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Choose Champion Build:
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High Mobility TOP
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Classic TOP Build
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Classic JUNGLE Build
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Latest JUNGLE Build
Recommended Items
Runes: Tanky Version
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+5 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Pantheon
Explainations and further information coming soon!
Zilean
Explainations and further information coming soon!
Zilean
Explainations and further information coming soon!
Champion Build Guide
How to make Rengar a strong laner and how to use the new runes effectively, i will explain in my guide.
Enjoy and take your time to experience Rengar :)
My build and my way to play fit to gether very well. I pick

• Rengar doesnt have much cc and Rengar doesnt have a good escape (without a bush or his ult) -

• If you get ganked and you see no way to get out or kill your enemies,

• In team fights in the late game

So

You can do the classic lvl 2 (or 3) engage, when you have full

means: get full stacks and lvl 2/3 (before your enemy reaches lvl 2), jump on him, while you are in the jump you press (Q) and exhaust the enemy, after you jumped on him you do an auto hit, then (Q) again and (W) and more autohits
for short: get stacks, get lvl 2 or 3, jump on enemy champ, exhaust enemy champ, do (Q), auto hit, (Q), (W), auto hits... and the next (Q) (if your enemy didnt already

With this tactic you get the enemy's

The first blood is even safer if u do poke dmg in lvl 1 (do it when there is still the first minion wave) you go in a bush, jump on your enemy, the first hit is done by just jumping on the target, after that press (Q) for the auto hit reset and more dmg (but dont let him trade you!)
do this 2 or 3 times and the engage will have more succes.
If he flashes or you get first blood you will have safer farm, get the items faster and do more kills.
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In the early and mid game ![]() ![]() ![]() If you feel like you can stomp your opponent easily, ![]() |


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Resolve: |
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Grasp Of The Undying When you play Rengar top you can use these bushes as an advantage - Poke. Every 4 seconds your next autohit will deal bonus magic dmg (equal to 4% of your max health), heal you (for 2% of your max health) and permanently increase your health by 5. In the very early game this rune in combination with ![]() ![]() |
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Bone plating![]() |
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Conditioning This simple rune will simply grant you some extra tankyness so that you dont get one-shot after you jump in 4 enemies. Hopefully you dont actually do this but it adds some extra resistances. With ![]() |
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Unflinching![]() In addition to this you gain Tenacity and Slow Resistance for each summoner spell on cooldown. |
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Domination: |
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Sudden Impact![]() ![]() ![]() |
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Ravenous Hunter![]() ![]() |
These Runes I got for my guide are giving Rengar a lot of sustain and power to trade which makes them (in my opinion) the most effective ones.
Im using the




Furthermore, i take



The key stone rune becomes much more useful with your first item



This path of masteries helps you in the laning phase with tankyness and life steal, it gives you more sustain on the lane to outscale your enemy.
Its about Rengars passive (the

This ability allows Rengar to get super high mobility on lane and its also that what makes Rengar top viable.
You use the leap to farm cuz you can easily reach any minion out of the bush and also zone your enemy laner - therefore i buy

The phage's(later black cleaver's) Movement Speed also adds on to the extra MS that Rengar gets by using his empowered abilities.
The reason why

Moreover you can use the leap with empowered (W) (or sometimes just the leap) to get to your target faster, escape or to dodge some skill shots (you can also just dodge stuff by jumping out of the bush or waiting for the enemy to cast the ability so that you have enough time to react and easily dodge the shot)
Everytime when you have 0 ferocity stacks you simply gotta jump out of a bush to get the first one, this even works in combat. But i would not engage without at least 3 stacks of ferocity if im not 100% sure that i win the trade, only in lvl 1 or 2 you can jump in with 1 or 2 stacks if you wanna make it a quick poke and not get destroyed by surprise.
Another tip would be to use bushes to chase as long as your enemy is in range because just running after your target wont work as good cuz Rengar got an AA range of 125 which is the lowest (with some other champs) range in game. To make it clear, you if you can use a bush to catch up on your opponent, just do it - dont just run after him like a dog and follow your enemy under the turret cuz Rengar got an auto attack range like a T-rex.
It would be good if you can hit your (E) first when you and your enemy are close to a bush, then you have more time to walk in there and still have him in range (which is 725 and definitely way better than 125).
This means that when ever you get the chance to trade in some bushes (and the enemies have no vision in the best case) you will have a nice advantage.
Zoning your opponent works pretty well (when you are ahead) because you have so much range in the bushes. As you last hit out of the bush that is the closest to the minions you wanna farm and the enemy laner's tier 1 turret, you can just jump on your enemy as he tries to somehow last hit his farm and punish him for that mistake. The minions will usually never get out of your leap range and so the enemy is forced to come into that range where you can get him or he decides to miss all cs and maybe even experience.
But NEVER FORGET TO WARD that jgl or you will get ganked a lot and probably die cuz its really hard to keep all that in mind, always react to your laner's actions correctly and watch the map every few seconds.
Well, even if its hard and takes some practice, it is really helpful for everybody if you have map awareness and that you can track the enemy jgl and help out if your jungler/ mid laner needs some help near you.
Pros:
+ High moblility in jungle and with

+ High outplay pontential
+ Squishy targets can get eleminated instantly
+ Low cooldowns
+ Nice roaming with

Cons:
- Not the best teamfighter -> (runes shall help here)
- Can be useless or broken (useless if he has no kills/ if he is behind) -> (runes shall help here aswell)
- He relies

- Control wards counter Rengar!
- No escape without a bush/


• His full


If you have all 4 stacks, your next ability (except R/Ult) is empowered: Q, W and E will deal more damage and each of them has an extra effect which i will explain in the following context.
• With the Bonetooth Necklace you can get 5 trophies by killing an unique enemy champion + you have to take 1 sec dmg from him before he dies by your attacks. Above your items you will see all the enemy champions you havent killed yet. The Trophies will give you:
- 1 Kill: 1% Bonus AD
- 2 Kills: 4% Bonus AD
- 3 Kills: 9% Bonus AD
- 4 Kills: 16% Bonus AD
- 5 Kills: 25% Bonus AD
( The Head of Kha'Zix: 36% Bonus AD)
• His (Q)

The empowered (Q) will deal significantly more dmg and increase your attackspeed by 50% for the next few seconds.
[need new picture...]
• The

The empowered (W) removes existing crowd control effects in additions to its normal heal.

• The (E)


•

While active, Rengar gains 40% Movement Speed and vision of the nearest enemy champion who he can leap to for a guaranteed critical strike. Attacking or casting most spells end Thrill of the Hunt. If you use your ult you will always instantly get the movement speed but there is a range in that you are visible in (works like evelynn's passive). If you dont have vision (for example) in the enemy jgl and you use Thrill of the hunt, you will only be able to see the champion in the jgl who is the closest to you - you also only crit the enemy champ that is the closest to you, which can be a difficulty in a teamfight.

The Skill Sequence
With the new Rengar its better if you max his (E) Bola Strike after (Q) Savagery - the Battle Roar (W) wont heal you more if you got low hp - it just gives you a part of the health back that you lost the last 1.5 sec. It wont you heal more than you lost - this is a problem for the laning Rengar!
But you better still keep the early game order Q -> W -> E in lvl 1 til 3
(i will never stop top lane :P)
(real one-shot)
If we look at the sentence the first part - Get fed- is probably the most difficult (but thats what my guide should enable).
So the second part -follow this build- is what the guide actually is all about.
The third part -One-Shot- is the problem. To actually One-Shot an enemy, certain conditions must be done:
You have to be ahead in CS and you need a much higher lvl, also you would need 2 or 3 infernal dragons and baron nashor/elder dragon, 5 Bonetooth Necklace stacks plus many kills.
The most important thing would be the kills, the farm and the level.
But you wont always have all these things to One-Shot an enemy with one auto hit/ability like your ulti.
People even say "One-Shot" when you killed an enemy champ with a fast and strong combination of abilities - its not a real One-Shot but huge dmg in less than 3 seconds with almost no counter play.
But to do these nearly One-Shots you should follow an item build that gives you mostly just AD but not attackspeed or armor (cuz that doesnt help your Bonetooth Necklace stacks xd)
Thank you so much for reading this guide til the end, I really hope it helps you to play better or that you get to know Rengar better.
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