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Recommended Items
Runes:
Sorcery
Inspiration
+8 Ability Haste
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Spells:
Flash
Teleport
Items
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
My main account profiles can be found here: EUNE, EUW
In the past, I used to be AP Kogmaw one trick, but after that, I started to learn wider set of champions and one of those was

My motivation to play


Pros
+ Long range abilities
+ Generally strong damage dealer
+ Can extend game length, when team is behind
+ Relatively safe with right positioning
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Cons
- Bad against hard engage teams
- No escape mechanics
- Mobile champions can juke his skillshots
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What I usually see as a problem with





Here, I will try to explain possible rune choices for
Xerath, even though it feels like sometimes there might be multiple viable choices and the difference might be very low. I want to point out, that I will mention only those runes, that I somehow consider interesting for comparison, so there might not be all runes explained, because it would just result in incredible wall of text that nearly no one would ever read. So let's get started!
Main reason, why I find
Inspiration that good is, that it provides you 5% extra CDR, which might not look that great, but having it permanently on all your spells is generally quite good (at least it feels like it), except for that, you can get either way free boots or
Stopwatch, that you can build up into
Zhonya's Hourglass against some assasin teamcomp, which is pretty much extra gold.
It's probably worth to mention, that except for my experience, it's not really too far from
Inspiration and
Domination, so if you feel like using these instead (for example for extra CDR on ultimate or extra mana sustain from
Presence of Mind etc. then go ahead).

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Compared to ![]() ![]() ![]() ![]() |
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Once again, this is the only possible rune from second row in ![]() ![]() |
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At the moment, this is my prefered rune on ![]() |
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![]() ![]() ![]() ![]() |
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Since you are poke champions, ![]() |
Main reason, why I find



It's probably worth to mention, that except for my experience, it's not really too far from



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This is usually my prefered first rune on ![]() ![]() ![]() ![]() |
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I usually build up ![]() ![]() ![]() |
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In my opinion this is quite underestimated, while really strong item for ![]() ![]() |
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Typical boots for mage, that wants to deal as much damage as possible. Some people might consider going CDR boots, but to be honest 18 flat magic penetration is just way too much to give up. |
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Our little red hat... another mandatory item for any mage that wants to deal "TONS OF DAMAGE". Generally it scales well together with ![]() ![]() ![]() ![]() |
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Mandatory item, when you are facing a lot of champions, that have some kind of sustain, except for that it's great due to the fact, that it has magic penetration, but you shouldn't really rush entire ![]() ![]() |
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This item got buffed multiple times recently and I feel like it's really great on ![]() |
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Really great situational item, when you are up against many champions, that deal magic damage or that can burst you down, while being extremly mobile (![]() ![]() ![]() ![]() |
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Mandatory defensive item against heavy-AD team or generally if you are up against things like ![]() ![]() |
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Not widely used, yet pretty good item for any kind of player that likes to gamble a bit. It proved to be really good, whenever you have good early and you know, that enemy team don't really have too many tools to get on your face. (Please, just don't turn your 10 stacks ![]() ![]() |
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Well, your main long-range source of damage with lowest cooldown. Mandatory ability, that you should always max first. Except for that, I guess there is not much to mention here, maybe except for the fact, that if you want to know some advanced mechanics (that you will not really use 99% of time), then you should go into practice tool and look on youtube how to make either way ![]() ![]() |
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Another important ability, that you should rank-up second. Main purpose of this ability, except for damage is the ability to kite your opponents, due to pretty huge slow effect (especially if you hit the central spot of this ability). What is definitelly worth to mention is the fact, that you are able to use this ability to set-up opponent for your ![]() ![]() ![]() ![]() |
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Great tool to pin down your opponents and peel for yourself. Be careful about the fact, that if you hit this ability on melee range, it's duration is really small, so be ready to chain this with ![]() ![]() ![]() ![]() ![]() |
Here I will try to describe some main parts of gameplay and mention things, that are somehow important.
Xerath is generally quite strong in any game phase and can provide his team with really good damage backup.
It's important here to find balance between farming and harassing your opponent. Sometimes people are focusing way too much on harassing, while losing farm themselves (somtimes including me), so make sure, that you try to keep up pressure on your opponent, but don't go too far with it, where it would cost you a lot of last-hits or that it would expose you to a gank.
Except for that, make sure that you stack up your
Manaflow Band as soon as possible to get that regeneration effect. For that reason, I am starting with
Eye of Destruction, which has nearly same cooldown as
Manaflow Band and it's way harder to juke, compared to
Arcanopulse. For that reason you won't lose too much mana, while trying to hit your opponent.
As I mentioned already before, you should always aim for hitting your
Eye of Destruction before going for
Arcanopulse, since the slow effect will make it really hard for your opponent to juke your
Arcanopulse, making your lane harass way more efficient. For hitting your
Eye of Destruction, try to predict the moment when your opponent will try to go for last hit on minion and just throw it into his path, making him decide, whether he wants to try to juke or get the last hit.
Remember, that you are quite squishy and you don't have any escape tool except for
Flash, so don't make any super agressive moves early on.
Mid-game is the game phase, where people will start hating your
Xerath, unless they have really good team composition against you or unless you are incredibly behind. Main thing is, that your poke will start to be really annoying for enemy carries and due to that, you should be able to start getting objectives.
During siege it's important to understand risks, that enemy composition contains. You need to remember what champions they play and what are they cappable of. For example things like
Fiddlesticks,
Zac,
Talon and so on can just flank you from side and kill you unnoticed, so make sure that you have sides warded as well, when going for siege at Tier 2 towers etc. Generally in this phase, your positioning will start being way more important than before.
During late-game, your positioning will be really crucial and pretty much any mistake might be punished really badly, because as much as you are strong, you are important as well for your team. So in most cases, if your ADC is not incredibly good, if they take you down, your team will start losing objectives, or even lose Nexus during one push.
Except for the fact, that you might flop really fast, you will cause really huge problems to your opponents, whenever you hit your Q, because if you reach full build, you can chunk even like 50% of health from enemy carry player, unless they have some items for health/MR.

Early game
It's important here to find balance between farming and harassing your opponent. Sometimes people are focusing way too much on harassing, while losing farm themselves (somtimes including me), so make sure, that you try to keep up pressure on your opponent, but don't go too far with it, where it would cost you a lot of last-hits or that it would expose you to a gank.
Except for that, make sure that you stack up your




As I mentioned already before, you should always aim for hitting your




Remember, that you are quite squishy and you don't have any escape tool except for

Mid game
Mid-game is the game phase, where people will start hating your

During siege it's important to understand risks, that enemy composition contains. You need to remember what champions they play and what are they cappable of. For example things like



Late game
During late-game, your positioning will be really crucial and pretty much any mistake might be punished really badly, because as much as you are strong, you are important as well for your team. So in most cases, if your ADC is not incredibly good, if they take you down, your team will start losing objectives, or even lose Nexus during one push.
Except for the fact, that you might flop really fast, you will cause really huge problems to your opponents, whenever you hit your Q, because if you reach full build, you can chunk even like 50% of health from enemy carry player, unless they have some items for health/MR.
In this section, I usually try to mention pretty bad matchups, but I feel like
Xerath has huge potential of outplaying your opponent in lane and if you play it right, you stand chance against most of the champions. What is problem though, is initiation and catch potential, which is generally bad for
Xerath. For that reason, I will try to mention these kind of threats, that I see as quite annoying.
Please note, that there might be way more threats like this, that are quite annoying, yet I tried to point out the most obvious ones. Maybe in a future I will add some more, or if you would have some in mind, just feel free to put it into comment and I will consider adding it as well!


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This little robo-guy is just as annoying as it gets. The fact, that he will most likely keep chasing you and try to do some ![]() ![]() Sometimes it's even good to build up ![]() |
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![]() Generally it's already annoying during laning phase, that he can keep engaging on you, forcing you out of lane or even killing you. |
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![]() ![]() |
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This nasty assasin is huge threat for most of mages, together with his ability to juke your skillshots, he is really annoying both in lane and even more in teamfights. You always need to be careful to not get too close to him, if you don't need to. And of course, rush ![]() |
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This is pretty much similar to ![]() ![]() ![]() ![]() |
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It might not look like that, but this guy can be a real headache. If he gets fed, he can just pull off his ![]() |
Please note, that there might be way more threats like this, that are quite annoying, yet I tried to point out the most obvious ones. Maybe in a future I will add some more, or if you would have some in mind, just feel free to put it into comment and I will consider adding it as well!
Making guide is continuous work and I am not sure, whether or not I will not add new parts into it. Right now I think, that I said probably the most important part, that should be always included here. But no matter what, you might still expect some updates, whenever I find something new or in case that I would figure out something, that I want to share with you guys.
Though, I wish you best of luck with this lazor guy and always remember that...
Though, I wish you best of luck with this lazor guy and always remember that...
I follow the path to power!
If you have any additional questions, if I wouldn't explain something here properly, then feel free to visit me and ask me on my stream.
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/

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