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Recommended Items
Runes: Kraken Slayer
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Threats & Synergies
Lucian
High burst damage at all points in the game. He can use his dash to dodge your E.
Alistar
Reliable easy engage and high lane pressure along with in-lane sustain from his passive.
Alistar
Reliable easy engage and high lane pressure along with in-lane sustain from his passive.
Champion Build Guide
Playstyle
• Plays around her ultimate and summoner spell cooldowns. These massively extend her ability to kill.
• Long trades usually preferred
• All-in trading usually preferred
• Semi-lane-bully
• Strong level 3
Pros and Cons
Pros
• High skill cap
• Extremely rewarding to learn, great win-rate curve with experience
• High teamfight threat with her area damage and zoning with feathers
• High outplay potential
• High defensive capability and kiting potential
• Powerful and versatile ultimate
• Risky for enemies to stay in the minion wave
• High threat when the enemy is under tower
• Fast waveclear
• Easy mana management
• Safe pick into assassins because of ultimate
Cons
• High skill floor
• Requires a lot of limit testing
• Out of the meta
• No dashes/blinks besides flash unless you build

Clean Cuts (Passive)
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Xayah's passive is what puts out most of her feathers. You'll get three empowered auto-attacks. You can have a maximum of five stored empowered attacks. In order to make the most of these, you would use an ability, for example, your Q ![]() ![]() |
Double Daggers (Q)
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Xayah's Q should be used as a way to put out feathers. Its most common use would be for a quick root using her Q ![]() ![]() ![]() ![]() ![]() ![]() Remember that your Q should never be used as a poke ability. The damage isn't substantial and your Q is better used for other purposes. Your trades are also much less potent when your Q is down. Your Q ![]() ![]() |
Deadly Plumage (W)
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Xayah's W, ![]() ![]() |
Bladecaller (E)
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Xayah's E, ![]() 1. Chain CC Coordinate with your teammates by timing your E in order to keep someone in place as long as possible. 2. Self-peel Root somebody to get away from them. 3. Burst Once you have a large number of feathers out, pull them back through a group of enemies to get a huge burst of damage that can turn a fight around as well as root them. 4. Snipe As I described before, you can use her Q ![]() ![]() |
Featherstorm (R)
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Xayah's R, ![]() 1. Dodging important skill shots You can dodge important skill shots to outplay your opponent or it is sometimes okay just to burn your ultimate to dodge something that would kill you such as a Blitzcrank hook. 2. Avoiding burst If you can predict a large amount of burst, you can avoid that by using your ultimate to make the enemy waste their abilities. 3. Zoning If you need to get out of a situation quickly, you can use your ultimate (with ![]() 4. Sniping If you are unable to use your Q + E to snipe someone, you can use your R to do the same thing, and since you're able to move around in the animation, you can follow your target making it hard to miss. |
Threats
Lucian - Extreme
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Lucian is a lane bully, so you may have a hard time scoring early kills. Be careful and make sure he doesn't get an early lead as he can snowball it really hard. With his high burst all game, you can't out-scale him by much as the current items let him be more than a lane bully. If you wait out his E ![]() ![]() I recommend taking ![]() ![]() |
Kai'Sa - Extreme
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Kai'Sa's high mobility with her E ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Vayne - Extreme
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Vayne is currently extremely strong. She out-scales you so you must get early kills to gain a lead and bully her out of the game. She has both strong long trades and short trades if she's able to proc the true damage from her W ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yasuo - Extreme
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Yasuo is a pain for any ADC to deal with. His W ![]() ![]() ![]() Note: Yasuo's W ![]() ![]() He'll most likely be building lifesteal early so you can get ![]() ![]() |
Tristana - Extreme
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Tristana is extremely snowbally and can burst you down in an early trade if she or her support manages to catch you out. After she gets a few kills, there's almost nothing you can do besides burn your ultimate and summs every time she presses W ![]() ![]() ![]() I highly recommend taking ![]() ![]() ![]() |
Jhin - Major
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If you let Jhin scale, his speed allows him to outplay you. He has a lot of burst, so try to avoid short trades. Wait for him to use his 4th shot and go in on him with your support to score those crucial early kills. Jhin's Q ![]() ![]() ![]() ![]() |
Draven - Major
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Draven's early damage can be devastating. It's easy for Draven to run you down if you overstep even once, so be extremely careful early. Wait for your support to set up kills for you as he is easily taken down with CC since he's, well, an ADC, and he can't catch his axes ![]() ![]() ![]() |
Samira - Major
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Samira is a major threat mainly because of her W ![]() ![]() ![]() ![]() ![]() ![]() |
Braum - Major
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Braum is a big threat to Xayah simply because of his E ![]() ![]() ![]() |
Morgana - Major
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The threat of Morgana's Q ![]() ![]() ![]() Morgana's playstyle completely revolves around her hitting her Q ![]() ![]() ![]() ![]() |
Caitlyn - Even
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Caitlyn's range can be a serious problem for Xayah if left unchecked. She can easily harass you if your support doesn't apply sufficient lane pressure. Locking her down may be difficult, as she has a good amount of disengage in her kit from her E ![]() ![]() ![]() ![]() |
Ezreal - Even
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You won't have to worry much about Ezreal in the early game. You have the better early game. Play around minions when trading in lane and always use your W ![]() ![]() |
Jinx - Even
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The main threat Jinx brings into lane is her E ![]() ![]() |
Aphelios - Minor
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Aphelios is quite complex, so I highly encourage you to try playing him yourself or just looking up a guide to learn what he does. There are two weapon combinations that you absolutely need to look out for, and those are his ![]() ![]() ![]() ![]() ![]() ![]() You out-damage him early and his lack of mobility makes it easy to kite around and chase him. Take advantage of this to score kills on him early. Keep in mind that he does scale a bit harder than you but it takes a while for him to get to that point. Also, always look for his weapons, as many times that will decide whether or not you win that fight. |
Ashe - Minor
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Due to Ashe's passive ![]() ![]() |
Kalista - Minor
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Long trades aren't in your favor against Kalista because of her E ![]() ![]() ![]() ![]() ![]() You should be getting an early ![]() |
Miss Fortune - Minor
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Miss Fortune's main threat comes from her synergy with CC supports. The slow from her E ![]() ![]() |
Senna - Minor
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Senna as an ADC doesn't scale as hard with her passive ![]() You should be much more scared of Senna in the support role. She scales much harder with her passive, even if it is a bit slower, she can become more of a threat than her ADC faster than you'd expect. Beating her in lane won't matter much to her once she's reached 120+ stacks on her passive. In-lane, she will try to harass you with her long range. In order to prevent this, take with you a support that has high lane pressure and can catch her out when she's trying to go for poke. Take advantage of her squishiness early, but never auto trade her, she will out damage you in short trades. |
Sivir - Minor
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Sivir's only threat to you is her use of her E ![]() ![]() ![]() ![]() ![]() ![]() |
Twitch - Minor
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Twitch poses almost no threat by himself in the laning phase. The only things you'll have to look out for early are his W ![]() ![]() ![]() ![]() ![]() |
Kog'Maw - Minor
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Kog'Maw is similar to Twitch in that he's useless when behind, but a hypercarry when ahead. His W ![]() Keep in mind that the synergy between Kog'Maw and ![]() |
Varus - Minor
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Varus is in an extremely weak spot right now, the poke from his Q ![]() |
Synergies (Work in Progress)
Xayah is meant to snowball with her aggressive kit, and therefore, you should be looking to score early kills to scale faster. You should pair with a tanky engage support that can peel for you ideally.
Alistar - Ideal
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Alistar is extremely useful for his tankiness, peel, CC, and disengage. He's really a very safe pick into every lane; it's really just his playstyle that changes based on the support you're up against. Alistar is strong against anyone who can't easily counter engage. He also has an unnecessary amount of lane pressure due to his ability to point and click CC your opponents anytime he wants to with his W ![]() ![]() ![]() ![]() Against supports with hard engage and peel, it's best to wait for them to engage on you. At that point, it's very easy for Alistar to either counter engage or simply push them away with his W ![]() There are no direct counters to Alistar due to his versatility; however, he does have to be more careful when going against other engage supports. |
Nautilus - Ideal
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Nautilus is very strong because of his tankiness and his ability to hold your opponents in place for as long as he pleases. The range on his Q ![]() ![]() ![]() ![]() As with all hook supports, it can be difficult to engage if your opponents can position correctly, utilizing their wave to protect them from an engage. You can make your opponents uncomfortable by thinning out the wave and moving up to pressure them out of position if possible. Nautilus is pretty strong, though I wouldn't recommend picking him into other lockdown CC supports. He can act as good counter engage in these situations, but the enemy can do the same; it's very coin-flippy and unreliable. |
Rakan - Strong
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To start, Rakan and Xayah have a built-in synergy. Rakan's E ![]() ![]() ![]() ![]() Rakan does come with his weaknesses of course. You should never blind-pick Rakan; He is extremely vulnerable into any bot lane with high CC and/or disengage. If he finds himself in a bad matchup, the best option is to play it safe and wait for the enemy to make a mistake that you can take advantage of; otherwise, he can act as good disengage. |
Wave Management
Xayah's kit gives her outstanding wave clear, just make sure that you don't autopilot in laning phase and repeatedly push them into their tower. Try to let the wave push to you especially if you're ahead and force fights to further stretch your lead. Your goal is to leave your opponent so far behind that they can't come back. You basically function similarly to a lane bully in that aspect but you scale harder than one at the same time.
Shove and Deny Farm Approach
Though I recommend not to constantly push your enemy into their tower, it does apply a lot of pressure on your opponents as they have little room to move and play around your feathers. You can deny a lot of farm from your enemies this way, but you run the risk of being ganked, so if you choose this approach, keep track of where the enemy jungler is and keep vision in the river and in the tri-brush.
You shouldn't stay pushed up against these junglers:
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Your vision often won't save you against these junglers, and keeping pushed up will make you look like a snack. Against any jungler, however, always be careful, stay map-aware, keep vision in the river, and buy a

Who to Focus in Early Fights (2v2)
In almost all fights, it's the best idea to focus the ADC. They'll be the ones dealing the most damage, and you don't want them getting kills.
You should focus the support when:
• They're low
• They've been caught out and you can kill them fast
• Their healing/shielding is what is winning them fights.
• Any time it's free.
Lost Lane?
Don't worry. Remember that Xayah has superior wave clear when compared to other ADCs, allowing her to push out lanes fast and move around the map as necessary. You can easily out-farm your opponent and scale hard. Xayah isn't a full-on lane bully as I've said before because she doesn't need to get fed early to have power late.
Team Fighting
Xayah is one of the best team fighting champions in the game due to her area damage from her passive



Split Pushing
Split pushing is a great idea on Xayah as long as you keep track of dangerous enemies' locations on the map. You push waves fast and take towers fast as well because of your W

Lethal Tempo
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Xayah naturally gets into extended fights because her kit allows for and encourages it. Lethal tempo will make it so that you can put out the most damage possible. Many guides will suggest you take ![]() ![]() ![]() |
Triumph
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Triumph can provide healing in clutch situations that can save your life, and the extra 20 gold for every takedown adds up. If managed well, Xayah does not have mana problems, so ![]() ![]() ![]() Second Option: |
Legend: Bloodline
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You'll be taking Legend: Bloodline if you build ![]() ![]() Second Option: |
Coup de Grace
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This is the standard for ADC. Unless the enemy team is tank-heavy, take Coup de Grace.Second Option: |
Nimbus Cloak
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This is the standard for ADC and allows you to get out of rough situations more easily, but you can take either ![]() ![]() |
Gathering Storm
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Gathering Storm is mandatory. This rune is taken on most ADCs for good reason. It lets you scale harder, simply. |
Shards

The shards are self-explanatory, just remember to change your defense shard depending on the matchup.
Starting Items
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Doran's Blade is the ideal starting item for the reason that it provides early power that is crucial to scoring early kills. Only take ![]() Never take ![]() |
Early Backs
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When Building |
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When Building |
My Recommended Signature Hyperscaling Build
Mythic Item
Boots
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Berserker's GreavesBerserker's Greaves are a must-have in every game. You will feel weak without them. |
Second Item
Third Item
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BloodthirsterWhen building ![]() |
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Navori QuickbladesWhen building ![]() ![]() |
Fourth Item
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Navori QuickbladesWhen building ![]() ![]() ![]() |
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BloodthirsterWhen building ![]() |
Fifth/Last Item
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Guardian AngelGuardian Angel should be taken when the enemy team has a lot of AD or simply when you have a big bounty that you don't want to give away. |
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Maw of MalmortiusMaw of Malmortius should be taken when the enemy team has a lot of AP burst damage. AP assassins will have a hard time killing you if you have this on top of ![]() |
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Mercurial ScimitarMercurial Scimitar should be taken when the enemy team has a lot of CC or an ability that could get you killed simply if they click on you such as a ![]() ![]() ![]() ![]() |
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Mortal ReminderMortal Reminder should be taken when the enemy team has a large amount of healing or lifesteal. |
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Lord Dominik's RegardsLord Dominik's Regards should be taken against teams with 2 or more tanks. Tanks will really struggle against you if this item is built along with ![]() |
Remember to get important components for these items such as



The video below is outdated.
Phantom Dancer has been changed since its making; however, the DPS is still more or less the same. I plan to update this sometime soon.
Kraken Slayer Build w/o Elixir of Wraith - DPS Showcase
This video shows me 50 minutes into a practice tool game to show the full power of

Attack Damage: 447
Highest Attack Speed Reached: 3.26
Highest Critical Strike: 1014
Highest Kraken Slayer Proc: 207
Max Lifesteal: 29%
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