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Recommended Items
Runes: Standard
Sorcery
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Standard
Flash
Teleport
Items
Ability Order Standard
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Nami
Synergies
Ideal
Strong
Ok
Low
None
Nami
Champion Build Guide
Table of Contents
1. Introduction |
2. Pros and Cons |
3. Build |
4. Guide |
Introduction
Hey everybody, Smartest2 here with a pretty overpowered guide for Ziggs. Let me know how this works out for you and please please PLEASE ask questions you have, I respond to every single one! I am here to help you guys do the best that you can in your games.
About me:
About me:
Pros and Cons (WIP)
|
Ziggs is an incredibly versatile champion that really doesn't have many flaws. It's very easy to play safe OR aggressive in lane (depending on that Bouncing Bomb accuracy :D) As soon as you hit level 3 and get 2 points into Q, you are online and can instantly start dominating lane. Despite being strong in lane, you also scale harder than almost every other champion in the game. Ziggs actually has the highest average damage dealt per game of all champions! As I mentioned this guide is for bot lane, not for mid lane (though I'm sure you can apply some of the same concepts for mid lane as well). In bot lane, there are |
The biggest thing to be aware of as Ziggs in the bot lane is that you don't have the greatest level 2 spike. Rank 1 Hexplosive Minefield is pretty lackluster without any ap built. Make sure you're weary of strong level 2 engages such as Leona with Draven. Another thing to be weary of is that you are fairly mana hungry before finish Lost Chapter. Make sure to use abilities efficiently levels 1-4. |
|
Build
I keep it pretty straightforward and grab the Sorcery and Precision tree.
Sorcery Tree Explanation:
Arcane Comet is just fantastic to continuously harass the enemy laners. If you can land Bouncing Bomb most of the time, you'll be just fine. Alternatives: None |
Manaflow Band is the most obvious choice here. It gives us more mana which is everything we could want. Alternatives: none |
Transcendence is what I personally take as it increases cooldown reduction by 10 (now called haste). This is incredible for [[ziggs]' kit! Also the 20% basic ability cd reduction on kill is phenomenal for teamfights. Alternatives: Absolute Focus is pretty good late game if you don't take a lot of damage. However, I think you'll find that Transcendence is more consistent. |
Scorch is my personal favorite on this slot. I like the little bit of sustain you get from the spellvamp. Sometimes this can really save your life. Alternatives: Gathering Storm is a late game scaling option. |
Precision Tree Explanation:
Presence of Mind is what I take on most mages. It progressively helps your mana sustain IMMENSELY and I highly recommend taking it on Ziggs. Alternatives: None. |
Coup de Grace Is an underrated rune. It's really good on siege mages when you're typically coming in to gank champions who have around 50% health anyway. It also helps your damage finish off an opponent when you look for 100-to-0 opportunities later in the game. Alternatives: None |
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