Syndra definitely wins the laning phase since he should never be able to kill you.
Save your E for when he tries to engage onto you. Play safe while E is on CD.
Make sure to walk out of his W before continuing to attack him.
Dodge knockup portion of his Q and you'll never die to him.
Just poke him when it's free and zone him from farm. You can kill him once you have ult.
Electrocute and Ignite are good for solokilling him and reducing his healing.
Phase Rush is great to make sure he can't get onto you and for escaping his W.
Ahri
Matchup is definitely Syndra Favored.
You have better damage, poke with Q and set up E on ground. You win level 6 fight.
Don't let her E you and be careful of her E-Flash.
Stand outside of the wave so she has to choose between Qing the wave to get push or Qing you. Don't stand too close or she will charm you though.
Runes/Summs:
Electrocute
Ignite or TP
Akali
Poke her early with Q's.
Don't let her land E on you.
She is fairly squishy still, you can kill her if you poke her down a bit but she has more kill pressure on you since she can dodge your spells
Play extremely safe when your E is on cooldown, don't use E much to poke unless you are positive you will land it.
Runes/Summs:
Electrocute
Ignite or TP: Akali will likely go TP and it is good to match. Tt allows you to take a reset if you get low. If you feel confident in your ability to kill her early you can go ignite.
Akshan
I haven't played Matchup much.
He will often stand invisible next to wall and wait for you to E the wave, so never E the wave unless you know where he is.
Most of his damage is in his E and he can probably kill you if your stun is down. Play extremely passive any time your E is down. Be careful positioning near terrain since he will do a lot of damage on you.
You can get prio pretty easily in this lane whenever you need, plan around it
Similar to Lucian, try not to trade auto's early on
Get an early void staff (Second or Third item) since he will likely go Wit's End.
Phase Rush is nice so you can run away from him more easily since his E offers a lot of mobility. Electrocute is fine if you want more kill threat, but just play a bit more cautious since you can't run away from him very easily. I prefer Teleport to match his roams or in case I need to take a bad reset, but Ignite is perfectly fine.
Anivia
Slow push early if you can, Q her for manaflow when it's free. You can really win trades once you're level 3 as long as you dodge her Q.
If she lands Q then she wins trade. You outrange her (assuming you dodge her Q), so play around your Q and move unpredictably.
Save ur E to cancel her R if you are going for a short trade (and not all in).
Be careful with agressive positioning, her wall can cheese you. Stand close to the center of lane if you're worried about getting ganked so she can't force you to path a certain way, but don't let her hit Q.
She is extremely squishy, you can kill her easily. Just remember her passive shows up on the top left of her health bar when it's up (4 minute cooldown).
Build a banshees if you need some more Magic resist.
You can go Electrocute or Phase rush in this matchup, up to personal preference. Teleport and Cleanse tend to be better than Ignite due to her passive and great waveclear.
Annie
This is one of Syndra's easiest matchup as long as you can avoid her flash/Tibbers and don't facecheck bushes.
Slow push early if you can, Q her for manaflow when she uses Q on minion. It can be hard to hit her early most of the time since she'll probably play super far back, don't waste your mana in the first few levels.
You can really win trades once you're level 3/4. You outrange her so try not to let her trade back.
Go for trades when she has 2 or fewer stacks, or right after she uses Q to farm.
Annie wins if she gets to dictate the trades/wave and push you in, but you need to give her prio sometimes when the jungler is a threat.
Banshees is great if you don't go cleanse.
Mercs are okay instead of sorc shoes, but usually want more damage.
You can honestly go any runes/summs in this matchup. Go whatever is best for the game as a whole.
Aurelion Sol
Make sure to not get hit by his stun, it does a lot of damage.
Play the lane kinda slow, going for small Q poke when possible. He is fairly squishy so you can kill him at level 6.
He will likely try to play for roams, try not to let him get prio. He may roam from base as well so let your team know when he's resetting/roaming.
Any runes/Summs are good this matchup. He will likely start c-pot so you probably want to match.
Azir
You can play for scale or for lane, but know that he scales into late game better than you. If you choose to play for scale, make sure you get prio to enable your jungler.
Don't let his soldiers auto you and the wave at the same time.
He is hard to kill since he will likely play pretty safe, but you can definitely kill him if he is aggressive or steps up too far.
Be careful of getting ulted back into a gank, you will need to blow flash or die if he can land it.
Play this similar to other mid range mages.
You can go Electrocute, PR, or Comet in this matchup, but Teleport is better than ignite.
Brand
He has high base damage, but the matchup is similar to Annie since you outrange him.
Make sure to stand away from minions when he can E to spread blaze to you and so he can't W you and the wave at the same time. This leaves you vulnerable to his Q (stun), so be careful and make sure to dodge it.
You easily oneshot him at lvl 6 with a 6 ball ult if you can land 1-2 Q's on him.
He is easy to gank and you can set up a freeze easily if your jungler is nearby.
Banshees can be good if you need some MR since he does a lot of damage.
Electrocute and Comet are fine in this matchup, but PR works well in high elo. Any summs are fine.
Camille
You win the lane no problem, but Camille counters you hard mid-late game because of her R. Make sure to save your E to cancel her E (example below).
You control the wave early and can poke her out of lane like most bruiser matchups. Just be careful of her gank setup since you probably die if she lands E.
Wait til her passive shield expires to trade/poke.
Don't match her in the sidelane if it's a top Camille unless you are fed and have Zhonya's already. You need to sit on tower and can't really step up. You want to Zhonya's when she ults you, but you can also use it to dodge her E if your E is down.
Zhonya's is really good when they have a Camille on the enemy team.
PR is nice so you can run before she ults you and kite her a bit in her ult, but it doesn't help too much. Electrocute is fine since PR usually won't save you.
Teleport and ignite are both fine.
Example of stopping her E with E-Q:
You should never lose this lane, but it can be hard to kill her depending how good she is at dodging and how safe she plays.
Her Q is also on a short CD, dodge it and hit your Q and you win. Don't fight her if she lands Q since she will win the trade
She will often go Barrier so don't get baited, but she is squishy
Try to dodge her ult by changing the direction you are facing (you have to guess)
You win the 1v1 if you play it right and have more kill pressure than her.
If she plays safe, just play to get prio and help your jungler.
Banshees can be good for some damage resist, but Zhonya's is good if her team is heavy AP.
You can go Electrocute, Comet, or Phase Rush depending on your playstyle and the rest of the enemy team.
Ignite, Teleport, and Cleanse can all be good options. I'd only recommend cleanse if the other team has a lot more CC than just her R.
Cho'Gath
You get prio any time you want early game and can hard out poke him. Just make sure to dodge his Q's.
He has a lot of sustain due to his passive and is pretty tanky so it can be hard to kill him. Play for a CS advantage, plates, and to get your jungler ahead.
You can still kill him if you get him low enough (especially if he's AP Cho).
He has good gank setup if he lands his Q, so be careful.
Build Liandries if he builds tank and go Luden's if he's AP.
I like Phase Rush in this matchup so I can escape if he does get onto me, but you can go Electrocute.
I prefer Teleport in this matchup but Ignite is still okay.
Corki
Fairly easy lane for you, just be careful of his package in teamfights. He scales better than you but you should be able to snowball hard before then
You kill him extremely easily at level 6 if he steps up
You control the wave all game
You can go any Runes and Summs this matchup, you win no matter what so it's up to personal preference.
Diana
Slow push early and let wave come back to you. You win early if you poke her properly, but she can easily one shot you by level 6.
Go for poke and trades when her W is on cooldown, otherwise she will negate a lot of your poke.
Be careful tethering, her Q length and hitbox can be misleading.
Care her all in, she wins if she gets onto you and you can't peel her off.
You can cancel her dash with your E-Q combo.
This matchup is easy enough early game (as long as you avoid ganks), but she will 100-0 you if you ever let her on you after level 6. Play smart with your pathing and positioning, don't facecheck bushes. Try not to clump with your team in fights because of her ult.
Banshees will help you survive some of her burst, but Zhonyas is nice so you can just stasis when she goes in to dodge the damage.
Electrocute will help you kill her easily, but PR is great because it helps you get away if she does get onto you.
I prefer Teleport since it lets me sidelane and maintain early control of the wave, but ignite is good if you are confident with the matchup
Ekko
I usually ban Ekko, his whole kit counters you.
Never waste your E, he will be able to take advantage of you big time. It can be extra hard to land because of his E and his MS burst, just be careful using it.
You can see his W animation start, so play back when he does it and don't waste mana on a trade if his shield is up. He will often cast his W from fog of war. If he steps out of vision assume it is to use W so don't get baited.
You win the lane early on since you control the wave, just play/position smart and don't let him catch you out in the river. You probably can't kill him after 6 without a gank.
Ekko will likely just Q the wave and roam once his Q oneshots the wave, don't facecheck him in the river if you decide to follow.
Late game you want to split stun, R->E, or use the stun after someone has already stunned him.
Phase rush makes it so he can't hit his 3 spell passive/electrocute as easily, but Electrocute gives you a bit more kill pressure and reduces the heal from his ult.
Ignite is good to cut his healing, but I prefer teleport for a safer playstyle.
Fiora
You can poke her early on and win the lane, but top lane fiora can be hard for you to deal with though and it gets hard once she gets a couple items.
Never use a Q-E on her unless she is already CCed or you know her W is down. Use E-Q so she doesn't have time to react with her W. It's a bit of a mindgame.
Try to stand on a wall when she ults so she cant hit all 4 vitals
Electrocute and PR are both fine, I like PR to be able to run away from her when needed
TP and Ignite are both fine. Make sure to get Oblivion orb very early if you go TP
Fizz
The Fizz lane is only impossible if he gets ahead. I've found the lane isn't too horrible as long as you play the early game well, avoid ganks, slowpush and crash large waves, farm well, and poke him hard. Accept the fact that he is hard to kill and don't waste your E/R for no reason.
Poke him HARD early, you need to win early (not necessarily kill him, but get a large CS lead). Make sure you ward and don't get ganked when you poke him under tower.
Fights with him can be a bit of a mind game, don't E/R unless he already used his E.
After you stun him with Q-E, don't R immediately unless someone else is able to CC him. He will E as soon as stun wears off and dodge most of your ult's damage.Use R after he uses his E.
It is hard to solokill him later into the game since he is so safe, just make sure you don't die.
Zhonyas/Stopwatch is great into fizz. You want to use it do dodge either his E or his Shark.
You can go Everfrost if you really struggle into him for the extra HP and Root.
I like to go Electrocute for the damage, but you can go Phase Rush.
I prefer Barrier over TP/Ignite so he can't kill me as easily.
Galio
Push in early, it's easy to freeze against him. Focus on farming early, but also poke whenever possible. Be careful freezing if his ult is up since it's better for him to sack a wave and get his team ahead.
Galio is extremely annoying since he is hard to kill and has a lot of utility, but you should never die to him and should be able to impact the map earlier than him with perma prio.
You can play around jungler early. You can solo kill Galio ignite, but you should be able to get prio whenever you want and able to create early advantages with team
I like to play this lane to scale since he is hard to kill, but you do win the laning. When I say scale, you just play for a large CS advantage, getting plates, getting to skirmishes first, and punishing him if he decides to roam.
Hard to kill once he gets merc treads. Keep autoing/qing to stop his shield from coming up.
You get taunted if you E while he is channeling his taunt (if ur inside). Flash then E as needed
You should never die in this lane. If you do you're doing something wrong, make sure not to die to ganks since he has decent setup
Gangplank
There's not much GP can do to you in lane, you counter him pretty hard. You should easily win as long as you can dodge his barrels.
Be careful trying to auto his barrels to last hit, high risk cause it does a lot of damage.
He will likely use W to get out of your stun. Save your W for after so you can slow him after he cleanses.
E-Q is great for keeping him off you if he does manage to land a barrel to slow you.
Zhonyas can be nice since he will crit for a lot mid-late game. Just know he will be able to set up a barrel to go off as soon as stasis wears off.
Take whatever runes and summs you want, anything is viable.
Garen
I haven't played this matchup, but I would guess it's fairly easy.
Play extra safe if your E is down since he will run you down and oneshot you post 6. Be careful of his Flash cooldown and facechecking since he will try to chesse you.
He gets fairly tanky but has limited mobility. You should never die to him and be able to get prio anytime.
Try to auto/Q him to prevent his passive. Try to go for trades with his W down.
Use E-Q if he runs at you since he can flash your Q-E and then kill you.
I would guess Phase Rush is best since it's hard to kill Garen and it allows you to run away from him.
TP is probably better since it's hard to kill Garen, but Ignite would work fine.
Gragas
You don't see Gragas mid much anymore after his mini rework, but you shouldn't really struggle into him.
He will heal from your poke with his passive, so don't run oom trying to poke him out of lane.
Be careful of his E-Flash. If he starts to E randomly, he's probably going to flash.
Position carefully since he will try to ult you back into a gank or into the enemy team.
He actually does a lot more damage than you'd expect so be careful.
Banshee's can lower his damage a lot, but you can also Zhonyas his combo. You can go Liandries if the other team has other tanky champs. Cosmic Drive and Everfrost can be decent if you think you need the HP and the CDR is good to keep E up.
PR is nice to match (in case he goes it), but Electrocute is good for solokilling since Gragas mid sometimes takes electrocute too.
You can go TP or ignite depending on if you're going for solo kills.
Graves
You play this lane similar to Lucian and Tristana.
He will probably get early prio but that's fine.
Don't trade auto's with him since his do more than yours. Stand behind minions so his auto's don't hit you. You can take a quick trade when he is realoading.
Try to Q to hit him and the wave at the same time, and Q him when he auto's the wave.
Be careful using Q-E on him since he can dodge with his E. E-Q when he dashes onto you, but you can also try to E a sphere already on the ground to catch him off guard. Play extra safe while your E is on CD.
Graves has very high burst so be careful of that.
Try to sidestep his R and his Q, fairly easy to do if you're in the isolated 1v1
I personally go PR and TP in this matchup so I can have TWT and C-pot. Graves just wants to perma push for prio early.
Gwen
I have not played this matchup, but I would guess it's fairly easy during lane.
You have the range advantage, so you can poke her (when free) and have full control of the wave.
Be careful of her Q stacks, she will probably look for a trade when she has full stacks so just play back a little until she uses it.
Remember that she can W to block your E (if you are far away), so a Q-E is generally not a good idea unless you know her W is down. E-Q is good when she is close so she doesn't have time to react with W. Using E on a sphere already on the ground to catch her off guard also works but is risky if she has good reactions.
If you ult her, you need to keep walking toward her if her W is up so you don't waste the damage. You should have time to get inside of her W range if you stun and then ult. Just be careful walking into her W since it gives her the chance to trade back onto you.
PR is nice in this MU so you can trade inside of her W and quickly escape, but you can use elecrocute if you want it to be a kill lane.
I'd recommend taking TP to match hers since Gwen often goes TP+Ignite, but you can go ignite with electrocute if you prefer.
Heimerdinger
He just wants to push and get prio all game, try to contest his push when possible. Like vs TF, you're losing lane if you let him perma prio. It's okay to give prio situationally if you think you're getting ganked though
You can W his turrets.
Just try to slowly poke him out of lane early and take burst trades. You don't need to commit to an all in and you don't need to let him trade back onto you.
You easily kill him at level 6 with a 6 ball ult
Electrocute, Phase Rush, and Comet are good this matchup depending on the rest of the enemy team's champs. You can pick Ignite or Teleport this match too.
Irelia
Probably Syndra's hardest matchup in lane.
Best to slowpush level 1/2, then let slow push back to you. Abuse your level 1/2 range advantage. You will need to give up some CS on waves 3-5 to let wave come back to you. Save your E for if she goes in on you since unless you are positive you will land it. You can try to set up a freeze so she can't kill you or farm easily, but just make sure your jungler doesn't need mid prio.
It is hard to poke her out of lane since she has so much sustain.
Be careful of her engage when she has full stacks and when you have multiple of your minions low on HP.
Do your best to dodge her stun, it's fairly narrow.
She will always have kill threat on you mid/late game unless she is extremely far behind. Never facecheck her and don't fight her around minions.
Her Q puts her behind the target. You can Q on top of one of your low HP minions if you expect her to Q it. This makes it easier to land Q on her but requires patience/prediction.
If she Q's you near your tower, walk slightly forward and E-Q to knock her back/stun her under your tower. You can also E-Q or W-E when she dashes to you since it's harder for her to react to.
I like to take PR and TP since you don't win the lane and your best bet is trying to scale, but you can take Elec/Ignite if you are confident in your ability to win lane.
Jayce
Similar to other ADC mids, but he has more poke & burst damage.
Play the lane slow, you win by playing calculated and gaining a CS lead, but you can solokill him at level 6.
You may have trouble killing him if he buys MR (hexdrinker/mercs) or Edge of Night, take notice of his build.
You can kill him fairly easily at level 6 (esp with electrocute/ignite), but he can also kill you if you play it too fast or miss too many spells.
If you go for an aggressive E and miss, you will die if he can get onto you.
Stand behind minions so he can't Q you.
You can tell if he's a good Jayce by seeing if he uses E before Q; if he uses Q-E shockblast he's probably good at the champion. A good Jayce has a lot of burst damage and will always be a threat to you.
You can go for kill lane runes/summs or for scale, whichever playstyle you prefer. Mid Jayce usually runs Conq instead of PR so I will usually run an aggressive rune and TP
Karma
Karma mid lane can be annoying since Karma will be able to shield a lot of your damage and make it difficult to actually kill her or her teammates. She is generally sent mid to neutralize the lane and protect teammates.
You generally beat Karma through a cs/exp advantage and getting prio and arriving to the 2v2 fights before her since she will be difficult to kill. Be careful since her early 2v2 is actually really strong since she starts the game with her Ultimate. Pick your fights carefully. You do have a waveclear advandage since she will need to use her ultimate to clear the wave early.
Save your E to disengage her tether so she can't stun you.
During lane, you will want to do short burst trades where you catch her off guard. You want E a ball already on the ground so she can't react with her shield to dodge or block most of the damage.
You should never actually die to a Karma mid unless you get ganked. You do have kill threat on her, but she needs to be at ~60% hp to kill her through shield.
You can honestly take any runes you want in this matchup, but I would recommend taking Teleport since it can be hard to kill her.
Karthus
Karthus is extremely easy to beat in lane, you outrange him and basically oneshot him 100-0 with a 5 ball ult (at level 6).
Just make sure you get early boots so you can dodge some of his Q's.
Karthus scales really well and does a lot of damage so make sure not to give him a lead. You have perma prio in this lane and kill threat on him at all times.
Be careful if he goes Exhaust since it will reduce your kill potential on him a lot and make it difficult to dodge his Qs.
If he ever uses R while alive in lane, you should be able to stop it with your stun and/or kill him while he is in the animation.
Electrocute is nice to dominate lane even harder, but PR is nice to escape ganks, help you dodge his Q's, and let you scale better.
TP and Ignite are both fine in this lane, just know that you may not be able to impact the map as much as him if you go ignite.
Zhonyas is nice if he has lots of AD on his team so you can stopwatch his R.
Get Banshee's if there are more AP threats on their team.
Kassadin
You beat Kassadin really hard early game and he beats you late game, so try to get a huge lead early and snowball a win before he can get to mid-late game. Kassadin's biggest problem is he cannot really impact the map before level 11, so you can push and roam to get your other lanes ahead.
Early game slowpush & crash waves, harass him under tower (make sure you won't get ganked), and you can freeze the lane near your tower after the first few levels. Your jungler will be able to gank him easily and you can rotate to skirmishes first.
You wanna prevent him from getting CS, if he uses Q on you that is great because you don't mind taking a little bit of damage if it means he misses more farm.
Q him when his Q is down so he can't shield it, or when he is out of Q range. Bait his Q by walking up to auto him and he will usually expect you to Q and repond with a Q of his own. Then use your Q when the shield is down.
Post 6 it's hard to kill him since he has built in MR and a shield, but you still have control of the wave. Use this time to get prio and roam around the map while he is stuck scaling. You generally don't want to fight him since he can win trades, but if you play back and play for wave/prio, there isn't too much he can do.
If you can bait him into using R on the wave you can kill him post 6, but it is still hard.
You can go Electrocute/Aery if you want to ensure you kill him and beat him early, or you can go PR to give yourself a bit more survivability.
TP is good so you can roam more and impact the map (& since Kass will likely run TP), but Ignite is good if you want to snowball and are confident in your ability to solokill him 1-2 times before level 6.
Katarina
You should always win the lane, but the midgame can be hard since she almost never actually plays for lane. Don't let her roam bot if you can help it and make sure you will also be there or can push for plates.
She's not allowed to play for the wave until level 3 (but she can all in u level 2 if you misposition really badly). Slowpush and crash 3rd wave, punish if she makes a big mistake. She probably wont contest much level 1-2. Her level 3 is huge because of how many auto resets she can get (if she picks up daggers), but you should be able to deny her the first two waves or poke her hard if she tries to get some.
Be careful freezing, Kat will often sack waves for a roam (goes very bad if kat gets kills). Very often your best bet is to try to keep her under tower. Make sure to ward when pushing up since she will be able to run you down lane.
You generally want to time your resets to match hers (or when you have Teleport) because you NEVER want to give Kat prio in lane. When you reset after her, you will give your Kat a ~45s window to roam before the next wave comes so time your backs accordingly.
You may need to let her push back into you sometimes and you will likely need to give up cs letting it come back. She can chase you down the lane and will win almost every long trade (with conq).
It's easy to get outplayed by her mobility, but also easy to kill her if you lock her down. Be patient with your Q and E since she can dodge with her E. Don't use E if she has something to jump to. Play far back if your E is down.
Your best bet is to either W->E, E->Q, or to use multiball stun.
She will often E to a dagger when your minions get low. You can sometimes predict this and get a good trade off, but she does have a lot of movement speed after picking up the dagger and is hard to execute.
Walk away from her daggers: they drop directly behind the first target hit.
Try to save your E to cancel her Ult in the mid/late game
Most of her mobility is tied around minion waves & her daggers (esp if she goes ignite/tp). She is easy to kill in the river and harder to kill in lane for this reason.
Electrocute and PR are both viable in this lane depending on your playstyle.
I prefer TP so I can follow her roams and lock her into lane if I take a bad reset.
Kayle
Kayle has an extremely weak laning phase and is very easy to beat.
You have complete control of the wave early game and perma prio (whenever you want). Poke her out of lane and use Q when she auto's a minion. You may not be able to harass her when she uses Q to farm, but that's ok since she's slowly using up her mana.
Build a nice CS and exp lead in this lane.
Similar to Fizz E and Vlad W, Kayle will likely R after you stun her to "dodge" most of the damage. Keep this in mind if her ult is up and wait for her to R first (unless your team can chain more hard CC).
Don't get baited by her ultimate and never walk into melee range of her if your stun is down.
Be careful since she does outscale you, but you are still useful into her in teamfights as long as you manage to get a good stun on her.
PR is nice so you never die to her (since her slow can't keep you in auto range), but electrocute helps you win lane evern harder.
Ignite and TP are both fine in this matchup, but know Kayle will likely take TP.
Kennen
Syndra outranges Kennen and has the ability to deny him his engage. Just play the lane slow and you should win by taking small, advantageous trades.
You control the wave since his waveclear relies on using his E (meaning he wastes his only escape and makes himself vulnerable to poke by being in the wave).
Position behind minions in lane so he can't hit you with Q. Try to position aggressively to force him to Q minions for last hits.
Try to avoid trading auto's when his passive auto is up since it adds a stack of his stun and lets him proc W.
You kill him easily at level 6 with a 6 ball ultimate, just make sure he doesn't bait you under tower or into a gank since he can stun you.
Save your E to cancel his engage. You should try to E-Q him mid/late game to prevent him flashing your stun. R-E is a great way to ensure you stop his engage too.
Always time his flash (5 minute CD).
PR/Electrocute are both viable in this lane. Electrocute helps you oneshot him easily whereas PR helps you survive his dive and prevent his engage.
TP and Ignite are both fine here too depending on your playstyle.
Kog'Maw
Kog is very weak early, you easily stomp him in lane. He does scale well though and outranges you late game.
You can get prio on the wave in the early levels, he needs at least level 6 to clear the wave quickly and (even then) he uses a lot of mana to push quickly.
Try not to trade autos when he has W activated & avoid his E when possible. Try not to let him E you and the wave at the same time, but also dont let him hit Q on you. If he does hit Q on you, be careful going for a trade since it lowers your resitances.
He outranges you later on in the game, but you should be able to kill him and snowball the game long before then. In mid/late game you can play around vision and try to get picks on him (but he will likely R bushes instead of facechecking).
You can easily 100-0 him at 6 (6 ball ult with Q-E) if you land everything, or you can freeze the wave and get your jungler to gank for you. Kog is extremely vulnerable to ganks (esp if he runs flash/tp instead of flash+ heal/exhaust/ghost).
Electrocute and PR are fine depending on your playstyle.
I prefer TP since you really don't need ignite to kill him (since he's squishy). Ignite is rarely going to be the difference between killing him and not since if you get onto him he's probably going to die regardless.
LeBlanc
Leblanc vs Syndra is one of the most skill based lane matchups you will have.
She probably wins the lane if both play the lane perfectly, but you outscale ~level 9 if you didn't give her the advantage.
Dodge chain by juking, beware her gank setup & roams. You generally shouldn't really lose the lane 1v1, but LB will usually win the 2v2 if her jungler plays around her properly.
Don't stand in her W range bc that's where most of her damage is early on. You can E her to stop her dash/dmg, E-Q is generally the best combo vs LB.
LB can't really oneshot you unless she's really far ahead while you can oneshot her with a 6 ball ult if you catch her out. It is fairly easy for her to dodge your skills and get good trades since she is so mobile and safe.
She can run you downand easily set up a kill with her chain when you push the wave so be mindful.
Her only waveclear is her W, punish her for using spells on the wave. You get prio much more easily than she does.
If you auto her with C-Pot running or ignite her before her passive procs, it will show which is real and which is the clone.
You can go PR/TP if you want, just know she will likely make this a kill lane so elec/ignite make it easier for you to win it. I tend to go Elec/TP this lane since TP is so strong in higher elos. You can also run Aery if you want more lane damage but want timewarp tonic (Comet is hard to land on her and therefore not as good).
Lee Sin
Lee will be hard for you to kill due to his mobility and sustain, but you should not really die to him unless you really misposition.
You control the wave early and you can poke him hard if he tries to contest your push. Try to get a good farm lead and rotate before him like in other ranged vs melee matchups.
Be careful of his damage since it's extremely high early. Don't get caught out far up in lane or in river without E since he can easily gap close and use his E recast to slow you.
Save your E to cancel his Q and play safe if his Flash is up (since he can flash kick you).
I recommend PR and TP since it is hard to ever kill Lee in lane, but you can take elec/ignite if you think you will be able to kill him.
Sitting on a cloth armor and seekers is nice if you struggle vs him and have bad positioning.
Lillia
Lillia is rarely seen mid but you shouldn't really have a problem dealing with her.
She can dodge your spells if she has MS stacks from her Q, but she puts herself into the wave to push (making her vulnerable to poke/trades).
Your best bet to stun her is to land an E-Q or to E a ball already sitting on the ground.
You can kill her pretty easily with a 6 ball ult before she starts building health/MR.
She generally builds some health which makes it hard to kill her in the mid/late game, but you should easily win the lane and snowball before that becomes a problem.
PR will make it so you can match her speed, but electrocute will make you easily kill her in lane.
Cleanse is probably the best spell so you can clanse her sleep, but TP and ignite are both fine into Lillia.
Lissandra
You outrange her so this matchup is pretty easy for you. Just be careful of her E into W/R gank setup.
You are able to control the wave since you have better range and waveclear.
You can kill her at level 6 if you get her to around 70-80% hp (with 6 ball R).
Push her in and either poke her under tower or make plays with your jungler.
Remeber you will have significantly less kill threat on her if she has Aftershock proc, but if she goes Comet you can kill her easily.
Don't let her ult herself to dodge your ultimate. Be smart about using R.
Comet is good in this lane since you outrange her, but electrocute and PR are great too depending on your playstyle.
TP and Ignite are both fine.
Lucian
It's very important to play very calculated in this lane. A great Syndra beats a great Lucian, but it can be hard in lower elos since bad positioning and wasting spells is more common and easily punished. Syndra is known as a Lucian counter because you neutralize his laning phase, not because you hard counter him. He is a strong lane bully, so you "win" if you can deny him prio and stop him from getting a lead. That being said, you can still solokill him at your power spikes.
A good lucian will push you in the first few waves, try to Q you through the wave, and E onto you to proc PTA. Don't let him land Q thru minions and don't let him E onto you. Be very careful of level 2 power spike on the 7th minion, he will immediately E onto you if you push up.
He can dodge your Q and E with his E easily, be patient and don't be overly aggressive. R-E and E-Q are great into Lucian.
He will push you in early, that's fine. Just catch what CS you can and poke him with Q when it's free for manaflow.
You win this if you play it smart, but he can punish your mistakes very easily. Don't let him catch you out without your E up. He will kill you if he gets onto you and you don't stun him.
One of Lucian's biggest problems is that he needs to push you in so he is very vulnerable to ganks.
I recommend Aery or PR so you can grab c-pot and TWT rune. You can go Electrocute but then you need to play a bit safer the first few levels and can't contest his push at all.
I like Teleport in htis matchup so you can take a bad early reset, but you can go ignite if you prefer since it is an aggressive lane (if you go Aery/Electrocute).
Corrupting pot/timewarp tonic is very great in this MU.
Void staff is good since he will likely go Merc Treads and/or Hexdrinker.
Lulu
The Lulu matchup is simlar to Karma except Lulu has less damage/waveclear and more single target heal/shield power.
It is hard to actually kill Lulu in lane unless she is bad. You probably want to play for scale, farm advantage, and priority. You do still have more kill pressure on her than she does on you. You "win" this lane, but it is hard to snowball kills onto her, especially since Lulu doesn't need a lot of gold to function as a supportive mid.
Her R and E give her a lot of HP/Shield so don't let her bait you at level 6+.
You control the wave the whole game, don't let her get prio unless you think you need to (e.g. enemy jungler/supp is nearby or you wanna set up a freeze).
You want to impact the map early on since you have a better early game, take advantage of your waveclear and range advantage.
PR is great for scale and make plays on the map, but electrcute is good if you are confident in your ability to beat/kill her in lane (which is doable).
I like TP in this matchup so you can make more plays around the map, but you can go ignite if you are confident in your ability to solokill her.
Lux
Slow push early, get free Qs when you can. You win early lane. She is very squishy, easy to kill if you can poke her down.
Don't let her poke you out of lane, you do better in this lane when you control the wave.
Her E is usually pretty telegraphed unless you have bad positioning. You can pretend to walk up, and then immediately walk away as soon as you see her E animation to dodge it.
You can go cleanse if the enemy team has a lot of CC, probably don't go ignite.
Don't facecheck bushes, Lux will often play around vision so she can land her spells more easily.
If she goes barrier, it will be hard to kill her without poking her down first (or getting gank). Even if you can't kill her, you should be able to get prio whenever you want and get cs lead.
PR is always good here. Comet is okay since she will likely play far back & so you can get TWT/c-pot. Electrocute is good for burst.
I recommend TP in this lane since Lux will likely just play really far back (and since you don't really need Ignite to kill her if you do get an engage on her). Cleanse is decent since her kit revolves around landing her Q. Ignite is okay if you're confident in your ability to solokill her and snowball.
Banshees is good if more than 1 AP source on other team.
Get Zhonyas/stopwatch if she's only AP since you can use active to dodge her dmg if she manages to land Q.
Malphite
Malphite lane is pretty easy for you as his only real threat onto you is his ult and flash ult, so make sure to time his flash.
Early lane, just poke him and get a CS lead. He will look to Q you for Comet whenever his manaflow is up. It's okay as long as you don't take too much poke since it means he misses a lot of farm.You should have perma prio and be able to have a huge CS advantage.
Try not to let him get his passive shield up in lane.
You can honestly go any runes and summs vs malphite and be fine. just play round his ultimate and you win. PR is nice so counter his Q slow, but the damage from Aery/Elec are nice.
I usually run Teleport but you can run ignite for more kill pressure.
Zhonyas is great if they have multiple AD threats, but only if you're confident in your ability to dodge his ult.
Banshees is ok if the enemy team is heavy AP.
Malzahar
Push the wave, he is really weak early. He really needs lost chapter before he can function properly.
Try to auto him to proc his spell shield & try not to let him get it back. Keep Q'ing him when possible, you outrange him.
As long as you keep prio you will be fine in this matchup, but make sure to ward since he has decent gank setup with his ult.
Be careful roaming since he will be able to push quickly and go for plates.
You can kill him fairly easily with a 6 ball ult.
If you know he is gonna R, you can E right before (predict) and stop it.
Any runes work in this matchup. PR gives you more mobility, electrocute gives you more 1v1 power. Comet and Aery are also fine in this matchup so you can have twt/c-pot and more laning damage.
I prefer TP since malz punishes roams and bad resets, but you can go ignite. You cannot cleanse his ult, so don't take cleanse.
Mordekaiser
I have not played this matchup and you probably won't see it, but it shouldn't be very hard for you as long as you play passively when your E is down and don't die to ganks.Make sure if he hits Q on you it also hits minions for reduced damage.
You should be able to have perma prio in this lane since you have better waveclear and range advantage. You should be able to poke him hard if he uses abilities to push the wave.
Don't combo him while he has shield active, wait for it to go awaay and then attack.
You can sidestep his pull pretty easily.
Any spheres you have on the ground will not follow you into the Death Realm.
PR is nice to be able to kite him a bit better in death realm. You can go elec/aery too if you are confident in your ability to stomp him in lane.
I prefer teleport so you can impact the map, but you can also go ignite for more kill pressure. You cannot cleanse Morde R so don't take it.
He cannot R you while Banshees active is up but it is easy to pop it and then R you.
Zhonyas is decent so you can stall out his ultimate a bit.
You can QSS his ultimate but it sets you behind in your build.
Morgana
Morgana lane can be pretty hard since she will generally just W the wave and not interact with you. Her E makes it so it is hard to create picks in the mid/late game and more difficult to oneshot.
You do get early prio on her and should be able to out trade her provided you dodge her Q.
You can kill her with a 6 ball ultimate provided you land everything, but you generally need to surprise her so she can't react with E.
Her E cd is slightly longer than yours, you have a short window to stun her right after your E comes back up.
Electrocute is good for more kill pressure on her, but PR movespeed can help you dodge her Q. Comet is okay in this matchup if you want TWT/c-pot, but I think the other two options are probably better.
Cleanse is really good vs morgana since her kit revolves around her Q, but you can go Teleport too. Ignite is okay but the other two options are generally better.
Early boots are nice to help you dodge her Q.
Banshees and Merc treads are good mid-late game especially if you don't go cleanse.
Zhonya's is alright if they are AD heavy since you can use the active while snared.
Nasus
His R can bait you, harder to get kill threat on him than you expect. His R gives 300 / 450 / 600 bonus hp.
Beware gank setup, if he can W you while pushing you may die.
Don't run oom poking him since he will be able to lifesteal a lot, but you should still be able to poke him a lot.
Electrocute and PR are both viable in this MU depending on how you play the lane.
I prefer TP in this lane so you can match him sidelane a bit better in the mid/late game and impact the map more early, but ignite is good for kill pressure and cleanse is decent if his team has a lot of CC.
Grevious (Oblivion orb) can be good to reduce his lifesteal.
Neeko
Play this similar to the Lux matchup.
Dont let her hit her root on you, especially not through minions. She will be able to get a really good trade on you if you do.
You should be able to kill her pretty easily at level 6.
Her biggest weakness is short range and difficulty setting up a good ult.
You can take Electrocute or Comet for better laning damage, but PR is also good so you have better chances of getting out of her ultimate.
I like Teleport since it's such a good summ, but you can take ignite for more kill pressure or cleanse if they have a lot of CC.
Nocturne
Be careful of his all-in potential, he can easily kill you if you're in the river alone.
Don't push in the lane post 6 if he has ult and thin he can ult onto you.
You can bully him hard pre-6 and can get prio easily. He has a lot of sustain, but you can still kill him and poke him out of lane.
Just remember he can spell shield your E. If he jumps on you, try to w-e so that he blocks your w instead of your stun.
PR is nice so you can run out of his fear quickly, but electrocute is good for more kill threat.
I prefer TP so I can sidelane more safely, catch more waves since he shoves waves quickly, and follow his roams. Ignite is okay if you are confident in your ability to solokill him.
Nunu & Willump
You win the *lane* very easily, but he will just roam and sack waves
Start E level 1 if (when) he starts snowball. Do NOT let him get priority in lane; E him behore he hits wave with snowball.
Don't waste E for poke unless it gives significant advantage or you are sure it will lead to a kill. Make sure your E is up to prevent snowballing to setup ganks and oneshott wave.
He is squishy, but his Q gives good sustain.
Ward lane (if you aren't afraid of ganks) and ward river well. Make sure team backs off if he is roaming.
I like TP so I can impact the map. You can easily kill him 1v1 with ignite, but I've found being able to TP and stop one of his roams to be better.
Banshees good vs his snowball, but you probably don't need it if you play early game well
Oblivion orb is good to cut his healing.
Orianna
You win the lane, have more kill threat on her, and are generally better in river skirmishes, but she will outscale you by lategame. If you choose to play the laning phase for scale, you must try to impact the map before the midgame.
Still a bit of a skill matchup since she can be hard to kill if she is good.
You should be able to get prio when needed and are better in the early mid/jungle 2v2 as long as your jungler isn't hard countered.
I would recommend a rune page with c-pot/TWT since you want to match Orianna's, but you can go Electrocute too.
Teleport is really strong and I recommend it over ignite since Ori has good waveclear & can be hard to solokill.
Pantheon
He has a lot of damage early but falls off. Try to avoid fights early on and be careful of his point and click stun for gank setup.
Try to block his jump with your E.
Midgame: Don't push up too far if you don't know where Panth is, he can ult you if you overextend
TP is good so you can follow his roams, ignite is good for solokilling.
Electrocute is nice since panth plays very aggressive and so you can match, but you can go other rune pages if you plan to play very passive in lane.
Doran's ring is nice to counter his all in damage (with the health) but c-pot works to mitigate his Q poke if you feel you can avoid his all in.
Zhonyas or an early seekers is decent here.
Pyke
Care for his E->Prowlers stun, he can stun & 1 shot deceptively fast.
Focus on getting all the farm and denying him as much as possible.
Hard to kill him but you shouldn't really ever die in the laning. You can kill him with a 6 ball ultimate, but he will W and heal his grey health back if you don't kill him immediately.
Try to keep prio so he can't roam, but make sure to ward. Simliar to Kat, freezing won't do much cause Pyke doesn't care for laning anyway, he'll sack multiple waves for coinflip roams.
Be careful following his roam since he can oneshot you in the river.
You can go for any runes you want, but I prefer electrocute for more damage.
Ignite is nice for better kill threat, but you can take TP to follow his roams more safely.
Zhonyas 2nd/3rd unless really far ahead so you can dodge his ultimate.
Qiyana
Qiyana is a hard matchup since she has a lot of mobility to dodge your spells and enough damage to oneshot you at any point past level 6.
Never facecheck bushes if you don't know where she is and be careful positioning near walls.
Push her in early and focus on getting all early cs and try to deny her farm.
Your best bet is to slowbuild big waves and crash them, then let the wave come back to you. When you crash a large wave, you can organize a dive with your jungler, poke her under tower, get vision, roam, tempo reset, etc.
She may try to sack waves to roam, make sure to let your team know if she leaves lane.
Resetting at a bad time gives her prio to roam, so be very careful and plan your backs in advance unless you have teleport up.
I prefer Electrocute for more oneshot potential and start doran's ring for the HP, but you can go Aery for a more poke oriented lane and grab TWT/c-pot if you think you can position well enough to avoid her all in. You can go PR if you need it into their team comp (like tryndamere top), but it makes your laning a lot harder.
I prefer to run either Ignite for kill threat or barrier for survivability into Qiyana, but you can still go Teleport.
Zhonyas or seekers early is nice for some armor.
Cosmic Drive is okay too for a bit more HP and Haste.
Renekton
This matchup isn't "hard" per se, but he will be able to kill you if you misposition like most bruiser and assassin matchups.
You should be able to get a CS advantage and poke him a bit, but it will be hard to poke him out of lane due to doran's shield and his Q heal.
You will have a hard time killing him if he goes bruiser build. Don't get baited by his R, he gainst a lot of HP.
Make sure to E-Q if he E's aggressively on you and poke from a distance.
You outscale him, so focus on just getting as much farm as possible, having prio for your jungler, and not dying to ganks.
I like Phase Rush because it helps me escape when he jumps on me, but you can go electrocute if you think you can kill him.
I prefer Telport since it can be hard to kill him anyways, but ignite is still fine if you are confident in your laning.
Riven
Can be hard to land your poke on her, but there's not really much she can do unless you position really poorly.
Save your E for when she tries to engage on you, you likely need to E-Q.
Be careful of her flash engage, play a bit safer if you know it is up.
This lane is very easy if the riven is bad, but a good riven will be hard to land poke on. Try to Q her when her shield is down.
Try to slowpush and crash large waves on her, then poke her under tower.
Phase Rush is nice so you can easily escape her engage and kite her, but you can go Electrocute more kill threat.
I prefer Teleport, but ignite is fine too.
Zhonas/seekers is decent if their team is mostly AD.
Rumble
Dont stand in his R.
It will be hard to poke him out of lane early on, just use Q for manaflow procs early game.
Make sure you punish his roams by getting plates. Ping to let your team know.
You can solokill him with 6 ball ult, but it is hard since he is so tanky.
He is an early game champ, so try to: farm well, not die, prevent his roams/snowballing, rotate first, etc. You will eventually outscale.
Try not to fight in chokes since his ult will be very impactful.
I prefer PR so I can escape his all in more easily, but you can go electrocute/aery for more kill threat if you are confident.
Teleport is generally best vs Rumble, but you can go ignite for more kill threat.
Getting some MR can be nice if he is far ahead and has more AP on his team
Ryze
You can poke him early & have early wave priority. Slowpush, focus on farming, solokill if free.
Don't let him get ahead since he outscales, but you outrange him so you should be able to kill him at all points in the game (or at least avoid dying to him).
You get lane prio whenever you want, just be aware of ganks.
You can go PR to match his, but I prefer Electrocute for kill pressure usually. Aery and Comet are decent in higher ranks too for more kill threat and TWT.
Teleport is definitely better than ignite so you can follow roams and since you don't really need ignite to solokill him.
Seraphine
You should win early trades, but can play to scale.
She has good wave control/push, be very careful of reset timings. You should still be able to get prio on wave early though.
You have good solokill pressure on her and will do better in most 2v2s.
I prefer to play this lane with scaling runes, so either PR or Comet, but electrocute is still decent if you are confident in your ability to solokill her.
TP is the best rune vs Seraphine, but you can still go for ignite/cleanse depending on the enemy comp.
Oblivion orb and Shadowflame are decent vs her.
Sett
You win this lane fairly easily, but you probably won't be able to solokill him. You can easily poke him out of lane, zone him from farm, and get prio though.
Make sure to save your E for when he tries to engage onto you or your team, it counters him prety hard.
Don't stand in the center of his W and be careful of his flash-E.
Try not to use your abilities while his W shield is up, hold your spells til after he uses it.
I like PR so you can easily run away from his engage, but you can go Aery for more lane poke or electrocute for more lanegame damage.
Teleport is generally better since it's hard to solokill him and it gives you more map pressure, but you can still go ignite.
Shadowflame is decent for his W.
Singed
Singed mid is a bit of a niche pick meant to cheese you. You win this lane easily as long as you play safe when your E is on cooldown and don't push without vision.
You can fairly easily push him out of lane and get a nice CS lead.
If he tries to proxy, make sure you don't sack a wave to kill him (unless he has a large shutdown).
He will probably run predator and rush boots. This makes it hard to hit skillshots on him and so he will perma roam, so try not to let him roam for free.
I like PR so it's harder for him to run you down, but Aery and Electrocute are okay too.
I also prefer Teleport so you can follow his roams, but ignite is fine for more kill pressure.
Swain
You can outrange him, should be an easy lane as long as you dodge his E and don't get pulled.
You control the wave and should be able to get prio whenever you want.
You can use your E to stop his engage and counter him pretty hard.
You solokill him pretty easily at level 6 if you can get a little poke on him first. He may build some MR so make sure to check his build.
I prefer Electrocute for a bit more damage and kill threat, but you can go PR if you want. Aery/Comet are okay into Swain too.
I prefer teleport into most mages, but ignite is fine to cut his healing a bit.
Sylas
Slowpush Early and poke him under tower. You have perma prio on the wave and can zone him from farm. Get a nice CS advantage and prio when you need it.
You shouldn't ever die to him in laning, but he does have a lot of burst damage. He is useless after his intitial trade, he will look to run away after he uses all his spells and enhanced autos. You can then chase him without any threat of return damage so you don't lose the trade too hard.
You can use your E to stop his chain dash onto you (but he can buffer his chain to dash through your stun).
You can go Electrocute, PR, or Aery in this matchup depending how you want to play the lane.
I prefer Teleport into Sylas (and rushing grevious wounds), but you can go ignite if you are confident in your 1v1.
Oblivion Orb early is great to cut his healing.
Void Staff if he starts building MR.
Taliyah
You outrange Taliyah mid and can poke her pretty easily.You get prio on the wave whenever you want since you have better AOE.
Try to stand behind minions so she can't land many Q's on you, and try to keep moving so it's hard for her to land W on you.
You can oneshot her easily at level 6 with a 6 ball ult.
She will try to push and roam once she is 6, so try to keep prio whenever possible (without getting ganked). Don't let her Ult catch you out sidelaning.
I like electrocute for more damage, but you can go PR or Aery if needed.
I still prefer Teleport but you can go for ignite if you want kill pressure.
Talon
You get early prio and generally want to slowpush into him and let it come back to you. Building big waves and crashing them is your best friend in this matchup (similar to Kat and Kassadin) so you can prevent him from roaming while also not letting him all in you.
Be careful of his level 2 spike, play very far back if he somehow gets level 2 first and only step up once you have your E up.
You both have good kill pressure on the other, just make sure you play smart to not let him get onto you.
I like Electrocute and Doran's Ring to match his all in potential, but you can go Phase Rush or Aery into talon.
Teleport is nice to be able to follow his roams, but you can go ignite for more kill pressure.
Seekers/Zhonyas is good if you struggle into him.
Crown seems decent into him, but his W can easily proc the passive and he can just engage while it's down.
Tristana
Play it slow and don't trade auto attacks with her unless you are commited for an all in.
If you have E on CD, you have to give up all prio/cs/(mayve xp) on wave until back up. She will jump on and oneshot you.
Play this similar to the Lucian matchup. She will likely push you in early and that's okay. Just try to get prio when your jungler/team needs you.
Electrocute is good for more damage, PR/Aery are good for C-Pot and TWT.
I prefer TP since she shoves waves so quickly, but you can go ignite for kill threat.
You can go seekers/Zhonyas if behind or are worried about her damage.
Tryndamere
Don't let him cheese you with an all in levels 1-3.
It is hard to kill him because of his E and Ult, but you should be able to farm very well and be more useful in mid-late game.
Play very smart and safe if your E is down and use PR to run away from his engage.
You can get prio on the wave when you want, but he can tank the wave to freeze pretty easily. He uses his only dash to push so you can abuse that.
Always go Phase Rush into Trynd so he can't run you down.
I like Teleport, but you can go ignite for more kill threat. Make sure to ignite at theend of his R duration.
Zhonyas/Seekers is good.
Everfrost is decent into him to lock him down.
Twisted Fate
You can easily solokill him level 6, or at least threaten it.
Don't let him get prio once he has ult, you need to make sure he can't roam to side lanes. You can get prio easily in this lane, but make sure you don't die to ganks.
Plan your resets ahead of time, Tempo is very important vs TF in making sure he can't impact the map.
Any rune works in this MU since it's fairly easy, I usually go Aery/PR for TWT/Cpot but Elec is still good.
You can go ignite in this lane but TP/Cleanse are generally better.
Corrupting pot is great to match his.
Vayne
I haven't played this lane, but it seems like a worse lucian/tristana. You can probably get prio early vs Vayne unlike vs Lucian/Trist.
Be careful using your E since she can Q out of it and run you down if you miss it.
Don't trade auto's with her early on unless you have a corrupting pot running or are doing it to proc electrocute.
You get full prio on the wave and can push whenever you want.
You can slowly poke her down and out of lane.
I'd assume any runes are decent, but generally PR/Aery are nice for TWT/Cp-pot when vs ADCs mid.
TP is probably best, but you can still go ignite.
Veigar
You win this lane hard, it's extremely easy as long as you play around his cage.
Don't need to do anything too fancy pre-6, just poke when it's free and push him under tower. You can also set up a freeze for your jungler to gank (he's a very easy target).
Get a 6 ball R and you oneshot him (unless he has extra mr/hp from items, but even then you still kill him easily).
You get prio when you want and can rotate first.
Comet/Aery are good since you outragne him, but you just kill him on repeat with electrocute. PR is still okay since you win lane without.
I like Teleport in this matchup, but ignite is good for more kill threat. Cleanse is okay if they have a lot of CC.
You can build Banshees or Merc Treads if they have a lot of CC and catch potential.
Vel'Koz
You can kill him easily if you can get onto him, but he outranges you which makes the lane and mid/late-game pretty hard.
You can still play fairly aggressive in this lane, just make sure to dodge his Q by standing behind minions.
You can E him to stop his ult (if in range).
Often you want to just push wave and help your team since it is hard to kill Velk.
If you miss your E and are positioned aggressively, he will be able to oneshot you post 6 if he lands Q.
Comet is decent since it will be hard to land 3 spells on him, but you can go Elec or PR if you want.
I like TP since you don't have a ton of kill pressure on him, but ignite is still decent (esp in lower elos) for if he mispositions.
Boots rush is very good to dodge his spells.
Vex
Be careful of her fear, it's her main threat. If she uses it to push the wave then you can go for a trade.
You should almost never get hit by her Q, it is fairly easy for you to dodge.
Try to tether her E range and always keep moving if it is up. You can dodge it fairly easily if you are on the lookout for it.
You outrange her which makes it fairly easy for you to win. You should also have prio on the wave.
Be careful since she is the 200 years of mages. Don't let her get ult resets and be careful of her aoe fear/damage.
Elec, PR, and Aery are all decent into Vex depending on how you want to play the lane.
I like Teleport, but you can go ignite for more damage.
Mercs and Banshees are okay if they have a lot of magic damage and CC.
Viego
Viego is not seen much mid anymore after his lane sustain was nerfed, but you shouldn't have too much trouble vs him.
Play safe when your E is down and play smart when he uses his mist.
You have a big range advantage and a lot more waveclear than him. Try to build a cs lead and slowly poke him out of lane.
He can kill you easily if he hits R and stun on you (if you have no stun to escape).
Electrocute is nice for more damage and Aery is decent too. PR is great to be able to run away from him when he tries to engage.
I prefer Teleport but ignite is still good for more kill threat.
Get a void staff if he builds MR.
Viktor
Play for farm levels 1-2. Q if free, but Vik wins the trades if he gets his spells off too. Short trades are your friend since u outrange him (except his E).
Can play aggressive levels 3-6, use Q in lane to set up for E, then use W to previous Q to get good E off, then Q/auto.
You win the lane, but his damage outscales. Don't int early trades and you poke him levels 3-5 and maybe solokill at level 6.
You get prio whenever and can poke him a lot. Make sure you rotate first.
I like a rune page with TWT, but Electrocute is good too for more damage.
Teleport is generally the best vs Viktor, but you can go ignite if you really want.
Get Void if he goes Mercs/Banshees.
Vladimir
You should win this lane very easily, but the problem is he outscales.
Get prio early levels, slow push first 3 waves.
Never use R if his W (pool) is up even when he is stunned; you can ult right at the beginning of the stun, but your stun duration is fairly short so he will likely pool a lot of the damage. Save R for after he finishes channel, keep auto/Q-ing til he uses. If he doesn't ever pool, you should still win the trade hard without R even if you don't kill him.
You can E a ball that's previously on the ground to catch him off guard, but don't ult til after he finishes W.
You outrange him, try to Q him without him Q-ing you back.
Don't go for trades when his blood bar is all the way up (he does more dmg and heals more).
You 100% dictate wave state, nothing he can do about it. Take good resets and get prio when you need it to play around your team.
After a certain point, play around your jungler to snowball the game. You don't get too much from killing him a bunch since he scales well, make sure your team is winning too.
You can go any rune page in this lane depending on what you want to accomplish.
I prefer Teleport, but you can also go ignite for more lane domination.
Oblivion Orb is good, but you don't need to rush like you do vs Sylas.
Wukong
You should never die in this lane, but it can be hard to kill wukong if he goes bruiser build.
Poke him with Q during laning but be careful autoing him anytime his E is up. Save your E to knock him back from E onto you.
You have prio over the wave.
Don't ult unless you either stunned him or he is walking since you don't want to accidentally waste ult on his clone. If you press R before he clones, the R will still hit him while invsible.
Be careful of his engage damage and the setup he has for his teammates.
You can go Electrocute or PR depending on what you want. Aery is also good if you want to have more laning damage and TWT.
Ignite and TP are both good here, but I would recommend Teleport.
Zhonyas is decent into Wukong.
You can get Void Staff if he stacks MR.
Xerath
You want to hard push him as much as you can, roam when needed. Xerath does well when he can push you in and then use abilities to poke you under tower. Keep prio and play around your team, but don't die to ganks.
You can easily get early prio this matchup, auto wave a lot, position aggressively so you can Q if needed. Unless Xerath gets far ahead, you are almost always able to get prio if you aren't playing too passive.You can also set up freezes if your jungler willl gank for you.
Electrocute is good for more damage onto him. Comet is decent since it can be hard to hit 3 spells on a good Xerath. PR is alright if you play for scale.
I prefer Teleport vs Xerath, but you can go Ignite for more kill threat.
Buy boots early. Dodge his spells and win. Don't dodge and you lose.
Get refill/c-pot at some point.
Yasuo
Yasuo is definitely a hard matchup for Syndra and a decent ban, but it really depends how good he is at Yasuo. A good Yasuo is really hard for you to deal with.
Good to set up slow pushes & let him push into you.
Freezing is great. He will get bored and go for a bad fight or your jungler will be able to gank him (One of Yas's bigest weaknesses is jungle ganks).
His mobility is tied around him using E on your minions. Throw Q when he isn't near your minions. Go for fights/trades away from minions. If you q-e-w-auto him, make sure to path away from your minions or he will be able to catch up to you.
His windwall will stop your Stun and Ult, butyour W goes through windwall.
You can stun him by predicting when/where he will E, it's easiest to land stun with W-E or E-Q. You need to play very patient and you may die if you miss abilities.
Don't waste abilities when his shield is up, auto him before you trade.
Yasuo can run you down. Don't push up far in lane unless you know you're safe. If he catches you out in river you probably lose the fight.
If he uses his E aggressively behind you early (near your tower), look to E-Q him to stun him under your tower for a free kill (happens a lot in lower elos).
Sitting on cloth/seekers helps a lot if you struggle vs him.
Yone
You HARD win this lane early, bully him a lot.
His all in revolves around his E into Q3/R, just position a little bit safer anytime his Q3 is up and don't waste your E.
Play safe when your E is on cooldown.
Try not to waste mana poking him when his W shield is up, just wait for it to expire.
He is extremely squishy so you can kill him pretty easily at level 6.
He has a farly overloaded kit so you don't want to let him back into the game.
I like Electrocute into Yone, but you can go Aery/PR if you want.
Teleport and Ignite are equally viable.
Get some seekers early if you need armor or really struggle vs him.
Zed
You win early and should try to poke & push him in, but playing vs Zed is a skill in itself since he is differnty from all other melee asassins.
Play aggressive while his W is on cooldown and respect him when it's up. Go for autos and poke when his Q is on CD and try to sidestep his Q early game.
Don't let him proc electrocute during laning (with his w-e-q combo), make sure he can only lan a maximum of 1 Q by walking side to sideafter he uses W.
He can R your R. If you are gonna R him while he is stunned, immediately Zhonyas or walk back (out of his R range) after so he can't dodge the damage. You generally want to R after he uses his.
At level 6, you generally just want to play smart and stay even since his is a bit better than yours. Save your E behind you for when he comes out of his ult.
I like either Electrocute or Aery for more damage, but you can go PR if you need it for their enemy team comp.
Ignite is needed to match his 1v1, but you can still take TP for more map pressure. Just know you need to play extra safe if you go TP.
Seekers/Zhonyas rush is great vs Zed unless he is very behind.
Ziggs
You kill him extremely easily since he is so squishy and is usually a little bit easier than Xerath and Velkoz.
He is pretty mana hugry, you can force him to go for a lot of trades and outsustain him early (if he goes dorans ring). Just make sure you don't trade autos when he has passive up.
Be careful roaming since he will take plates/towers very fast.
Electrocute and Comet are nice for better laning. Go PR if you need it for their jungler.
Teleport is a must into Ziggs due to his wave clear. Ignite is okay in lower ranks.
Rush boots so you can dodge his spells.
Zilean
This is an annoying lane if he is good at Zilean because it will be hard to actually kill him and he outscales you most of the time (depending on the team comps).
You have more kill pressure and can get priority over him at all points of the lane.
Your stun doesn't last very long, so remember he will self cast his R as soon as the stun wears off (if you ult him during stun). Sometimes it is best to kill him and let him revive, but other times it's better to wait for hius ult to wear off.
I prefer PR because you don't need elecrocute to win early or oneshot him and PR scales better than electrocute. Aery is also decent.
I prefer TP, but ignite is okay for more kill threat
Zoe
She *should* just try to push you in with her Q during early lane and play around her jungler, try to match her push as best you can. This doesn't work as well for her after the rever of Syndra's Q mana buffs.
You can kill her pretty easily post 6 if you land a couple Q's on her beforehand.
When she uses her R, you can time your Q-E to hit her when she portals back so she cannot dodge it.
Make sure to position behind minions so she can't hit her E on you and so she cant land a long range Q on you.
Electrocute is nice for better kill threat, but you lack TWT to match hers. Aery is nice if you want to match her TWT and have more laning damage. PR is ok for scale but makes laning kind of difficult.
I prefer Cleanse into Zoe so you don't die to an E in midgame, but you can take TP or Ignite if you prefer (esp in lower ranks).
Corrupting Pot is the best start most of the time.
Mercs/Banshee's are decent if you don't go cleanse.
Zyra
This lane is pretty easy for you as long as you tether her range.
She has very high damage, but fairly short range so abuse that.
You can W her plants.
Make sure you don't get hit by her root and don't let her plants auto you much.
You can 100-0 her with a 6 bal ult at level 6.
You can go any rune page you want, I prefer Electrocute since you have so much kill threat.
I like teleport into most mages including Zyra, but Ignite is decent too.
I am Lonestar_LoL and I peaked Masters 156LP Season 11 on the NA server one-tricking Syndra. I have been playing on and off since Season 3 and mostly play mid lane. I am a mentor on the r/SummonerSchool Discord and I love giving back to the League community. I know how to play all roles to at least a Diamond level and can play most champions. Syndra is one of my favorite champions of all time since almost every lane is a skill lane (since all your abilites are skill shots) and she has a high skill ceiling. I decided to create a Syndra guide because I did not completely agree with the builds and matchups that other people posted, and because the matchups were not very detailed. Feel free to message me if you have any questions or comments about Syndra or mid lane in general.
Feel free to check out my Youtube channel for some more educational content and follow me on Twitch. You can also join my Discord Server and message me there if you have any questions.
Matchup Spreadsheet
I have compiled a matchup spreadsheet with how to play many of Syndra's matchups and some other tips. A matchup spreadsheet is much easier for you to use to see matchups than this Mobafire guide, but both of them have all the same information.
NOTE: I have not updated the matchup spreadsheet since Syndra's rework. A lot of the tips will be similar, but you will need to play a bit different than described (& some of the matchups are now harder).
Runes
You can either watch the following video description for Syndra's best rune pages or read the text below it:
Note: The video is a bit outdated with Syndra's mini rework changed her main rune page, but the info about each individual rune is mostly unchanged. Your best bet is now First Strike.
Syndra's main rune page is now First Strike after her mini rework, but she can also go for Summon Aery and Phase Rush in certain matchups. All three of them are very good and you can pick any in every matchup depending how you want to play the lane/game. I usually take First Strike unless I need survivability/damage or if the enemy jungler me going Phase Rush. First Strike is almost always best in lower elos (since players make so many mistakes & games last so long), but Summon Aery and Phase Rush are still situationally better in higher elos since priority matters more and you're more likely to need the extra damage or mobility. Below is a short Pros/Cons list of her main Rune pages followed by a detailed explanation of each rune page.
First Strike
Summon Aery
PHASE RUSH
*Best general option
*Great late game damage
*Hit power spikes faster
*Always best in low elo
*Hard to solokill early
*Lacks early lane pressure
*More early poke damage
*Mainly a high elo option
*Does not scale well (bad burst damage)
*Best lane pressure (with poke)
*Easier to solokill early, but still hard
*Hard get full value from
*More survivability
*Better in high elo
*Mainly vs certain champs
*Better for tempo resets
*Good scaling
*Better sidelaning
Syndra can also take a few other rune pages, but I would recommend people stick with First Strike until you've played many games of her & reach Diamond+. Summon Aery is a very popular option in High Elo and Proplay after the nerfs to Phase Rush because it offers lane domination while still giving easy access to Time Warp Tonic. Arcane Comet can also be a good option on Syndra in certain matchups, but you generally only ever see it into artillery mages and on Syndra Bot. Electrocute is not nearly as good since you have such a weak laning phase now and lost most kill threat early. Predator has also seen some play after Showmaker ran it in Worlds 2021, but I do not think it sounds good unless you really just want to play for roams or are vs champs with lots of map pressure like Galio and Twisted Fate.
First Strike
First Strike is Syndra's best rune page since her mini rework. The rune makes you hit your key item spikes a bit faster and deal a bit more damage, but you lose out on a lot of early game damage and survivability. Since Syndra is no longer a lane bully, First Strike is her best option since it lets her scale much faster.
You don't get much gold or damage from First Strike early game, so you will need to be able to win lane without much help from your primary rune. Your goal in most matchups will be to go even and then outscale the enemy mid. Do not play too aggressive in early lane with this setup since you will lack kill damage, but you can still go for short, burst trades for priority. Remember, you generally just want to get a nice CS lead and maybe get some plates, solokilling is hard until you get multiple abilities upgraded. You should still consider Summon Aery into assassins where you need to play for lane since it will help you survive the 1v1.
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First Strike Gives you great scaling since you hit your power spikes earlier with the gold & you deal a bit more damage. As a burst mage, Syndra can proc First Strike often and gets high value from the rune.
Transcendence is necesarry for your 6 ball ult pre Q upgrade & the haste means your E will be up more often. Gathering Storm is great since you will scale even harder, but Scorch is a decent option into lanes where you need extra early game pressure to help you scale. Manaflow Band is not necesarry anymore. Nullifying Orb is a decent option vs AP heavy teams. Absolute Focus is nice for some more oneshot potential.
Game Plan: First Strike is a scaling rune above anything else. You generally want to go for quick burst trades in lane to get splinters & get some value from First Strike when it's up. The laning phase will not be as easy as it used to be, but you should be able to farm up well for the mid and late game. Once you get to your power spikes (mainly splinter upgrades over item spikes]], that is when you will be strong. Generally play passive until you get to this point, but you can still punish enemies if they overstep.
Summon Aery
Summon Aery is an offensive laning rune that tends to be best when you can frequently & reliably hit the enemy with spells and autoattacks. I tend to take it when I really need some extra early lane pressure to help me get to the point where Syndra scales. Summon Aery tends to be better vs melee champions since you can proc it every 4 seconds or so, but it also works well vs ranged champions you outrange like Ryze and Annie. You don't get much use out of Summon Aery against champions who outrange you like Xerath or Vel'Koz and Arcane Comet is likely better vs them, but you can still run Summon Aery and get some use out of it. This rune page does not scale as well as the other pages, but it allows you to really dominate lane and snowball to the point that the lack of rune impact isn't important. You generally take this setup instead of First Strike because you will need more lane prio early or need extra poke damage and kill threat during lane.
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Summon Aery gives you great early game poke at the cost of worse scaling. TWT and C-Pot in addition to the poke from Aery allows you to get priority whenever you want in most matchups.
Manaflow Band is great for the extra mana, but no longer mandatory.
Scorch is really nice it gives you a bit of the laning damage you lack without Electrocute. It synergizes well with your sustain and burn from Corrupting Potion but falls off hard. Gathering Storm is better when you don't really need the extra damage, you know the game will last a long time, or you are lower elo.
Time Warp Tonic is mandatory for this setup because the extra hp/mana and the damage burn on autos are insanely good for the early game. It also gives you more power to take aggressive trades. Biscuit Delivery gives you a bit more mana and health in case you make a bad trade or run oom. It is probably the best option, but Magical Footwear is also viable if you don't think you'll need the mana and health. Perfect Timing is also viable in some matchups.
Game Plan: Summon Aery is the rune that makes you an absolute menace to lane against in the early game. Summon Aery is much better utilized in high elo since players have much better laning and you will make fewer mistakes, while First Strike is much easier to pull off in lower elos. Summon Aery gives insane poke, the ability to always get prio, and higher early kill potential. You want to use this rune to get an early lead that you can then snowball into an item advantage by the midgame when the rune falls off. You can take aggressive early trades with Corrupting Potion & Time Warp Tonic, but make sure you get as much farm as possible and don't die to ganks. You should try to play for early solokills if possible and to help your jungler get ahead, but a cs lead is always good too. Since Summon Aery scales very poorly, you want to make sure to get yourself a big lead and get your team ahead. You will play the mid-late game similar to how you would with First Strike, but you will just have less gold and less damage. You will likely try to play around your team and only go to the sidelane to pick up extra farm/exp.
Phase Rush
Phase Rush is the best survivability rune on Syndra since it helps you sidelane in mid/late-game, reposition in teamfights, and avoid dying to ganks. You usually determine whether or not you take Phase Rush by looking at the enemy junglers and team comp instead of the lane matchup. Phase Rush is great against champions who want to run you down (like Olaf and Tryndamere) and supports that dive onto you. There are certain matchups where Phase Rush is extremely useful during laning since it allows you to take quick burst trades and use the movement speed to escape before the enemy can damage you back. For example, if you use a Q-E-Auto trade onto Lucian, he is able to E forward and trade back after the stun duration ends if you have First Strike. With Phase Rush, you are able to run away quickly without him having the chance to trade back. Any trade where you damage them while taking no return is amazing.
I often go Phase Rush if I need movement speed to survive teamfights, do not need the extra damage from First Strike, Summon Aery, or Electrocute, or want to play for scale. It is not as good anymore after the nerfs (especially in lower elos), but it is still situationally very good if you know how to use it.
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Phase Rush gives you better scaling power since you will have more mobility at the cost of a bit less burst damage. You can go for a lot of tempo resets and get lane priority whenever you want in almost any matchups due to Corrupting Potion.
Manaflow Band is great for extra mana but not mandatory anymore.
Transcendence is standard since the other options generally aren't as good for Syndra.
Scorch is really nice it gives you a bit of the laning damage you lack without First Strike. It synergizes well with your sustain and burn from Corrupting Potion but falls off hard. Gathering Storm is better when you don't really need the extra damage, you know the game will last a long time, or you are lower elo.
Game Plan: Phase Rush is almost mandatory when you are vs champions with high mobility who like to run you down (like Tryndamere, Udyr, & Olaf) and games where need help escaping ganks. I usually take Phase Rush for the enemy team comp and not based on my lane opponent. This rune pages is good when your goal is to scale or you don't have the ability to easily solokill the enemy mid. You still have kill pressure with Phase Rush against most mid laners if they make a mistake; just plan to play a fast early game where you get a lead by outfarming and getting priority for your jungle. Corrupting Potion and Time Warp Tonic synergize really well together, so you always want to go for this item and rune when you go Phase Rush. They allow you to take a lot more aggressive trades with the instant sustain/damage, get priority of the wave whenever you need it, and get more value from tempo resets. This becomes much more valuable in higher ranks where early prio is more important. You are more likely to get away with skipping an early defensive item with phase rush since the mobility will save you most of the time, but there are still some games where you will need an early Zhonya's Hourglass or Banshee's Veil. Phase Rush allows you to sidelane in the midgame better than Electrocute, but your main goal (most of the time) should still be to collect side waves and then group up with your team for teamfights/objectives.
Other Rune Options
Electrocute
Electrocute used to be the standard rune page since the extra damage & oneshot potential was synergizes great with Syndra's kit. Now that Syndra's early game is weaker, I recommend people stay away from this page since First Strike just scales so much better. Electrocute is still good when you play against very aggressive champions (like LeBlanc and Zed) and squishy scaling champs (like Seraphine when you think you can actually solokill them. Electrocute is still good into mage matchups because they tend to be very squishy and you can easily capitalize on their mistakes, but I just think other options are better now.
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Electrocute Gives you a lot more laning power and midgame oneshot potential at the cost of having less mobility.
Cheap Shot is good for better trades and more oneshot potential. I prefer this. Taste of Blood is good for sustain and good in certain lanes and preference.
Relentless Hunter is really nice if you go ignite so you aren't so slow to rotate. Treasure Hunter doesn't seem great so far, but it is good for snowballing. Ultimate Hunter is nice so you can use R more often.
Manaflow Band is great for extra mana, but not necesarry any more. Transcendence gives you ability haste which is extremely helpful. There isn't really a better option here. Absolute Focus is a decent option instead of Transcendence for a bit more damage. Inspiration secondary is also an option since Syndra is no longer gated by high mana costs.
Game Plan:
You are playing for lane domination with Electrocute and want to solokill the enemy mid if possible. You generally want to play the first few levels slow since Doran's Ring doesn't give much sustain and you don't get a lot of value from tempo resets. Poke the enemy mid when it's free and make sure you farm well. At level 6, you can kill most mids from 70-80% HP with a 6 ball ultimate (assuming you have some damage built). Once you hit your level 9 power spike and buy Luden's Tempest and Sorcerer's Shoes, you should be able to solokill any squishies 100-0 with a 6-7 ball ult. You will likely need to build Zhonya's Hourglass or Banshee's Veil second or third item since you will have no mobility without Phase Rush. Cosmic Drive will help cover some of your weaknesses in midgame so you may not need to rush a defensive item. Electrocute makes it a lot harder to collect sidelane waves in mid/late game since you have less mobility and are much easier to pick off. You will ideally be ahead when going these runes, but you still shouldn't play too aggressive in the sidelane unless you know where the enemies are and have good vision. Try to just collect the side waves at your Tier 1 or Tier 2 tower and group with your team to create picks & force objectives with a numbers advantage.
Arcane Comet
Arcane Comet is a very situational rune for Syndra. It is good when you want a damage rune to play for lane but are against a champ that outranges you (like Xerath or Vel'Koz) or a mage you outrange (like Annie). It is hard to proc Electrocute on certain campions since you can't reliably get 3 attacks on the enemy and Arcane Comet makes up for that weakness. I want to reiterate that between Electrocute & Phase Rush, you are able to play all matchups. Arcane Comet CAN be good in certain matchups or if you plan to play the lane more like an artillery mage who pokes rather than short bursty trades. This setup also allows you to take Time Warp Tonic. I do not recommend this to people new to Syndra, but it can be good in certain lanes. You might want to try it out after you've played Syndra for awhile. This setup is often good on Syndra Bot.
Summoner Spells
If you are new to Syndra, I would recommend that you take Flash Ignite when running Electrocute, and take Flash Teleport when you go Phase Rush. Similar to your rune choice, your summoner spells depend on your playstyle and what you want to accomplish in a specific lane/game. You can take Ignite when you want to play Syndra more like an assassin for more kill threat, and you can take Teleport to play her more like a control mage. You can also go Electrocute and Teleport on Syndra when you want the kill threat from Electrocute while still being able to impact the map and sidelane better with Teleport. Cleanse can also be a really good option when you are against an enemy with a lot of CC like Zoe.
Additionally, there are a few other options for runes that you can go, but they are only useful in a handful of matchups and are generally sub-optimal. Barrier is useful when you are against an assassin with a lot of initial burst like Fizz. Exhaust is similar to Barrier and you can go it into matchups that you stuggle playing against. Heal is generally only good when you play Syndra in a duo lane but can be good in a close 2v2 river skirmish.
At the end of the day, your summs really come down to your personal preference in each matchup. I personally take Teleport when in doubt because it let's me impact the map earlier in the game or get away with taking a bad reset early on. Teleport tends to be better the higher the elo you are playing in.
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Flash is always necessary. Syndra has no mobility so you absolutely need to take Flash every single game.
Ignite Helps you win lanes where you have a lot of kill threat. It is good vs champions with lots of healing like Vladimir and good vs assassins if you play the lane fast and want to solokill. You have worse sidelaning in the mid/late game, makes lane much harder if you die or need to take an early reset when wave is in a bad spot. I only go Ignite when I am running the Electrocute rune page and make sure to run Relentless Hunter as well to make sure I can still rotate somewhat quickly.
Teleport is honestly one of the best spells in the game. You should always take if you do not think you have kill threat on enemy midlaner and want to play for a cs/xp lead. It is good vs enemies with global ults ( Galio) to follow their roams. Always take Teleport when you go Phase Rush since it synergizes well with Corrupting Potion and Time Warp Tonic. You can take Teleport with Electrocute as well if you are playing aggressive in lane but still want to be able to impact the map (like vs Twisted Fate.
Cleanse Good vs midlaners whose kit revolves around a specific CC spell, but it still up to preference and depends on enemy team comp. Ignite and Teleport are usually still good into these matchups. I generally only go cleanse when I'm vs an enemy midlaner with CC AND the enemy team has a large amount of CC, like a teamcomp with Zoe mid, Morgana or Leona support, and Lillia jungle.
Exhaust is also good into assassins like Zed whose engage is fairly one dimensional. I usually don't go Exhaust but you can take it if you usually struggle into a certain assassin.
Heal is almost only ever taken when you play Syndra botlane. Barrier and Exhaust are almost always better options when playing in a sololane.
Abilities & Basic Combos
Abilities Description
P Transcendent: Syndra's passive makes it so your abilities are stronger when you level them up completely, so you have extra large power spikes at level 9, 13, 16 & 18.
Q Dark Sphere: Your Q is your main source of damage/poke so you want to max this first. Maxing the spell gives you more damage against champions, so level 9 plus mythic/boots is usually enough to oneshot the enemy carries. Your spheres will last 6 seconds before they disappear. Maxing Dark Sphere makes it do 25% increased damage to champions. You generally want to spam Q before a fight to make sure you have as many balls on the ground as possible (for your ultimate and to set up a wide E stun). I will often spam Q off cooldown if I am death bushing so I have more oneshot potential.
W Force of Will: is usually just used to set up the rest of your kit and do a bit of extra damage. The true damage when you max it is nice, but not as important as the CDR from leveling up your E. You can hold onto a ball that is going to expire soon to prolong how long it stays out and get more balls for your ultimate. Your W resets the duration of a ball when you pick it up (not when you throw it). If you are holding onto a ball while you press R, the ult will not use that ball so it is important to throw the ball again before pressing R. Maxing Force of Will gives it an additional 20% true damage.
E Scatter the Weak: This is your main setup/peel ability, so you want to max this second. It is always worth maxing E second over maxing W second since the cooldown reduction on her only peel is better than extra damage to tanks. Maxing Scatter the Weak increases the hitbox of the spell.
R Unleashed Power: Syndra's Ultimate does a large amount of damage and allows you to get a very large stun off if you R -> E. Your R does more damage based off the number of balls you have on the ground (from your Q), so you generally want to have as many balls on the ground as possible before pressing R if you can. You should always have at least 2 Dark Spheres out before ulting for a minimum of a 5 ball ult. Maxing Unleashed Power increases its cast range.
Basic Combos
Syndra has limitless combos that you will need to use in laning for trades and for setting up picks in the midgame. Most of her abilities are fairly interchangeable in a combo and revolve mostly around how many and where spheres are placed. You generally want to position your spheres between you and the enemy to create threat and capitalize on enemy positioning.
Basic Trade Combo 1
Syndra's most simple combo is her basic Q -> E. You can then follow up with other abilities and autoattacks after depending if you are trying to all in or just do a short burst trade. This combo is great because it allows you to proc Electrocute fairly easily for a lot of free damage. You generally want to do this combo when the enemy is already CC'ed or you know you will for sure land the stun. The combo looks like:
->->->AA->(recast)
It is important to note that the length of your E stun will always be the same regardless how close to the Dark Sphere you stand. The big problem with this combo is that it can be fairly easy for skilled players to sidestep the stun from Scatter the Weak and then be able to punish you.
Example:
There is nothing special about this play, but I chose to Q-E the Zac because the Rell had already stunned him. I was guaranteed to land the stun on him.
Basic Trade Combo 2
One of Syndra's best trading combos in lane is centered around your ability to always position a sphere between yourself and the opponent. If you use Dark Sphere somewhere in the lane (generally in the minion wave), you can wait a couple of seconds for your Q cooldown to refresh and then E Scatter the Weak the ball to stun the enemy. You can then follow that up with another Dark Sphere, Force of Will, and potentially an auto attack. Syndra gets a lot of pressure in lane by positioning near her spheres and threatening an aggressive trade. The combo looks like:
->Wait->->->->AA size=25]->(recast)
Be careful autoattacking the enemy (especially if you have Electrocute) because walking close to them may allow them to trade back onto you after the stun wears off. You should be thinking about using this combo any time you have a Q Dark Sphere on the ground and position in the lane to make the enemy fear your stun. You shuold not need to use your E every single time it is off cooldown since it leaves you vulnerable to ganks, but you can get a lot of pressure onto the enemy mid laner by positioning around a Dark Sphere while Scatter the Weak is up. This combo is especially great if you are in lane before the enemy comes. The enemy mid often isn't thinking about the your spheres already on the ground so you can very often catch them off guard (like I do below in example 3).
Example 1:
This wasn't the best trade in the world, but notice how I'm constantly positioning the ball between myself and the Ryze. This video shows the basics of how to get a quick electrocute proc off with this combo. I do not go for an auto after the trade because it would allow him to trade back onto me.
Example 2:
Note how by walking back and forth around the sphere that is on the ground, I exerted a lot of pressure onto the Twisted Fate. He either has to play far back and give up farm or risk getting stunned. I was patient and used my E only when I knew that it would land, but even just positioning aggressively around a sphere is great. Don't waste your E. Wait til you know it will land and you will get a lot of good trades and potentially kills.
Example 3:
As soon as Rumble returns to lane, I catch him off guard with an E from a sphere that was already on the ground. I would have solokilled him if I managed to do a 6 ball ultimate.
Split Stun
Your stun is fairly narrow and easy for good players to dodge, so one way to make it easier ot land is to "split stun" combo. This is where you hit multiple spheres with your E. You can either Q->E next to a sphere already placed, or by using W and Q at the same time to make a larger stun cone. You can do this to stun multiple enemies in a teamfight or to guarantee a stun on a single target with a larger stun area. One example of the combo is as follows:
->Wait->->->(recast)->
You lose out on a bit of damage with this combo since you are using your Q and W to set up a stun, but this allows you to almost guarantee a stun. This combo is very good when the enemy is alreday low, you need to peel for your team, or you are trying to set up your teammates to land their damage. You should recast your W fairly close to your Q if you want to stun one target (Example 1 and 3) and you should recast your W and Q in line with multiple enemies if you want to split your stun that way (Example 2).
Example 1:
Notice that my Q-E landed on the Ahri so it did not end up mattering that I had a split stun set up, but having the second Q out made it so I still stun her even if she ulted down. Also note that I would have killed her 100-0 if I used Force of Will on the first Dark Sphere for a 6 ball ultimate (instead of 5 ball), or if I had Electrocute.
Example 2:
Note that as long as you place your orbs inside of your E cone you are able to split the stun onto different targets. This type of split stun can be extremely difficult to pull off in a real game, but is very rewarding when you are able to pull it off. You can use Q twice instead of W if you are able to, but you're generally going to need to use W.
Example 3:
I split the stun on the Zac with an instantaneous W-Q followed by E. I do this because I do not need to prep a 6 ball ultimate for damage and just want to guarantee my stun.
Ult Into Stun
During laning you will often use your ultimate after stunning the enemy, but it is often best to use Unleashed Power before you Scatter the Weak. This combo guarantees a large, undodgeable AOE (Area of Effect) stun onto that can land on multiple enemies because you will have a lot more Dark Spheres to use Scatter the Weak on. This combo works really well against champions with high mobility, enemies who try to dodge a lot, and in teamfights. The combo is as follows:
->
It is great to use multiple Dark Spheres before doing this combo and I recommend using a 6-7 ball ultimate before using Unleashed Power when possible. You almost always want to use this in front to back team fights so you can ult their front-line and then stun 2-3 enemies.
Example 1:
In this clip I use the R-E combo onto the Rakan because I knew I had enough damage to kill him but just needed to make sure I landed the stun. Using R placed many spheres near him so I was guaranteed to hit him.
Example 2:
Since Lee Sin is such a mobile champ, I opted to use the R-E combo. I knew my Volibear and I had enough damage to kill him, but only if I landed my stun on him. A split stun would have worked here too, but I didn't want to risk missing.
Advanced Combos
Syndra is a champ with a relatively high skill ceiling and there are many advanced combos that really separate a good and a great Syndra. Using these advanced combos will make you do a lot more damage to your enemies and make it much harder to dodge your spells.
6 Ball Ult
Syndra's 6 ball ult is exactly what it sounds like: you use Unleashed Power with 6 spheres. Your R will always hit the enemy with a minimum of 3 spheres, but it will also use all additional spheres you have placed using your Q Dark Sphere. You will use your ultimate after you have 3 spheres out. In order to maximize the damage from your ultimate, you will need to use Force of Will to extend the duration of the first Dark Sphere you used. The combo is as follows:
->->->->(recast)->
You must recast your W Force of Will before pressing R Unleashed Power or else the ultimate will not use that sphere since you will still be holding it. 6 ball ultimate is extremely important to learn when trying to master Syndra as you have kill pressure in almost every lane at level 6 with this combo. You can 6 ball ult as soon as you get level 6.
Example 1
This is an example of a good 6 ball ultimate taken from my stream. Notice how I pick up my first dark sphere with W to refresh the timer and throw it before pressing R. I also wait use the R-E combo to make sure I do not miss my stun since the Ziggs was dodging a lot.
Example 2
This is another example of a great 6 ball ultimate. Notice how patiend I was with using my W-E combo and how I was able to kill the Camille even though she was almost full HP at the start of the clip. I also waited to use my last Q-Auto until her passive shield expired. She probably could have lived if she used her E defensively, but I would still be able to zone her from farm and grab plates if she did.
Example 3
I solokill the enemy Brand 100-0 in this clip with a 6 ball ult. Notice how I was patient with my W to make sure I landed it. I am pretty sure I would have killed him with a 5 ball ult, but it's nice to make sure he dies by using a 6 ball ult.
7 Ball Ult
Your 7 ball ult combo is very similar to a 6 ball ult, only you use one more Q Dark Sphere before pressing R Unleashed Power. It is important to note you can only use a 7 ball ultimate if you have at least 40 ability haste because your spheres 7th sphere will disappear otherwise. 7 ball ult combo is:
->->->->->(recast)->
It does not really matter when in the combo you use your W Force of Will as long as you refresh the timer less than 6 seconds before using your R Unleashed Power. Realistically you will not be able to actually use a 7 ball ult until lategame, but it is extremely strong when you do.
Example
This video shows how to set up a 6 ball ultimate and then a 7 ball ultimate in practice tool.
E->Q Combo
Unfortunately Riot removed your ability to E-Q. This combo was great for peeling yourself or stopping a dashing champion. You generally just want to W-Q instead in the situations you would have used E-Q.
W For Wave Manipulation
While not necessarily a combo, you can do some really interesting stuff with your W to put you into a more favorable position. It is fairly "easy" to pull this off mechanically, but I have put this in the advanced section because there can be a bit of a learning curve to knowing when you should actually do this.
You are able to pick up a (generally full HP) minion that's under tower and use it to set up a freeze even though a wave has already crashed (See Example 1). You can then throw the minion behind the enemy wave. You can also walk up, turn around (so the W goes behind you), let the W expire by turning around so you don't damage the minion. You generally only want to do this when you want to:
1) Match resets with the enemy and make it so the wave slow pushes to you.
2) The enemy resets and you can set up a freeze to deny them farm. You want to only do this early game when you can't roam and have no reason to reset.
3) Keep the wave close to your tower because you are worried about getting ganked.
Be smart about when you do this because you won't have prio. You don't want to do this if you are better off rotating to help your jungler or making a play on the map. Again, you generally will only do this prior to 10 minutes into the game.
Example 1:
Note how I pick up the minion and use it to make a freeze and deny the enemy Twisted Fate a wave. By turning around at 7 seconds in, the minion gets placed inside of the wave without taking damage from throwing the minion. Using Force of Will allows me to set up a freeze further from my tower and makes it so I don't have to take damage from the minion. I decide to go for this freeze because I don't want to push for plates because I might die to Twisted Fate ultimate and a Kayn gank since I had no topside vision. I don't push for roam because I don't see a play on the map and have Teleport if I am needed bot lane. You could also argue that I should push the next wave and dive bot since my Graves is finishing his botside clear.
Example 2:
I just Teleported back to lane in this clip and decide to use my W to create a wave that slowpushes back into me. Ideally I would have dropped the minion closer to the enemy tower instead of inside of my minion wave, but it still got the desired outcome. I create a freeze because the enemy Vladimir is currently roaming and this allows me to deny him 2-3 waves of farm and exp. I decide to do this instead of pushing for plates because I was worried the Lee Sin jungle on the other team would gank me and because it was only 5 minutes into the game (so plates are kind of hard to get). Pushing for plates would have been a valid option here if I am careful not to die to a gank, but rotating to the play would have been bad because the fight was over already.
Build Path
Note: I will need more time to figure out what the best items are after the mini-rework and what the best builds are. I will continue to update this guide as I figure out what is best and see what many other high elo players build on her.
Starting Items
Starting Items 1:
2X
Doran's Ring is good when you want to farm and reset infrequently. It gives you more damage and long term mana sustain. You should start these items when you think you will be able to solokill the enemy early in the game. It can be a great idea to stay in lane until you can afford to buy lost chapter. You generally pair this start with Electrocute for the extra damage and kill threat.
I recommend lower elo players start this as they get the most use out of the extra AP. It can be hard to make full use of starting Corrupting Potion, so Doran's Ring is generally the better start.
Starting Items 2:
Corrupting Potion is best when you play for a fast early game where you trade with the enemy frequently and reset often. It synergizes extremely well with Time Warp Tonic, however you can take it with Electrocute into certain matchups, mainly LeBlanc. The burn damage on your auto attacks is also really nice and helps make up for the missing AP without Doran's Ring. You generally want to start Corrupting Potion when you know the enemy mid will also start it so you can match their sustain and tempo. It is great vs aggressive early game champions like Lucian.
I recommend low elo players only start this if they are going Phase Rush. It can be hard to make full use of starting Corrupting Potion, so Doran's Ring is generally the better start. In high elo this is usually the best start since the prio from Corrupting Potion is extremely beneficial to helping your team and you don't get solokills often.
When to Build Tear
Tear of the Goddess was fantastic on Syndra in season 11, but awful in season 12. It will take some time to know how good the reworked Seraph's Embrace is for her, however I think it will be a viable option most games (but not necesarily the best). While the extra mana is nice, you should rarely run out of mana if you're smart about using your spells mid-late game. The shield is insanely nice into champs with high burst or who like to dive though. I'd recommend only building Tear of the Goddess if you think you won't be fighting often in the early game since it delays your powerspike.
I will update this section later on once we see how the item holds up (& if they nerf/change Seraph's Embrace again).
Boots
Sorcerer's Shoes are generally the best option for Syndra. The +18 magic penetration helps you oneshot enemy squishies, especially with Luden's Tempest, and allow for a very large two item power spike.
Ionian Boots of Lucidity are an option in games where the enemy team has a lot of tanks and you need to be able to get more spell rotations in. These boots are generally for when you need to peel yourself or your fed ADC.
Mercury's Treads is almost never better than Sorcerer's Shoes and Ionian Boots of Lucidity. The only reason you would ever go merc's is because the enemy team is very magic damage heavy and has a lot of crowd control (and you forgot to take cleanse).
Mythic Items
Luden's Tempest was the standard mythic for Syndra and you want to build this into squishy teams or if you are snowballing. Syndra has a very bursty kit and the extra damage for kill threat feels amazing against enemy squishies. The Magic Penetration and Active damage allow you to oneshot most mids and adcs come midgame. Now that Syndra doesn't have as much early game kill threat, you will not build this every game anymore.
To be honest, Liandry's Torment may be the better standard option on Syndra since you probably won't be able to solokill the enemy with your Luden's Tempest & Sorcerer's Shoes power spike any more. Liandry's Torment is generally best into really tanky enemy teams where your job is to fight front-to-back teamfights and kill the tanks. You sometimes want to go Luden's Tempest into tanky teams if you think someone else on your team can handle the tanks (like a Vayne or Camille) and your job is to kill a squishy hypercarry (like Jinx or Kog'Maw.
Crown of the Shattered Queen is a great defensive option for Syndra. It is currently a bit overtuned (as of patch 11.23) so you should build this item very frequently until it gets nerfed. It is great vs assassins who have to commit to fights with no reliable way to proc the shield (like Rengar) and against hard engage team comps (like Rakan). It is weaker vs champions who can get rid of the passive before starting a fight due to long range or mobility (like LeBlanc or Ziggs).
Overall, I expect this item to get nerfed in the near future due to its low cost, high stats, and great passive. I recommend abusing this item most games until it is nerfed.
Everfrost is generally a sub-optimal purchase for Syndra. It is hard to layer the active from Everfrost with your stun from Scatter the Weak since the enemy will be knocked back. Everfrost does not give as much damage as the other 2 mythics and the active is generally not going to be the difference between getting a kill or surviving a dive. The item is situationally good into enemies you need to CC like Master Yi, but even then the other mythics are arguably better.
You can build Everfrost into assassins you really struggle against, but it is generally not the best option because you will have fairly low damage and no real kill threat on them. You can build Cosmic Drive after Everfrost for more CDR and survivability since you would be building for utility instead of damage anyways.
Core Items
Shadowflame is a great offensive item that you will generally want to build early in the game (2nd-4th item). The item offers a lot of flat magic pen which is great vs squishy champs and not as good against tanky enemies. I will need to build this item more to get a better idea of how good it is, but it seems like it will be great buy early game, especially if you are snowballing. You generally do not build it because the enemy team has shields, but because you want the flat pen, it has a great build path, and the enemy team is squishy. Shadowflame seems like a budget Rabadon's Deathcap with the damage it offers, which is great for the early game. You can skip Shadowflame in favor of Void Staff when the enemy team builds or will build magic resist. You should not build Shadowflame every game, but it seems like a great option most games.
Rabadon's Deathcap is a fantastic item on any mage because it gives you so much raw damage. You will generally build this item 4th-6th because it is so expensive, but you can build it earlier if you can get away with the greedy build path. Rabadon's Deathcap offers an insane power spike as soon as you build it (even second item), but it has an awkward build path since you need 1250 gold for each of its components and another 1100 gold to complete it. Building it early requires you to be very greedy with resets and delay powerspikes which could cause you to lose early teamfights.
Void Staff is a great item when the enemy team is tanky and buys magic resist. You will want to build this item 3rd-6th item most games depending on how much magic resist the enemy team has. If you're against carries who build magic resist like Akshan and Ashe, you usually want to build Void Staff before they complete their magic resist items (e.g. Wit's End). Void Staff is also great when multiple enemies have Mercury's Treads built. It is okay to skip Void Staff if the other team has no tanks or minimal magic resist and you think they won't build any.
Situational Items
Zhonya's Hourglass is a great defensive item that you will build anywhere from 2nd to 6th item, depending on the game. You generally want to skip a defensive item entirely when you can get away with itso you can have as much damage as possible. You should skip defensive items if you need to be the sole carry and the enemy team does not have too much dive. You must build Zhonya's Hourglass early into certain champions like Zed unless you are extremely far ahead. You can also decide to go for a Banshee's Veil into AP heavy comps. Always build a defensive item if you are new to mages, don't have great positioning, or get caught out a lot.
Cosmic Drive was a great item on Syndra after the Preseason 12 changes, but the nerf in Patch 11.24 gutted the item for Syndra and most other mages. The new passive acts as a mini Phase Rush and is great for survivability, especially with Electrocute and Summon Aery. It is also great if you are able to proc the passive before ulting for the extra AP. Cosmic Drive also gives a lot of well rounded stats with AP, health, haste, and move speed. I recommend skipping this item most games unless you need the movespeed for survivability because there are just better options for Syndra.
Heal reduction is very important when the other team has a lot of healing. You want to get Oblivion Orb in a matchup vs champions like Sylas and Irelia, or when the enemy team has a lot of healing in the other lanes. You want to sit on Oblivion Orb when possible because finishing Morellonomicon delays your powerspikes. You still may need to upgrade into Morellonomicon if the enemy team has an absurd amount of healing.
I discuss the pros and cons of Seraph's Embrace in detail above. Seraph's Embrace is not good on Syndra anymore after the changes in Preseason 12 and I recommend not building it. Seraph's Embrace can be okay against very tanky enemies because of the haste it offers and the ability to spam spells in a longer teamfight.
Dark Seal is a great item to get on one of your first few backs if you think you will have decent kill participation and not die much. It is very cost efficient (even after the nerfs) and helps you snowball. If you are at 10 stacks on your Dark Seal and think you won't die much, you can consider upgrading to Mejai's Soulstealer. Be careful building this if you have no defensive item and run Electrocute because the enemy team will be much more likely to focus you to make you lose your stacks.
Horizon Focus is generally a suboptimal item on Syndra because it doesn't give the stats that Syndra needs. The item itself isn't too bad, but Syndra does not lack damage by the time you would build this item and other Haste items are generally better. Horizon Focus gives you a lot of damage and some Haste (as of Patch 11.23), but the other options listed above are usually a better option to round out Syndra's main weaknesses (squishy and no mobility). You can build it last if you have nothing else to build or want to experiment with new items, but I would usually recommend the other items over Horizon Focus.
Early Game / Lane Phase
Syndra is an early game lane bully who also scales reasonably well. How you play the laane depends on your personal preference, matchup, starting items, and your Rune selection. You can get priority early into most matchups since your Q is low mana, low cooldown, and high ranged. You will need to give early prio into certain matchups like Lucian, and sometimes against level ganking junglers like Shaco and Jarvan IV. Your biggest weaknesses are mobility and getting ganked, so make sure you always ward, lean to the safe side, and respect when the enemy jungler/support could be roaming. You need to play extra safe any time your E Scatter the Weak and Flash are on cooldown since this is the window for the enemies to kill you. There are generally two ways to play the early lane: Slow and Fast.
Early Lane
Option 1: Slow
If you start with Doran's Ring and Electrocute, you will generally play the first few levels pretty slow. You will most likely have priority on the wave, meaning you can slowpush early. You want to focus on landing Q on the enemy whenever Manaflow Band is up for a little bit of poke, but generally just want to focus on getting all farm. After the first few levels you will be able to do a lot more damage to the enemy and not worry about running out of mana (OOM). I phrase this as playing the lane "slow" because you will just be going for a few short trades here and there and focusing on farming until you reset or are level 6. You are able to play aggressive, but you will tend to wait til after your first reset for heavy trades.
Option 2: Fast
If you start with Corrupting Potion and Time Warp Tonic, you have the ability to heavy trade early game and get priority for your jungler whenever he invades or there is a skirmish. You will reset fairly often to make use of the refillable potions. These trades may not be "optimal" since you will often lose a lot of health and mana, but it allows you to get more priority on the wave and rotate more. This playstyle is better in high elo since players tend to be much more proactive. You should try to avoid the all in since you have less health and more sustain with this play style.
Level 6 to Mid Game
Around level 6 is where you start to have a lot of 1v1 kill threat on the enemy mid. You generally want to complete Lost Chapter early so you can stay in lane for a long time and not have any issues with mana. You get prio in most matchups due to your range and damage threat, so you should be able to rotate to most skirmishes first, get turret plates, and solokill the enemy.
You should try to consider when you will have kill threat on the enemy, and then work toward it. For Example, vs Orianna you have kill threat with a 6 ball ult if you poke her to around 70-80% HP before the all in, but you will never be in range to solokill a good Vel'Koz mid without Flash or a gank. Some lanes like Zed and LeBlanc are kill lanes where both of you have kill threat on the other. You also may need to recognize when you won't have kill threat the entire laning phase and will need to avoid 1v1 fights with the enemy. This could be due to the enemy jungler/support frequently coming mid, you being behind, or just the nature of the matchup. Often times you will be able to kill them at 2-3 items or play the mid-late game better than them.
If you already have a sizeable lead or don't have kill threat on the enemy mid laner, you can decide to instead play around your jungler (invade or gank bot/top with them, coordinate a gank/dive mid, etc) since you have a lot of damage and CC to offer your team. The reason mid lane is strong is because you can easily impact every other lane. Syndra is not a 1v9 hard carry champ, so the best way to win is by getting a lead mid lane (through kills, xp, cs, and/or plates), and then roaming/rotating to make sure your team is also ahead. You can help ensure your jungler secures objectives, gank the enemy top/bot, shutdown the enemy jungler, etc.
Tips to Improve Laning
If you ever have trouble with a certain matchup, I suggest going to the DomisumReplay or the DomisumReplay: Syndra Youtube channels and finding high elo matchups and seeing how they play the lane. They will also make mistakes, but try to compare their playstyle to yours since they will likely play it pretty well. When do they use their spells, do they freeze often, do they play the matchup just to farm/scale, when and why do they reset, do they fight for early prio, etc? You can also go to subreddits or discords and ask high elo Syndra players for tips on a specific matchup. I've also found that practicing some 1v1s against other similarly ranked players will really help you level up your game and learn how to play certain matchups better. You can try adding people you played against in ranked, finding LFG (Looking for Game) communities, or going to the specific champion's subreddit/Discord and asking if anyone wants to practice 1v1s.
I will continue to upload videos to my Youtube channel of how I approach certain matchups as well as some general tips for the early game.
Mid and Late Game
As a control mage, you generally want to play fairly safe in the mid to late game. Unless you are already high Diamond or better, I would recommend forcusing most of your effort on improving your early game since it is the most replicable aspect of your game that you can improve. Every game has a laning phase. The way the lane plays out will change every game, but you will play it every game no matter what so try to master it. IBeing better at teamfights and having good macro helps you climb, but improving your laning phase and early roaming will give you better results. If you still want to improve your mid to late game, I will summarize some key points you should take away. You generally want to play around 2 things as Syndra in the mid-late game: Objectives and Vision.
Objectives
You need to make sure you are at all objectives before they spawn (like a dragon fight) since you have great team fighting potential. You are great at zoning the enemy, but remember that they can easily kill you if they do get onto you. Try to keep a teammate near you if you do try to zone the enemy from objectives.
You want to catch side waves and then group with your team around objectives. Mages will lose the 1v1 in the side lane vs most champs even if they are ahead, so you don't really want to split push unless you know where all 5 enemies are, there aren't objectives up, and are confident your team will get a lot on the other side of the map if the enemies come to you. Syndra has a better chance of winning these 1v1s since she has such high single target burst and CC, but you still get countered by mobility and lose to most side laning champions.
You need to play teamfights like a control mage and not like an assassin. You don't want to flank the enemies in a teamfight since you have no mobility. You generally play team fights front to back. You will often need to ult the champ who dives you and then E them to peel yourself rather than ulting the enemy carry. You need to decide if your job is to kill the enemies or to peel for your teammates (generally ADC) to make sure they can kill the enemies. Remember that you are useless dead, so you're better off using your spells on the enemy tanks/divers to make sure you live than saving your ult for the enemy ADC and not being able to use it.
Vision & Picks
Creating picks on the enemy is one of the best ways to win in the mid to late game as Syndra due to your high damage and AOE stun. You need to make sure the area you are in is not warded and ensure that you do not miss your stun. Getting a pick is often enough to get baron, an inhibitor, or even end the game.
You want to buy pink wards whenever you can and play around your jungler/team when trying to create picks. You generally need to surprise the enemy by being somewhere they don't expect in order to create a pick, so you want to make sure the enemy does not have wards on the map. You also want to make sure that you are able to do something after getting the pick and that you are not forcing a play for no reason. Forcing plays can be risky and there's no point risking a play unless you know you can get Dragon, Baron, towers, or inhibs after killing the enemy.
Common Mistakes
I played Syndra from Gold in Season 10 to Masters in Season 11 and have compiled a list of some of the mistakes I made most often and how I worked on fixing them. There is not a simple trick to instantly solve these issues and you will have other problems. Being aware of these problems will not make you climb or any better iether. You will need to put a lot of effort into figuring out how you can stop making these mistakes in your own games. Everything boils down to consistently playing as well as possible. You will have bad days and make mistakes every game, but you will eventually climb and improve if you can consistently play a bit better every game.
1. Dying too much. As a mid lane mage player, you should die less than 5 times in every game you want to win, preferably 0-3 times. Make sure you don't die to ganks and don't overextend. Assume that the enemy jungler/support are roaming mid if they are missing. It is okay for you to miss farm and exp if the enemy is putting pressure mid, your top/jungle/bot should be getting an advantage since they are putting their resources mid. Try to stay alive in teamfights at all costs and avoid getting caught out. You want to play behind your team most of the time and not go for flanks. You need to play extra safe if your flash and E are on cooldown. Make sure you play extra safe if you are worth a bounty.
2. Playing Weakside. My biggest problem was trying to position and trade too aggressively when I should have just been farming and playing safe. Even if you have the ability to solokill the enemy, push for plates, or deny them farm with aggressive positioning in the isolated 1v1, you need to play safe if their jungler/support could come mid. Some games you will get camped and your jungler will ignore you. Remember that you are expected to lose lane in these games, but try to LOSE GRACEFULLY. If you are able to soak pressure from the enemy jungler and support without dying or giving too much up, your top/bot and jungler should be able to make plays elsewhere on the map. Sometimes your teammates will lose anyways and those games are usually just a guaranteed a loss, so don't get tilted and remember that game is not your fault (though you can still find ways to improve from that game). You may not agree with the decision to make you weakside, but learning to soak pressure from the enemy team without dying will instantly make you a better laner. You can't change the way your teammates play, but you can change the way you do.
3. Bad Farm. You need to farm well in lane, time your resets to not miss waves, and collect side waves in the mid/late game. If you have the choice between poking the enemy or getting a minion, you should almost always go for the minion (unless that poke will directly result in a kill or force the enemy to reset). Farm is your best and most consistent form of gold, so make sure to get as much as possible while still helping your team. You can also take jungle camps if you have nothing else to do on the map (and your jungler isn't pathing to it), but Syndra does not have great jungle clear without wasting a lot of mana. Farming well will make you perform much more consistently since you will be able to reach your item power spikes around the same time every game regardless of your score.
4. Poor E usage. Syndra's main play making ability is her E and you need to use it well. Your ability to solokill, win trades, win teamfights, and peel yourself depends on your ability to stun the enemy. You will not be able to peel yourself and cannot get in range of the enemy if you miss your stun or use it at the wrong time. If you position far up and go for an aggresive trade/fight but miss your E, you are almost guaranteed to take a horrible trade or even die. You need to make sure you are patient with your E and use it when you know for a fact you will land it. It is okay to miss a Q-E when going for a surprise trade in lane or if you are looking for a pick, but know that you give the enemy a long window where they can play aggressive without punishment. You are almost always better off holding your E for the perfect moment than using it off cooldown and missing. Try to hold stun until they can no longer dodge, you have a split stun, or until after you ult. The THREAT of your stun is why enemies must respect you, but you are often a free kill as soon as they know it is on cooldown. Patience is a virtue, don't rush.
5. Grouping and Splitting Incorrectly. This is a very complex topic that I can't cover in a few paragraphs, so take this with a grain of salt. You need to sidelane to farm in the mid/late game and need to know when you can effectively do so. If all enemies are showing on the map, it is safe for you to push far up, but also remember you need to be at a team fight if one occurs. Try to push waves before objectives spawn but also. I was often way too greedy with farming side waves and pushing them before fights, to the point where I often miss the fight. You need to learn to balance grouping and sidelaning.
Guide Change Log
Nov. 26 2021 - Patch 11.23
Released
Dec. 22 2021 - Patch 11.24b
Updated Runes (First Strike) and Items (Cosmic Drive, Shadowflame, and Horizon Focus)
Jan. 07 2022 - Patch 12.1
Updated Runes (make Aery a more prominent pick for high elo players)
Mar. 31 2022 - Patch 12.6
Removed Ravenous Hunter and replaced with Treasure Hunter.
Updated Defensive builds. Add my S12 runes video to the Rune section.
Oct. 16 2022 - Patch 12.19
Updated for Syndra's mini rework. Updated: items, runes, & abilities/combos. First Strike is now main rune page, and Electrocute is suboptimal/situational. Liandry's Torment is now a much better Mythic.
Removed E-Q Combo (have not updated the rest of combos/descriptions or her matchups).
Max W second now instead of E.
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