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Recommended Items
Runes:
Sorcery
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Introduction
My main account profiles can be found here: EUNE, EUW
In the past, I used to be AP Kogmaw one trick, but after that, I started to learn wider set of champions and one of those was

Reason, why I started to play


Pros
+ Long range abilities
+ Generally strong damage dealer
+ Ability to strategically zone opponents
+ The only artillery champion with escape
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Cons
- Unreliable skillshots
- Suffers against hard-engage teams
- Not the best tank melter
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So, since I am really passionate artillery mage player, Ziggs just can't be out of my champion pool, even though he is not my most favorite artillery mage. Real strengths of



Each champion has his downsides though and probably the biggest one - and why he isn't my most favorite champion is that his skillshots are just really unreliable. Now I am primarily talking about

Here, I will try to explain possible rune choices for
Ziggs, even though it feels like sometimes there might be multiple viable choices and the difference might be very low. I want to point out, that I will mention only those runes, that I somehow consider interesting for comparison, so there might not be all runes explained, because it would just result in incredible wall of text that nearly no one would ever read. So let's get started!
It might not be too obvious, what to run for secondary tree, so let's try to break it down.
At first -
Precision was for quite some time my prefered choice. It was giving me some extra mana sustain from
Presence of Mind as well as extra damage from the last row. Though after some time I realised, that I can pretty much play without it, because that mana sustain isn't so impressive (you don't really need it) and the extra damage doesn't provide you that much as you would like to (in early/mid game). For that reason, I gave up on it.
For damage,
Domination might be another possible choice, where you can get either way extra sustain, or AP or possibly lower cooldown on your ultimate. But generally it feels awkward to pick it up, because those things are kind of huge investment, that I don't like to take, considering what I get once it works. Generally speaking, I feel like even if you stack it up, it's resulting outcome isn't too impressive for me.
For that reason
Inspiration is currently my prefered secondary tree. It provides me with free item (either way boots or
Stopwatch), which means free gold and in addition, I get better control over lane, when using
Minion Dematerializer.

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This is probably the only decent choice for ![]() ![]() ![]() |
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Again the only possible choice on this row in runes. Main thing is, that you don't really need ![]() ![]() ![]() ![]() |
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Here it starts being a bit trickier. Elementary difference between this rune and ![]() ![]() |
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Even though it used to be my prefered choice, currently I am using ![]() ![]() |
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As I said above, I prefer running ![]() ![]() |
It might not be too obvious, what to run for secondary tree, so let's try to break it down.
At first -


For damage,

For that reason



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Even though I used to love ![]() ![]() ![]() ![]() |
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This is my typical starting item. Reason for that is, that it provides me with decent sustain through game, while having extra damage during trades in lane. |
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Really great item to take early. It allows you to stack quite a lot of ability power out of 350g item, which should be fairly achievable if you position yourself well in fights. |
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Very good scaling mana sustain item, which you should get early. The reason is that after you build your mythic and get ![]() ![]() |
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Mandatory choice in terms of boots item. Magic penetration is quite rare stat, that is really valuable, so you should never omit this in order to get a bit of extra armor/MR or possibly CDR. |
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Great first item, which will give you required offensive power and mana sustain. It's special effect will also increase your poke/siege potential. You should never try to swap this for ![]() |
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This item is very good against tank-heavy compositions, where it allows you to gather up a lot of extra damage from passive burn effect, when poking down your opponents. |
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Even though some people might disagree here, I fell in love with this item on ![]() ![]() |
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Just another mandatory mage item, that will increase your offensive power. The only thing is, that you previously need to build some AP, so it has some other items to scale with, otherwise it's cost efficiency isn't really the best. Except for that, please be aware that if you have heavy-AP composition or if you already see, that your opponents are building a lot of MR, make sure to rush ![]() |
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My favorite magic penetration item, that will make sure that you are able to deal damage during mid/late game. You should always look around how much MR are your opponents having and then decide, when do you want to buy this item. Generally when I see, that all my opponents are having around ~70 MR, I already rush it, because it makes sure, that you can still deal true damage combined with your ![]() ![]() |
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First situational item, that you want to use whenever you are standing against any composition, that can easily get through your team straight on you. You should consider buying this against things like ![]() ![]() ![]() |
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Another defensive possibility against heavy-AP team compositions, where you have hard time to survive teamfights. It's another great usage is for example against things like ![]() ![]() ![]() |
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One of my most favorite items in the entire game. With this item, combined with your passive, your autoattacks are going to hit like a truck and it will allow you to melt down tanks or possibly oneshot enemy carries. There is one huge downside of it though, which might make it a bit awkward sometimes - you need to get closer to use it. For that reason, I am not building it too often on ![]() |
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Another very good situational item against tank-heavy compositions. Combining this with ![]() |
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Also a viable choice, if you would like to for example give up on ![]() |
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This ability is really great whenever you want to zone your opponents from certain point. For example you are doing dragon and enemy team is approaching. With this you can block entrance to river and in case, that they still try to pass, you will just punish them for it. It is also great whenever you are getting chased and you want to just get out from there. I generally really like this ability in ![]() |
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![]() Another, maybe not that obvious usage is, that you can reposition your enemies into your skillshots. For example you can use your ![]() ![]() |
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Really great ability for teamfights, which can deal insane amount of damage, especially if you manage to hit your target in center. Usually it's great if you have some teammate with hard-CC, so you can chain it with him (for example if he is your duoQ partner). From my own experience, I used to play it with ![]() |
In this section, I will try to generally describe how to play with
Ziggs in different game phases.
In this game phase, you should primarily focus on your farm. Never ever harass your opponent in a way, in which it would cost you last hits. So first always make sure, that you can last hit and then do something extra, obviously unless your opponent is too agressive - then you have to punish him for that and create your "personal space" in lane.
In terms of harass, you shouldn't really throw your
Bouncing Bomb randomly, thinking that you will hit him. You need to somehow predict his position, which can be done in quite simple way - last hitting. You always know, when your minion is low and he would like to go for that autoattack/ability. In that point you are able to predict, where will he go and he has to either way give up minion (which is benefit for you as well) or get hit by your Q.
What you should always look for as well is, that whenever your opponent is standing next to his minions, you can throw it on those minions in order to have guaranteed hit and since explosion range is higher than a trigger range, you should as well hit your opponent with AoE.
Except for that, sometimes it might be beneficial to use your
Satchel Charge to either way set your opponent up for gank or possibly get guaranteed hit for youor
Bouncing Bomb or possibly if you want, you can drop your
Hexplosive Minefield as well.
Sometimes you might get zoned from minions, especially if your opponent is good at juking and he keeps on harassing you - simply things like
Cassiopeia,
Ryze,
Viktor and so on. Against these kind of champions, you should always utilize your
Hexplosive Minefield in order to trade back and possibly be able to kite back without getting hit. But generally these lanes are most annoying and you should try to get some help from your jungler.
During mid-game you should always be ready to start sieging enemy base and try to get some free towers. Whenever you are trying to push towers, make sure that you utilize your
Short Fuse properly by simply using 2 of your abilities between attacks in order to reset it's cooldown and obviously be ready to finnish off tower using your
Satchel Charge.
Except for that there aren't too many interesting things here, just try to poke down your opponents and get objectives. Though, in case that you are behind, you will most likely spend this game phase by stalling the game in order to buy your team some time to farm up and catch up a bit, which is the thing that I love about
Ziggs as well - that you can simply extend game duration with your waveclear.
This game phase is usually very tricky, because you can mostly get killed very easily. For that reason you should be aware of position of your opponents, in order to not get randomly killed. You shouldn't really overextend in terms of position, because sometimes any kind of
Flash-burst might be lethal for you.
At this point it's great that your bombs are actually real threat and if you manage to pick up some fight and drop
Mega Inferno Bomb on entire team, then you have probably won the game by that. Except for this, it's very easy to take down towers, because with this amount of AP, your
Short Fuse will tear them apart very easily. If you manage to get
Lich Bane as well, you can mostly even oneshot towers on a single autoattack +
Satchel Charge combo.

Early game
In this game phase, you should primarily focus on your farm. Never ever harass your opponent in a way, in which it would cost you last hits. So first always make sure, that you can last hit and then do something extra, obviously unless your opponent is too agressive - then you have to punish him for that and create your "personal space" in lane.
In terms of harass, you shouldn't really throw your

What you should always look for as well is, that whenever your opponent is standing next to his minions, you can throw it on those minions in order to have guaranteed hit and since explosion range is higher than a trigger range, you should as well hit your opponent with AoE.
Except for that, sometimes it might be beneficial to use your



Sometimes you might get zoned from minions, especially if your opponent is good at juking and he keeps on harassing you - simply things like




Mid game
During mid-game you should always be ready to start sieging enemy base and try to get some free towers. Whenever you are trying to push towers, make sure that you utilize your


Except for that there aren't too many interesting things here, just try to poke down your opponents and get objectives. Though, in case that you are behind, you will most likely spend this game phase by stalling the game in order to buy your team some time to farm up and catch up a bit, which is the thing that I love about

Late game
This game phase is usually very tricky, because you can mostly get killed very easily. For that reason you should be aware of position of your opponents, in order to not get randomly killed. You shouldn't really overextend in terms of position, because sometimes any kind of

At this point it's great that your bombs are actually real threat and if you manage to pick up some fight and drop




Making guide is continuous work and I am not sure, whether or not I will not add new parts into it. Right now I think, that I said probably the most important part, that should be always included here. But no matter what, you might still expect some updates, whenever I find something new or in case that I would figure out something, that I want to share with you guys.
In general, I wish you good luck blowing up entire Summoner's Rift and don't forget to throw your bombs away in time because...
In general, I wish you good luck blowing up entire Summoner's Rift and don't forget to throw your bombs away in time because...
"Fuses burning, fuses burning!"
If you have any additional questions, if I wouldn't explain something here properly, then feel free to visit me and ask me on my stream.
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/
https://www.twitch.tv/kostickatv
https://twitter.com/Kostickax
https://www.facebook.com/Kostickax/

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