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Recommended Items
Runes: Fleet Footwork
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Champion Build Guide
https://www.youtube.com/watch?v=5IgJ4PrNfOg&ab_channel=PsychopathicPoro
If you are not astro winning lane then just start proxying for scaling at 3-4 items.
Lethality Rengar HARD outscales bruiser Rengar, so I would always obt into Lethality Rengar, unless they have Taric, Nilah, Zilean, Xayah
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https://www.twitch.tv/wsnowlol
https://www.twitch.tv/vortekxy
https://www.twitch.tv/icygale_
https://www.twitch.tv/sj009469
https://www.twitch.tv/furtivecloth
https://www.twitch.tv/shysept
https://www.twitch.tv/dekar173
https://www.twitch.tv/hugmeirl
https://chzzk.naver.com/4b611edc5760d53928e58ff4056b9a78
https://bj.afreecatv.com/hasugu00
https://www.leagueofgraphs.com/replays/all/rengar/top/emerald/sr-ranked
https://www.leagueofgraphs.com/summoner/euw/Sset-EUW
https://docs.google.com/presentation/d/1xvi0V_-YwIt6iDDfU2nOjMfLtkKRZyvkrJpd9shwQ7E/edit#slide=id.p
https://www.youtube.com/@generalrq
https://www.youtube.com/@IcyGale1
https://www.youtube.com/channel/UC-8S20Ll1gzPiu_YY8BgyaQ
By the end of this section, I hope the reader will find the matchup spreadsheet down below redundant. As this section will be doing most; if not all the heavy lifting of generalising matchups. Whereas the spreadsheet will simply be putting it into practice and have certain details added for specific matchups.
In general, you will find that matchups in toplane, can be split into three different groups depending on the kit of course. Group 1 are champions with gap closers, group 2 are categorized by the enemy champion having an instant CC ability in their kit and group 3 are champions with poke.
There are of course champions that belong to multiple groups, but the groups are actually more of sets confined in eachother (also known as subsets of eachother), but that is something we will discuss later on in this section.
G_1 are champions that will run you down by perma gap closing on you if you jump too far away from the bush. Like







The best analogy I can come up with for this group, is that you want to play


What I want you to understand is that if you were






In the same fashion, you might be tempted to use your leap as


The weakness of these champions is that they are all fully melee, so they have to stand close to the wave to last hit the minions, meaning they will end up stading close to your bush.Furthermore champions like


Of course what you don't want to happen, is that these champions ever freeze against you, but if you get lane prio level 1 (which you should) then there will be no such problem, because you will either be able to get a cheater recall and freeze on them or be able to short trade them pre-6 and create an advantage to snowball that way.
In terms of how precisely to beat them, it is very much so about them coming to you rather than you looking for a fight on their terms. So winning lane against them is done by jumping on them with



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G_2 are champions with no wind-up CC abilities, this could for example be champions like













Now this group is counted by either:
1)





2)





(the difference is just when you choose use

Then from there on you now have an interval of time, where the enemy toplaner does not have their CC ability, allowing you to trade with them. Or the enemy toplaner will just give up CS and let you zone them until their CC ability is up again, in which you just rinse and repeat until you have killed them.
Remark: If you ever screw up and find yourself with 4 stacks and think to yourself "I will just jump anyway and hope they CC me", that is a bad idea, a good player will simply look at how dumb you are and use their damage ability on you since you can't use





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G_3 will be






As said these matchups are not as obscure as the other two groups, but they are by no means easy, in the sense that you can easily take too much poke if you don't punish them or missposition. So you have to be on your toes to look for advantages and kill opportunities to put them behind.
How you beat these matchups are usually not through any specific trade patterns or kiting them, but it is more about your ability to manipulate and freeze waves, as well as punishing overstay and miss positioning. With that said there are ways to push your advantage and increase your chance of cheesing a kill.
These include having 4 stacks with no CD to jump on your opponent with:





Or if they are low enough






A last remark I will make about G_3, is that it is more important to drag the wave close to the bush than it is for any other of the groups. Because it will significantly lessen the amount of poke you take from the minions and the matchup itself, as well as make it very hard for the enemy to CS.
(Also buy oracle's lense)
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If we quickly want to discuss champions that you will find in multiple groups, then the short story is that the groups are just subgroups where G_1 > G_2 > G_3, so if a champion is in G_1 and G_2 then you will treat them like they are a G_1 champion. The same way, that if they are a G_2 and G_3 champion then you treat them like a G_2 champion and so on.
An example of this is Jax of course, he has both his









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level 1 1v1 and Warding with Rengar:
If you do not win the 1v1 without a wave there are two ways to circumvent getting zoned off the wave.
1) stand in the alcove and wait for the wave to arrive. RECOMMENDED METHOD!
2)
I write this here because I don't want to write a whole paragraph about it for every matchup and it is quite binary in the sense that Rengar either outright beats a champion without needing a minion wave or he needs the minion wave to kite and stack ferocity stacks to win the level 1 or get lane prio.
The general consensus about Rengar, is that he has one of the strongest level 1 in the toplane. But the claim does come with an asterisk, in the sense that

Now the reason why that is important and subsequently why I named this section "Warding with Rengar" due to the fact that if you are up against a good player, then they will know that their champion can beat Rengar level 1 and will therefore try to zone Rengar off the bushes level 1.
So how do we ensure we can contest the wave level 1, in these situations where we can't just brute force 1v1 level 1 without a wave?
Well luckily minions exist and so do wards, and we can use that to our advantage by standing in the bush closest to our tower and when the enemy toplaner comes to chase us out of our bush we ward it and walk to the tower.
Then we simply wait for the minions to come to the lane, at that point we walk with the first caster minion to the lane (holding hands ofc ^_^). If the enemy toplaner still wants to zone us off the bushes, then they will have to not only trade into us and minion wave, but also not get the chance to drop the minion agro by going into the bush again, so they need to walk a good bit away into the bush we warded before the minions stop aggroing them.
And now the enemy wave should be close enough to our bush that we can jump from our bush past the toplaner without taking much damage.
After all this you can wait for your



So in the next secotion: "Matchup List", I will only lightly talk about this for every champion.
Remark: If your opponent does not zone you off the bushes before the minions arrive, then you simply ward the middle bush and either jump to the enemy toplaner if they are standing in it and then jump to the minion wave, or you move to the middle bush if there is no enemy toplaner (maybe he leashed).
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One last thing I want to mention is that just because you can jump on an enemy level 1 or any other level, does not mean you should.
Especially on G_3 champions, you want to create value with your trades and not allow them to farm. So jumping at them when they are at maximum leap range is just not optimal because you will find yourself trading even, which I suppose is fine, but it also means you tank minion agro and let the wave push for no reason. Instead, try to think about if there are ways you can trade more efficiently by doing more damage and not tanking as much minion agro.
This could for example be by: only jumping to them when they are going up for CS and closer to the bush, or by auto canceling or by jumping on them when you have


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Ayaytrox:![]() ![]() ![]() ![]() ![]() Level 1: -You need a minion wave to 1v1 him, there is no reason to 1v1 ![]() -Also try to trade him when his ![]() -Aatrox can in theory zone you off the bushes and then it is on you to dodge his first ![]() Now if Aatrox is smart and also dumb, he tries to zone you off the bush and hold his Q, which if you do nothing at that point then he will zone you off the minions. But if he tries to do that then you have to make him use his ![]() ![]() But I have never seen this happen, even though it could be a fun interaction, a good ![]() ![]() -A normal level 1 will usually be Aatrox giving you lane prio and standing in ![]() ![]() The reason for that is that you would simply take too much damage from minion agro and the possibility of getting hit by one of his ![]() ![]() ![]() ![]() You might think it is too specific to gain 3 stacks on you your ferocity and the fact he has to only have used his Q1, but it is a reoccurring theme in the Aatrox matchup that you always wait for him to Q1 before engaging. this is because in this way you don't have to tank his Q1 and your DPS is much higher since you can use your ![]() Level 2: -Now that you have gained lane prio and we know how to trade into Aatrox level 1 then we only need to cover level 2 and we are done. -Level 2 is about waiting for him to use his Q1 again, then you ![]() ![]() ![]() ![]() ![]() ![]() Level 3: -Level 3 is like level 2, but now we have the option to have two empowered abilities, so another trading pattern is not caring about ![]() ![]() ![]() ![]() ![]() ![]() -If he still has his Q3 up then it is changed a little: ![]() ![]() ![]() ![]() ![]() Of course, if you can kill him then change it to: ![]() ![]() ![]() ![]() ![]() Post-Level 6: -Nothing changes, just ![]() ![]() -Also don't trade aggressively in front of his tower when he has ![]() ![]() Basically post level 6, Aatrox will just statcheck you regardless of what you build. Remark: ![]() If this happens, it means that ![]() ![]() Because at that point you just jump on him with ![]() ![]() ![]() ![]() ![]() ![]() Then you jump from the bush again and run away to the bush again. The remark about the remark: If you do this post-6, Aatrox might use ![]() ![]() ![]() ![]() ![]() ![]() What happens if I misplay: This section is more about what will happen if we don't do the right trading patterns. - So, for instance, why even wait for ![]() ![]() ![]() ![]() ![]() Teamfights: If you won lane as you should then he is free gold and just do Rengar things with ![]() ![]() ![]() |
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Akali: ![]() ![]() ![]() ![]() ![]() ![]() Things to know: Akali is revealed by you ![]() Level 1: -Rengar wins level 1 unconditionally so you just stand in the bush closest to the tower and zone ![]() Level 3: -You gain 2 ferocity then leap on her: ![]() ![]() ![]() ![]() - You can also do it with 0 ferocity but you will take more damage since you can't clear damage on the way out: ![]() ![]() ![]() ![]() Level 6: - ![]() ![]() -Be wary about losing too much health, so using ![]() -She can oneshot you post 6 if she ever lands her ![]() ![]() - Else just match ![]() ![]() There is not much to this matchup other than trading ![]() ![]() ![]() |
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Akshan: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -You win level 1 unconditionally, but it is not worth it to leap very far to him since he will just kite you to his tower and shoot you in the butt when you run to your bush again. It is much better to spend your health tanking a couple of auto attacks by pulling the wave and then leaping to him when he is relatively close to the wave with ![]() ![]() Level 3: -I would recommend not cheater recalling against ![]() Good combo of course: ![]() ![]() ![]() ![]() ![]() ![]() |
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Camille: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Cool Video to watch Level 1: - ![]() ![]() ![]() -If ![]() ![]() -If ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 2: -If ![]() ![]() ![]() ![]() ![]() Level 6: -Level 6 and onwards are similar because ![]() ![]() -If ![]() -Combos vs ![]() ![]() ![]() ![]() ![]() But this countered by doing our even more bread and butter combo: ![]() ![]() ![]() ![]() ![]() But in general, you have a lot of leeway in this matchup early game, if you just have ![]() |
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Cho'Gath: ![]() ![]() ![]() ![]() ![]() ![]() ![]() You know the old saying: "Put me in a room with ![]() ![]() Level 1: -You use ![]() -It will be hard getting a push into ![]() ![]() -But just trade with ![]() Level 2 or 3: -It depends on when he levels his ![]() ![]() ![]() ![]() Level 6: -Nothing much changes post-6, you just wanna keep doing: ![]() ![]() ![]() |
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Darius:![]() ![]() ![]() ![]() ![]() ![]() ![]() Ban that clown champ! Level 1: - ![]() -You trade your ![]() ![]() ![]() ![]() ![]() Once your ![]() ![]() ![]() Then you just wait for your ![]() ![]() - it is important to keep your head cool and match his ghost with yours and kite him into a bush and leap to a minion at any point in time. - if Darius has ignite then it should not change anything, Just remember to auto-cancel and you will beat him. Level 2: -Issue is that ![]() ![]() -And if you can get to level 2 and have 2 ferocity with your ![]() ![]() Level 3: -You still haven't killed him??? -What you do now is treat him like a G_2 champion and wait for him to waste his ![]() ![]() ![]() ![]() ![]() -It is very important you do the ![]() ![]() ![]() -You can also just wait for him to go into your bush then his ![]() ![]() ![]() ![]() Remark: -If there are too many enemy minions and the wave is getting too close to your tower, then don't bother contesting lane at that point, because you will have to use CDs to thin the wave and at that point, Darius will just run you down. Level 6: -As mentioned you need to trade him like he is a G_2 champion and do the trading pattern as in the level 3 section. -Don't ever trade him in front of his tower if he has ![]() ![]() Post-Stridebreaker: -You just don't touch him if you have not smashed him in the lane already -You just play for team fights and make sure to have ![]() ![]() ![]() But as said I ban this champion, he is so obnoxious to lane versus, you have to space him and kite him perfectly to win this lane. But if you are even in the lane and made it to ![]() |
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Dr. Mundo: ![]() ![]() ![]() ![]() ![]() ![]() ![]() The reason we buy this much anti-vision is that we want to stop ![]() ![]() ![]() Level 1: -It is not worth it trading with Mundo level 1 because eating his ![]() ![]() ![]() -A thing you should not do is actually to leap from the bush to CS, because if they ![]() ![]() ![]() ![]() Level 2: ![]() ![]() Level 3: ![]() ![]() ![]() ![]() ![]() When he is low ![]() ![]() ![]() ![]() ![]() Level 6: -If you get caught without ![]() ![]() |
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Fiora: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -She is stronger than you level 1 without wave if she gets a good vital placement, but it is better not to risk it, so do the step explained in the "General Matchup Advice". -If she gets a good ![]() ![]() -What you do is that you trade ![]() ![]() ![]() ![]() ![]() -When you have 3 ferocity you use ![]() ![]() -little tip, your leap lets you hit minions faster if you are right next to a bush, so you can push waves faster than her while you wait for your ![]() Level 2: -Fiora will have her ![]() ![]() ![]() ![]() ![]() Level 3: -This is when you need to be patient because what ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 6: -You do not want to jump too far away from the bush from post-6 and do not get caught too close to her tower without ![]() -But if you keep the wave in a neutral state or close to your tower then you should be able to kite her ![]() |
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Gangplank: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Gangplank will either go ![]() ![]() -If he goes ![]() ![]() ![]() -If he goes ![]() ![]() ![]() ![]() ![]() -Another thing about ![]() ![]() ![]() ![]() ![]() -A third thing about ![]() ![]() ![]() ![]() ![]() Level 2: -This is all about doing ![]() ![]() ![]() -you could go for ![]() ![]() ![]() ![]() -There is not much to say, the lane does not change after level 2, ![]() ![]() |
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Garen: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Garen can either start ![]() ![]() ![]() ![]() ![]() -if he has ![]() ![]() -But in general, you don't want to trade evenly with ![]() ![]() ![]() Level 2: -This is where it gets interesting. we now see him as a G_2 champion and will trade him with 3 ferocity stacks into a: ![]() ![]() ![]() -If you want to Trade ![]() ![]() ![]() ![]() ![]() Level 3: -Nothing changes other than ![]() Level 6: -Nothing changes. |
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Gnar: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You don't have to be afraid of ![]() ![]() ![]() ![]() ![]() ![]() ![]() But in reality, you should not look for fights against mega ![]() |
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Gragas: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() ![]() ![]() -If he starts ![]() -If he starts ![]() ![]() ![]() ![]() ![]() ![]() Level 2: - ![]() ![]() ![]() ![]() ![]() And then we have a 11s window where we can trade ![]() ![]() Level 3: - ![]() ![]() ![]() ![]() ![]() -If you don't have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() Level 6: -Nothing changes other than don't stand close to his tower if few or no minions are tanking the turret aggro. -If you make sure to keep the wave in a neutral state or close to your tower then this ability is useless. The only thing to keep in mind is to use your ![]() ![]() |
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Graves: ![]() ![]() ![]() ![]() ![]() ![]() ![]() -Only thing I can say that is useful is to keep you ![]() ![]() -Other than that I have nothing to say about this matchup, you can jump on him when he goes to CS and proc PTA and he is 66% healthy. This matchup is so free. |
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Gwen: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: - Punish her when she goes for CS and do ![]() ![]() -It is important to have got a clean third-wave crash because her ![]() Level 2: - ![]() ![]() ![]() ![]() Level 3: -Nothing changes. Level 6: -She can run you down if she can freeze the wave. -Don't leap too far away from the bush or else we will run you down. You need to force her to walk up for CS, then combo her down, and then leap to a minion and kite out her ![]() ![]() ![]() |
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Heimerdinger: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Remark: -If ![]() -He will perma shove you under the tower and there is nothing you can do, 3 points into ![]() ![]() ![]() -Arrive in lane early! Do not leash! Make sure to contest him if he tries to put turrets down in the bush pre-lane phase -In lane you want to jump on his turrests and auto cancel with ![]() |
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Illaoi: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Remark: -Get ![]() ![]() ![]() Level 1: -If the ![]() ![]() ![]() -Or she can start ![]() ![]() ![]() Level 2: -Illaoi will either level ![]() -If she levels ![]() ![]() -If she takes one of the other two then you jump onto her with ![]() ![]() ![]() Level 3: - ![]() ![]() ![]() Level 6: -Nothing changes, just make sure to keep that wave as far away from your tower as possible. |
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Irelia: ![]() ![]() ![]() ![]() ![]() ![]() Remark: -this matchup is decided in the first 3:00 minutes of the game. Level 1: -Against Irelia it is very important you pull the wave so the enemy minion will kill one of your melee minions before all the others meaning that Irelia won't be able to get 3 stacks off your melee minions. -You need to zone her off the wave, so jump on her when she is on leap range and proc ![]() -It is crucial you damage her as much as possible before you cheater recall. Level 3: -There is no interaction with ![]() ![]() ![]() -It is very important that you either kill the ![]() ![]() -The bare minimum is getting her below 30% hp before you cheater recall. -(It is important you commit to fast push the third wave so you can get a good cheater recall) Level 4: -This is the last chance to get a large advantage and win the lane. -Irelia should be low enough after the first three levels that she should not be able to contest your freeze and will be zoned off the wave for the rest of the match and now you have one versus ![]() -If you did not freeze then gg, you will first out-scale her at 4 items. |
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Jax: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() -You can only leap on ![]() -Also don't push the wave, just keep it at an even lane state. -The reason why we don't leap far to ![]() ![]() -But if the ![]() ![]() Level 2: -How to play it out, is to gain 3 ferocity stacks then when ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 3: -If you have faith in hitting your ![]() ![]() ![]() ![]() ![]() -Else you can just do the Level 2 trade but this trade does not burn as many of your cooldowns Level 6: -Nothing changes |
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Jayce: ![]() ![]() ![]() ![]() ![]() I don't know what he does! -I just do what I do in every other ranged matchup, which is to pull the wave and leap on ![]() ![]() ![]() -I also know he does a lot of damage and has no sustain so ![]() ![]() ![]() |
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K'Sante: ![]() ![]() ![]() ![]() ![]() Level 1 -Just jump on him when he goes to farm, do not let him just freely stack his ![]() -Be wary of his Q3, you should preferably be standing in bushes and waiting to punish ![]() ![]() ![]() Level 2: - ![]() ![]() -Make sure not to leap too far away from the bush now or he can secure his Q2 and Q3 hits you. -Going for: ![]() ![]() ![]() Is only okay if ![]() ![]() ![]() ![]() Level 3: -Now ![]() ![]() ![]() ![]() ![]() ![]() ![]() -In general after you crash the wave you can look to freeze him out and just all in him if he goes for the wave. -Else the same trading pattern as level 2 now applies but if you are brave then you can do the: ![]() ![]() ![]() This combo does not work if ![]() Level 6 -Don't get caught with no cooldowns, and don't get caught without ![]() -Nothing special, other than you need to be careful against his level 6 until you get ![]() |
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Karma: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -We do what we do to every ranged champion level 1, we pull the wave and jump on her with ![]() ![]() Leverl 2 -Karma will have her ![]() ![]() ![]() ![]() -nothing changes past this. |
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Kayle: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Pull wave, jump with ![]() ![]() -Don't ever jump on her level 1, unless you have ![]() Level 2: -level ![]() |
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Kennen: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Pull wave, jump with ![]() ![]() Level 6: -Just don't get caught without ![]() |
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Kled: ![]() ![]() ![]() ![]() ![]() Level 1: -You do not beat ![]() -When he is close to the bush you jump on him, and then go back into the bush and jump on a minion to get out of ![]() -You will never win an all-in versus this champion but with ![]() ![]() Level 2: - ![]() ![]() ![]() ![]() ![]() Level 3: -Here you crash the wave and back off, you do not want to get caught out by ![]() -Once the wave gets to an even lane state you can begin to kite him again, just don't jump too far away from the bush, this is mainly due to his ![]() ![]() - ![]() ![]() Level 6: -Post-level 6 you do not want to be under your tower when he has this ability, but nor do you want to be under his tower. -It is important to remain cool and know that he can only gap close to you once, so leaping towards his tower to escape ![]() ![]() -In general ![]() The general combo is to leap on him when he is close to a bush and: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Of course, you can also do the triple ![]() |
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Malphite: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() ![]() ![]() ![]() -You have to test the waters so just jump on him when you get the chance, when the wave arrives and he goes for farm. -If malphite ever uses ![]() ![]() -If they start ![]() ![]() -If they start ![]() ![]() -Nothing changes after level 1 other than you want to avoid fighting the ![]() ![]() ![]() ![]() ![]() -If Malphite ever buys bramble you want to just jump on a minion close to him and let him blow his combo then ![]() ![]() |
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Mordekaiser: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Jump on ![]() ![]() ![]() ![]() Level 2: -The safe route is always just to do: ![]() ![]() ![]() -But if you can dodge his ![]() ![]() ![]() ![]() Level 6: -Doing: ![]() ![]() ![]() ![]() ![]() -But never jump on mordekaiser post-6 without having ![]() ![]() ![]() |
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Nasus: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Pull wave, jump with ![]() ![]() Level 6: -From here on out the only trade you can do against ![]() ![]() ![]() ![]() - So stack a lot of CDR so you can kite him and he will never be able to run you down. |
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Olaf: ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() ![]() - ![]() ![]() ![]() ![]() ![]() -After you do the warding trick then you get 3 ferocity stacks and then leap onto him again and do ![]() ![]() ![]() ![]() Level 2: -Becomes a lot more playable because of the: ![]() ![]() ![]() -There is no way ![]() Level 6: -Don't leap to ![]() -Don't leap to ![]() -The correct way to play this out is to only trade him when he is near a bush, then if he tries to run you down with ![]() ![]() |
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Ornn: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Pull wave, ![]() -Look for a three wave crash Level 3: - ![]() ![]() ![]() ![]() |
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Pantheon: ![]() ![]() ![]() ![]() ![]() Level 1: -If ![]() Level 2: - ![]() ![]() ![]() ![]() ![]() -Nothing changes. |
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Poppy: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -You beat her level 1 so pull wave and trade. Level 2: - ![]() ![]() ![]() -If she has ![]() ![]() ![]() -If she has ![]() -You can do a full-range leap with 4 ferocity stacks and if she uses ![]() ![]() Level 3: - ![]() ![]() ![]() -If ![]() ![]() -The best thing to do post-3 is to not stand in a bush unless you want to leap onto the ![]() -How to win trades versus Poppy is about having 4 ferocity stacks and leaping onto her: If she uses ![]() ![]() If she does not use ![]() ![]() -Try and get her ![]() ![]() ![]() Level 6: -Nothing changes |
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Quinn: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Pull wave, don't hit minions just last hit. - ![]() ![]() Level 2: -Treat her like a G_2 champion and go for: ![]() ![]() ![]() To put ![]() Level 3: -Double empowered combo: ![]() ![]() ![]() ![]() ![]() ![]() Level 6: -Nothing changes. |
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Renekton: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Renekton will zone you off the wave so you have to do the warding trick and tank his ![]() ![]() -If ![]() ![]() ![]() Then when your ![]() ![]() ![]() ![]() ![]() -If you are in the situation where you had to tank his ![]() ![]() ![]() ![]() You then have to tank his empowered ![]() ![]() ![]() ![]() -In general, you do not want to fight ![]() It is worth trading ![]() ![]() ![]() ![]() ![]() It is a high-risk low reward for something that does not change the matchup at all. Tl; Dr: If ![]() If he does not zone you off the wave, then stand in the bush and wait for the minions to arrive and then jump to a minion to gain 2 ferocity stacks without getting hit by his abilities and then jump on him when your ![]() ![]() Level 2: - ![]() ![]() ![]() -We now treat ![]() ![]() ![]() So if ![]() ![]() ![]() ![]() ![]() The correct way to play it out if renekton has more than 50% fury and he has ![]() ![]() ![]() ![]() ![]() ![]() ![]() You might ask yourself what if he uses ![]() ![]() ![]() ![]() ![]() ![]() Level 3: - ![]() ![]() -The only change there is at level 3, is that ![]() ![]() ![]() ![]() ![]() Well, what does that mean? It means that you cow can't negate all of ![]() -The way we counter him delaying his combo is being able to run to the bush and jump away in the 2-second window so he will be forced to either use his ![]() Level 6: - ![]() -he will also be able to tower dive you at any point in time unless you snowballed pre-6. This is why I like ![]() ![]() ![]() ![]() |
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Riven: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -I believe that if ![]() ![]() ![]() -But there is a solution, ward the middle bush and stand in the alcove, and when the wave arrives you walk into the bush and jump to the minion she does not stand furthest away from that is simultaneously also close to a bush. Or you can jump on the ![]() ![]() Level 2: - ![]() ![]() ![]() ![]() ![]() ![]() -If the ![]() ![]() Level 3: -Now ![]() ![]() -Never jump to ![]() Level 6: -Nothing changes, just jump to a minion when she uses ![]() ![]() -Don't leap far away from a bush post-6. |
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Rumble: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() ![]() ![]() ![]() -The best thing you can do is just to not get hit by ![]() ![]() ![]() ![]() Level 2: - ![]() ![]() ![]() ![]() ![]() ![]() -The way to play this out is to do the combo when he is standing in the wave: ![]() ![]() ![]() The reason for this is that this matchup is very dependent on wave states, you want to make sure the wave is even or slightly to his side. That way he can't poke you and will have to either use ![]() Level 3/6: -Nothing changes, just don't leap too far from the bush, or ![]() ![]() ![]() ![]() ![]() -You hard out scale so don't worry about going even or slightly behind in the lane. |
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Sejuani: ![]() ![]() ![]() ![]() ![]() ![]() -Is half magic damage and half attack damage. Level 1: -Wait for her to walk up for CS since ![]() ![]() ![]() ![]() - ![]() ![]() ![]() ![]() level 2: - ![]() ![]() ![]() ![]() ![]() ![]() To put her ![]() ![]() level 3: - ![]() ![]() -The best thing to do is to have an even or frozen wave state so ![]() Combo: ![]() ![]() ![]() ![]() ![]() Her CC and combo take time to set up so going for a double empowered ability rotation should be very possible unless ![]() ![]() ![]() ![]() ![]() level 6: -Nothing changes other than Sejuani will have a really good gank setup so please ward, and thank you. |
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Sett: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() -Level 1 is basically about you leaping on ![]() ![]() Level 2: - ![]() ![]() ![]() -He is now a G_2 champion and we leap on him with 3 ferocity and do the combo: ![]() ![]() ![]() ![]() ![]() -You can also go for a double-empowered ability combo: ![]() ![]() ![]() ![]() ![]() Level 3: -Nothing changes just keep trading ![]() ![]() Level 6: -Don't trade with ![]() ![]() ![]() -The only direction ![]() ![]() ![]() ![]() ![]() ![]() ![]() -If you do the double empowered ability combo then you just need to be fast with your combo or if he uses ![]() ![]() ![]() ![]() |
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Shen: ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() - ![]() ![]() ![]() -Just match ![]() ![]() ![]() ![]() ![]() ![]() Level 2: - ![]() ![]() ![]() ![]() ![]() Level 3: -Only thing is that ![]() ![]() ![]() ![]() -It can be hard to find an opening if you play your combos wrong, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -If he decides not to use his ![]() ![]() ![]() ![]() ![]() ![]() Just make sure you stand next to something you can use ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 6: -Cancle ![]() ![]() ![]() |
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Singed: ![]() ![]() ![]() ![]() ![]() Level 1: -Jump on him whenever. Level 2: -Always go for ![]() ![]() Level 3: -From this point on Singed now has some of the best gank setups in the top lane. If you believe in yourself and want to taste the enemy jungler's time then you can cleanse ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 6: - ![]() ![]() ![]() |
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Sion: ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -There is no reason to leap on ![]() ![]() ![]() ![]() Level 2: -Sion will have his ![]() ![]() ![]() ![]() Level 3: -Go for double empowered combo: ![]() ![]() ![]() ![]() ![]() ![]() Level 6: -Nothing changes |
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Sylas: ![]() ![]() ![]() ![]() ![]() -DO NOT GET YOUR JUNGLER NEAR HIM, the only matchup where I don't ever wanna see my jungle in my lane, because ![]() Level 1: -Do not jump on him without having 4 ferocity because ![]() ![]() Level 2: - ![]() ![]() ![]() ![]() -Leap on ![]() ![]() ![]() ![]() Level 3: - ![]() ![]() Level 6: -Your jungle can no longer come top unless it's a free kill, if ![]() |
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Tahm Kench: ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() ![]() - ![]() ![]() -You should first leap on ![]() ![]() Level 2: -Nothing changes, short trade him. Level 6: -Don't trade let him freeze and don't trade him if he freezes. |
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Trundle: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Don't ever fight ![]() -Go into the alcove and wait for the wave to arrive, if ![]() ![]() Level 2: -Don't ever leap far away from the bush when ![]() ![]() -The entire lane'ing phase is just ![]() ![]() ![]() Level 3: -Nothing changes, if you leave your bush or ![]() midgame: -You can not walk sidelane versus ![]() ![]() ![]() |
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Tryndamere: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: - ![]() ![]() Level 3: -you can wait for ![]() ![]() -Or you could use ![]() ![]() ![]() ![]() ![]() Level 6: -Nothing changes just keep short trading him, just don't let him freeze or he will run you down. |
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Urgot: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -You start check Urgot level 1 if he walks into the bush -In lane you don't want to leap on him unless ![]() ![]() Level 2: - ![]() ![]() -This is where the lane begins. Urgot is a classic G_2 champion and we only do: ![]() ![]() ![]() ![]() To cleanse ![]() ![]() -Then we punish ![]() ![]() Level 3: - ![]() ![]() ![]() -The best thing you can do is to dodge it... Level 6: -Nothing changes, just don't get low and use the trade pattern from level 2 and you will be fine. |
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Warwick: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Only trade with ![]() ![]() -It is okay if you can't get lane prio into this lane, it can be hard if he zones you off minions so you can't stack. - ![]() Level 2: - ![]() ![]() ![]() - ![]() ![]() ![]() ![]() ![]() ![]() And since ![]() ![]() ![]() Level 3: - ![]() ![]() Level 6: -From now on ![]() ![]() ![]() ![]() ![]() |
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Wukong: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Because of ![]() ![]() - ![]() ![]() ![]() ![]() If you jump at ![]() Level 2: -Going for ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 3: - ![]() ![]() ![]() ![]() ![]() ![]() When his ![]() ![]() Level 6: -Wukong becomes a G_1 champion, so don't leap too far away from the bush or he will get full value from his ![]() ![]() |
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Yasuo: ![]() ![]() ![]() ![]() ![]() ![]() ![]() - ![]() ![]() -If they go tank item first item then go ![]() ![]() Level 1: -Only fight ![]() -Pull the wave and leap with ![]() (it is very very important to always pull the wave into ![]() Level 2: -Go for: ![]() ![]() ![]() ![]() Level 3/6: -Nothing changes, just snowball. |
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Yone: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -Only fight ![]() -Pull the wave and leap with ![]() (it is very very important to always pull the wave into ![]() Level 2: -Go for: ![]() ![]() ![]() ![]() Level 3/6: -Nothing changes, just snowball. |
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Yorick: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -pull wave and make sure he does not CS for free -The objective is to kill him before and while you crash the third wave Level 3: - ![]() ![]() -This lane is either about snowballing out of control or waiting for ![]() |
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Zac: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level 1: -leap on ![]() ![]() ![]() ![]() Level 2: - ![]() ![]() ![]() Level 3: - ![]() ![]() Level 6: -Stay close to bushes or he can do a lot of damage if you can't kite this ability and he catches you with ![]() |
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