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Choose Champion Build:
-
5 v 5
-
3 v 3
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Introduction

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The reason I chose the runes I did was because it supports the build items for a very effective combo of magic damage with
Malady and
Wit's End.
The Glyphs are
Greater Glyph of Ability Power for your early advantage.
I also put in Greater Seal of Vitality so you can gain good hp for
Teemo as you level so your not AS squishy.
I put in
Greater Mark of Magic Penetration for your magic damage over time.
I also put in
Greater Quintessence of Ability Power because the AP will help with your
Toxic Shot.
Precision
Fleet Footwork
Phase Rush


Glyphs
The Glyphs are

Seals
I also put in Greater Seal of Vitality so you can gain good hp for

Marks
I put in

Quintessences
I also put in


Runes




Along with the runes, I chose these masteries to cope with the items and give you a little AP so your
Toxic Shot and
Noxious Trap are significantly boosted for damage. Building attack speed will be perfectly okay and actually brilliant because the DoT from
Toxic Shot is sustained and fully utilized, which means MAD damage.



This skill sequence should be obvious because your toxic shot and blinding dart are both AP but easily sustainable with alot of AD and attack speed. You don't really need to put this in order on how to use but if you really do need it look below.
Toxic Shot(automatically used)->
Blinding Dart->
Move Quick(if you may need to get out or chase)
Alot of 3s games begin with everyone going to the middle bush and duking it out to get a possible early advantage, but their are alternative spots for ganking in the beggining, for example: If you skip the initial bottom bush gank, your team can sit in one of the bushes above so you can gank the top lane before they even get their. Your Ultimate(R)
Noxious Trap can be placed almost anywhere but you can put it in spots where they'll almost always hit it.
I also made a map on where to place them in 5's.

The Enemy Teams Side is even better to put your
Noxious Trap at because it would disrupt their jungle and if your chasing them you can get that slow down for them that you need to secure the kill. The Neutral spots are very important, though there may only be two, your team will be able to find out when your opponents are going for Baron Nashor or the Dragon.



Twisted Treeline
Alot of 3s games begin with everyone going to the middle bush and duking it out to get a possible early advantage, but their are alternative spots for ganking in the beggining, for example: If you skip the initial bottom bush gank, your team can sit in one of the bushes above so you can gank the top lane before they even get their. Your Ultimate(R)

Summoners Rift
I also made a map on where to place them in 5's.

The Enemy Teams Side is even better to put your

For
Teemo, it is great to combine
Move Quick with
Ghost so you can gtfo if you need to, and
Flash if you need a quick escape, juke, or anything else you may need it for.




Pros -Decent early game -Great DoT -Shroom wards are helpful -Blind -Sneaky |
SPACE |
Cons -Squishy in the beggining -No Crowd Control -No stuns -Only have ![]() |
SPACE |
Well my friends, this concludes my Teemo Guide, I hope it helped you all. Please leave feedback that would be great! I will take suggestions on anything I might have to add or change to the guide, and please post how your game went when you TESTED my build! Thanks!
Special thanks to jhoijhoi and Fulundry!
Special thanks to jhoijhoi and Fulundry!
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