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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
The Ice Witch
Hi, Im FaithShaddix and this is my very first guide on mobafire. I gave my best and I'm open for feedback, whether it's about layout or content. Credits to jhoijhoi for the template, which you can find here. |





Pros
+ Extremely Manaefficient + Good Escape Ability with ![]() + Good CC with her Q, W and R + Viable & strong Ultimate ![]() + Good Farm, due to ![]() |
Cons
- Hard to Master - ![]() - Pretty low Range. - Gets focused early in Teamfights - Must be played risky to be good |
Greater Quintessence of Ability Power: As an AP Champion you need a bit of early AP, especially with this "AP-Less" start. Also makes your poke with
Ice Shard more painful.
Greater Mark of Magic Penetration: Magic Penetration is always useful for AP Casters, since you could otherwise easily be countered with magic Resist.
Greater Glyph of Magic Resist: It gives you a little defense against enemy spells. A "Must Have" as an AP Mid, except when facing AD Champions.
Greater Seal of Armor: This takes some damage out of your enemies AA's or a potential gank from an AD Jungler, though it might not be very much.
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-
Iceborn: This Passive gives you a free Spell Cast every 18 seconds. This doesnt get affected by CDR, but it actually gets reduced by 1 second, when you hit an enemy with
Ice Shard,
Ring of Frost or
Frozen Tomb. So if you hit 4 enemies with
Ring of Frost, the CD gets reduced by 5 seconds. However, the cooldown of it only gets reduced by 1 second if you use
Ice Shard, since it only slows the first enemy unit hit. This gives you some more sustain, since you'll never go out of Mana, if played carefully.
-
Ice Shard (Q): This is
Lissandras main skill. It's basicly a short range skillshot, which slows the first enemy hit and then splits and deals damage in a small cone behind the target. The slow doesn't apply to the enemies hit by the cone damage. Use this skill to harass and farm, since it's Cooldown is pretty low.
-
Ring of Frost (W): This skill isn't really complicated. It simply roots all enemies in a small area around
Lissandra. It's range is pretty short and it has a medium Cooldown. Use it to coordinate ganks with your jungler and hold your enemies in place.
-
Glacial Path (E): This High-Cooldown-Ability is
Lissandras unique escape or initiating ability. It shoots a slowly travelling claw in the wanted direction. Activating
Glacial Path again teleports you to the current location of the claw. Use it to hop over walls and surprise your enemies or to escape ganks. However the teleporting trick can't be used under most CC conditions.
-
Frozen Tomb (R): This is your ultimate. It transforms either an enemy or
Lissandra itself in black ice, while stunning that Champion, dealing a huge amount of damage to sorrounding enemies and slowing them. You can use it in the Laning Phase as a powerful stun or later in the teamfights like a
Zhonya's Hourglass. You won't be easy to kill with this spell if you combine it with
Zhonya's Hourglass.

We want to max ![]() ![]() ![]() ![]() ![]() |

Early Items
I recommend taking






I dont usually start with


I then rush the





Later Item Build
Item Sequence

Sorcerer's Shoes
1100

Athene's Unholy Grail
2250

Zhonya's Hourglass
3250

Rabadon's Deathcap
3600

Void Staff
3000

Liandry's Torment
3000
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These are the standard boots for an AP Caster; they make your spells hurt more aswell as giving you the necessary speed to escape from bad situations. |
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I upgrade the early ![]() ![]() ![]() ![]() ![]() |
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Having build this, no one does simply destroy ![]() |
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Not much to say here. Pretty much the ![]() |
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One Word: Pain. This item is relatively cheap and hurts a lot, because of the AP bonus and 35% Magic Penetration to deal almost true damage when combined with your other Magic Penetration items. |
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This item is, in my opinion the best item for ![]() ![]() ![]() ![]() ![]() |
Also think about these!
Offensive
-
Abyssal Scepter: The icing on your cake. Take this item for some solid AP and Magic Resist. It also lowers your enemies magic resist, causing maximum spell harassment. Take
Abyssal Mask only if no one in your team has built it or is going to build it and if you need the Magic Resist it gives. Otherwise take
Void Staff or
Deathfire Grasp instead.
-
Deathfire Grasp: I recommend this item only in cases, in which you would buy a
Void Staff and if you want even more CDR and percentual damage. The active ability of
Deathfire Grasp really kicks ***es and makes kills vs. tanky targets a lot easier.
-
Morellonomicon: This is basicly a more aggressive version of
Athene's Unholy Grail. The Mana Regeneration is almost as strong as
Athene's Unholy Grail's and the AP damage is even better. The passive also helps you killing, especially when laning vs.
Master Yi,
Vladimir or other champions, that rely on healing effects. Take it instead of
Athene's Unholy Grail when facing one of them.
Defensive
-
Banshee's Veil: This is a very situational item, but suitable for Lissandra, since it increases the chance to survive teamfights well. The spellshield is the component, for which you should buy
Banshee's Veil. Purchase it before
Zhonya's Hourglass, but leave away
Abyssal Mask, when getting harassed by champions like
Nidalee or
Jayce.
Since Patch 3.10Banshee's Veil provides even more Health and Magic Resist, while remaining the passive and adding a new one, which gives you a huge HP5-boost, which can help you to sustain longer in lane. So I recommend buying this while in laning phase and while facing a hard AP based opponent.
-
Frozen Heart: Buy this unconventional item when you really need lots of Armor.
Lissandra also benefits from the bonus Mana and CDR and, since she's mostly at close range, even from the Attack Speed Reduction. Purchase this situational as a tankier substitute for
Zhonya's Hourglass or even for
Abyssal Mask when 95 bonus Armor just isn't enough.

Early Game






Once you can bring your enemy down to approximately 1/3 to 1/4 of his Health, you can go all in. Initiate with





Mid Game
When you have reached Level 6, your enemies should prepare for some crazy ganks.

Here you can see some gank paths, which nobody will expect:
Late Game
In Late Game, you can mainly use your

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Mostly your main aim as an AP Caster is to stay back as far as possible and cast your spells as soon as they are ready. But with ![]() ![]() In most cases even ![]() ![]() ![]() ![]()
Both of these strategies can be efficient, but you should always do it situational. The first strategy for example is useful, when the enemy team has an extremely fed AD-Carry. You can stun him to take him out of the fight for some time and deal heavy damage. The second scenario is better, when you know, that you will get focused. So you have the doubled Invulnerability |
This is the Matchup-Section. I will rate every Champion I've played against in the middle lane from 1-3, while 1 is easy, 2 medium hard and 3 hard to play against.
Thank you, Bonzai Snap, for helping me so much and giving me feedback on this section!
































More Coming Soon...
There is no winning in League of Legends without Map Control. And Map Control means warding and counterwarding.
First of all, I want to make sure that warding isn't only the job of the support! It's everybodys job. Even the AD-Carry can buy wards, if necessary.
The changes from Season 4 (Ward Limit, Trinket System,

Generally you can say: The more wards, the better. Ward as soon and as much as possible. A


Make sure to have as much of the following places warded whenever possible:

Most of these wards prevent counterjungling, ganks or just give Vision on Dragon and Baron. This is necessary for a good game. No vision means that real Map-Awareness isn't really possible.
So remember:
Buy a Ward, save a Life!
So! Finally, this is the end of my

Best Regards
Faith Shaddix

01. May 2013: Finished my first guide
01. May 2013: >1.000 Views
02. May 2013: >2.000 Views
11. May 2013: >5.000 Views
15. June 2013: >10.000 Views
29. June 2013: Added additional advices in the "Warding/Map Control"-Chapter
15. July 2013: Added 'Laning Phase' Chapter
27. August 2013: Changed the information from
Banshee's Veil
14. December 2013: Updated the Guide for Season 4, changed some things in the "Items" and "Warding" Sections. I also adjusted the Masteries and Items to fit to Season 4.
23. December 2013: Added
Lissandra's Champion Spotlight at the beginning of the Guide aswell as the Matchups-Section which will be coming soon
27. December 2013: Added
Ahri and
Ziggs to the Matchup-Section.
22. March 2014: Added various Champions to the Matchup-Section. More will follow.
28. March 2014: Added
Nidalee to the Matchup Section
08. April 2014: Made some minor tweaks in the "Items"-Section.
07. May 2014: Since Patch 4.7,
Lissandras stun works more reliable and will interrupt dashes etc. now!
01. May 2013: >1.000 Views
02. May 2013: >2.000 Views
11. May 2013: >5.000 Views
15. June 2013: >10.000 Views
29. June 2013: Added additional advices in the "Warding/Map Control"-Chapter
15. July 2013: Added 'Laning Phase' Chapter
27. August 2013: Changed the information from

14. December 2013: Updated the Guide for Season 4, changed some things in the "Items" and "Warding" Sections. I also adjusted the Masteries and Items to fit to Season 4.
23. December 2013: Added

27. December 2013: Added


22. March 2014: Added various Champions to the Matchup-Section. More will follow.
28. March 2014: Added

08. April 2014: Made some minor tweaks in the "Items"-Section.
07. May 2014: Since Patch 4.7,

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