This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Shaco: Cheese, Vision and Baits
- xkitty's UWU guide to 40+ kills in ARAM video game (any ADC)
- ARAM Troll (TWELVE debuffs)
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Time in a Bottle (PASSIVE)
Zilean Passive Ability
Introduction
Support Zilean is a pick that comes and goes. In some metas he is strong, in others he is weak. In the current meta, with mobile burst champs still popular, Zilean is weak pre 6 due to a bad engage and lack of instant reposition or hard cc. Post 6 however, he is very strong, due to



Zilean's main weakness and the reason people sometimes don't like it when their support player locks him in is that he can lose lane quite hard if not built right. This build is designed to be strong in lane, allowing you to get on top of the game and then transition into the more traditional utility support role that Zilean excels at.
As a final introductory note, a shout-out to Millenium's support Jree! I know how much he loves his Zilean and he has been a source of inspiration and build/play style direction. Also I'd like to thank short-term Alliance support Kazmitch, who introduced me to the 1 xp quint on the jungler Zilean strat, which I approve of greatly and will explain later in this guide.
The reason for going offense masteries is that you actually need them to hold your own in lane. Without them you can't do enough damage with your bombs and you will get shoved out. You can't really go the defense route, as defense masteries require strong auto attack trading for harass... And Zil's terrible aa animation doesn't let him do this. I have experimented with a vast array of masteries covering all trees and many hybrid setups before coming to this conclusion.
Some of the masteries from the offense tree become quite weak as you build more and more utility instead of AP, however this is the price you MUST pay if you want to do well in lane and get a lead to work off.
Keep in mind that while your masteries fall off during the mid game, they are better than utility masteries if you reach the late game and finish your build with a few AP items. Essentially, compared to utility masteries, offense masteries give you a much bigger early game, a slightly weaker mid game (which is outweighed by the fact that your early game got your team ahead) and a stronger late game.
Quints:

Marks:

Seals:

Glyphs:






First back get

After that get



Get

Next finish Talisman of Ascension. With masteries, Ionian boots and Talisman you are at the CDR cap already. With these core items completed and CDR cap reached, you now provide your team with exceptional mobility and regular ults through the ability to spell spam.
Note: Another common Zilean core is Talisman of ascension,



With only your core items finished, your CDR is a bit ahead of your mana usage, so you NEED another mana item next. If you are building for standard utility Zil,




You now have space left for 2 more items. If you are building standard utility Zil, the final 2 items are situation/personal preference. You may wish to get more AP items such as


If you are building AP/Tanky Zil, you are a bit more restricted in your options for your last 2 items. As you have





The time at which you complete



Mid game once you get


Max

Points in





Getting level 3 from only the buff camps does let you gank much earlier than expected, however it is not the main tactic employed when using this strat. The best thing to do is ascertain which buff the enemy jungler is starting at, then counter jungle him with a level advantage before he has killed his second buff. If your jungler has killed both his own buffs, got level 3 and walked into the enemy jungle at the right place to meet the enemy jungler when he is only level 2, the jungle battle should already be won. Even if your jungler fails to kill the ememy jungler at their first encounter, he can force him out of his jungle and take control of it for himself for the remainder of the game, starving the enemy jungler of much XP and gold.
This strat is best played if your jungler has an aggressive counter jungling mindset and plays strong counter jungling champs.





Good vs kill lanes with cc that cannot pass through minions from range, such as


Bad vs kill lanes with cc that can pass through minions from range such as


Bad vs champions who can shield your bombs such as



Very good vs

Very good vs lanes that can't sustain well or catch and kill you. If you are against another non-sustain harasser, chances are you will be able to out-harass them.
Against







Zilean is great in dive comps.

With Talisman of ascension,


As support Zilean is not considered a dominant laner (mid Zil is a different story), early game laners with good ranged farm, re-position and wave clear such as





If you have a single very fed player, usually save it for them.
If your damage is coming from a few different players, feel more free to ult the first guy who is going to go down, as the enemy team have probably blown their cooldowns on him anyway so the rest of the fight should go in your favor.
The result of fights will often depend on whether or not you get off a good ult, so really think hard about the best ways to use it.
Communication is key to good Zilean ults!!! Always let your team know whether it is up or down at key moments. If your engager knows it is up, he can sometimes afford to be a bit ballsy with his engaging, however if he thinks it is up when it is not, it could easily cause a wipe. Also remember to tell your team mates when you can do things with it such as dive for easy kills... They are not the ones who are used to utilizing its potential, you are. You know what you can do with it so make sure you communicate that to your team. The simple words 'I have ult, we can dive' will win you many a game.
Instead of down voting (though I can't stop you!) I would prefer if you commented on what you didn't like, then give me a chance to correct or address it in the guide, then if you are still unhappy down vote away. Up voting and especially commenting a lot will result in a greater pool of useful and correct knowledge being collected in one easy to find location.
Thanks guys and girls :)
Tumlin
You must be logged in to comment. Please login or register.