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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction

My favorite kind of champion to play is marksman, but I do not like the ADC role. My favorite role is jungle, so to find a champion that fits the criteria is difficult. This leaves me with very few choices (




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Pros:
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+ Great burst, dueling, and outplay potential + Lots of escapes + Deceptively tanky while doing a lot of damage + Fast and healthy clears + Can carry very hard |
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Cons:
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- Short basic attack range - Not very useful when behind - High mana costs - High damage spells ( ![]() ![]() |
Like every champion in the game, ![]() ![]() |
I use generally use 12/18/0 masteries, getting



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I wouldn't take any other spells.
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Combos:
While farming:


Ganking before level 6:




Ganking after level 6:





Assassination combo:





CORE ITEMS:
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OFFENSIVE ITEMS:
duskblade of draakthar
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duskblade of draakthar is a good item on graves for burst. It provides mostly raw stats, not much utility. |
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DEFENSIVE ITEMS:
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CONSUMABLES:
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Early Game:
Early game, at low elo, against most junglers, you can take their topside buff first with your toplaner to set the other jungler behind. Farm up. If there is an easy gank, go ahead, but never try to force a gank. 90% of the time, it will just be a wasted effort. Don't be afraid to fight the other jungler 1v1 because you will likely have
Quickdraw True Grit stacks, which make
Graves extremely tanky early game.
Mid Game:
By this point, you should have 2-3 of your big items. If you are doing fine or are ahead, try to force fights by trying to catch your enemies in 1v1's. If you are behind, farm as hard as you can. Keep Dragon and Rift Herald warded and take them if there is a good opportunity and it is worth it. Dragon importance IMO: Elder>Infernal>Mountain>Cloud>Ocean
Late Game:
By this point, everyone should have nearly full build. Team fights will happen non-stop. Your job in team fights is not to engage; you are not tanky enough. Your job is to
Smoke Screen the assassins who try to kill your carries and delete them instead. Keep Baron warded and take it if there is a good opportunity, but don't take Baron if you could get an inhibitor or win the game instead.
ALWAYS REMEMBER:
NEXUS>INHIBITORS>TURRETS>BARON>DRAGON>KILLS>FARM
Early game, at low elo, against most junglers, you can take their topside buff first with your toplaner to set the other jungler behind. Farm up. If there is an easy gank, go ahead, but never try to force a gank. 90% of the time, it will just be a wasted effort. Don't be afraid to fight the other jungler 1v1 because you will likely have


Mid Game:
By this point, you should have 2-3 of your big items. If you are doing fine or are ahead, try to force fights by trying to catch your enemies in 1v1's. If you are behind, farm as hard as you can. Keep Dragon and Rift Herald warded and take them if there is a good opportunity and it is worth it. Dragon importance IMO: Elder>Infernal>Mountain>Cloud>Ocean
Late Game:
By this point, everyone should have nearly full build. Team fights will happen non-stop. Your job in team fights is not to engage; you are not tanky enough. Your job is to

ALWAYS REMEMBER:
NEXUS>INHIBITORS>TURRETS>BARON>DRAGON>KILLS>FARM
Thank for reading through my guide! If you liked it, please upvote. If not, leave a comment or PM me and I will take what you have to say into account.
Thanks to jhoijhoi for writing guide crafting tips!
MY OTHER GUIDE(S):
PILTOVER DUNKAGE
Thanks to jhoijhoi for writing guide crafting tips!
MY OTHER GUIDE(S):
PILTOVER DUNKAGE
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