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Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies
Kog'Maw
AP Kog'maw is a horrible matchup! He can poke you down super easy and has good enough waveclear to keep you from roaming. Your only chance is to call for ganks, you have a stun and he doesn't have any escapes.
Introduction

Before I jump in to the actual guide I thought I'd make a little introduction and explain why I decided to make this guide, aside from the fact that I enjoy making guides of course.
When



I am truly grateful for your support and if you have any questions about the build or see anything that I can improve, please, do not hesitate to leave a comment and let me know.
If you are interested, you can find my other guides via my profile.
So with that said, let's get going.
+ Fun to play + High skill ceiling + Can hard carry games + Has extremely strong roams + Has a low CD stun + Sustains well in lane + Good poke + Good objetive control + Good waveclear + Free gold from Passive |
- Hard to learn - Harder to master - If you can't pick the right card you're screwed - Relies heavily on positioning - Squishy - No escapes (with low CD and cast time) - Relies on good roams - Poke lanes counter him super hard - Needs expensive items (like most mid-laners) - Has a hard time catching up if behind |
Let's start with the runes.
Greater mark of hybrid penetration |
(Recommended) With hybrid pen marks instead of ![]() |
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(VS AP) If you're against an AP mid-laner take health. By the time you leave lane these will have scaled enough to make up for your lack of armor. |
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(VS AD) If you're against an AD mid-laner such as ![]() ![]() |
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(Mandatory) You need the damage from these, especially if you take movement speed quints. |
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(Positioning) I highly reccomend you take these. I can not stress enough how important positioning is on ![]() |
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(Damage) If you feel that you can position yourself correctly without extra movement speed then you could take these instead for more damage, but I would advise against it unless you're a ![]() |














OR



















The standard starting item for Mages. It gives you some nice stats such as Mana sustain, Health and of course AP. |
2x health potions to stay healthy in lane. Remember to use your ![]() |
or |
If you are up against a heavy poke lane and you know you're not gonna be able to sustain through it with just a ![]() |
Since ![]() ![]() |
The standard starting trinket. Ward one side of the river and stay away from the opposite bush. This'll give you more time to react to ganks. |
This is why I'm saying this chapter should be self explanatory, cause anything that keeps you from having to face check, is a good thing, especially if there is an assassin meta... |
I highly suggest you stick to ![]() |
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(Recommended) Luden's Echo* |
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(Recommended) Lich Bane |
I buy this to further increase ![]() By finnishing this item you also reach your first powerspike as it boosts your damage by a nice amount. If you're behind or just don't feel like you need this you can jsut skip it, but it's nice to have. |
For our second item I choose between ![]() ![]() |
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(Recommended) Zhonya's Hourglass |
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(VS MR) Void Staff |
As previously stated, this is one of the two items I choose between to build after ![]() ![]() |
Build this once you notice that the enemy team starts building MR. When you build this item is very situational as it shouldn't be built to early, because of the fact that you need AP for it to have anything to penetrate with, but you can't build it too late either as you need it to keep doing damage to tanks and eventually squishies, if they decied to get something like a ![]() |
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(Late game) Rabadon's Deathcap |
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(Boots) Ionian Boots of Lucidity |
Once you start getting a big amount of AP you want to build this, for that nice powerspike, and you will be able to dish out a lot of damage after getting this. Usually your fourth and fifth items will be this and ![]() |
I buy these because our build path is severely lacking in CDR. There is however a good reason for that, so don't be too worried about it. This should be all the CDR you need as you already have pretty low cooldowns anyways. If the enemy team builds some early MR you could buy ![]() ![]() |
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OR |
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(Defensive) Banshee's Veil or Guardian Angel |
If you feel like you're getting focused and die a lot or just tend to get uncomfortably low in fights, you might wanna look into getting a Defensive item. If you start having problems early go for ![]() ![]() ![]() ![]() |



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(VS Healing) Morellonomicon |
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(Kiting) Rylai's Crystal Scepter |
Before the change to AP items Rylai's would delay our build and we'd fall behind in damage, but now Rylai's has 100 AP just like any other item we build and so now the only difference is the health we get and the passive. To clarify, Rylai's makes you able to kite really well and I often end up doing just that with ![]() |
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(Mobility) Hextech Protobelt-01 |
This gives ![]() ![]() ![]() |
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(VS Melee) Abyssal Scepter |
We really don't wanna be this close to someone EVER! But sometimes it can't be avoided. If you are facing a ![]() ![]() |
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(VS CC) Quicksilver Sash |
What would I do without this item? Probably die...![]() ![]() ![]() ![]() ![]() |
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(Survivability) Rod of Ages |
This item is ridicolously powerful right now and gives you some nice survivability and sustain while still bringing a good amount of AP to the table. BUT, and this is a pretty big but, it postpones not only your much needed movement speed but also the poke and burst you get from items like ![]() I don't really like this item on ![]() There might be some people who find it useful though which is why it is still in this list. |
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(Passive) Loaded dice Cooldown: Passive |


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(Q) Wild cards Cooldown: 6 seconds |



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(W) Pick a card Cooldown: 5 seconds |






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(E) Stacked deck Cooldown: Passive |



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(R) Destiny Cooldown: 180/150/120 seconds |



The order you use your spells are allways gonna be the same. You start of with




However whether you use your Blue, Red or Yellow card depends on what situation you're in.




If your enemy is fed or just generally dangerous towards you, you might wanna skip parts of your combo and just stun and throw


Farming
Ok, so first of all, learn to CS! If you feel like you need to practice it, then I highly recommend going in to a custom game by yourself and practicing the timings of


Blue cards
Blue cards give back more mana than they use at all levels so if you're not doing anything else, spam Blue cards.
Warding
Since we only have one trinket ward every other minute it could be smart to buy a

Stack the deck
Allways keep your

Don't waste opportunities
Try to use

Revealing stealthed champs

Positioning
Good positioning is something I've mentioned through out the guide but I've never really defined what it is, up untill now. Good positioning is staying out of harms way (often behind you tanks) yet close enough to poke with


But wait, there's more! Position your self so that you hit as many targets as possible with your

Double yellow card
Don't ask me how or why this works, it just does.
At 0%, 10%, 35% and 40% CDR you can pick two Yellow cards directly after another, by spamming your

Shout-out to Dassmoppen for the video.


Make sure you CS as good as you can because we want to use

Ward one side of the river and keep spamming Blue cards.
Position your self so that the minion wave is allways inbetween you and your opponent so that you can hit them with


If someone ganks you, use your Yellow card and if necessary your


Make sure that you push the lane so that the opponent needs to CS under tower and misses as much CS as possible. Thanks to your stun you've pretty much got a free escape if you get ganked. However be careful if you haven't got a ward as you are not invulnerable and there's a pretty big chance that your opponent will call for ganks on you if you are constantly pushed.
Now that you have


Keep farming and ganking lanes and get as many items as you can before you start to group. In teamfights it is important that you poke the enemies using


After the fight, assuming that you was able to stay alive, there might be someone that goes of alone, if you can kill them by yourself, use

Other than that you should split push and take objectives, which I'll go over in the next chapter.



Split pushing is something







This is very useful as you can push a lane, drag enemies to you and then group with your team and take a objective somewhere else while the enemies are busy with the push you caused.
As the game goes on and death timers become longer, one death can tip the game in the other teams favor, so make sure to stay alive while stil getting as many picks as you can. If you for instance find a




As for the laning phase he is a very agressiv pick and is extremely weak against poke champions as he wont be able to farm. Your only chance is to push the lane super hard and hope your opponent starts focusing more on last hitting than harassing you. If you cant push the lane, you can't roam.
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Special thanks goes out to:
League of Legends, for being an awesome game. MobaFire and the hard working crew that runs the website. C9Hai and C9Meteos, I took a lot of inspiration from their guide layout. jhoijhoi, for her "Guide guide" IceCreamy, for his "How to use columns" guide Astrolia, for her column guide ...and last but not least, my thanks goes out to you guys who read my guide! I may have made this for myself as much as for anyone else, but the fact that someone actually reads it makes it so much better. So thank you! Best regards /Greedforce |
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be useful to others, please leave a like and a comment,
it helps me out more than you realise. :)
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