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Recommended Items
Runes: Option 1
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+5 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Blitzcrank
A good blitz has the ability to pull you in which can lead to you dying which is never good
Ahri
Multiple Charms, Lots of ap burst, Ahri has mobility (ult) to finish if needed
Ahri
Multiple Charms, Lots of ap burst, Ahri has mobility (ult) to finish if needed
Champion Build Guide

Introduction To Evelynn
This is a guide that shows people the build that I use in game successfully on
Demon Shade

When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.
Hate Spike

Cost: 40/45/50/55/60 Mana
Range: 800
Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.
Evelynn's Lasher strikes in the target direction, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal 10/20/30/40/50 (+25% Ability Power) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.
Recast: Fires spikes through the nearest enemy, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to all units hit.Refunds 60% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
Allure

Cost: 60/70/80/90/100 Mana
Range: 1200/1300/1400/1500/1600
Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.
Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.If the Curse lasts at least 2.
5 seconds, expunging it Charms the target for 1/1.25/1.5/1.75/2 second(s) and: Against champions: shreds Magic Resist by 25/27.5/30/32.5/35% for [object Object] seconds.
Against monsters: deals 250/300/350/400/450 (+60% Ability Power) magic damage. Charm duration increased by 2 seconds.Casting Allure does not remove Evelynn from Demon Shade.
Whiplash

Cost: 40/45/50/55/60 Mana
Range: 210
Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration.
Whip target with Lashers, applying on hit effects and dealing magic damage equal to 40% bonus Attack Damage plus 3% (+[2% Ability Power]%) of their max health. Then, gain 30% movement speed for 2 seconds.Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to 0 plus 4% (+[3% Ability Power]%) of their max health.
Last Caress

Cost: 100 Mana
Range: 25000
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.
Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals 250/500/750 (+75% Ability Power) magic damage, increased to 0 (+0) to enemies below 30% health.
Pros
-Camouflage gained at level 6, enemy team can't always see you
-Good scaling
-Easy to play
-Potential 1 shot
-Easy to get out of situations
Cons
-Squishy
-Vulnerable to cc early game
-Weak against tanks (mainly with a lot of magic resist
-Not effective when behind
Domination

Dark Harvest -
Dark harvest compliments Evelynn's playstyle too well. As an assassin with low impact in the early game, this keystone will grow in power along with you, giving you astronomical levels of burst in the mid and late game. Even though it no longer procs off of your E on a full health target, you should have no problems getting your target in range to proc this..

Sudden Impact -
Evelynn can get the boosts from Sudden Impact simply by reappearing from stealth, meaning that you're guaranteed to get that sweet bonus magic penetration for your full combo.

Ghost Poro -
While Eyeball collection gives you a bit more bonus stats, the vision that Ghost Poro provides and how easily you can sneak into the enemy jungle to place your poro makes this rune too good to pass up. You can plant the poro in the river brush to give you more protection from counterjungling and allow yourself a safer scuttle clear.

Relentless Hunter -
Since Evelynn doesn't have a good mobility spell to engage with, she relies on movement while stealthed to get close to her targets. Having a rune which helps you do that faster is great.

Absolute Focus -
Since the new celerity is pretty bad on Evelynn, Absolute focus is the best option for this slot. You will most likely be full health when jumping on a target, and it will give your combo a little more oomph

Gathering Storm -
Evelynn already has good scaling, but the amount of AP that Gathering Storm provides in the late game means that next to nobody will be able to survive a combo from you

Stalker's Blade - Runic Echoes
-almost an must have item if playing Evelynn in the jungle
-can be used on monsters/minions or enemy champions
-when active, applies slow and damage to the target
Cost: 2625
Recipe Cost: 375

Void Staff
-gives magic pen
-good amount of ability power gained
-ignores magic resist
Cost: 2650
Recipe Cost: 1365

Banshee's Veil
-gives a lot of ability power
-very useful in the late game
-pairs well with

Cost: 3600
Recipe Cost: 1100

Lich Bane
-after using an ability the next basic attack damage is boosted
-useful for getting objective
-offers cdr
-good amount of ability power
Cost: 3200
Recipe Cost: 450

Morellonomicon
-gives more health so you won't be able to get 1 shot as much
-good amount of ability power given
Cost: 3000
Recipe Cost: 650

Sorcerer's Shoes
-gives magic pen, allowing you to do more damage to enemy champions
-gives more movement speed
Cost: 1100
Recipe Cost: 800
Jungle Route
ALWAYS GET YOUR BOTTOM LANE (or top if starting topside) TO LEASH YOUR BLUE/RED! IF THEY DON'T /all CHAT, TELL THE OTHER TEAM TO REPORT THEM FOR BEING TOXIC!!! (This was a joke, don't actually do that)
Blue Side Start
My Preferred Route is Blue Buff -> Scuttle -> Gromp -> Wolves
-Start with blue buff for the extra 10% cool down reduction and the extra mana / sec
-**DO NOT SMITE BLUE**
-When that is done, go to scuttle, scuttle will give vision in front of the dragon pit
-If the enemy jungler is there, don't give up on the scuttle, fight him, ask for assistance from your bottom lane so you have a better chance of winning the fight
-IF** you are losing that fight, smite the scuttle to kill it and go back to your side
-After scuttle, do


Top Side
-Start with Red Buff -> Raptors
-At this point, I look for a gank top or mid, if you can't, do

Red Side Start
My Preferred Route is Red Buff -> Scuttle -> Raptors -> Krugs
-Start with red buff for the extra heal / sec and the burn attacks
-**DO NOT SMITE RED**
-When that is done, go to scuttle, scuttle will give vision in front of the dragon pit
-If the enemy jungler is there, don't give up on the scuttle, fight him, ask for assistance from your bottom lane so you have a better chance of winning the fight
-IF** you are losing that fight, smite the scuttle to kill it and go back to your side
-After scuttle, do


Top Side
-Start with Blue Buff -> Gromp
-At this point, I look for a gank top or mid, if you can't, do

Amazing Drawing By Me

I am incredibly artistic (It's a joke, i'm not)
Meme Strats



Something else that can be used for memes is buying 6

Description: Grants 0 − 80 (based on charges) ability power and a decaying 0% − 50% (based on charges) bonus movement speed for 4 seconds (60 second cool down).
Charges are gained by using abilities or anyone using abilities withing a 1800 range.
If you pair Spellbinder with either


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