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Runes: TOP
1
2
Resolve
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
TOP
Flash
Teleport
Items
Champion Build Guide
Introduction
Heya and welcome to my guide to Shen. I'm Sanun,a top laner who have played League Of Legends since season 1. Shen is one of my most played champions and started playing Shen around his release. I'm Diamond on multiple accounts on EUW and pretty known for my Shen top and support. I'm here to share you the secrets about Shen top and support and how to be a hyper-carry with him. This is my tenth guide so feedback is appreciated!
Pros & Cons
Pros:
+ Great taunt(Shadow Dash)for engaging or escaping fights.
+ Vorpal Blade + Relic Shield = Long sustain for you and your ADC
+ Shadow Dash allows you to jump over terrain.
+ Decent CC
+ Solid Late Game
+ No Mana + Lots of health regen = long sustains
+ Extremely good split-pusher
+ Stand United is capable of turning around a teamfight
Cons:
- Needs mini-map detection(for Stand United and split-pushing)
- No Multi-Target abilities apart from Shadow Dash which doesn't cover minions
(takes a while to clear large minion waves without a Ravenous Hydra or Sunfire
Cape)
- Difficult to play with a bad AD carry, very ADC reliable, needs the ADC to follow
Shen
- Long cooldown on Shadow Dash early on without CDR, hard to escape if you fail a
Shadow Dash
- Stand United can be interrupted and in doing so has an extremely long cooldown.
If your ally dies while channeling you will not be teleported.
+ Great taunt(Shadow Dash)for engaging or escaping fights.
+ Vorpal Blade + Relic Shield = Long sustain for you and your ADC
+ Shadow Dash allows you to jump over terrain.
+ Decent CC
+ Solid Late Game
+ No Mana + Lots of health regen = long sustains
+ Extremely good split-pusher
+ Stand United is capable of turning around a teamfight
Cons:
- Needs mini-map detection(for Stand United and split-pushing)
- No Multi-Target abilities apart from Shadow Dash which doesn't cover minions
(takes a while to clear large minion waves without a Ravenous Hydra or Sunfire
Cape)
- Difficult to play with a bad AD carry, very ADC reliable, needs the ADC to follow
Shen
- Long cooldown on Shadow Dash early on without CDR, hard to escape if you fail a
Shadow Dash
- Stand United can be interrupted and in doing so has an extremely long cooldown.
If your ally dies while channeling you will not be teleported.
Summoner Spells


In fact, until patch 8.23, even just starting a Teleport then cancelling it could be enough to turn a fight, or save your team’s bot lane. But, after this most recent preseason patch, Teleport can no longer be cancelled. And that’s probably a good thing.
Now, when you want to impact the map with a teleport, you have to be absolutely sure it’s a good idea. No more faking teleports to get enemy teams to back off of a fight, or to bait teleport out of your opponent, if you start a teleport in season 9, you’re teleporting.
This is the kind of change that, rather than making one playstyle weaker, actually impacts the entire game itself. At the highest levels of the game, map movements will have to be more purposeful, while things like tower dives can be done with a little more confidence, knowing that the enemy team will have to either decide not to help the target of the dive, or commit everything to help them.

Ending/Stream
This is the end of my guide, I hope you enjoyed it and learned a lot about our Eye of Twilight Shen. If you have any questions or want to watch some educational high elo content, then be sure to follow my stream on https://www.twitch.tv/Sanun
Here I will be streaming a lot in the near future.
GL HF with Shen!
Thank you for reading my guide! if you have any feedback or questions feel free to comment. Upvotes are heavily appreciated!
Here I will be streaming a lot in the near future.
GL HF with Shen!
Thank you for reading my guide! if you have any feedback or questions feel free to comment. Upvotes are heavily appreciated!
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