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Recommended Items
Runes: Fleet Footwork
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Draven
Draven has early lane pressure, so don't let him get on you at level 2 and try to poke him down with your Q if he ever gets too close to minions. You can also poke him with your W when he goes to grab a Spinning Axe. Braum is a great support to have versus Draven, as well as Brand. Drop traps on the sides of your lane so that he can't play aggressive on you without being slowed. In late game, even if he's behind with items and level, he can still probably outdamage you. Don't engage alone on him.
Leona
Same as Nautilus, lots of CC and engage potential. She can protect Jhin really well, and deals pretty decent damage early. Her ultimate is also good in combination with yours.
Leona
Same as Nautilus, lots of CC and engage potential. She can protect Jhin really well, and deals pretty decent damage early. Her ultimate is also good in combination with yours.
Champion Build Guide

I've been a part of League of Legend community since the early start of the 4th season. From the moment I started playing, the role that caught my eye was Bottom Lane - AD Carry. Right now I'm Platinum Division. I wasn't really paying attention to the new champs coming out, and the same thing was with


I'm the type of a player that focuses more on his game knowledge and usage of it, than on sheer mechanics. Therefore, I will do my best to put that knowledge on a paper, give you as much as possible information for you to manipulate it, and hopefully encourage you to start playing this champion. Oh, and I'm also extremely toxic, but I hope that is something you will not pick up here.
If I may say, I spent a decent amount of time playing Jhin, testing items, builds, runes, playstyles, and of course, the most important part, skins. I'm not that much in high elo, but I've also spent a lot of time watching some really high people play, and I've picked up a few things. Hopefully, I'll be able to lay it all out there, and help people better understand and enjoy

I also want to thank you for reading my guide, and let you know that i do appreciate the effort, and will do my best to keep it up to date and meta. Cheers!
Faction: Ionia
Occupation: Hitman
Bio: Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Why should you play Jhin?Jhin is currently performing extremely well and can stomp his opponents. In my humble opinion, he's the most unique and fun champion out there, and if you are tired of the classic adc this is a good choice.
Aside from good damage he provides good utility like rooting enemies or shooting from afar with his ultimate, which makes him excel in these circumstances, while also being a finisher type of adc when using his 4th bullet.
Jhin is not one of the easy, point to kill champions, and needs some thinking before acting. He has far superior carry potential, but it is also very easy to throw with him. Also, you become obsessed with number four. When it comes to his playstyle, there is no champion i can compare him to. My best advice would be to give him a shot, and enjoy the most unique lad out there!
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For better understanding of his passive and champion damage overall, i recommend you to watch this video 'till the end. It's not long video, lasts only about 4 minutes and trust me, it wont be a waste of your time.
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This is my basic rune page for

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Like I said before, this is not my often pick, but it has its own pros. Try it, and decide if it fits you and your playstyle.
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The most common choice of every ADCarry is






I consider this combination optimal and most suited for

As for the other spells, I will provide my opinion, in case you come into the temptation of using them.













I don't think much explanation is needed for why you don't need






Death in 4 Acts


After firing all shots, Jhin takes 2.5seconds to reload. Also, if you aren't shooting for 10 seconds,

Every Moment Matters
While critical strikes deal 25% reduced damage on

Additionally, his attack damage is increased by 2% - 40% (based on level) (+4% per 10% critical strike chance) (+2.5% per 10% bonus attack speed).

Tips:


The best time to poke your enemy with 4th shot is when they start approaching you in order to last hit minion. Before they get close enough, you should hit them with your last shot. That way, you will probably scare them and they won't take that minion they planned. So basically, you've denied their farm, and dealt a decent amount of damage at the same time.
Also, a thing you want to keep in mind is that your 4th shot has a limited time to be executed, so be careful you don't approach enemy at the moment you start reloading. In order to prevent there,


RANGE: 550
MANA COST: 40 / 45 / 50 / 55 / 60
COOLDOWN: 7/ 6.5 / 6 /5.5 / 5 seconds

Each unit killed causes the subsequent bounce to deal 35% increased damage.
Minimum physical damage: 45 / 70 / 95 / 120 / 145 (+40/45/50/55/60% AD) (+60% AP)
Maximum physical damage 123.01 / 184.52 / 246.04 / 307.54 / 369.05 (+73.81/86.11/98.42/110.72/123.02% AD) (+147.62% AP)
Tips:


RANGE: 2500
COOLDOWN: 14 seconds
MANA COST: 50 / 60 / 70 / 80 / 90
PASSIVE: Enemy champion that has been struck by Jhin's basic attacks or any allied damage, or is inside a Lotus Trap, are marked for 4 seconds.
ACTIVE: After a delay, Jhin fires a laser in the target direction, dealing damage to the first champion that it hits, and 75% damage to non-champions along the way.
If marked champion is hit by laser, he's rooted for 0.75s / 1s / 1.25s / 1.5s / 1.75s, and

Tips:



RANGE: 550
TRAP AOE RADIUS: 2175
TRAP VISION RADIUS: 260
COOLDOWN: 2s + recharge: 28/27/26/25/24 seconds
TRAP RECHARGE TIME: 28 / 27 /26 / 25 / 24 seconds
MANA COST: 30 / 35 / 40 / 45 / 50 +1 Lotus Blossom Trap charge
PASSIVE: BEAUTY IN DEATH: Whenever Jhin scores a takedown on an enemy champion, he summons a blooming Lotus Trap on their corpse.
ACTIVE: Jhin places a Lotus Trap on the target location that arms and stealths after a brief delay, and lasts for 2 minutes. The Lotus Trap blooms if an enemy unit walks over it.
Captive Audience uses stock and Jhin can store up to 2 charges at once. Beauty in Death does not consume charges.
Blooming Lotus Traps slow all enemy units inside for 2 seconds by 35%, after which they explode, dealing damage to nearby enemy units. Non-champion units only take 65% damage. A bloomed Lotus Trap reveals all units in its area for 4 seconds. Subsequent traps deal 65% damage to enemy champions.
MAGIC DAMAGE: 20 / 80 / 140 / 200 / 260 (+120% AD) (+100% AP)
NON-CHAMPION DAMAGE: 9.75 / 48.75 / 87.75 / 126.75 / 165.75 (+84.5% AD) (+65% AP)
Tips:
Placing


FIRST CAST:

SECOND CAST:

Curtain Call's damage is increased 2.5% for everyone 1% of the target's missing health and the final shot critically strikes for double damage, increased by bonus critical strike damage.
MINIMUM DAMAGE: 50 / 115 / 180 (+20% bonus AD)
MAXIMUM DAMAGE: 140 / 350 / 560 (+70% bonus AD)
MINIMUM CRITICAL: 100 / 230 / 360 (+50% bonus AD)
MAXIMUM CRITICAL: 280 / 700 / 1120 (+150% bonus AD)
Tips:
Most of the time it is used to finish off enemies or slow them down if they are escaping. Also if you can't find a good position for teamfight, you can step away and shoot them from afar. Stealing drakes/baron with last shot since it deals a lot of damage isn't bad idea either. Don't forget to choose your position when using this ability wisely, because you are an open target with no escape during


In the end, I will leave my most used combo for









Throw a trap down at their feet immediately once you all-in so they are forced to flee or stand on the trap to take damage, and reset your 3rd auto-attack with a quick Q. Save your 4th AA for the last part of the combo to get the execution damage. Finish them off with your ultimate if they didn't die or they're running away.

First off, I wanna start with Full Crit Double AS build.
Item sequence:






Usually, you would build those items in the order they are listed above. However, if you're against long-range carries like





If the enemy team is already stacking large amounts of armor, you should buy the

Often, I prefer playing a double attack speed build on



Next in line comes my old build, that I used a lot, and it still can be viable.
Item sequence:






I don't need to explain the first item much. Ghostblade gives the most damage for
















The next build I will put here is also my currently most used one, and in my humble opinion, currently the best.
Item sequence:






I believe this build doesn't need much explanation. Depending on the situation, you can replace











Now that we are finished with builds, here I will cover other important items that can be and are used on


MID Lane players often tend to play all-in burst champions such as





I don't think I need to explain why is this situational item. Obviously, if the enemy team has no super tanks, there is no need to buy it. But, in case they do have them, this will be your late game tank destroyer. With this, physical damage ignores 35% of target's bonus armor, and it grants you up to +20% bonus damage to targets that have greater maximum health than you.

This item probably influences







Now, this is the item you should be very careful with. It can be your savior, but it can also be your greatest enemy. When it comes to stats, sure that 40AD it gives you is cool, but that's not the reason we are buying it. The main reason is Guardian's passive, and armor. Mostly it's used when the enemy team has super fed assassins like


That's right people, you're not hallucinating, it is indeed







When someone mentions lifesteal, I bet this is your first thought. And it should be because it's the best LS item ingame. Grants you 80AD, 20% lifesteal and a decent shield. Most of the times you'll want to buy this item, 'cause it fits perfectly multipliers gained from


Its main use was for champions like




This is a really good item, providing




When going for Full Crit Double AS build, this is usually my 3rd item, after IE and boots. I don't recommend buying it as a single Zeal item since RFC or PD will do a better job solo, but it's awesome when you combine it with


Probably all of you know how much OP are these boots against the full AD enemy team. I don't think you should buy them if the enemy team isn't consisted of superfed AD assassins .

The main boot option for


☫ Harass with a quick Q - 4th Auto Attack combo any chance you can. The speed burst from your passive will let you escape the fight easily and win the trade.
☫

☫ Farm, farm, farm! Farming is key on

☫ Place traps to the sides of the lane to prevent ganks, aggression by your lane opponents, and in brushes to give you vision. Be careful to not put them where minions might step on them!
☫ Traps give vision inside brushes, so keep at least one in a river bush at all times if you can.
☫ Try to get your 4th auto crit as fast as possible in lane and use it on the enemy carry immediately. You can out trade most lanes with a fast AA-Q combo at level 1 thanks to your Life Steal. You'll reload by the time your first minions are ready for last hitting.
☫ Place traps any time you have extra mana available. They're your zoning tool to keep you safe in lane and will dissuade aggressive supports from attempting anything.
☫ An early




☫ Use your W from far away to get extra cs when you're walking back to lane.
☫ Always have a control ward on the map and a control ward in your inventory.
☫ Don't get busy chasing kills and forget to farm! Farm! Farm! Farm!
☫ Don't walk around alone, don't push too much trying to get CS. You're an easy kill if caught alone.
☫ Stay grouped, go for objectives, help your teammates on other lanes push.
☫

☫ Be wary of enemy flanks and assassins, they will try to snipe you. Keep yourself save, kills aren't as important as your farm is.
☫ Use your

☫ Stay with your team, don't wander off solo, you'll be giving a free kill.
☫ If you are behind, farm both lanes and your jungle, but still use vision and don't risk it too much.
☫ This is where your damage really starts to shine, so do your best not to die too much, in order to increase it.
☫ Stay calm, don't panic. You have the ability to turn the tables, on your, OR on enemy side!
Consider starting off by softening the enemy team up and supporting your team with your ultimate. If you're fighting around an objective like baron or dragon, their tanks will peel off the objective to body block their carries. This can create a do-or-die choice for the objective that can give your team a favorable fight.
☫ Put one trap in front of your position rather than in the center of the team fight. There's a good chance that at least one person on the enemy team will try to take you out as fast as possible. The slow from the trap and the massive damage it deals will allow you to blow up and peel anyone coming after you.
☫ If your team loses the fight and you're still alive, use your other charge of your trap to save yourself or your teammates.
☫ If you're versus champions that can dive without being stopped (


Usage of

☫ Fire IMMEDIATELY. Don't waste time trying to lead them with the first shot. If you land your first shot, you'll probably land all 4 shots. As soon as the camera zooms out, start smashing your R key as fast as possible.
☫ When using

☫ Mind game people with your ult. Most people who don't try to escape the cone will do everything they can to juke your shots. If you let them juke long enough, eventually they won't know what to do, and will panic into running in a straight line. There's benefits to letting people wobble back and forth until they get so caught up in their own heads, they make themselves easy targets.
☫ When people are hit with the ult, their first instinct will be to turn around and dodge the other way. Keep this in mind when firing.
☫ Your ult lasts approximately 8 seconds, while moves like Wind Wall and Stand Behind Me only last 3-4 seconds. Laugh at people who think Yasuo and Braum counter your ultimate.
☫ Drop a


☫ Wait for your enemies to get into narrow corridors about one screen away from you before ulting, so that they can't run out of your ult's cone as easily. A good place to ult is usually under their tower, since there's nowhere to run except straight away from you.
☫ It's important to know how much damage you ultimate can do at level 6.
☫ If you land all 4 shots of your ultimate, you'll do around 300 AD damage + the execution damage of you ult, but after your enemy's resistances, it will be somewhere closer to 225 damage + execution damage. Try to keep this in mind so you don't waste your ult.

It will take a while for you to get a hand of his playstyle and abilities, but after some time it will become natural to you. That said, there are some side effects. For example, whatever champ I play now, I unconsciously count 4 shots in my head, and after that, I move aside to reload - even tho I don't have to.. (~.~)
"The end is important in all things." - Khada Jhin, The Virtuoso

Changelog:
Updated items for preseason and patch 9.23. A lot of things have changed, I spent some time testing out, and I came to the conclusion you can get most out of Jhin with these updates items. I will be doing more testing, so more changes are possible.
Also a special thanks to various artists that made GIFs & pics I used, if any of you are here, PM me to put your name & link to your other work.
Also, thanks to the various artists for photo work, if any of you are here, PM me so I can link your profile!
Special thanks to LoL Esports team and their Jhin math!
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