These will be in order of
usefulness e.g Taking Sorcery (Keystone:
Conqueror) or Precision (Keystonne:
Grasp of the Undying) Secondary will be your First Priority for your Secondary Runes.
Precision
: The best pick in the first Row. It provides you with HP upon takedown to keep you going in teamfights or to turn around a 1v2. It also gives you
20 gold/takedown which racks up to quite a bit in the long run.
: There is not much reason to pick this rune since Truimph is much better and it's mostly something you pick-up if you already have a way to shield yourself or to Synergize with the Passive on
Bloodthirster, but Fiora prefers
Death's Dance over it.
: Definitely the best Pick in the Second row. It gives you 3% Attack speed right off the bat and it's overall a lot easier to stack than its counterparts. If you're new, this will also help you with CS-ing.
: 12% Lifesteal from your runes? Heck Yeah. It takes a longer time to stack but more lifesteal never hurt anybody and it works really well on Fiora. Pick this over Alacrity if you know what you're doing on Fiora.
: Generally the best Pick in the last row. There is little reason to pick up any of the others.
Sorcery
: ALWAYS BRING When going
Ignite otherwise don't bring it.
: Fiora's Mid-game mana costs are high. You'll find yourself constantly running out of mana if you spam your skills on the wave. Although I dont recommend this but if your main problem with Fiora is her mana costs then you can pick this up.
: My Recommended build only has 30% CDR. Although CDR is not the most important thing for Fiora but it's much appreciated. You can pick this up to reach CDR Cap if you feel like it.
: Doesn't work on Fiora. You're supposed to be on the front-line constantly taking damage and healing it back up. It has also been nerfed so don't bother with it.
: The Rune I always wish I had if the game drags on for more than 30 minutes. The AD it provides lets you Ramp up your already strong Late-game power. This is basically your free ticket to victory for a game that drags on for too long. The Extra AD it gives can be used to replace damage items for Defensive items without sacrificing damage.
Domination
: Some extra sustain here and there. Not the most reliable source because of its long cooldown but it works.
: Works with Fiora's
Lunge, if enemies are squishy then this is can be paired up with
Sanguine Blade to gain burst damage.
: The only Rune you need in the last row. It ramps up your healing by a good amount. Spell Vamp from a Rune? Heck Yeah.
Resolve
: A Great Pick in the Resolve Tree. It will help you whittle down that turret bit by bit for those juicy platings. platings were nerfed in 9.23 but they a great way to snowball. Highly Recommended.
: A situational Pick. If you're up against Poke-Champions like
Pantheon,
Jayce or
Teemo then this rune becomes useful. It lets you sustain in lane along with your
Corrupting Potion, so that you dont get Poked out.
: It's pretty good in most cases. It works exceptionally well against champions that try to burst you down like
Renekton. If you play around it you can practically save 100-200 of your HP.
Conditioningsize=35 : Fiora doesn't build a lot of Armor/MR and in most cases you just inflate your HP. This rune helps if you're going for a more defensive build but that's rarely the case for Fiora.
: The Best Pick for the Last Row. It increases your HP pool by roughly 200.
: It's not great but it does work. I feel like it needs a slight buff for it to be picked over Overgrowth.
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