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Recommended Items
Runes: Burst Diana
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Threats & Synergies
Cassiopeia
Avoid this matchup, worth banning. If you're playing against one, play around her ground and don't get kited. She has mana problems early so if you get her to spam abilities you can be aggressive when she has no mana.
Amumu
His Q makes perfect ganks for Diana that allow her to get the enemy laner in range and full combo them. Both ultimates also synergize extremely well in team fights.
Amumu
His Q makes perfect ganks for Diana that allow her to get the enemy laner in range and full combo them. Both ultimates also synergize extremely well in team fights.
Diana, Scorn of the Moon![]() |
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While all of the rune pages have their unique benefits in specific matchups and against certain team comps, the rune page that I've had the most success with as of patch 11.12 is








BRUISER DIANA
MAIN RUNE SET:
Conqueror
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Triumph/
Presence of Mind
Both are great options. In season 10, I would have taken





Legend: Alacrity/
Legend: Tenacity
This pick is matchup dependent. If you feel like roots, stuns, and slows will get in your way too much in the match, take





Coup de Grace

SECOND TREE:
Resolve
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You want to take ![]() ![]() ![]() ![]() ![]() |
SECOND TREE:
Domination
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Taking ![]() ![]() ![]() |
BURST DIANA
MAIN RUNE SET:
Electrocute
Eletrocute helps



Sudden Impact/
Taste of Blood
I always take




Summoner Spells | ||||
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Always
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You always take ![]() ![]() ![]() | ||||
Favorite
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My favorite summoner on ![]() ![]() | ||||
Situational
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LANING PHASE
FARMING







Your passive,


Don't be afraid to use


FIGHTING AND TRADING IN LANE
You do not want to fight levels 1-2 in most scenarios, they'll probably end up in your loss. At most, if you're forced, try to land an




Getting level 3 against an immobile champion is mortal for them. As long as they don't have hard cc, or if they have it on cooldown, it is very likely that you can kill them or force them out of lane until they recall. When you do force them out of the wave, you will want to hard push it into the enemy turret to avoid them from recalling or force them to miss CS while you recall and then teleport back to lane. If it's successful, you will hopefully be back in the lane with a second


AGAINST ROAM-HEAVY CHAMPIONS
If you find yourself against something like a




If their roam wasn't successful and you see them walking back up to the mid lane, hopefully with some missing hp, you can wait for them in the river bush and catch them off guard. If you have level 6 it will most probably be a kill.
KEEP YOUR EYES ON THE JUNGLER
Be ready to help out your jungler in scuttle fights and to back him up on invades. If you see that he's going up to secure scuttle, you hover over that side of the lane ready to back him up in case a scuttle fight breaks out. You go help him as long as the mid lane prio is at least equal. If you're getting pushed in, make sure you notify your jungler that you will be on a delay to help him in a fight. If you see the enemy jungler ganking bot, for example, while your jungler is on the top side, hard push your wave to allow a safer invade top side for your jungle and hover him to go to his help if needed.
WHEN IN A BAD MATCHUP
Look to safely poke them with


WHEN BEHIND
Avoid 1v1 fights, unless you're playing burst

SPLIT PUSHING




Quick Lane Trade
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This quick trade can be done in the lane when there is an enemy minion wave present. You want to AA minions twice before engaging to have your





All-in
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AA
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AA
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AA
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Your basic all-in when you see an enemy champion low enough for a kill. Be mindful about the moment in which you use your second



Extended fights
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AA
Wait for ![]() |
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AA
Loop until necessary |
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Use this when you're fighting the tanks. You will most likely be doing this with





Flash Ulti
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Use



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Probably my favorite mythic on ![]() ![]() ![]() |
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I personally don't like ![]() ![]() ![]() |
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Use ![]() ![]() ![]() |
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