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Choose Champion Build:
-
Off tank well balanced
-
Tank Jarvan (Surviving in enemy Backline or Peel for your Team)
Recommended Items
Runes:
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Sums
Flash
Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kha'Zix
Able to dodge your E + Q combo and is able to deal more damage in a 1 vs 1. Also he can jump out of your ulti.
Orianna
There is a nice synergy in reference to your ultis
Ideal
Strong
Ok
Low
None
Orianna
There is a nice synergy in reference to your ultis
Champion Build Guide

Hey Guys. My ingame name is ImSello. My Current rank is Diamond 4 and my main role is jungle since season 3.
First of all I hope you get all the information I want to give because my english is not the best.
I'm not a real Jarvan main at the moment because I prefer playing Elise and Kindred but I earned a lot of experience in playing Jarvan past seasons.


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Martial CadenceDescription:Innate: Jarvan IV's initial basic attack on a target deals [+8% target's current] (min 20) bonus physical damage. This effect cannot occur again on the same target for a short duration.Cooldown: 6 s (per target) Tips:![]() ![]() ![]() |
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Dragon StrikeDescription:Active: Extends Jarvan IV's lance dealing physical damage and lowering the Armor of enemies hit for 3 seconds.If the lance contacts ![]() Physical Damage: 80 / 120 / 160 / 200 / 240 (+120% bonus) Armor Reduction: 10 / 14 / 18 / 22 / 26% Tips:You are able to dash 2 times to one Flag if you have a bit of CDR. That's why you can reengage in fights pretty good with cc.![]() ![]() ![]() If you can't reach the enemy with your ![]() ![]() |
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Demacian StandardDescription:Passive: Gains Attack Speed.Active: Throws a Demacian Standard to a nearby area dealing magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions Demacian Standard's passive Attack Speed. Passive Attack Speed: 15 / 17.5 / 20 / 22.5 / 25% Magic Damage: 80 / 120 / 160 / 200 / 240 (+80%) Tips:Keep in mind that![]() ![]() ![]() |
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Golden AegisDescription:Active: Grants a shield that absorbs damage for each nearby enemy champion for 5 seconds, and slows surrounding enemies for 2 seconds.Shield Strength: 60 / 85 / 110 / 135 / 160 [+2 / 2.25 / 2.5 / 2.75 / 3% Jarvan's max] Slow: 15 / 20 / 25 / 30 / 35% Tips:You often use![]() ![]() ![]() |
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CataclysmDescription:Active: Heroically leaps to an enemy Champion dealing physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.Activate again to collapse the terrain. Physical Damage: 200 / 325 / 450 (+150% bonus) Tips:![]() ![]() Because it has AoE damage you should try to hit more than just one person with your ultimate. It has a lot of execute and burst potential and can be used as a gap closer. REMEMBER: The damage of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Domination


The reason is very simple:
Jarvan's damage output is based on His [E] + [Q] + [Passive]. These 3 attacks will proc Electrocute immediately. In the late game you usually buy some defensive items. That's why Electrocute and the Domination tree will help you dealing constant damage throughout the game.
As I already mentioned Electrocute is an important foundation for playing Jarvan. It helps you dealing constant damage throughout the game and will proc imediately after your main combo.
Very simple: Jarvan will engage with his Q dash to his E Flag. Sudden Impact will proc immediately after effecting an enemy after your dash to your flag. That's why you will gain the Lethality from Sudden Impact in 99% of the fights.
As jungler you usually have a high kill participation because you want to set up ganks and plays to put your team in a good position. Every time you kill someone you will gain 2

Also you will buy a Sweaping Lense early in the game to clear the enemy vision and make sure that the enemy team don't know your position and pathing.
Every Wardkill will grant you 1 stack. Usually you will get the 12 + 6 Extra AD from

Very Simple: You want to move across the map as fast as you can. You can earn 1 Bounty stack per Champ. At 5 stacks you gain 48 movement speed. As jungler you have the chance to kill every unique champ once because you can gank them.
The secondary tree for
Jarvan IV is thee Precision tree.
The reason why you go for this tree is the attack speed you will get.

The reason why you go for this tree is the attack speed you will get.
Triumph is often the reason for surviving a fight with low hp. Thats why you go for this rune.
As the jungler you often try to gank someone who is low on hp. That's why


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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Another nice attribute you will get from ![]() Next to these basic stats you will get from ![]() ![]() |
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![]() ![]() ![]() Also you get Extra Attack Damage and Armor from ![]() |

You start with




At level 3 you skill your

After that you are maxing your


The 2nd ability you will max is



Maxing


That's why


To be honest jungling as

First of all you need to know that



To compete successfully against the jungle camps you need to kite them well.
You should try to cancel your autohit animation at the perfect time to make 2 Autoattacks between every hit of the jungle monster.
You cancel your autohit anmiation with moving backward. Also you can try to cancel the jungle monster's animation with moving backward. Sometimes they cancel their autohit animation and follow you instead. The kiting is nice to have in reference to your cooldowns. While moving backward you keep the jungle monster busy without taking damage because it will chase you. You can use




You will take less damage per camp while the cleartime doesn't increase.
One more tipp: Try to use your knockup from




Red Side:
On the red side of the map you will start at your







At this point of the game there could be a chance to set up your first gank in the mid or the bottom lane. If there is no chance to gank someone because your team is pushing the lanes you should continue jungling or counter jungle the enemy jungler. You should kite every camp around your cooldowns.
Blue Side:
On the blue side of the map you will start at your















Now you have got 3 opportunities.
1. Invade enemy

2. Keep farming and kill the

3. Set up your first gank immediately

There are 2 different gank styles in my opinion.
First: |
Walk up +
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Auto Hits +
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Enemy will use |
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If you know the enemy flash is up you want to wait for them to flash before you do your


That's why you should wait for your teammate to hard cc them so you can hit your combo for sure or you walk up to them and slow them with

If you can walk up to them and use


Now this is your chance to hit your E + Q combo. They have no flash left and if you are fast enough they won't be able to dodge it.
Second: | Enemy got no |
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+
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+
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+
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Auto Hits+
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The second gank style is if you got the information that the enemy flash is on cooldown and they have no mobility like a dash or it is on cooldown too.
You should try to make your combo as soon as possible to knock the enemy up and deal a lot of damage. Your teammate on the lane is able to follow up fast and secure the kill with your help.
This fast style of ganking prevent getting counterganked.
General: In my opinion Jarvan's counterganks are very strong. That's why I keep trying to get information about the enemy jungler position. If I know his position I am able to predict where he wants to gank. Try to play on the same side of the map to counter his ganks just in time.

Finally I can say that mastering

He has a great kit which includes damage, tankyness, CC and mobility.



Next to his Offtank and Tanky build you can try a carry full AD build. He will oneshot everything but in high elo you will get punished for this. I didn't mentioned this build so far because in my opinion it is just playable in reference to smurfing.
I hope this guide can help you and you understand all I wanted tell.
I would appreciate Feedback.
Check out my Twitch Channel if you want!
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