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Recommended Items
Runes: Electrocute (Burst)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies
Fizz
Do not attack him level 1 at all. You want to let him push the wave, so you can freeze it infront of your tower. After the freeze, you can harass him as much as you want and he can't do anything about it. The goal is to get zhonya's hourglass ASAP as it will counter his all-in.
Vi
Powerful engage with CC that works great with your ultimate so you can cut off enemies escape routes.
Vi
Powerful engage with CC that works great with your ultimate so you can cut off enemies escape routes.

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Welcome to my in depth ![]() Why should you play ![]() ![]() ![]() |


Pros
+ Strong waveclear + Great splitpusher + Forces the entire enemy team to play around him + Excellent roams with ![]() + Gold generation passive + Easy to CS ![]() ![]() ![]() |
Cons
- Immobile - Many bad matchups - High skillcap - Squishy ![]() ![]() |

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Wild cards (Q): Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. We max this first because this is our main waveclear ability. |

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Pick A Card (W): Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. We max this ability second. Red card deals AOE(area of effect) damage. Use this in combination with ![]() Yellow card stuns the target for up to 2 seconds at max rank. This is typically the one you use when ganking someone with ![]() ![]() Blue card has the highest base damage out of the 3 options, and refunds some mana on use. Most commonly used when you don't want to push the wave. It's super good for lasthitting the caster creeps under tower since 1 normal attack won't be enough after a towershot. |

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Stacked Deck (E): Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased. This helps a lot with farming creeps under tower. You can use the enhanced attack combined with ![]() |

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Destiny (R): Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds. Grants True Sight on all enemy champions on the map for 6/8/10 seconds. While Destiny is active, Twisted Fate can teleport up to 5500 units away in 1.5 seconds. This is what makes ![]() ![]() ![]() |


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![]() How to shove fast: Use the red card from ![]() We max ![]() ![]() ![]() ![]() ![]() Your best way of trading in lane, is to throw a ![]() ![]() |
With


Remember:

Don't forget to actively use the



Goal for the early game: Focus on playing safe and get all the CS you can. If your opponent doesn't have




By now you should have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Before you teleport in: Spam ping your teammates to engage first. We do this, so your teammates can bait out any dash/jump/gap-closing abilities the opponents might have, before we port in. Now you click on ![]() When teleporting: You should teleport close to the target, but in the direction they will flee. Why? Because if they use ![]() ![]() If you don't find many opportunities to roam, you should still shove in the wave, and then you go out of vision. This is a high level strategy used by the best ![]() ![]() Goal for the mid game: Shove in waves fast and look for good roams on the side lanes with ![]() ![]() ![]() |
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![]() ![]() Alternatively you can play way more agressive by porting into the backline, gold card their main carry, and pray your team follows up. When you go for these kind of plays, you need to make sure your team knows this in advance, so they can react in time. You can also set up the strategy to flank and kill them, and that's something that a lot of champions can't do except for ![]() ![]() Goal for the lategame: Pressure by splitpushing and create unfavorable fights for the enemy team. Look below for explanation of splitpushing. |

Splitpushing is a strategy you can make us of when:
1. your team is underperforming in teamfights
2. you have a really strong splitpusher that can easily 1v1 anyone on the enemy team, and maybe even 1v2.
The idea is that you have 4 people in a lane, and then you send the most effective splitpusher to a sidelane, and let him push for objectives while distracting multiple enemies.
If the splitpusher is getting chased down by the whole enemy team, the remaining 4 are free to take major objectives like baron/dragon/towers and inhibitors.
If the 4 members are getting engaged by the whole enemy team, the splitpusher is free to destroy towers and maybe even a inhibitor.
Can i splitpush as




The goal of splitpushing with



When you splitpush, you need to have your team pushing another lane. They can't be farming jungle or playing passive under a tower.
Another advantage of splitpushing is the fact that you will often get a massive EXP/CS lead compared to everyone else. Why? Because while the other players are grouped and sharing exp / farm, you get everything for yourself. It's not unusual for a splitpusher to be 2+ levels ahead of everyone else.
Splitpushing is very hard to pull off, because it depends on your teammates doing the right thing at the right time. However, if you do manage to pull it off, you will find yourself winning so many games, because the enemies often don't know how to deal with it. Splitpushing can be like a double-edged sword.

Master the minimap to master Twisted Fate: You need to have very good map awareness in order to be succesful on

The power of vision: Even if you can't roam, shove in your lane and go into fog of war(out of vision). This forces the other enemy laners to back off due to fear from



When you want to bait out an ability that can be used to dodge your gold card, do one of the following:
Method X: 1. Click W once and let it cycle 2. While it's cycling, use a normal basic attack, to make them think you already selected a card 3. They waste their defensive ability, and you can now select gold card and stun them.
Method Y: 1. Click W once and let it cycle. 2. While it's cycling, you go in melee range and use





This ability also reveals any stealthed units, so you can use it to catch someone like




Do you find yourself dying to jungle ganks way too often? If so, we can solve that by improving 2 things:
- Warding
- Wave management
The first thing you want to do, when you get into a game, is look at enemy comp. What kind of mid and jungler are you up against? Aggressive or Farming? Is the enemy midlaner good at setting up ganks? Based on the answer, you should adjust your playstyle to give you the best possible chance of success.
Example of Aggressive junglers:











The other junglers can go for lvl 3 ganks. For those you ward at opposite side of where they started at around 2.25. Freezing the wave can be a smart way of ensuring your safety.
Example of Farming junglers:






As soon as minions get into lane, your job is to figure out what side enemy jungler started. This is really important, because it lets you know where to ward. If one of the laners arrive late, you know they helped the jungler. At this point you know where the opposing jungler started. At around 2.20 you want to ward the opposing side of where their jungler started. Let's say they started at blue, at 2.20-30 you ward the red buff side and play around the side where you have vision.
If the enemy team did a Fake leash, you have to play safe until you know where the jungler is. There will be some games where you can't track the enemy jungler, and the only option here is to place some wards on 1 side, and play around that side until you spot their jungler!
Explanation of fake leash: It means that both top and botlane wait before going into their lanes. It prevents giving away info on which side the jungler started, so it's much harder to get invaded, or for laners to know when/where to ward against jungle ganks)

Here are some examples of where you can ward for vision control. The white and yellow spots, are excellent for

The purple spots gives better river vision, but there is a high chance of them being spotted by enemy jungler or midlaner. It is a great spot for vision, but i advice placing it there IF you have lane control, so you can defend the ward.
If you use a



What does it mean to freeze and how do I do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL
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