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Runes: Conqueror Runes.
1
2
3
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
tp best
Flash
Teleport
Items
Ability Order Main Order Of Upgrades.
Pit Grit (PASSIVE)
Sett Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Singed
Grasp.
Sett
Apes together strong.
Ideal
Strong
Ok
Low
None
Sett
Apes together strong.
Hello there.
I am a Sett main in gold currently with 328k mastery points on sett. Much of season 10 was spent with me playing sett because how can you not love Mr punching man. Season 11 started off strange for Sett so I didn't play him as much but now I'm back maining him and want to share my insights the past 10 patches.
Runes
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Abilities
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2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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Q |
Q |
Q |
Q |
Q |
W |
W |
W |
W |
W |
E |
E |
E |
E |
E |
R |
R |
R |
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KNUCKLE DOWN(Q): Sett gains 30% bonus movement speed within 1.5 seconds when moving towards a enemy champion. Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+0.01 of target's maximum health) (+1 / 1.5 / 2 / 2.5 / 3% per 100 total attack damage) in bonus physical damage. This is also a auto attack reset ability. This is your main damage source since you max it first, with the new changes to how it scales it does alot of %hp damage with use of AD items |
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HAYMAKER(W): Sett stores 100% of damage taken as Grit on his secondary resource bar at a value up to 50% of his maximum health. Sett can activate this ability to unleash large damage in a large cone shape, the middle of the cone does 80 / 100 / 120 / 140 / 160 (+20% per 100 bonus attack damage)(+25% of expended Grit) in true damage. The sides do physical damage in the same amount. Sett gains a shield equal to the amount of grit used. When using a mainly AD build haymaker now scales better with its buff in patch 10.9 so you can do alot of damage with it but it is still mainly a defensive tool in teamfights to keep you alive and turn fights. |
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FACEBREAKER(E): This ability pulls in enemies infront and behind him. If there are enemies infront and behind him they stun for 1 second, if not then it slowls for by 50% for 0.5 seconds. This ability also deals 50 / 70 / 90 / 110 / 130 (+0.6 bonus attack damage) in physical damage. This is a great follow up to ![]() |
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THE SHOW STOPPER(R): Sett surpressed an enemy champion and carries them into the nearest undashable wall or at its largest range. Enemies in the damage area take 200 / 300 / 400 (+1.2 bonus attack damage) (+40 / 50 / 60 percent of primary target's bonus health) in physical damage, which is reduced by up to 40% on the edges, and are slowed by 99% for 1 second. This is an excellent engage tool for starting fights and gap closing |
Combos (working on it)
BASIC TRADE
This trade is strongest when you stun them with the minions, then you can q and easily proc hail of blades for a large burst. Remember that Q can be cast during E.
You can always
Haymaker if they decide to fight back and do hella damage back to them
STOPPING ESCAPE
If they try to run like a little rat after you beat them down with Q then just either try E them with minions to stun or just E them to you and
Haymaker their ***
FLASH HAYMAKER
This is used if they flash when they are low hp and you have
Haymaker active, i dont think alot of people know that you can reposition the W mid-cast so it brings some surprise kills
Here is an example:
You can always

STOPPING ESCAPE

FLASH HAYMAKER

Here is an example:
Items
MYTHICS
LEGENDARY ITEMS
BOOTS
The changes to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BLADE OF THE RUINED KING This item is the most used on ![]() |
STERAK'S GAGE This is a core item on ![]() ![]() ![]() ![]() |
CHEMPUNK CHAINSWORD this item gives you both HP and AD which helps your ![]() |
MAW OF MALMORTIUS This item is not used that much on any champ really since you cant buy ![]() ![]() |
DEATH'S DANCE This item used to be perfection in season 10 but the rework made it alot worse. After recent buffs it is ok but very conditional. Would work well against a full AD team and you are using ![]() |
SILVERMERE DAWN Gives HP and AD which helps ![]() ![]() ![]() |
YOUMUU'S GHOSTBLADE Good movement speed to roam around the map to help teammates and get objectives,pPlus getting back to lane faster without having ![]() |
GUARDIAN ANGEL This item will buy time for your team in fights, it can turn the tide of a fight easily aswell. Gives good amount of AD and armour which will give you a more defensive and offensive approach at the same time |
TITANIC HYDRA This item scales in AD depending on how much HP you have, if you are going for a HP build then this item will be great for scaling considering the ![]() ![]() |
MERCURIAL SCIMITAR This is another QSS item that ![]() ![]() |
INFINITY EDGE If you are super ahead in the game and going ![]() ![]() ![]() ![]() |
SERPENT'S FANG![]() ![]() ![]() ![]() ![]() |
SERYLDA'S GRUDGE This item is great for chasing down champs who can kite you because your abilities will slow them down so it is harder to escape from you. pairing this item with other items with slows such as ![]() |
THE COLLECTOR![]() |
NAVORI QUICKBLADES This item reduces the cooldowns of your basic abilities by 20% every time you crit. This is great because it reduces your ![]() ![]() |
SPIRIT VISAGE This item will improve your healing so it will buff up any healing items you have purchased like ![]() ![]() ![]() |
GARGOYLE STONEPLATE![]() ![]() ![]() |
RANDUIN'S OMEN This is another item with a slow that can help chase down an enemy. Its passive ability reduces crit and auto attack damage so it is very good against a team with a strong adc. |
DEAD MAN'S PLATE This item is good for chasing enemies because of the ramping speed and then a slow when you auto attack, plus some on hit ap damage. However it is getting nerfed alot recently so it is not a favoured item anymore but it still works on ![]() |
ABYSSAL MASK due to its most recent buff in patch 11.10 it increases damage dealt to a cc'd target by 15% for 5 seconds. This synergises with your ![]() ![]() |
BOOTS
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Pros and cons
+ good dueling + high burst + good short trades with Q + Q can activate HOB easily + Stronger early game |
- worse teamfights - hard to play from behind - harder to win a 2v1 - after 3 attacks you go back to being slow - worse late game |
+ great sustain + can win a fight against multiple opponents + will be more useful in teamfights + gives you more AD + Strong late game + Better power spikes |
- worse laning phase pre ![]() ![]() - slow attacks before items - can take time for the conqueror stacks to get to 12 - wont get stacks easily against a poke match-up |
+ Gives maxiumum HP + Gives healing based on missing HP + Good in short trades + Sett can proc it easily + Does AP damage based on max HP |
- Hard to use against a ranged matchup - Hard to proc when low HP and at risk of dying - Only useful for tank builds since it scales with HP - Doesn't have any effects other than slightly increasing HP if you are at full health. |
Sett Buffs, Nerfs and changes.
patch 10.1: Sett Released.
patch 10.2:
Facebreaker range bug hotfix.
patch 10.3: Base health regen reduced from 9.25 to 8.
Haymaker cooldowns increased from 16/14/12/10/8 to 18/16.5/15/13.5/12.
Haymaker base damage reduced from 90/125/160/195/230 to 90/120/150/180/210.
Haymaker description now shows max damage.
Haymaker Bugfix where having no points in W would stop illaoi
Test of Spirit
The Show Stopper Bugfix where
Mordekaiser would be suppressed for long time before taken to
Realm of Death
patch 10.4: Bugfix:
Facebreaker only stuns enemies if they are on both sides of the ability.
Bugfix:
The Show Stopper now makes you properly immune from displacement during the cast.
patch 10.6: Bugfix where
LeBlanc would not return to her
Distortion after suppressed.
patch 10.8:
Haymaker base damage reduced from 90/120/150/180/210 to 80/105/130/155/180.
patch 10.9: Bugfix:
The Show Stopper is now not stopped by player generated terrain (e.g
Cataclysm) when casting.
patch 10.10: Bugfix:
The Show Stopper now completes ultimate on clones even if they are about to expire.
patch 10.14: Bugfix: Displacing jungle monsters with
Facebreaker no longer increases their hitboxes.
patch 10.16:
Haymaker base damage reduced from 80/105/130/155/180 to 80/100/120/140/160.
Facebreaker base damage reduced from 50/80/110/140/170 to 50/70/90/110/130.
patch 10.18:
Pit Grit AD ratio changed from 15% total AD to 50% bonus AD.
Knuckle Down Base health ratio reduced from 1/2/3/4/5% to 1% of enemies max health at all levels.
Knuckle Down AD ratio increased from 1% per 100 AD at all levels to 1/1.5/2/2.5/3% per 100 AD.
Bugfix: casting
The Show Stopper at the end of yone
Fate Sealed does not supress him because he blinks to another champion.
patch 11.8: Bugfix::
Pit Grit does not use
Cho'Gath's passive icon in death recap anymore.
Knuckle Down 400 damage cap against jungle monsters removed.
patch 11.9:
Haymaker Damage AD ratio increased from 10% per 100 bonus AD to 20% per 100 bonus AD.
The Show Stopper AD ratio increased from 100% bonus AD to 120% bonus AD.
patch 10.2:

patch 10.3: Base health regen reduced from 9.25 to 8.








patch 10.4: Bugfix:

Bugfix:

patch 10.6: Bugfix where


patch 10.8:

patch 10.9: Bugfix:


patch 10.10: Bugfix:

patch 10.14: Bugfix: Displacing jungle monsters with

patch 10.16:


patch 10.18:



Bugfix: casting


patch 11.8: Bugfix::



patch 11.9:


Thanks
Thanks for reading this guide. Everything is conditional and everybody has their own preferences for items so you don't have to follow this guide but I just put in what I enjoy and what I think is good at the moment.
Updates coming soon™
matchups and more in combos
Updates coming soon™
matchups and more in combos
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