This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Jhin
best synergy with sion. E minion unto enemy, he should shot his beam in him, stunning him, easy to hit cuz u slowed opponent, u get to charge your q easy, basically free kill if done right. Can snowball with you easily
Jhin
best synergy with sion. E minion unto enemy, he should shot his beam in him, stunning him, easy to hit cuz u slowed opponent, u get to charge your q easy, basically free kill if done right. Can snowball with you easily
Champion Build Guide
Additionally, Sion gains the ability to cast Death Surge using any learned ability.
______________________________________________________________________________________________________________________________________
DECIMATING SMASH (Q)
Range: 600
Cooldown: 10 / 9/ 8 / 7 / 6
Cost: 45
First cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown.
Second cast: Sion smashes his axe into the ground, dealing somewhere between a minimum of 30 / 50 / 70 / 90 / 110 (+0.45 / 0.525 / 0.6 / 0.675 / 0.75 per attack damage) and a maximum of 70 / 135 / 200 / 265 / 330 (+1.35 / 1.5 / 1.65 / 1.8 / 1.95 per attack damage) physical damage in an area in front of himself - depending on channel time - and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will also be knocked up for a minimum of 1.25 seconds, up to 2.25 seconds if Decimating Smash is fully channeled. Minions take 60% damage.
______________________________________________________________________________________________________________________________________
SOUL FURNACE (W)
Range: 550
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 65 / 70 / 75 / 80 / 85
Passive: Sion permanently gains 4 bonus health whenever he kills a unit, increased to 15 against large units and champion kills and assists.
Active: Sion surrounds himself with a shield that absorbs 50 / 75 / 100 / 125 / 150 (+40% of ability power) (+8 / 9 / 10 / 11 / 12% of Sion's maximum health) damage for up to 6 seconds. After 3 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing 40 / 65 / 90 / 115 / 140 (+40% of ability power) (+10 / 11 / 12 / 13 / 14% of target's maximum health) magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds.
Soul Furnace can be activated and detonated while using any of his abilities.
______________________________________________________________________________________________________________________________________
ROAR OF THE SLAYER (E)
Range: 725
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 35 / 40 / 45 / 50 / 55
Sion bellows in the target direction, dealing 65 / 100 / 135 / 170 / 205 (+55% of ability power) magic damage to the first enemy he hits, as well as slowing it by 40 / 45 / 50 / 55 / 60% and reducing its armor by 20% for 4 seconds.
If the target is a minion or non-epic monster, they are knocked back 775 units, dealing the same damage and applying the same effects to all enemies they pass through. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.
______________________________________________________________________________________________________________________________________
UNSTOPPABLE ONSLAUGHT (R)
Cooldown: 140 / 100 / 60
Cost: 100
Sion charges in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow.
If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing a minimum of 150 / 300 / 450 (+0.4 per bonus attack damage) physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The base damage and crowd control duration increase over the first few seconds of the charge, capping at 400 / 800 / 1200 damage and 1.75 seconds respectively.
You must be logged in to comment. Please login or register.