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Recommended Items
Runes:
Precision
Inspiration
Spells:
Cleanse
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Draven
Start Doran. Don't trade. Dont't go for risky CS. Farm as much as possible near your tower. Wait for a gank or MID game.
Ideal
Strong
Ok
Low
None


Introduction
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Preparation
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Runes
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Spells
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Build
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Champion
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Abilities
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Tips & Tricks
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Supports
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In-Game
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Start
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Early
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Mid
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Late
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Later
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Knowledge
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Mechanics
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Laning
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Teamfighting
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The old system saw separate rune and mastery pages. Rune pages would be focused on providing bonus stats, while mastery pages would provide a mix of bonus stats and new gameplay mechanics to work around. Now instead of specialist runes, and then mastery pages that lean towards offense, defense, and utilities, Runes and masteries have become the same thing.
There are 12 runes per path, with a total of 5 paths, so that’s 60 runes altogether. You’ll be able to pick six runes, four in a primary path, and two in a secondary path. The five paths are precision, domination, sorcery, resolve, and inspiration. They focus on sustained damage, burst damage, empowering abilities, durability and crowd control, and what Riot are weirdly referring to as “rule bending” respectively.
The paths you choose also offer a stat boost. The actual stats that are changed will depend on what you pick in your primary path, so for example, if you choose a combination of a domination primary path and an inspiration secondary path, you’ll get 15 ability power or 10.5 attack damage. If you pick a Resolve/Precision combo, you’ll get 70 health.
Riot says that the aim of the new runes system was an attempt to “open up the pregame system to allow people to make interesting choices,” as under the old system, rune and mastery pages were really similar. The overall aim is to broaden possibilities that you can come up with, and increase build options for champions and interactions. The hope is now that your play-style will matter just as much as the stats those runes and masteries provide. You'll also be able to make your rune pages in champion select, which was previously a privilege reserved for masteries.
All the runes are available from level one, but you’ll be pushed towards default rune pages for the first 15-20 games. Those will hang around if you want them, but you’ll still be able to customise. You can now no longer load into a game with no runes or masteries at all.
Elsewhere in the preseason updates, the level cap has been removed, and levelling up will now grant rewards as you level up further. There’ll also be veteran rewards, granting you rewards based on how much you’ve played.
In-game currency is also changed. IP is blue essence, which will now be used to purchase everything other than cosmetics in the in-client store. Also, all runes purchased before the start of the current season are refunded.
The preseason started in November 8.
The season 8 will start in January 16 2018.
Note Patch 7.22
TODO: Title for Runes
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Precision
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The
Precision path is mostly for ADC's / Marksman.
It's based heavily on Auto-Attacks and Sustained AD damage.
Some Keystones and Runes will look familiar, while others are completely new.

It's based heavily on Auto-Attacks and Sustained AD damage.
Some Keystones and Runes will look familiar, while others are completely new.
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![]() This will heavily benefit late-game hyper carries like Kog’maw, Twitch and Tristana. |
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![]() This is very similar to Warlord’s Bloodlust. |
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![]() This is similar to Bloodthirster’s passive. | ||
![]() Similar to Dangerous Game, but it grants gold as well. | ||
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The previous three runes build from new Legend stacks, which are gained as follows: Gain Legend stacks for every 30 points earned:
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These 3 are pretty much based on how much health you have compared to enemy champs. Each has a specific power and will depend on your champ and match-up. |
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END: Precision
TODO: Domination
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