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Recommended Items
Runes: Aery, definitelly aery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Ignite
Items
Threats & Synergies
Rakan
Extremely bad matchup, mostly sit on bot laner. Take care for his Grand Entrance, and for his ultimate. Knock up can be very unpleasant, as well as charm.
Sivir
Great match up. You are already winning the lane! With spellshield and ultimate she has a good disengage, so you both are going to survive. Yay!
Sivir
Great match up. You are already winning the lane! With spellshield and ultimate she has a good disengage, so you both are going to survive. Yay!
Champion Build Guide
And I am not taking her to solo que, that's like death wish. Janna, Zyra, Leona or Swain are much more reliable.
Anyway, since discovering my "skills" with Yuumi are more than average, although I am not OTP at all, at all, I thought about sharing my insights. Also good for beginning supports.
PROS +
-
Yuumi excels at late games. The longer the game, the higher chance to win.
She is a cat
Good deal of heal
Great at poking
Her passive scales, more shield, more Adidas
Surprise, she deals damage (mainly with her Q)
Alas, that's not all...
CONS -
-
High mana costs
Pretty much noone uses her passive (LOOK IT UP)
Everyone expect you to be perfect little decoration, even you teammates
There will be people wanting you to keep them company all game long. Vrr- I mean Grr...
Squishy when unattached
Yuumi is a great asset. But! If I catch you AFK playing her (A.K.A. looking at mobile and pressing E), I will find you, and I will... I don't know yet, but something terrible. For sure.
Why I am taking
Summon Aery instead of
Arcane Comet/
Guardian/whatever?
Because it is meant to. Because when jumping on another ally, it procs shield, which might procs ardent/athene's. Because it deals extra damage. I cannot imagine better rune on her atm.
Why
Absolute Focus?
Mainly since you are either sitting on someone, or you can heal your self (and shield your self by AA) it is rather nice free AP, mainly in the beginning, where the

Why
Scorch?
Well, as I said before, Yuumi excels at mid/late game. She needs nudge in the early game though, and scorch is loads better for early game poking. Only time I can imagine taking

Why runes from
Precision?
That's a good question.




Next up are items.

The big question I already hear from you: Why am I taking














Any other questions? Yes? Well, too bad.

I don't care if you are dunderhead and are going to take

TAKE EXHAUST

I cannot stress this enough.








Picking a champion
Unlike AD carry (who is still better of knowing who he is against), as Support you are better of picking some counterpick to your oponent. I heard of a rule, that tank supports are great against bust damage/mage supports, who are best against squishy enchanters, who are in turn mercylessly poking tank supports. (





Well, as a general rule of thumb, why not. There is also one good (I hope) advice from me. Unless you are Grandmaster, Challenger, or pro player (or both), there is not only win rate and some counter picks (which are everywhere, everyone is talking abot them) but there is also one very important factor the stats are not aware of. How comfortable you are playing that champion and how well you play it.
That may sound... Superficial? Or just dumb. Or super genius, who knows, but... It works for me. Just getting from stupid silver to gold took me more time than I am about to share, simply because I forced myself into favourable picks, not really thinking about who I want to play. I mean, yeah, taking for example Nami when your top is




That's when you start winning. That will be the moment you start breaking from silver (bronz?) to gold, and maybe more. By the time you can play these six champions, you will be much more proficient at warding, and just playing and having fun, and other supports will be easier to learn for you.
Easy, huh? Not so much. You just have to start somewhere.

Warding
Warding is one of the most important things in game. There is a lot of guides on how to ward, so I won't be going into too much details, but let me tell you few things.
First of all, all warding is situational. Deep warding is great, if your lane is pushed? Yes! But if you haven't seen their jungler last three minutes, maybe it would be a really bad idea to go there, all by yourself. Just ward the river near the dragon pit. You see their jungler on top lane? Go deep ward. Are you in fight? Ward bushes around. In early game you might like to have one control ward on

Second, never ever sit on ward, meaning you should never find your self in situation where you have 2 charges on your yellow trinket. Ward in your jungle if you must, it might keep you safe, and your jungler will appreciate it.
And last advice. Warding might be mainly support's job, but it is not only support's job, no matter what they tell you. Everyone has a trinket, they better start using it.

Laning phase
As a support on bot lane, your goal is to zone enemy from the minions, and to poke. That means you want to be either ahead of your ADC (if you have vision), or around them. There is no need to poke support (unless it is burst damage support), more or less you just want to make enemy ADC miss minions, and make sure your ADC is able to last hit minions. Of course, go full in when you can get some kill, or at least flash on lane.

Roaming
Contrary to popular belief, supports are not here just for ADC on bot lane. As long as your ADC can safely farm and is not in immediate danger, and better yet if you have boots, you can appear on mid lane and help with either killing an enemy, or sometimes just to scare and enemy/heal or shiel your ally.
Support should be aware of both junglers, since 3v1 on mid is usually kill, and since 1v3 on bot side on your ADC can end badly for them. So, don't forget to ward.

Mid/late game
It is good to protect your ADC from the start, because ADC is pretty much late game lethal weapon, but what to do afterwards? Well, if your ADC needs some solo EXP or if they are unable to carry, you are going to stick most to someone who can carry the game. Usually, if unsure, just ask your self - if I were Yuumi, who would I attach to?
Also, always carry


Teamfights
You need to protect your carry, but at the same time deal damage to enemies, and CC them if possible. Your positioning heavily depends on positioning of your carry, just as much as your role. As enchanter, you will be around carry, protecting them and enhancing them (





Calls
Unless you are really new at this, you should be able to tell where junglers are, and as such, you need to react to that. Is dragon in dragon pit, their jungler just died, and you have line priority on mid and bot? Call for the dragon. Take the dragon while you can. You should make sure you are watching the map now and then, to make sure your decisions are right. You will be mostly making calls around jungler, so be sure to pay attention to him.

Picking Yuumi
Yuumi is good with AP on bot, like









Warding
Yuumi has usually a bit lesser vision score than other supports, but not by much. And not if your friend is playing in the jungle. Ward when you can, where you are supposed to, don't be disccouradged if at the beggining you feel like you are not going to place wards anywhere but in the river. It's still something, and much better than not ward at all. You are not only one who has wards.

Laning phase
You don't want to be sitting on your carry all the time. Make sure to proc your passive




Did you know that you can use your Q even when not attached? You might miss a lot, but you can still use it to zone enemies from minions. Use it.

Roaming
It might sound like an advice from another planet to some of you, but you actually can roam. The best situation would be to go with your jungler while he is in bot jungle, or you might also attach to mid or top laner when in fountain, if they are behind.
You don't want to go into jungle by yourself, unless you know where the enemies are. You also might want to have your ultimate ability up anyway.

Mid/late game
You will not be hopping of as much as in early game, but sometimes it is better to get your shield, which is pumped up by the time, up. It might turn fights in your favour. Don't jump between champions if they have many unused CC which can catch you. Use your Q and use your ultimate, just be smart about it. You want to position well for using your ult. Don't forget, you can use



Ok, that's it from me. If you have any questions, don't hesitate to ask, I will try to answer.
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