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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction: Support Ashe? Wtf?

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indentHi, I'm Youngs and I play




Credits to jhoijhoi for the template, which you can find here.

Here's the pros/cons of playing Support


Pros
+ Strong harass + Strong CC + 4 Utility Abilities + High burst @ level 6 + No mana problems |
Cons
- Squishy - No escape - No heals - No buffs for teammates |
If you put these pros/cons together, you will come to the conclusion that



The most obvious reasons to why Support Ashe is good is because of the utility that her abilities offer.

To prove to you why Support Ashe is viable, I'm going to take some quotes from this thread.
Here's a quote from a forumer that is opposed to Support Ashe.
Posted by ButtHooker 09-26-2011
And a reply to the person...
Posted by TrappaKeepa 09-26-2011
Posted by ButtHooker 09-26-2011
Ashe can initiate safely with her ult. Even if it's for almost no damage, the stun can make or break a teamfight. All other supports have to get close to the action to help their team out.
Also, Ashe is one of the better champs for breaking B-viels on the enemy team. Volley is almost impossible to avoid in a poke/heal situation.
Lastly, don't underestimate the power of having an extra CV from her hawkshot. If the players are close in skill, the deciding factor is likely going to be map control, and ashe adds to the map control with her E




.. .----. -- / - . .-. .-. .. -... .-.. . / .- - / -... -... -.-. --- -.. .

Focus (Passive)

indentThese crits become excellent for harassment in laning phase. Pop out of the bush, hit the enemy ADC with our


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Frost Shot (Q)


.. .----. -- / - . .-. .-. .. -... .-.. . / .- - / -... -... -.-. --- -.. .

Volley (W)


.. .----. -- / - . .-. .-. .. -... .-.. . / .- - / -... -... -.-. --- -.. .

Hawkshot (E)


.. .----. -- / - . .-. .-. .. -... .-.. . / .- - / -... -... -.-. --- -.. .

Enchanted Crystal Arrow (R)



Use this to help your teammates across the map, initiate on the enemy carry, or steal dragon or baron.


.. .----. -- / - . .-. .-. .. -... .-.. . / .- - / -... -... -.-. --- -.. .

Early Game
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Starting Items:






Core Items
Here are some must-have items that I usually buy early-mid game.
Philosopher's Stone

Boots



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Lategame Items
ZEKE'S HERALD |
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This is a great item for our AD Carry. The attack damage and lifesteal is also very useful on ![]() ![]() |
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This item is expected of just about anyone playing support. Its nice that it builds from our PHILOSOPHER'S STONE. Its active is awesome- land your ![]() |
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More health, more wards, and less deaths. Nice item. |
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This is a great consumable you can buy with extra money. Its especially useful when the enemy team has a stealth champion, such as ![]() ![]() ![]() |
Endgame and Alternative Items

.. .----. -- / - . .-. .-. .. -... .-.. . / .- - / -... -... -.-. --- -.. .

Final Note on Items
indentLet's take a loot at the finish result of all these items.
- 4 of our items give us health, allowing us a remarkable 2977 health.
- We have reached the CDR Cap at 40%.
- Champions on our team receive Armor, Magic Resist, Attack Damage, and Lifesteal.
One last thing to say is that this guide is not a bible. Different situations will call for different items.

Frost Shot: I max this first because it's much more useful to have a powerful slow. Also
Volley's slow is based off of how much you have in this skill, so you have more utility for your team by maxing this first.
Volley: I get two levels in this early for better harass in lane. I then max this last because you only need one level in this to apply
Frost Shot. If you're feeling confident, max this first.
Hawkshot: I max this second simply because I have a larger ranged for this skill.
Enchanted Crystal Arrow: I take this at levels 6, 11, and 16 for a shorter cooldown and the large amount of damage it has at level 16.

Runes




- Quintessences: Like most I take GP10 Quintessences simply so we can make more money despite a lack of CS. We don't need Movespeed Quints because our stun doesn't have a limit on range.
- Seals: Again I'm getting standard runes here and getting flat armor seals. The enemy AD Carry is going to be doing a lot of damage in lane so we need some survivability.
- Glyphs: I like scaling MR because we won't be dealing with much magic damage problems in lane and we're very squishy. Without these getting stunned = certain death.
- Marks: I take flat Attack Damage so I can have better harass in lane and hopefully significant damage lategame. Other marks you may want to consider are GREATER MARK OF ARMOR PENETRATION or
Greater Mark of Scaling Attack Damage.

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space |
Offense Tree
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Utility Tree
Must have masteries in the utility tree are ![]() ![]()
I skip the ![]() ![]() ![]() ![]() |
space![]() |




Other summoner spells to replace

Ignite: This is good for getting an early first blood or for its reduced healing against champions like
Soraka,
Dr. Mundo, or
Swain.
Teleport: This is a very fun spell to take for its well-known trick with
Ashe. Fire an arrow from the summoner platform and then teleport close to the target for a maximum duration stun while being closeby to the enemy. This is a great spell to take if you're looking for a fun time.
Clairvoyance: You can use this, but this isn't my favorite. We already have
Hawkshot, and there aren't many situations where we would need two of these in the same 60 seconds.
Ghost: This can work, there's nothing wrong with more mobility and combined with
Frost Shot this will make you epic at chasing.
_
And the summoner spells that you really shouldn't take:
Heal: It might make up for your lack of sustain abilities but
Exhaust is just much better.
Clarity: This could work on some supports but
Ashe has barely any mana problems at all.
Revive: I don't know why I put this spell here. It should be your #1 summoner spell. I take it all the time so I can get back in the fight.
Promote: This doesn't exist.

- Ward the river and tribush to relieve jungle pressure off your lane
- Harass/Zone the enemy ADC and support
- Do whatever you can to keep your lane partner from dying
Let's take all three of these goals one at a time.
Warding
Here's an image I made for ward placement in laning phase:

indentThe pictures of the sight wards and vision wards obviously represent areas you should place your wards. The red number next to them represent the priority of that area. 1 being of top priority, 5 being the lowest. Let's say you only brought along 2 wards, then you'd want to make sure that area 1 and 2 get warded before caring about 3, 4, and 5.
- River and Tribush (1&2): I put these at top priority because the enemy jungler ganks from these areas 90% of the time. The river is at a higher priority because you can see dragon from that ward, and we don't want the enemy team to sneakily kill dragon under our noses.
- Bottom lane bushes (3): Place the ward in the bush that's closest to the enemy turret. This is a good place for a ward because 1: This is where they will try to pop out and harass from and 2: This is the area the enemy jungler ganks from the other 10% of the time.
- River bush (4): This is a good place to put your ward if you only have one ward or you don't want to go very far away from your lane partner. The enemy support usually places their ward somewhere around here, so it's also a good spot for a vision ward.
- Purple team tribush (5) The enemy jungler might try to turret dive you. If you think they can do this, you may want to consider a ward here.


Harass

indentSupport Ashe's harass is extremely strong. I've talked about this method earlier in the guide, but a strong combo when you pop out of the brush to harass is a



- Try not to hit minions with your
Volley. We want to avoid accidentally pushing our lane.
- Your
Volley has a huge cone, it's very easy to hit both the enemy support and ADC with the same
Volley
- Make sure you have
Frost Shot toggled when you use your autoattack. This will help for kiting and gives your ADC the opportunity to get some harass in as well.

Protecting your lane partner




indentBasically we stun them with our






- If you're solo-queueing, let your lane partner know that you want to burst them down at level 6. Before you fire your ult, make sure to use your pings so your lane partner knows.
- Try to coordinate this with your jungler. Stun the ADC before he ganks for an even smoother process, perhaps even a double kill.

indentHopefully by this point we have gotten that kill at level 6. During midgame we want to keep repeating that process when your ult is up. It should be much easier because of the snowballing. Usually dragon is first killed during midgame, let's take a look at this.
Dragon
indent




-.- .. .-.. .-. --- -.-- / .-- .- ... / .... . .-. .

-.- .. .-.. .-. --- -.-- / .-- .- ... / .... . .-. .

Killing and Protecting Towers

-.- .. .-.. .-. --- -.-- / .-- .- ... / .... . .-. .

Taking the enemy's outer turret in bot lane can be very useful, but in some situations it's not always a good idea. Here's a flow chart I made:
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And also some tips for taking the turret:


In lategame,

Baron Nashor
- Teamfights
Baron


Teamfights
indent



After the fight has begun, your role is to peel for your carry.



Once you're done killing any assassins you still want to play safely in a teamfight. From here it's best to kite anyone on the enemy team trying to protect their own carry, and eventually ace the team.
If you failed to intiate the fight yourself with

- Shoot it at an enemy carry to leave them vulnerable to the bruisers on your team
- Use it to stun anti-carry's on the enemy team that come close to you
Summary: Ult anyone who is out of position then immediately use


Wards
- Kommerzgandalf's very long guide on how to place sight wards. If you're looking for something very detailed, this is an awesome guide. It has tons of information, tips, and drawings that covers just about everything there is to know about a SIGHT WARD.
- This guys's's simple guide to placing sight wards. This is a lot shorter and on the League of Legends Forums.
Hawkshot


Very Important: Lategame it is very risky to ward in areas such as the enemy jungle and baron. Getting caught while warding will usually throw the game. Before you start walking to a location to ward, use


















Credits to:
- jhoijhoi for the template, which you can find here.
- jhoijhoi for the awesome guide to writing on MOBAFire.
- bérnkastel for the support auras item list, which helped me a lot for item choices.
- League of Legends Wiki for the information.
- WhatSawpChannel for their video that I used in the Introduction.
- sakabadger for the Epic Ashe Arrow video.
- Bogarn for the Ashe dragon steal video.
- ItsUltimateTime for the Cho'Gath Baron Steal Video.
- Gbay99 for his video about the meta changing.
-
***Teviar, ODoubleMidO, and CodTitan for revising this guide***

Screenshots
I'll be posting screenshots of your games or match history using this guide here.
Upload them to an image sharing site like imm.io or imgur.com. You can give me a link in the comments or inbox on this site.


ChangeLog

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