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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction

Hello and welcome to my first guide. Teemo was one of the first champions I ever played and to be honest, the only reason I tried him was because he was so damn cute! I quickly learned that his cuteness is only matched by how fun he is to play. While exceeding at stealthy sneak attacks and getting the heck out of any sticky situation with ease, he is also an excellent support or can carry a team to victory!
This build order is by no means done. Unfortunately I do not have as much time to play League anymore.. therefore I am looking to YOUR comments in order to improve as much as possible!
Please make a suggestion before down voting, thank you!
UPDATE - 12-04-2013
Added Mastery section, Match-ups section, and new pretty layout o.o. Let me know what you think in the comments!
Questions and Suggestions which are asked in the comments section may be added to this section. If you wish to remain anonymous, please ask your question via the messaging system. Thanks!

stanboy67 asked:
Can u add like a map of the recommended bushes or places to place shrooms XD Thanks a lot and love the build super fun to play Teemo now.
Coming Soon!!

Xolgorim suggested:
I would suggest to take in
Guardian Angel as an Option.
Good point. I don't have very many defensive items in this build! A reason I have found for this is because so many defensive AP items include large chunks of mana, which are pretty much wasted on Teemo. There are a few exceptions however, I have now added them in the Situational Items list.

koanaa suggested:
I like this guide, good choices on items^^ but I would like to add a situational item to the list:
Morellonomicon, it inflicts Grievous Wounds to enemies <40%HP and is triggered by
Toxic Shot which can help secure a kill if ignite is on CD / you didn't take it.
Thanks for the suggestion! This is indeed an excellent item for Teemo, it's also pretty cheap! I've added it to the Situational Items list.

Smiddy suggested:
First of all great guide. My only concern is the
Rylai's Crystal Scepter. I prefer the
Frozen Mallet just from the sheer fact that your
Toxic Shot no longer activates the scepter. With the added affect of
Runaan's Hurricane I like the continues slow to 3 enemy team members during team fights. I do understand that it strays from the full AP build but just thought it would help others.
You are correct that Rylai's Scepter does not proc from Toxic Shot. I use the scepter's ability when chasing, slowing, or escaping from enemies using
Blinding Dart. The mallet is a decent item when paired with Runaan's Hurricane because of the added AD and 2 additional slows, however is more suited for a hybrid build. This guide does start out hybrid, however the end result is AP heavy, and frozen mallet just doesn't fit in. However, if you DO want to explore hybrid, I definitely recommend this item.

Saintz920 asked:
Quick question:
Liandry's Torment proc Teemo's toxic shot?? Please confirm thank you in advance!!
Liandry's Torment does not proc from Toxic Shot or Malady - a very important item in this build. This item however does have its place for Teemo to consider. While it doesn't proc from Toxic Shot, it does proc from both Blinding Dart AND Noxious Trap. Most importantly, it does MASSIVE damage with Noxious Trap due to the slowing affect and the damage over time. This has now been added to the Situational Items list!

shamas888 suggested:
I think its a great guide....my only knock is that i think
Teleport is a great summoner spell for Teemo considering that he can TP to his shrooms for an easy gank. So I think its a very useful spell for him. besides that, great job!
Teleport is a nice summoner spell for Teemo due to his ability to shroom jump. However I would only recommend this for a Summoner who does not have access to both
Flash (for escape) and
Ignite (for offence). Because Teemo has such amazing speed, ganking and running back to your turret is quite easy. Ganking on Teemo is especially easy because many people just assume he is using his passive, Camouflage and they don't bother calling MIA.

stanboy67 asked:
Can u add like a map of the recommended bushes or places to place shrooms XD Thanks a lot and love the build super fun to play Teemo now.
Coming Soon!!

Xolgorim suggested:
I would suggest to take in

Good point. I don't have very many defensive items in this build! A reason I have found for this is because so many defensive AP items include large chunks of mana, which are pretty much wasted on Teemo. There are a few exceptions however, I have now added them in the Situational Items list.

koanaa suggested:
I like this guide, good choices on items^^ but I would like to add a situational item to the list:


Thanks for the suggestion! This is indeed an excellent item for Teemo, it's also pretty cheap! I've added it to the Situational Items list.

Smiddy suggested:
First of all great guide. My only concern is the




You are correct that Rylai's Scepter does not proc from Toxic Shot. I use the scepter's ability when chasing, slowing, or escaping from enemies using


Saintz920 asked:
Quick question:

Liandry's Torment does not proc from Toxic Shot or Malady - a very important item in this build. This item however does have its place for Teemo to consider. While it doesn't proc from Toxic Shot, it does proc from both Blinding Dart AND Noxious Trap. Most importantly, it does MASSIVE damage with Noxious Trap due to the slowing affect and the damage over time. This has now been added to the Situational Items list!

shamas888 suggested:
I think its a great guide....my only knock is that i think

Teleport is a nice summoner spell for Teemo due to his ability to shroom jump. However I would only recommend this for a Summoner who does not have access to both


This is now the #1 Teemo guide on Mobafire!
I never thought that my love for Teemo would make it this far. Teemo will always and forever have a special place in my heart =). I wanted to give a BIG THANK YOU to all of you out there who voted, commented, or even destroyed me in combat while testing many different builds :P. This guide would be nothing without your support!
As always, please, please, please message me here on Mobafire or even in-game (Noiree) if you have any questions or would even like to suggest anything to make this guide better!
THANK YOU THANK YOU THANK YOU
Noiree - 25-10-2012
I never thought that my love for Teemo would make it this far. Teemo will always and forever have a special place in my heart =). I wanted to give a BIG THANK YOU to all of you out there who voted, commented, or even destroyed me in combat while testing many different builds :P. This guide would be nothing without your support!
As always, please, please, please message me here on Mobafire or even in-game (Noiree) if you have any questions or would even like to suggest anything to make this guide better!
THANK YOU THANK YOU THANK YOU
Noiree - 25-10-2012
Pros
+ Excellent escape abilities (shroom slow, increase speed skills)
+ Blind (shuts down melee)
+ One of the fastest champs in the game (great for ganks or turret saving)
+ Practically free wards
+ Great farming ability
Cons
- Extremely squishy
- Always focused
- Short range (compared to other ranged)
- Can be shut down by


CamouflageCamouflage
If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds.
I think this passive is fantastic! Use it to rush to your lane at the start of the game and become a living ward, providing sight for your teammates in the bushes, or for a sneak attack. Remember the 40% increase attack speed for 2 seconds! (Note: to prevent your auto attacks from hitting anything in range, press 'S' where you want to Stop.)


Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
I put an early level 2 point into this skill. It extends the range of our harass, does decent damage and blinds - which is great against any melee who chase you or for preventing gold farm in your lane. I find that one point is enough and our other skills are much more important to max first.


Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
Fourth point goes in here and max it third. I place higher priority on this than dart because of the amazing movement speed boost. Plus it's Active will allow you to escape almost any gank.


Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.
First point here and this skill should be maxed first after our mushrooms. The majority of our damage will come from this skill. Remember that the DoT does not stack, but it is refreshed upon auto attack. This skill also let's us run away from a fight and still end up killing the enemy with the DoT. With the recent buff to this skill, attack speed is now even more important. Our on-hit damage with a +30% AP ratio is pretty good, taking chunks of life away like a boss. I like to put our first point here because it makes getting last hits extremely easy.


Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/325/450 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.
Being our ultimate, you should put a point in here whenever it become available. As an AP Teemo, these mushrooms hurt. They hurt A LOT. I can't even count how many kills I've received while back at my base - make sure place them in high traffic areas where minions are not likely to burst them. I'll cover placement more in depth in another chapter.
Note: a lot of people like leveling Move Quick and Blinding Dart evenly, however I prefer to level Move Quick over Blinding Dart.


or

or




or



or




or



Offensive

We can be decently liberal with our summoner spells, and therefore Ignite should be on cooldown most of the game. While 5 AP isn't A LOT, it is really handy, especially in the early stages of the game. The added AD is also helpful once we purchase a


This build is focuses heavily on attack speed. There isn't too much more to take at this tier.. if you like to spam your summoner spells, you can put a point into


CDR is pretty nice to keep harassing and dropping mushrooms on the map, however this doesn't offer very much CDR. Simply taken because the other choices in this tier are less beneficial.

Provides a very nice little chunk of AP into late game. Including


Magic Pen is a very helpful (and hard to come by) stat. It decreases the enemy's resistance to all our spells, increasing our damage. This paired with




Straight up additional ability power is a must take. Increases our early game damage quite a bit and is the one of the only AP choices at this tier.

This mastery was made for Teemo! It is identical to the way



This is the best option for any ability power champion. Increases our AP by +5% which means it gets stronger the more AP you have!

Pretty self explanatory, you deal 5% more damage if the enemy is below 50% health. This is a very nice mastery for Teemo as our poison damage, shroom damage, and ignite can all be dealing additional damage while we run away laughing from a fight.

Utility


Flash is one of the most power escapes in the game, and one that you should always be using! Reducing the CD on this spell is very handy to escape tight situations.

Teemo is one of the fastest champions. Increasing his movement speed is the most beneficial choices out of both the Utility and Defensive Trees.


This point is most added because the other option is to increase mana regen which is mostly useless for Teemo. Ever hid in a bush and started Recalling while an enemy starts marching towards you? Its a scary place to be, but this can up your chances of survival!

Allows us to use both



Preferred













Not Recommended












Core Items - AP Teemo
Item Sequence






Nashor's Tooth
3000

Runaan's Hurricane
2650

Rabadon's Deathcap
3600

Liandry's Torment
3000

Void Staff
3000



















Other / Situational














Defensive







Although this guide doesn't go into much detail with other Teemo builds, here are some items which synchronize well with AD or On-hit Teemo (these are not actual builds):
I don't tend to play AD Teemo as none of his abilities scale with attack damage. Though shroom slow and our blind can come in handy when facing a one-on-one with another carry, I simply believe that there are other AD Carry champions which can fill the roll more efficiently.
On-hit Teemo can be fun! He is really strong early-mid game, however once the enemy team builds a little magic resist, your on-hit effects practically don't exist anymore =(. I've played many on-hit Teemo games and have found that too many times I just can't put out any decent damage late-game.
AD Teemo
I don't tend to play AD Teemo as none of his abilities scale with attack damage. Though shroom slow and our blind can come in handy when facing a one-on-one with another carry, I simply believe that there are other AD Carry champions which can fill the roll more efficiently.
Item Sequence






Last Whisper
1450

Madred's Bloodrazor
3800

Black Cleaver
3000

Bloodthirster
3400

Frozen Mallet
3100

Phantom Dancer
2650
On-hit Teemo
On-hit Teemo can be fun! He is really strong early-mid game, however once the enemy team builds a little magic resist, your on-hit effects practically don't exist anymore =(. I've played many on-hit Teemo games and have found that too many times I just can't put out any decent damage late-game.
Item Sequence






Madred's Bloodrazor
3800

Malady
2035

Black Cleaver
3000

Wit's End
2800

Frozen Mallet
3100

Guinsoo's Rageblade
3000

Wriggle's Lantern
1800


General Map - Red : Essential, Yellow : Convenience, Purple : Buff / Objective protection, Green : Situational.
Mid lane - place mushrooms in the bushes to protect your self from ganks! Use one on either end of the bush to provide maximum, efficient view:
Top / bot lane - place at either end of the edge bushes and in the river (again to protect again ganks):
Dragon / Baron - Place wards close to the monsters so you can see them (shrooms have a small area). I also like to ward the entrances and bush so you will know if someone tries to steal it while you are killing:
Farm - Large packs of mobs are cake for our explosive fungi! If you notice a large pack of mobs approaching, run in, drop a shroom, and watch the gold fly. Remember, shrooms deal damage over time in addition to their initial damage:
Bushes - Remember to drop shrooms at the edges and entrances of any high traffic bushes. These will come in handy if you find yourself in a sticky situation and need an escape route - the slow effect will provide that, or for nabbing an enemy who is trying to escape:

Mid lane - place mushrooms in the bushes to protect your self from ganks! Use one on either end of the bush to provide maximum, efficient view:

Top / bot lane - place at either end of the edge bushes and in the river (again to protect again ganks):

Dragon / Baron - Place wards close to the monsters so you can see them (shrooms have a small area). I also like to ward the entrances and bush so you will know if someone tries to steal it while you are killing:

Farm - Large packs of mobs are cake for our explosive fungi! If you notice a large pack of mobs approaching, run in, drop a shroom, and watch the gold fly. Remember, shrooms deal damage over time in addition to their initial damage:

Bushes - Remember to drop shrooms at the edges and entrances of any high traffic bushes. These will come in handy if you find yourself in a sticky situation and need an escape route - the slow effect will provide that, or for nabbing an enemy who is trying to escape:


Team up with
Cassiopeia's


All 3 of these champions are melee and have abilities which allow them to jump to our shrooms like an instant, short ranged

Blitz is a champion that every hates to go up against due to his


Stay away from
Yorick can spawn multiple ghouls to help him attack you. These ghouls will slow you, healing him, and increasing his movement speed to catch you =(. Also, his ghouls can set off our mushrooms before Yorick is close enough to even take damage from it.
Pantheons's passive ability


Another 'melee caster' meaning your blind is useless against his abilities. He's got a shield to negate ticking poison damage, a speed increase to either chase to run away from you, and long range poke (longer than ours), and a long range slow. An all-round bad Teemo match-up.

Good against
After you fight a few times again Darius, you learn the range of his


Garen is one of the most easy champions to fight as Teemo. All his abilities are melee, and he doesn't have any gap closers to get to you. One of his most damaging abilities is


Classic - Available as the default skin when you purchase Teemo for 1350 IP or 585 RP.
Recon - Released on December 17th 2009, cost: 520 RP.
Happy Elf - Released on December 16th 2009, this skin is no longer available.
Astronaut - Released on October 27th 2010, cost: 1820 RP. Teemo's LEGENDARY skin!

Badger - Released on January 13th 2010, this skin is no longer available. Teemo's Legacy Skin!
Cottontail - Released on April 19th 2011, cost: 975 RP.
Super - Released on October 10th 2010, cost 975 RP.
Panda - Release date: July 9th 2012, cost 975 RP.
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