x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Burst
1
2
3
Domination
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Standard
Flash
Smite
Items
Ability Order Standard
Essence Theft (PASSIVE)
Ahri Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Good, Highly Mobile Speciality: Mid-Late Game Burst Damage Why Jungle Ahri? Ahri is a very fun mobile jungler. Although she struggles in invading she doesn't have much trouble out-ranging her opponents and provides great bait in the early game with the speed from her W and the Charm on her E. When ahead, Ahri can dish out a LOT of damage, though she wont ever have an "optimal" jungle clear. |
Pros and Cons
Builds
Ability Power is the most optimal build path for jungle, as it is her default and the damage she scales with in all of her abilities. AP Ahri is the standard, for obvious reasons. | Attack Speed Ahri works out decently well, but not as well as it could on actual ad champions. Her mobility makes her good for kiting enemies and her charm allows her to land plenty of hits. | This relies on a Nashor's Tooth start, which isn't the best at all for champions that don't actually.. rely on attack speed usually. It can provide a much faster clear later on, but the early game is much more difficult. |
Skill Order
Q
Orb of Deception 2 / 4 / 5 / 7 / 9 W Fox-Fire 1 / 8 / 10 / 12 / 13 E Charm 3 / 14 / 15 / 17 / 18 R Spirit Rush 6 / 11 / 16 |
To begin with, ![]() For level 2 we go into Q for the damage it provides in comparison to E. Simple. This is also the first ability you max out, then into W-E. Then our last ability for our first three levels is E. |
Ability Usage in Jungle
|
|
|
|
|
|
|
|
|
|
Objectives
|
DRAGON![]() ![]() ![]() |
|
VOIDGRUBS![]() ![]() ![]() |
|
RIFT HERALD![]() ![]() ![]() |
|
VORACIOUS ATAKAHN![]() ![]() ![]() ![]() |
|
RUINOUS ATAKHAN![]() ![]() |
|
BARON NASHOR![]() |
|
ELDER DRAKE![]() |
Clearing
OR
|
Red Side is best for ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Feats of Strength
SORCERER'S SHOES![]() ![]() ![]() ![]() |
FEATS OF STRENGTH Feats of Strength is gained by completing two of three objectives before the enemy team. These objectives include 3 epic monsters slain, first to three kills, and first tower. For ![]() ![]() |
SPELLSLINGER'S SHOES Upgrading SS grants you ![]() ![]() ![]() |
Summary
Patch Notes
1/15/2025: 25.S1.1 - Replaced "Boots" section with "Feats of Strength" section, Added Atakahn to "Objectives" section.
10/12/2024: Added "Builds" section.
10/6/2024: Guide Created.
10/12/2024: Added "Builds" section.
10/6/2024: Guide Created.
You must be logged in to comment. Please login or register.