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Recommended Items
Runes: Early Skirmishing
1
2
3
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Standard
Flash
Smite
Items
Ability Order Standard
Rebirth (PASSIVE)
Anivia Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Good Damage, CC Speciality: Extended Teamfights Why Jungle Anivia? Anivia is great in long fights and is especially good at surviving tower dives, both offensively and defensively. She can glitch out jungle camps with her wall to give her an edge in her clear. Post level 6, she clears at the same speed, if not faster, than any other meta jungler. Her ganks are skill reliant with her Q as she does not have a dash, but her wall can make up for bad aim or mistimed skillshots. |
Pros and Cons
Builds
Anivia likes to be full AP, but rather than build bursty items, she builds some of the tankier ap items (similar to what bruiser ap champions build) in order to dance in and out of fights and still rack up kills. | Tanknivia actually works incredibly well due to her stats transferring over to her egg when her passive is proc'd. She can survive a whole lot of damage, and when that damage eventually kills her, the enemy has to deal with it all over again unless they want the bird to get up again and do half their health with a Heartsteel proc. | Utility Anivia is best for when you know a team will do well or they get fed incredibly early on. It can be iffy, but Utilinivia is just as fun as either other build - to be honest, anything is fun with Anivia. |
Skill Order
Q
Flash Frost 1 / 8 / 10 / 12 / 13 W Crystallize 3 / 14 / 15 / 17 / 18 E Frostbite 2 / 4 / 5 / 7 / 9 R Glacial Storm 6 / 11 / 16 |
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Ability Usage in Jungle
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Objectives
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DRAGON![]() ![]() |
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VOIDGRUBS![]() ![]() |
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RIFT HERALD![]() |
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VORACIOUS ATAKAHN![]() ![]() |
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RUINOUS ATAKHAN![]() |
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BARON NASHOR![]() |
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ELDER DRAKE![]() |
Clearing
OR
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If ![]() ![]() ![]() ![]() ![]() |
Feats of Strength
SORCERER'S SHOES Usually ![]() |
FEATS OF STRENGTH Feats of Strength is gained by completing two of three objectives before the enemy team. These objectives include 3 epic monsters slain, first to three kills, and first tower. For ![]() |
SPELLSLINGER'S SHOES Upgrading SS grants you ![]() ![]() ![]() ![]() |
Summary
Patch Notes
1/20/2025: 25.S1.1 - Replaced "Boots" section with "Feats of Strength" section, Added Atakahn to "Objectives" section.
11/6/2024: 14.22 - Armor Growth Decreased, E Damage Decreased,
10/21/2024: Guide Created.
11/6/2024: 14.22 - Armor Growth Decreased, E Damage Decreased,
10/21/2024: Guide Created.
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