x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Zzap Zzap
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Standard
Flash
Smite
Items
Ability Order Standard
Pyromania (PASSIVE)
Annie Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Some CC, Bursts Enemies Speciality: One-Shotting Why Jungle Annie? Annie isn't a good clearer whatsoever, but her stun allows her to catch some early laners off guard and score an early kill or assist. After her first item, especially if it is Luden's, Annie does a decent job at keeping up in the clearing department and can easily get kills on her own. A lot of her power comes from proper positioning and using your passive on R to catch enemies by surprise by doing your full combo while they can't move. |
Pros and Cons
Builds
This is a bit of a riskier build as it requires better positioning than the others and puts you in a dangerous situation, but is very rewarding if done right and the most optimal build for Annie Jungle with enough practice. After your first item, clearing speeds up a bit but is still far from graceful - you need to "farm" champions more than anything else which can be difficult if your team is stomping the enemy. Keep an eye on your flash and go for a kill everytime it is up. | Burn is centered around Tibbers and his AOE burn on summon and while he's still alive. He becomes the main powerhouse while you dance around him and let him get in the way of skillshots and stuns. Toss your abilities then E out of range while Tibbers goes to town on the enemy. | This AP build is more of a "safe pick" that trades survivability and mana for burst and killing/clearing power. It's a good starter build for Jungle Annie to get the hang of her kit and learn when to go in versus when not to, but it's not all that optimal if you somehow want to play this on a regular basis. |
Skill Order
Q
Disintegrate 1 / 3 / 5 / 7 / 9 W Incinerate 3 / 8 / 10 / 12 / 13 E Molten Shield 2 / 14 / 15 / 17 / 18 R Summon: Tibbers 6 / 11 / 16 |
![]() |
Ability Usage in Jungle
|
|
|
|
|
|
|
|
|
|
Objectives
|
DRAGON![]() ![]() ![]() |
|
VOIDGRUBS![]() ![]() |
|
RIFT HERALD![]() |
|
VORACIOUS ATAKAHN![]() ![]() ![]() |
|
RUINOUS ATAKHAN![]() |
|
BARON NASHOR![]() |
|
ELDER DRAKE![]() |
Clearing
OR
|
Red Side is not optimal for ![]() ![]() ![]() ![]() ![]() |
If ![]() ![]() ![]() ![]() ![]() |
Feats of Strength
SORCERER'S SHOES![]() |
FEATS OF STRENGTH Feats of Strength is gained by completing two of three objectives before the enemy team. These objectives include 3 epic monsters slain, first to three kills, and first tower. For ![]() ![]() |
SPELLSLINGER'S SHOES Upgrading SS grants you ![]() ![]() ![]() ![]() |
Summary
Patch Notes
1/20/2025: 25.S1.1 - Replaced "Boots" section with "Feats of Strength" section, Added Atakahn to "Objectives" section.
10/23/2024: Guide Created.
10/23/2024: Guide Created.
You must be logged in to comment. Please login or register.