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Choose Champion Build:
-
The Classic Build
-
The Offtank Build
Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction

Introduction
Welcome to my



Please try the build before voting.

Credits to jhoijhoi for the template, which you can find here, and the awesome line dividers which you can see just above! She also made the Amazing banner!
Pros / Cons
spaaaaaaaaaaaaace |
Pros
![]() + Offtank. + AoE spam: ![]() + He is a Scorpion! + Can drag champions around with ![]() + Good chaser. + Healing spell: ![]() + His passive: Energize makes AS into CDR! + Awesome runner. + Hybrid. |
space |
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Cons
![]() - Low damage early game. - Needs some movement speed, because he has no charge skill. - Mana hungry early game. |
The Masteries
Defense
I choose defense masteries for
Skarner, he needs those masteries to be able to stand in the middle of the fight and spam his
Shattered Earth without dying. Basically, all masteries i have chosen in this tree is good for
Skarner.

Utility
Secondarily, I prefer Utility masteries for
Skarner. Mostly because of the extra movement speed form
Swiftness
, Summoner Spell Cooldown Reduction from
Mastermind
and neutral monster buff duration from
Runic Affinity
. The Mana reg will also help you sustain in lane.
Skarner is useless without mana.

Offense
These masteries are not a very good choice for
Skarner. The only points i would spend here would be 4 points in
Alacrity
. but it is not worth taking this mastery instead of the ones mentioned in the Utility Tree.

Summoner's Wrath:
You could spend a point in this if you like to use
Exhaust, or if you want extra movement speed form
Ghost.
Reinforced Armor:
Only one point in this mastery will reduce the damage from critical strikes by 10%. Some people prefer it, I don't. But if you do, you should get it.

Defense
I choose defense masteries for




Utility
Secondarily, I prefer Utility masteries for






Offense
These masteries are not a very good choice for



Other Masteries

You could spend a point in this if you like to use



Only one point in this mastery will reduce the damage from critical strikes by 10%. Some people prefer it, I don't. But if you do, you should get it.
Runes

Marks
Greater Mark of Attack Speed
I choose Attack Speed runes rather than AD or Armor pen because of my passive, energize. Every time I hit a minion or monster with a basic attack, my cooldowns are reduced by 0.5 seconds, And reduced by 1 second when hitting an enemy champion! This is an excellent passive if you focus on Attack Speed. So don't build too much AD, then you are going to waste it.


I choose Attack Speed runes rather than AD or Armor pen because of my passive, energize. Every time I hit a minion or monster with a basic attack, my cooldowns are reduced by 0.5 seconds, And reduced by 1 second when hitting an enemy champion! This is an excellent passive if you focus on Attack Speed. So don't build too much AD, then you are going to waste it.

Seals
Greater Seal of Armor
These runes will give you a total of 12.69 armor. Otherwise,
Skarner is a bit too squishy to be an offtank. These also gives you an early advantage against AD DPS champions like,
Renekton,
Urgot and
Caitlyn.

Greater Glyph of Scaling Magic Resist
As mentioned above, Skarner is actually a bit too squishy to be an offtank. these runes will give you Magic Resist per level (24.3 MR at level 18). I choose theese instead of flat MR runes because most AP Casters' damage is very big in lategame, such as
Veigar,
LeBlanc and
Karthus.

Greater Quintessence of Health
These runes give you 26 HP each! That means you will get 52 extra HP at the start, and that provides a very big chance to get First Blood. Also, These runes are going to save your life often. I cant remember how many times I have had less than 52 HP left. These runes are a must!
Greater Quintessence of Movement Speed
Skarner needs movment speed in order to get close to his victims and slow them with
Shattered Earth. One of theese runes gives 1.5% boosted movment speed. Lets say you have 400 movment speed. Then you get an extra 6 movment speed. That doesn't sound much, but I promise, this rune gives you a good advantage, combined with
Seismic Bastion.

These runes will give you a total of 12.69 armor. Otherwise,





Glyphs

As mentioned above, Skarner is actually a bit too squishy to be an offtank. these runes will give you Magic Resist per level (24.3 MR at level 18). I choose theese instead of flat MR runes because most AP Casters' damage is very big in lategame, such as




Quintesseces

These runes give you 26 HP each! That means you will get 52 extra HP at the start, and that provides a very big chance to get First Blood. Also, These runes are going to save your life often. I cant remember how many times I have had less than 52 HP left. These runes are a must!

Skarner needs movment speed in order to get close to his victims and slow them with


Recommended
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As mentioned above, this spell is a very good combination with ![]() ![]() ![]() This spell has a bigger range than ![]() ![]() |
SPACE |
Less Viable
![]() ![]() ![]() You are about to win a fight and the victim runs to his turret, with other champions, you would use ![]() ![]() ![]() ![]() ![]() ![]() ![]() You're no support. But if you like it, im not stopping you. This spell has many uses. |
Ability Sequence Order

energize
Energize, the passive of
Skarner. This is what we are focusing on in this build. It is an Amazing passive if you use it right. Doesn't matter if you go full AD, full AP or Hybrid,
Skarner should buy Attack Speed because of it.

Shattered Earth is your main ability. You should ALWAYS spam it when you are fighting someone. This skill is very powerful in teamfights, but no-one realizes that! At level 5 it deals over 150 AoE damage, for only 30 mana! lets say you have enough Attack Speed to spam this skill once every second. If you stand in the middle of the teamfight and you hit 3 enemies with
Shattered Earth, you are able to do over 700 damage per second (auto attacks +
Shattered Earth).

This is your "W" skill. It gives you a shield that boost your Movement Speed and Attack Speed when it persists. Use this when chasing someone or running away from someone. The shield is also useful when harassing, because the shield absorbs some damage.

This spell is what restores your life between fights, without having to recall. When laning, try to hit as many minions as possible with this, then go in the middle of them and use one
Shattered Earth. That will trigger all the marks, and heal you the fastest way possible. You can also use this in the jungle.

This is your ultimate. Here is when you should use it, ranked 1-5:
Energize, the passive of









This is your "W" skill. It gives you a shield that boost your Movement Speed and Attack Speed when it persists. Use this when chasing someone or running away from someone. The shield is also useful when harassing, because the shield absorbs some damage.


This spell is what restores your life between fights, without having to recall. When laning, try to hit as many minions as possible with this, then go in the middle of them and use one



This is your ultimate. Here is when you should use it, ranked 1-5:
1. When an enemy channels his ultimate. example:
Nunu & Willump's ultimate
Absolute Zero,
Pantheon's ultimate
Grand Skyfall or
Fiddlesticks's ultimate
Crowstorm ( to cancel the ultimate before it has started ).
2. INITIATE A TEAMFIGHT!!
3. Suppress a fed carry in a teamfight, so your allies can attack him easy, and the carry cant do anything.
4. When an enemy runs away, drag him back to your team.
5. Saving a chased teammate by dragging his chaser away from him.






2. INITIATE A TEAMFIGHT!!
3. Suppress a fed carry in a teamfight, so your allies can attack him easy, and the carry cant do anything.
4. When an enemy runs away, drag him back to your team.
5. Saving a chased teammate by dragging his chaser away from him.
spaaaaaaaaaaaaace |
Classic Build
|
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Offtank Build
|
Just above is the two different builds. The Classic Build focuses in Attack Speed, Ability Power and some Tankyness. The tankier build, Offtank Build, focuses more on tankier and more supportive items like
Randuin's Omen and
Runic Bulwark. Attack Speed is good because of your passive, energize:
"Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions."
So, basically: Attack Speed = Cooldown Reduction.
I recommend you to check all alternative items, and maybe pick some if you like them! If you are an experienced LoL player, you should know to NOT follow the recommended build of your champion, following any build on MobaFire is the same. Every game is different and you need to build your champion to benefit your team and counter the enemy team.
Note to everyone following the "Classic Build": If you need to, you SHOULD swap warmog's with
Zephyr or
Iceborn Gauntlet if you feel too squishy. Then buy that swapped item later on.

Starter Items


"Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions."
So, basically: Attack Speed = Cooldown Reduction.
I recommend you to check all alternative items, and maybe pick some if you like them! If you are an experienced LoL player, you should know to NOT follow the recommended build of your champion, following any build on MobaFire is the same. Every game is different and you need to build your champion to benefit your team and counter the enemy team.
Note to everyone following the "Classic Build": If you need to, you SHOULD swap warmog's with



Starter Items
Starter items for "Classic Build".
Choose one of theese two options as starter items.
Choose one of theese two options as starter items.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() These items will grant you much more sustain than ![]() ______________________________________ |






Starter items for "Offtank Build".
Choose one of theese two options as starter items.
Choose one of theese two options as starter items.
![]() ![]() ![]() The ![]() ![]() ![]() |
SPACE |
![]() HUGE early boost in Health. However, you won't be able to use your skills much. And with a cost of 475g, you cant buy any potions. But we want to rush that catalyst the protector. Buy the Crystal you need the most. Btw, any crystal is good on ![]() |

Early Game
Exclusive for the "Classic Build".
philosopher's stone This item builds for your regroth pendant. Now you will also have Mana Regeneration, and 5 Gold / 10 sec. It is essential to have this item to stay in lane as much as possible. Getting this early also makes the Gold / 10 sec more valueable. The only downside with this item could be that you are selling it later on, because we aren't building ![]() ![]() If you have this item in 40 minutes, the 5 Gold / 10 sec will give you 1200g. |
SPACE |
Exclusive for the "Offtank Build".
Catalyst the Protector This item is more expensive than ![]() Catalyst the Protector: 290 Health, 325 Mana and Its Passive:On leveling up, restores 250 Health and 200 Mana over 8 seconds. philosopher's stone: 18 Health reg, 8 Mana reg and 5 Gold / 10 sec I have figured out that if you level up faster than every 70 seconds, catalyst the protector provides more Health reg than philosopher's stone. And if you level up faster than every 125 seconds, catalyst the protector provides more Mana reg than philosopher's stone.SPAAAAAAAAAAAAAAAACE |
The Catalyst is way better IMO. Not just because the fact that it builds into an item we are buying, but because of the good Mana reg from its passive and the extra Health and Mana. In some cases when you are not leveling up fast, philosopher's stone might be a better choise, e.g. if jungling or going bottom lane. (Support / AD Carry


Your next item will be











Head back to your base when you can afford



Now it is time to buy our boots! I suggest you buy



Mid Game

This item is the most expensive in the game, so you will have to farm a lot. But it gives us everything we want! But most of all, we want its passives. The passive from





This item fits very well in our build. It builds from the



Now we will start build our sustain item.


When chasing someone, you should now use its active first to slow the target, because it has longer range than



Quite some Armor, a little bit Mana and some NICE early Cooldown Reduction. It also builds into


An exclusive item for the Offtank Build is



End Game

Now we are building some Health. The item that gives most flat HP in the game. Not much to say here except you will get more tanky with this item and the next item.

Now we will build a MR and Armor item,


Our Armor item,

"Reduces the attack speed of nearby enemies by 20%."
Also, we get some Cooldown Reduction to help us master The Art of Spamming.




P.S. if you want to know when to buy Healt / Ar + MR, go check this out.

Alternatives for the Classic Build
Boots

Only choose these boots if the enemy team lacks of crowd control effects, and if they only have 1-2 AP champions.

Instead of Hextech Gunblade

This may sound strange, because


Both an AP item and a Survivability item. Buy this item if you prefer Survivability instead of Sustainability.

Pretty similar to




This item was once in my Core Build, but I changed it with


Instead of Warmog's

This is a Very good item too. Gives 40% Attack Speed and 30 AD, but only gives 25 Armor. The problem is that it is so expensive, and doesn't give as much survivability as

Buy this item if the enemy team have many tanks/offtanks, or if you don't need the extra health.

Gives less Health than

Buy it if you need more Armor.

Instead of Guardian Angel

A good Defense item. Gives a huge boost in Magic Resist, But doesn't give any Armor nor revives your champion. Not much more to explain.
Buy this if the enemy team has 4 Ap Champions.

Also a good Defense item. If the enemy team has a fed OP AD carry like


There are many defensive items in the shop.
If you need MR and AP, buy
Abyssal Mask.
If you need Armor and AD, buy
Atma's Impaler.
There are so many items to choose, that I cant write them all down. But I recommend you to buy a defensive item here.
If you need MR and AP, buy

If you need Armor and AD, buy

There are so many items to choose, that I cant write them all down. But I recommend you to buy a defensive item here.
Farming is a Very Important part of playing


Farming in Lane
The key is using

Don't just spam it as you will do in teamfights, do it once to charge yourself, then use it to last hit minions.

Another good thing to last hit easier, is to combinate Auto Attacks with

when a minion is low on HP, do an Auto Attack and a


Farming in Jungle
If you feel that you dont have enough minion kills, why dont clear the jungle 1 or 2 times? Some matches, ranged champions have stopped me from farming. I got so few minion kills I couldn't even kill a squishy champion! Then I jungled a few minutes, and got some gold! An enemy didn't realize what I had done, and attacked me. Soon after, he found himself dead!
But keep in mind, you can only do this if your team doesn't have a jungler, If you have one, ask him if it's ok if you take his jungle for a while.
Here is the Hall of Fame, a collection of scores that people have sent to me! If you want your score here, it is easy, just comment or PM me a picture of your score!
Not many pictures yet, but it is still something!

Here is me playing a game with my Classic Build in a ranked game:
And with the Offtank Build:

I Also Made a Little Montage Video on a SoloTop Game! Im Not Very Good at the Start, but I Get Really Fed Later on:

My friend Graob on EUNE got a PENTA KILL with my build!


Whisk3y playing on EUW
Not many pictures yet, but it is still something!

Here is me playing a game with my Classic Build in a ranked game:

And with the Offtank Build:

I Also Made a Little Montage Video on a SoloTop Game! Im Not Very Good at the Start, but I Get Really Fed Later on:

My friend Graob on EUNE got a PENTA KILL with my build!


Whisk3y playing on EUW

2011-12-23
2012-9-03
2012-9-06
2012-11-01
2012-12-12
2013-02-14
- Guide posted.
- Did a spellcheck and checked for coding mistakes.
- Changes in Core Build to add lifesteal, spellvamp and more Survivability:
1.
Rylai's Crystal Scepter changed to
Hextech Gunblade.
2.Atma's Impaler changed to
Warmog's Armor.
3.Wit's End changed to
Guardian Angel.
- Made a more nice looking layout with help of jhoijhoi's Guide which you can find here.
- Added "Farming - Very Important!" section.
- Added a second build to the guide, The Offtank Build.
- Added some new stuff to the "Items" chapter.
- Completed the Offtank Build.
- Updated the "Items" chapter.
- Did some minor tweaks to the guide.
2012-9-03
- Tweaked the Offtank Build, mainly to add more MR - Added
Banshee's Veil.
- Added
Banshee's Veil to the items chapter.
- More minor Tweaks.
2012-9-06
- Added Hall of Fame.
2012-11-01
- Edited builds to get
Mercury's Treads before
Sheen.
2012-12-12
- Updated both builds for Season 3.
- Changed a bunch of items to add some of the new powerful S3 items.
2013-02-14
- Changes to the Offtank Build because the recipe for
Ohmwrecker changed:
Thank you for reading my build! Please leave a comment and tell me what you think! ^^
You should also keep in mind that playing
Skarner don't give you many kills, because you don't have any "last hit skill" that does insane damage instantly, for example:
Olaf's
Reckless Swing. So you will often end up with a huge amount of assists.
Feel free to change on my build and try new items!
/ninjabrain
You should also keep in mind that playing



Feel free to change on my build and try new items!
/ninjabrain
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