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Recommended Items
Runes: Personal Favourite
+8 Ability Haste
+10-180 Bonus Health
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Pyke
Pyke is very slippery and will also roam faster than you. Try to punish the enemy adc when he leaves and be aware that he has the tools to do the same to your adc if you leave for too long.
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Draven
Draven enjoys playing with someone with strong pick potential. Be proactive and help him snowball his lead.
Champion Build Guide

Gold Cost: 3300 ⇒ 3100
Warmog's Vitality: Gain bonus health equal to 10% of bonus health from items ⇒ Gain bonus health equal to 12% of bonus health from items
With

An example build can look something like this




Now the main reason we stopped building this item was because of repeated nerfs and the final nail being the removal of move speed as well as the regen being gutted. This nerf is still in effect of course, but this buff certainly makes it an option as a third item.


+ Very strong early + Good engage and disengage tools + You will have a lot of agency + Very fun to play ![]() If you want to play a support champion that can save teammates, lock down single targets very effectively or control multiple enemies with a 5-man ![]() ![]() |
- Very skill dependent - Will struggle with weak adc - Has no sustain - Gets outscaled by enchanters ![]() |
Early roam aggression:
This build will be for you who want to have an easier time roaming across the map and affecting every lane with your early game presence.








Works best if your Adc isn't going to be in too much danger if you leave the lane for an extended amount of time or if the enemy Support will be roaming as much as you.
Choosing between the two boot options is mostly a personal choice. I prefer to take


Because of the lack of Haste in this build you can take


Alternatively you can go


Warden:
This build is probably the most standard build for




These are the two main pieces that will help you peel for your entire team and give a little extra to one specific carry. You can obviously swap the order if you don't need any MR from



Front-to-back:
This build is more focused on full teamfight supporting rather than peeling for one specific hard carry and is probably my favourite build.





It works best when the fights are going to be slower front-to-back fights where you'll have an easier time using your




Great into most matchups. | Necessary against engage support. | Fine vs double ranged or dive. |
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![]() ![]() ![]() So if you need to go ![]() |
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![]() ![]() (Stay mindful of not wasting ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I'm currently a big fan of being fast af, so I strongly suggest going for either


Last year I always went


If you really need extra resists or tenacity then


Tier 3 upgrades
If you're going for either


If you went for



Now obviously not every game plays out the same and you don't always get to have the perfect gold on every recall or there will be an important objective fight coming up and in those cases it might be better to upgrade your boots into tier 3 rather than join a fight with unspent gold. It all depends on the situation you find yourself in each individual game, but I think these goalposts are fairly good to keep in the back of your mind.
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Great defensive item Locket of the Iron solari is still a fantastic item that helps you protect your teammates. This is just a fantastic item that should always be at the back of your mind. |
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Chivalry isn't dead Knight's Vow is tailor-made for ![]() |
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Speedy roams Trailblazer is a good item that gives you and your teammates movespeed to cross the map faster. |
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Stickiness Zeke's Convergence creates a slowing field around you which makes you sticker and harder to kite away from. |
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Big teamfight heal Redemption is a great teamfight item, it helps in keeping your entire team alive during a fight. Don't be afraid of using it before a fight if you're about to take an objective. |
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Anti-Attack Speed Armor, haste and even mana are all good stats on him and the added benefits of the passives make this a really compelling item when facing multple AD or AA based champions. |
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Anti-Crit Gives good stats, but a bit expensive. Take less damage from crits, but most importantly has a big slow effect to either catch people or help your teammates kite more easily. |
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Aggressive MR Abyssal mask makes your AP damage dealers do more damage to enemies close to you. So it's a more aggressive MR item than Spirit Visage. |
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Defensive MR Spirit Visage gives you more defensive stats than Abyssal Mask, and makes shields and heals more effective on yourself. |
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Expensive MR Kaenic Rookern is a more expensive option for if you're winning and have the extra money to spend and also if you don't have any AP damage to amplify from your teammates. |
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Big health bar Warmog's armor gives a lot of health and regen. A greedy and expensive third item option against poke teams where you can't choose between armor or MR. |
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Anti hard CC item Mikael's Blessing gives you more oppurtunities to peel your team if the enemy has some hard hitting CC spells e.g ![]() ![]() |
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Great objective vision control Vigilant Wardstone should always be your final item if you get this far. It gives you more wards on the map, more control wards in your inventory and some nice bonus stats as well. |
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These ward maps will help you place wards that will be effective in most games, but do note that when against certain junglers or laners you will need different wards. For example a


Early game wards for blue and red side

Mid game wards for mid and river control

Late game wards for objectives

Ward placements
These specific ward spots can take some practice to get them right so I would recommend that you do some "ward drills" in a Practice tool game until you can place them consistently. If you're struggling with the consistency do these drills before you queue up for your games that day as a sort of warm-up. Make sure to have indicators enabled to more easily see where the ward will get placed.


Runes:
Taking








Assuming you don't miss a single minion death then








If you really need tenacity you're better off just buying





Going




What does matter though is that the Haste that you get from

Even though it doesn't show up in your stats it still affects your cooldowns of your basic abilities.



Items:
The damage taken from


When in a fight without your



If you finish your support quest and are starting to have regrets over your choice of item (whether you missclicked the wrong item or think another item will have more value) you can sell your




Selling and rebuying your support item does NOT remove the wards that you have placed on the map.




The healing you receive from fountain also gets increased by

Abilities:
Generally starting with


When you hit a








Special thanks to jhoijhoi for their great guide to coding.
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