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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Introduction

Pros
Pow-Pow, the Minigun
Cons
Pow-Pow, the Minigun
-
High Damage
-
Global Ranged Ult
-
Good passive allows to escape team fights
-
Nice Attack Speed with her

Cons
-
Hard to master
-
Short attack range with

-
Low mobility easy to gank
Max your
Switcheroo! first gives you nice attack speed then your
Zap!, your
Flame Chompers! are pretty useless except use them to secure a kill after your supp hooks them or to block off oncoming ganks.




Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.
Use it to escape from downed Turrets or to catch up to low health champs and kill them with the bonus attack speed

TOGGLE OFF—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.
COOLDOWN: 1

TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
Additionally, her attacks will splash to nearby enemies - dealing 110% AD to all enemies within -radius area. The bonus damage to her target and the splash damage both scale with critical strikes.
COOLDOWN: 1
COST: 20 MANA PER ATTACK
BONUS RANGE: 75 / 100 / 125 / 150 / 175

After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.
RANGE: 1500
COOLDOWN: 10 / 9 / 8 / 7 / 6
COST: 45 / 50 / 55 / 60 / 65 MANA
Use it to poke enemies and slow enemies

Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds.
RANGE: 950
COOLDOWN: 20 / 19 / 18 / 17 / 16
COST: 50 MANA
Use it to secure kills and check bushes

Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.
RANGE: Global
COOLDOWN: 90 / 75 / 60
COST: 100 MANA
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