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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction
Also, I am archiving this because I no longer play

Hey there! Green Frogs with a



NOTE: I have started the champion section. It is a long and tough section, but I believe I am almost half of the way through. I am constantly adding to it, and will hopefully be able to complete it in less than a week. The more I learn, the more I can teach. I'm sorry if you get all butthurt and downvote my guide because you can't learn about how to lane against every single champion. If it's urgent, post a comment. I'll try to treat your butthurt.
NOTE: And actually now that I think about it, I'll be adding a "how to zone" section below, soon.
ANOTHER NOTE: Here guys. If you really want to learn how to play league, this video will explain everything.

A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
"Kill. Consume. Adapt."
―Kha'Zix
-
Unseen Threat: (Innate): When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (0.5 per ability power) bonus magic damage and slow by 35% for 2 seconds.
Unseen Threat lasts until consumed and has no internal cooldown.
Fantastic passive that not only does extra damage, but also applies a 2 second slow. An evolvedVoid Spike will also proc this passive.
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Taste Their Fear: (Passive): Kha'Zix marks enemies that are isolated from their allies.
(Active): Deal physical damage to a single target. Damage against isolated targets is significantly increased.
Cost: 25 Mana
Cooldown: 3.5 seconds
Range: 325 - 375
Evolved Enlarged Claws: Increases damage to isolated targets by 12% of their missing health (max 200 vs monsters). Increases range of Taste Their Fear and Kha'Zix's Basic Attacks by 50.
Powerful single-target burst ability. Did I mention its cooldown is rediculously low? Unfortunately, it does not proc on-hit effects. That would just makeKha'Zix stupid-dumb.
-
Void Spike]: (Active): Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.
Cooldown: 8 seconds
Range: 1000
Evolved Spike Racks: Causes Void Spike to fire three spikes in a cone. Void Spike will consume Unseen Threat to slow and damage all enemies struck.
Bread and butter skill. Well, maybe that belongs to his Q, but this is the ultimate siege and harass skill. If you have blue buff and are pushing down mid, SPAM THIS. It's got a fantastic range and does an enormous amount of damage. Also procsBlack Cleaver. It also clears minions waves like a boss. AP Yi, meet
Kha'Zix.
-
Leap: (Active): Kha'Zix leaps to an area, dealing physical damage to enemies in the area.
Cost: 50 Mana
Range: 600 - 900
Evolved Wings: Increases Leap's range by 400 and causes kills and assists to refresh Leap's cooldown.
Superb gap closer with a long range after evolution and a refresh that makes one kill snowball into many.
-
Void Assault: (Passive): Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
(Active): Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.
Cost: 100 mana
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
Its active is meh... But the evolutions are fantastic. Use it to reset your passive or to escape. Or to just be like, BAM can't hit me. I will explain in a later section how to when you should evolve your abilities.
Quick note: If you're below level 20, don't buy any tier one or two runes. They're a waste. Wait until you hit level 20, then you can go ham.

Obviously, we want to go flat ad, so any trades early game go in your favor. A decent alternative is flat armor pen, but it's up to you. I just like the extra ad. Flat armor is essential. You are a melee champion. AP mids have autoattacks. Early game, they hurt without any armor. Magic resistance per level is fantastic on




I normally start flask and 3 potions. I don't really need a ward early because I don't go too super aggro unless I know I'm safe via seeing the enemy jungler somewhere else, etc. It gives me a ton of sustain, enough to be able to go back and pick up a vampiric scepter + boots, or a brutalizer if I get enough gold.
NOTE: This is quick, but since the nerfs to






Powerful mid-tier item that makes any trades go in your favor. If you can pick this up on your first back you'll be golden. The armor penetration and cooldown reduction as well as the AD make for a mean mid laner. Hold onto this item and only upgrade it as you're third or fourth item. It's not viable to rush



These are the boots you're going to always want. Unless their entire team is AD and they have zero CC, grab these. Not only do they stop the enemy mid laner from doing anything to you, but the tenacity is also great. Just a great boot to have. If you need to roam more often and pressure other lanes,



League of Black Cleavers. What else can I say? Seriously though, a fantastic item on






While the lifesteal isn't as effective as I'd like it to be, (Q does not proc it), it still gives 100 AD and you don't have to b because of health issues. Just find a wave and heal up. Fantastic item on



If the enemy team does not have a lot of armor, don't get this item. But if it's late game, and at least one person is tanky enough to attract your attention, grab it. This with



First time I thought of this, I wondered why? It's 700 health. On an assassin. Why build that much? Well, a few reasons. It gives 30 ad. Not bad, not fantastic, but still not bad. 700 health makes you a target people don't want to focus, especially at lower elo. There they go by health, so that soraka that's worth 19 gold? She's dying first. It also gives a slow and while you already have one, this is permanent. Nobody will escape once you hit them. Overall it's a strong item that will help you last after you insta-gib their adc. Never rush this item though. This is a later game item.
NOTE: I've realized it's actually way better to get a



Great item for late game. The extra armor and magic resistance coupled with a health item. It's still a fine item even after its nerf, but now it's just more circumstantial.
NOTE: If your



Right now this item is extremely efficient and strong. For the gold you put in the stats you get back are fantastic. You'll see this item on squishies all the time because it gives a lot of health. It's also rushed by a lot of uncommon candidates now. I would never really rush this on



This is actually a great item.





It's come to my attention that people are bringing an



I think this is a fantastic item right now. The only real counter to

boots of lucidity
These boots are your offensive boots. If survivability is not your concern, and you need to output more damage, these boots, coupled with


Pre-Laning Phase
After you pick up your first batch of items, run to your jungle and protect it like you would any match. This means either watching blue or red buff to scout for any enemy invasion. If nothing happens, great! You don't have to deal with a whining jungler. If something does happen, oh well. Have the rest of your team come up to fight, because you can win. Chances are the enemy team will be grouped in a bush, and you, or a teammate will have seen them coming. Use your


Laning Phase
For the first few levels if you're going against someone ranged, you're gonna have to suck it up and play like a pansy. You use too much mana to realistically trade with them, and they can just heal it up with one







MOAR Laning Phase
So if you've gotten this far without your enemies telling you to rush mid because you're already 23-0, you suck. Kidding.. At least be 22-0. After you grab your



Mid Game
There will be more roaming and contention towards objectives like dragon and buffs. Keep everything you need warded (warding will be explained in a later section). Your objective during this time is, as always, to continue farming, as well as pushing. Taking the tier 1 mid tower is a powerful objective, as it opens up more control in the enemy jungle, or rather less control for the enemy. You do not want to be traveling alone in enemy territory unless it's warded and you know where the enemy is. To push effectively your going to want to use your

NOTE: I'm not sure if I already mentioned it, but early game be smart about skirmishes. Take into account minion damage and location. Use enemy cooldowns to your advantage and try to get them to fight so your minions will attack the enemy champion. Early game is about surviving, while afterward it's about getting kills unless you're going against another melee champion who you cant poke you down before going all-in.

So by this point, you should have at least 3 items plus your tier 2 boots. Actually, just a quick note about CS to guide you in the right direction, because while a lot of people define mid and late game by time, it's not necessarily accurate. I define early, mid, and late game by where your standing. Simply, if you're fed at 20 minutes, and have most of your build, it's probably mid game for everyone else, but you've already reached late game. The sooner you can reach a late game build, the better. Back to the note about CS. To guide you with that, I'm going to explain how much CS you want by 20 minutes, and from that number, you can determine if you're ahead, behind, or if the game's already been won. An average amount of CS you want by 20 minutes would be around 130. If you have this, you're doing fine. This, plus some kills, means your ahead. If you've got 160, it means you're a bit ahead. That plus some kills, go dive some towers like a man. If you've gotten 200 CS by 20 minutes, you're a god. You don't even need kills. Just man mode it. This plus kills means wherever you are on the map is a bad place for opponents. Now don't go killing yourself, but you're pretty much golden in any fight.
So now that that's done, time to talk about your role in team fights. Riot actually programmed a code into

You're an assassin, albeit having a decent amount of defensive stats. You can instagib almost anyone who's squishy, and with your ult and









How do you win in league of legends? Ask that to yourself. Some people say by winning your lane or killing enemy champions. While those all contribute, seriously think of the real reason. How do you get the victory to appear on your screen? By destroying the enemy nexus. And to do that, you need to get rid of all the towers and the inhibitor in the way. And while no list is definitive because they all depend on the circumstances of the game, I'm going to try to give you some general examples of what you should do after you win a fight or after you lose a fight.
AFTER WINNING A FIGHT
Congratulations. You just won a fight. Take a look at who is left on each team. If the entire enemy team is dead, you cannot die, no matter how low your health is. You most definitely want to destroy towers. Tier 1 towers, the outer row, are very important. Take them if you haven't. Tier two towers as well. But the real example here is when the inhibitor is an option opposing






Now if enemies are alive, but you outnumber them, push. You can siege towers and take inhibitors because of the numbers advantage. But you have to remember, depending on the tier tower, enemies can be fully healed, so if you've won the fight but your low, be very careful. Your options are limited to pushing lanes and taking outer towers, but never risk your life for a tower, because the counter push can be devastating.
AFTER LOSING A FIGHT
Sucks bro. I'm sorry. But it's okay. At this point, take the time to look at team comps. Is your team stronger late game? Does your team excel at poking or some aspect? Are they good at disengaging or counter engaging? Or all they all in? Ward up and hope they haven't taken



- Yellow: Protecting your buffs.
- Blue: Ganking protection.
- Red: Dragon and Baron.
- Orange: To counterjungle.
Thanks to Apotheosis
Short guide about what abilities to evolve and when.








So overall, you're going to want to evolve your








Difficulty: 4/5











Akali

Difficulty: 3/5
This one's annoying, and a bitter fight, but winnable. You both have invisibility and strong gap closers, but







Alistar

Difficulty: 2/5
If your wondering why I put 2/5 instead of 1, it's because this guy is a cow with a lotta CC. 1v1, your gonna trash him. You outrange him, outsustain him, out damage him. You have gap closers, etc. You're just way better. That's probably why you'll never lane against him. If you do though, word of caution. The person playing him is probably good, and going ap. If you get trashed, send me a message so we can laugh about it together, cause lemme tell you, it's hilarious. But seriously though, if you do lane against him, just be slightly wary of the jungler. If the enemy jungler brings damage and



Amumu

Difficulty: 2/5
Again, not a hard lane. You do everything better than he does. But still, be careful. He brings just as much CC as



Anivia

Difficulty: 3/5
Oh the ice bird. Well, this one's gonna be passive. Once she gets her ult, it's just gonna be push kingdom in mid lane. Both you and her. Otherwise pre-6, she's very reliant on her



Annie

Difficulty: 4/5
This little girl packs a lotta punch for someone her size. Especially against






Ashe

Difficulty: 2/5
This is gonna be a really easy lane. You outdamage her, can similarly slow her, have a gap closer, better wave clear, and more sustain. She's squishy and uses a lot of mana with her




Blitzcrank

Difficulty: 2/5
Seriously. Not a tough lane. Yeah he has a lot of CC, which is why again I'm saying be wary if the junglers nearby, but otherwise, he has nothing on you but a knockup. His pull has too long of a cooldown and just puts him in range of your attacks, which means you'll outrade him. Just try not to dive him because of his passive, which gives him a shield when he drops below a certain amount of health, and because of his CC. If they send



Brand

Difficulty: 3/5
This guy is skillshot reliant, but can still inflict a lot of damage. Unfortunately, in melee range it's very easy for him to stun you, so try to bait it out of him first before going in. If you can dodge the pillar O' da flames, your good. He can still do a lot of damage though and can push just as well as you. Shouldn't be tough if you can dodge things because he's very squishy once you get in range, but if he lands his stuns, you're gonna lose. It's similar to


Caitlyn

Difficulty: 3/5
She's actually surprisingly annoying and efficient at kiting you. From her net to her very long range, it's going to be an annoying lane. You still outburst and outdamage her though, so if you can dodge her skill shot and traps, you shouldn't have too much trouble. Early game is where it's going to be tough because of her range. Try to make it to level 3, then combo her if you can. Once you get blue buff though, your


Cassiopeia

Difficulty: 5/5
This is gonna be a tough one.



Cho'Gath

Difficulty: 3/5
While


Corki

Difficulty: 4/5
Thing is,


Darius

Difficulty: 3/5
I honestly haven't seen a lot of this guy in season 3. Still a beast though, but not too hard for





Diana

Difficulty: 3/5
Even though she got nerfed, she's still a tough cookie. She's got a lot of burst at level 6 and she can still fight you early. You will normally outrade her though and have more sustained damage. If anything, get her to jump on you out of minion range so she becomes isolated, then she loses. Still be wary and don't underestimate her. She also has strong roaming so you need to make her pay for it by either counter-ganking the lanes she ganks or pushing and taking her tower. Not too terrible of a lane.

Dr. Mundo

Difficulty: 2/5
He's got no deeps! What can I say. Early game, he shouldn't even be getting any gold. It's so easy to zone him and his only effective trading tool is his cleaver which hurts him if he misses, so make him miss. If he uses




Draven

Difficulty: 4/5
Actually surprisingly hard. His harass against melee champions is through the roof. And it's hard to jump on him because of his knockback. You need to use your


Elise

Difficulty: 5/5
Tough lane. She's got a lot of utility and damage and harass. She can fight you 1v1 and win and she can escape and dodge your abilities. You can push better than her, but that's about it. If you want to win this lane you have to outplay her. Otherwise I would not lane against her. She can zone you early and fight you all game long and win. I'd suggest switching lanes.

Evelynn

Difficulty: 3/5
You're both melee and you both have good sustained damage. You also both have strong burst. She can roam more effectively than you can, but you can push better than she can. You can avoid fighting her after she ults with your




Ezreal

Difficulty: 3/5
Not a tough lane, but an annoying one. If you can catch him with his



Fiddlesticks

Difficulty: 4/5
Really, really, annoying. This guy. Dude. This. Guy. Fortunately you rarely see him in lane but if you do go up against him, he's just super annoying. You have nothing to stop his





Fiora

Difficulty: 3/5
Honestly not that hard of a lane. I'm pretty sure her




Fizz

Difficulty: 4/5
Tough one. You have to survive early game and fight him while he's isolated or he's going to out-damage you. He can avoid anything you throw at him and can successfully harass you with his combo. His ult gives him a lot of strength, but you can avoid it with your




Galio

Difficulty: 3/5
While I was originally going to put him as 2/5, I made it 3 for a few reasons. The main reason why this is an easy lane is because



Gangplank

Difficulty: 3/5
This is not a very difficult lane, nor is it overwhelmingly easy. You guys have similar ranged harass, but yours can heal and is AoE. You can push much better than he can. You can also escape his ultimate with your




Garen

Difficulty: 3/5
Garen. This guy, is annoying. Really annoying. To win this lane you have to use your





Gragas

Difficulty: 4/5
This is actually a deceiving lane. If




Graves

Difficulty: 2/5
Lol



Hecarim

Difficulty: 2/5
Rather easy lane.


Heimerdinger

Difficulty: 3/5
This guy is annoying. Really annoying. He will push your lane hard and make it hard to farm early and harass you down with his rockets and turrets if you get too close. Fortunately, once you evolve your



Irelia

Difficulty: 4/5
Tough fight. She can out-sustain you and will win in an all-in fight and her CC will get you killed. The only advantage you have over her is your range and that your gap closer does not have to be targeted. Be careful because she can combo-jump to you from very far away using your minions if they're close to dead and it's very hard to dive her with her health-based stun: If you have more health than her you get stunned, viceversa, you get slowed. It's a particularly tough lane but winnable. You have to choose your fights location and time. When she's isolated is best and when her


Janna

Difficulty: 1/5
This is one easy lane. I've played AP mid





Jarvan IV

Difficulty: 3/5
Pretty simple lane, but be careful because he can bring a lot of CC to the table if the enemy ganks. Don't get overconfident and play it well early. You can shut him down hard early and end up zoning him. He uses a lot of mana and if he decides to spam it you can just let him waste it and passively win the lane because he won't be able to fight you. You can also escape his ultimate with your


Jax

Difficulty: 4/5





Jayce

Difficulty: 4/5
Another tough lane. He can match your damage up close with his hammer form and can harass you from afar with his ranged form. It's also very tough to keep up constant damage if he doesn't want to all-in because of his mobility. You have to take advantage of the short cooldown on his ultimate and jump on him when he's trapped in his ranged form. He cannot trade equally unless he is in his hammer form. It's a very tough fight and he can easily zone you. I would avoid this lane if possible, but it's still winnable if you get stuck with it. You just have to dodge his


Karma

Difficulty: 1/5
Lol okay. This is a really easy lane. Just one word of caution: Just because she's never played doesn't mean she doesn't do any damage. Don't just assume she is not going to do any damage, she can. Don't go ham and just play it like a regular lane and you'll win. There's really not much else to say. She does get stronger the lower her health is though if you need to know anything, so remember that. Otherwise, not a hard lane at all.

Karthus

Difficulty: 3/5
This is actually a really easy lane.






Kassadin

Difficulty: 3/5
Annoying. Not hard, but annoying. His passive doesn't do anything to you because you're an AD champion which is a plus. He's got a really short cooldown gap-closer, which if used repetitively drains him out of mana very very fast, but does increasing damage. You are both melee and both have ranged abilities, but his silences while yours slows. He has his own slow but it must be charged up through being in range of spells casted, including enemies. In an all-in, you'd win everytime, but unfortunately,



Katarina

Difficulty: 3/5
Not that difficult of a lane. She does have annoying harass, but if she jumps on you, she gets heavily out-traded. You can




Kayle

Difficulty: 4/5



Kennen

Difficulty: 4/5
Another tough lane.




Kha'Zix

Difficulty: ?/5
Well, if you're playing normals you'll inevitably run into another



Kog'maw

Difficulty: 1/5
This is a very easy lane.





LeBlanc

Difficulty: 4/5
Tough lane. Once she hits level 2 she can start causing a lot of pain, and with her silence and her strong juking potential, it's very hard to pin her down directly after her combo. Be very careful once she hits level 6. Not only can she blow most champions up with a combo, but now her roaming potential becomes a big deal because of the short cooldown on her ultimate. One thing to note though, is that she is extremely squishy. If you can ambush her, it's almost an instant kill. Her passive will really annoy you because it will give her a chance to escape or just completely fool you if the


Lee Sin

Difficulty: 4/5
Yeah this is actually a pretty annoying lane. It's not really the fact that he can reveal you while stealthed that gives him the upper hand, though it is helpful, it's more that he can do a lot of damage, has fine sustain, and better gap closers (as long as he can land his Q). His burst at level 6 also makes it hard for you to trade with him because if you jump in with anything below 7/10ths of your health he can combo you for a large amount of damage. A good lee can outplay most champions because of the sheer mobility, AD burst, and decent sustain. It's no wonder he was one of the first AD bruisers to go succeed at mid. To beat him you have to know his cooldowns, which are pretty short, which is fairly difficult, and fight him when his Q is down. If you can fight him while his W and Q are down, the trade will go in your favor. Otherwise he can juke out your




Leona

Difficulty: 2/5
This is not a realistic lane. The thing here to remember is her CC. She'll never out-trade you but don't take her lightly. Try to fight her when her armor buff is down and just remember if the enemy jungler comes to gank and she has all of her CC up, you'll be stuck their for a while. Otherwise, it's very hard for her to win because you're both melee and she doesn't have much to deal with you. You can also easily dodge her ultimate with your


Lulu

Difficulty: 3/5
This one is surprisingly annoying. Lulu is a decent mid laner and if she gets a lead she can punish you bad. If you jump in she'll turn you into a critter then proceed to super slow you making your harass almost nothing. She's also very hard to kill once she hits 6. You can win the lane if she doesn't get an early lead, but it'll be very annoying.

Lux

Difficulty: 3/5
So this one is hit or miss. Once you hit level 3 and get your combo if you know the enemy jungler isn't in a position to gank, hop on





Malphite

Difficulty: 3/5
You'd think he wouldn't be that hard, but


Malzahar

Difficulty: 4/5






Maokai

Difficulty: 3/5
Not a tough lane, but do not underestimate


Master Yi

Difficulty: 2/5
This one is pretty darn easy for multiple reasons. I will go over both AP and AD yi.
AP Yi: Very easy because he has no burst or sustained damage and will never kill you. That, and you will know where he'll land if he Qs. If he Qs you, just


AD Yi: Still easy. He can't duel you unless he gets a lead and some nice items. You have superior harass, poke, and will trade better in those one or two auto engagements because of your Q. Just play the lane normally. Just be a bit careful once he hits level 6 because he can duel pretty well against a melee. Even against kha'zix. Again, use his Q to either pull him into your turret if he targets you, or to predict where he'll end up so you can harass him.

Miss Fortune

Difficulty: 2/5
Again, another easy one. She has no gap closers and is only a nuisance at level 1 and 2 (if you don't level leap second). Once you get leap and after one or two void spikes, you can leap and combo her for an easy kill. The reason why I don't go all in with a full combo when she's at full health, is because it wont kill her, and a smart ranged player will chase and harass you back after you start backing up. Otherwise, very easy lane. And if she ults just leap behind her, or next to her.

Mordekaiser

Difficulty: 3/5
Not a difficult lane, but not a breeze. Mord will inevitably push your lane, so if your junglers smart, they'll be on that. Early game you will 100% outduel mord. Wait until he uses his abilities to push or attempt to harass you, and if he misses, just jump on him and go to work. The shield, this early, will absorb almost nothing. Back up after your harass while he's running away so he can't get back in range to hit you back when you're retreating. Rinse and repeat. Just beware of his level 6 and don't dive him if his ultimate is available because it gives him a burst of health back when he uses it and at that point you might underestimate his shield. A good mord, once he gets a bit of damage, will stay and fight and try to back up and avoid your attacks when his abilities are off CD so as to maximize his shield against your damage while still constantly damaging you. But you should be able to easily snowball this early, especially since he has no escapes.

Maorgana

Difficulty: 3/5
This lane is annoying. Very annoying. She'll just push your lane and piss you off early. Wait until you get your full combo and try to bait her snare before you jump on her. If you can bait and dodge a snare pre-6, just jump on her face and blow her up. Her shield only stops your slow and the extra damage from your passive. Post 6 you have to be careful because of her ultimate. If you can, try to bait it out of her then leap away. Otherwise, she cant kill you with a full combo anytime soon so feel free to try to duke it out. The only thing here is she's got quite a bit of good CC, so be very aware of where their jungler is if you're going to engage her.

Nami

Difficulty: 2/5
Pretty simple lane. You can dodge every thing that's a threat that she can throw at you with your leap. Her Q can just be juked because it's very slow, and her ultimate can either be juked if she casts it from afar, or just leapt out of. She's squishy and has no gap closers, and her damage output will never be scary enough to be threatening for you. She has okay kite if your leap is down with her auto attacking slows, and a moderate heal that also does damage for trading exchanges, but the fact that you have a gap closer makes this an easy lane. She will kite you and not let you gap close via mobility if you don't have your leap, so be wary for that. Otherwise, just poke once or twice with void spikes, then leap in for an easy kill.
IN PROGRESS BROHOS
Added the how to not play league video: It's a great video; lotsa laughs.
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January 22:
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Added the jungling summary to the "Introduction"
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January 23:
HIT 5000 VIEWS!.. and 27 comments :)
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March 11th:
Whoahahaha we hit 100k views! Awesome. Thanks for the support guys :)
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Awwww Yeaaah we made the top guide :) Thanks guys. Seriously. Couldn't have done it without you.
March 26th:
200k views! Thanks guys :)
March 27th:
Updated starting items for maximum efficiency.
March 29th:
General additions. Ranting in the intro. Etc.
March 31st:
Added

Added

April 27th:
Added

Added

Added

Added

Added

May 5th:
Changed starting items in cheat sheet.
Moved PSA to conclusion.

Lookit! First guy to send me scores.

Thanks to 8HaruhiSuzumiya8 :)

Thanks Esuki :) Sorry your team was heavier than the world. Maybe next time lol.

Thanks to ChaoticMagma! Keep carrying bro :)

Thanks to HollowsxD!
Also wanna give a thank you to NorthernRedStar :) Thanks for the really nice comments bud. I appreciate it.

Thanks to ShoDDey! Keep up the nice plays :)

Thanks to 10086 gg! Good job bro!

Thanks to Myrcyr! Hope the guide helped :)

Thanks to Smudgdge! He gets that big picture like a bro.

Even pre 30's can use this guide! Thanks JM Sanguine :)
Oh and thanks to jhoijhoi for the banners. If you click guide help at the top when you're making a guide, BOOM, you can see her how to make a guide, guide. Which is actually really awesome. Kthanksbai.
PSA: So I know how everyone raves about guides looking pretty, being pleasing to the eye, all that jazz. Well, I just want to clarify. I don't care! To the people who spend all their time either copying some pretty guide or spending hours making it look freaking amazing, well guess what, you're wasting your time. You could be adding content making your guide actually good. Do you want to know why websites like solomid or lolking etc are more respected and not dumped on like mobafire? Because instead of 60% of their guide containing colors and pictures, they actually explain how to play the champion. More to you if you can do both, but I can't, and I won't. A guide is supposed to teach you how to do something. This one is supposed to teach you how to play


PSA #2: And if you downvote this guide, I'm sorry, but I don't respect you. I've played


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