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Choose Champion Build:
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Top Bruiser AD
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Top Bruiser tank nasus
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction


Now... before we get to anything else, lets start with the most important aspect of Nasus, his Q
. His Q is named siphoning strike and is scaled of total AD (including base AD) and when it lands a killing blow on ANYTHING, the ability gains 3 bonus physical damage. (And when i say anything, i mean anything that can be attacked) So think of it this way... if you've been successfully farming your Q
for 15-20 minutes, always assuming you've been last hitting minions, you can have 150-200 q farm. That means your hitting people for 300-400 damage. And if you get someone who's scared of you letting you farm away, you can even farm up 402 q farm (my personal record btw) and its just ridiculous. You are hitting 600 damage on turrets and people by roughly level 15. However, 200 q farm will also suffice in any game because your doing 400 damage every 4 sec. Its Nasus reason for being, that's why i take it at level 1 and max it as soon as possible






People find Nasus e to be worthless, when in fact, it is quite useful. At max level, the ability reduces all enemies armor that are standing in it by 40. As almost insignificant to tanks, 40 armor is roughly the amount an adc will have, making them that much easier to kill. Also the ring is somewhat hard to see in a team fight, and wont really worry about it because of the small damage it does, where in fact, it does more than they think
As sustaining as Nasus' passive can be, I DO NOT recommend trying to lean on it in a gank. However, if your q
is farmed,then it might be ok to engage, just make sure you have a team at your back!
Nasus becomes stronger the longer laning phase goes. So if you can ask your teammates to refrain from damaging towers to less than half health, that'll give you time to get 150-200 q farm.
(depending on the enemy)
DO NOT spam your W
and E abilities early game. Your W should ONLY be used when you are ganking, getting ganked, or SURE you can kill someone solo.
If mid doesn't need or want blue buff and you are on blue team, ask your jungler if you can have it, the CD reduction and mana regen will allow you to spam your Q and mass up minion farm. Also, after a successful gank, you and your jungler can try and steal the blue teams blue buff if you are on purple.
In late game, always save your slow
for the adc in a teamfight. It doesn't matter if you think you can secure a kill, if the adc pops outta nowhere with the rest of his team, that 15 sec cd on wither
is going to be a loooooong wait and may even cost your team a team fight.
As sustaining as Nasus' passive can be, I DO NOT recommend trying to lean on it in a gank. However, if your q

Nasus becomes stronger the longer laning phase goes. So if you can ask your teammates to refrain from damaging towers to less than half health, that'll give you time to get 150-200 q farm.

DO NOT spam your W

If mid doesn't need or want blue buff and you are on blue team, ask your jungler if you can have it, the CD reduction and mana regen will allow you to spam your Q and mass up minion farm. Also, after a successful gank, you and your jungler can try and steal the blue teams blue buff if you are on purple.
In late game, always save your slow


Summoner heal on a top character and red elixir on tank Nasus may seem stupid and like a waste of money, but it isn't. Nasus is possibly the strongest counter diver in the game, due to his slow, passive life steal, and ultimate that gives him 300 health at level one. Now consider the following, your against, oh say, Olaf top. He is level 8 with 86 cs and you being somewhat zoned, just hit level 7 and have 72 cs and are at 1/2 health. It's painfully clear who has the advantage here. You come up to farm a minion or 2, then out of nowhere, out of nothing, Jarvan throws his standard and knocks you up. causing you to panic flash into range of your tower. Olaf Ghosts and starts attacking you, and as you hear Jarvan scream DAMACIA! you realize all hope is lost. Then you realize, and without thinking, you push 1, R, and D. What have you done exactly? Well you have popped a red pot, instantly giving you health, you have also cast your ultimate, dealing damage to enemies 3% of their health and giving yourself 300 health, and summoner heal, which grants some health as well, adding to a total of about 600 health outta bum **** nowhere. Jarvan doesn't get whats going on and wala, double kill for nasus, giving you the much needed advantage over olaf.
Pros
14% life steal at level 1
his Q
is an amazing ability late game
Very strong late game
Your Q can be used on towers
Your wither
when maxed slows movement and attack damage by 95%!!!
Cons
Weak early game
Very hard to keep minion wave off the turret early game
spamming spells like your W
or E will cause a huge loss of mana and constantly making you oom
14% life steal at level 1
his Q

Very strong late game
Your Q can be used on towers
Your wither

Cons
Weak early game
Very hard to keep minion wave off the turret early game
spamming spells like your W

Hey guys... if you ACTUALLY read this far... thank you. This is my second build (my first one was kinda a pathetic ad Nasus build) and I appreciate you reading. I would love feed back and appreciate any up votes and would be interested for the reason of any down votes (but I'm not gonna force you to comment to vote).
P.S. I PLAYED NASUS BEFORE IT WAS COOL! In top where he belongs
P.S. I PLAYED NASUS BEFORE IT WAS COOL! In top where he belongs
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