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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction

SEASON 4 IS HERE
Season 4 brought a lot of very cool and anticipated updates, however only a couple of them effect

This guide will hopefully "guide" you on the right aspects of playing




So, on with the


Pros / Cons
spaaaaaaace |
Pros
+ // Easy to get the hang of + // Scales well from early to late game + // Can secure kills well + // Great farmer + // Good aoe damage w/ ![]() + // Can soak up a lot of damage w/ ![]() |
space |
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Cons
- // Prone to KSing if not careful - // Countered hard by certain champions - // ![]() - // Can be kited easily - // ![]() |

Masteries
As an off-tank/AD Bruiser, defensive masteries are generally more important than the defensive masteries, because for an off-tank, you generally have slightly more defense than offense early in the game.



In the defensive tree I pick up armor and magic resist because they synergize with





Runes
Greater Quintessence of Attack Damage: // I Take these over desolation because I believe these help
Garen's early game a lot more. They give him that slight oomf on his
Judgment at levels 1-5.
- greater mark of desolation: // These are a must for almost every AD
Greater Glyph of Scaling Magic Resist: // These are a solid pick for most champs,giving that extra bit of survivability.
Greater Seal of Armor: // Same as above. These are not scaling but just flat, because it works much better to have that extra armor during laning phase.


















Ability Explanation
-
Perseverance: // This is frankly an amazing passive. Spend half a minute in the brush while your lanes pushed and boom, full hp. With the patch lane minions don't disrupt this so just make sure if you need to heal don't let the enemy champ poke you.
-
Decisive Strike (Q): // This is one of the key abilities in the so called combo, Spin to Win. This abilitie's silence and speed boost make
Garen the bane of AP solo tops.
-
Courage (W): //
Courage is one of the reasons why
Garen is so naturally tanky. It gives a whopping 20% increase in armor and magic resist, and when activated reduces damage by a scaled amount.
-
Judgment (E): // This is the bread and butter of off-tank
Garen.
Garen will spin with his sword out, dealing damage every half a second based on his total AD. This is great for team fights where everyone is around you, and is also a great farming tool. Use this in combination with
Decisive Strike, by silencing them and then using
Judgment. They will be silenced and you will also be moving faster than them so the take full damage from
Judgment.
-
Demacian Justice (R): // Not much to explain here.
Demacian Justice does damage based on how much hp the enemy is missing. Use this ability as a finisher/kill-securer.

Ability Sequence Order














Items
Item Sequence

Doran's Blade
450
- Dorans Blade: // This is a great item to start off with with
Garen because it provides an early game damage boost. Boots are not needed as much due to his
Decisive Strike, and also pots aren't need due to his passive,
Perseverance.
-
: // I find this item invaluable for off-tank
Garen. The extra magic resist and tenacity these boots give makes the better them anyone other boots for
Garen. Who doesn't love tenacity?
-
: //
Frozen Mallet is a solid choice for an off-tank. It gives much needed health while giving some AD and an amazing passive. With this, you and your teammates will be able to chase down enemies with ease, because you can catch up to them with
Decisive Strike and then slow them with
Frozen Mallet's passive.
-
: // This item is an item that players get when they have a lot of health, to get some extra damage and some other nice stuff. Because we have
Frozen Mallet which gives us 700 health, this is a great item. As well as that, this gives us some needed tankiness from armor, and crit chance which helps
Judgment's damage a ton.
-
: // This is a great choice for an off-tank. It gives good armor and magic resist, which always helps our passive on
Courage. The main reason we get
Guardian Angel is because of its passive. You die and then come back to life. This is invaluable in teamfights, and will make the enemy team less likely to focus you instead of the tank, so you can reap havoc with aoe damage on
Judgment.
-
: // The early
The Brutalizer gives much needed armor pen, AD, and most importantly, Cooldown reduction.
Garen is ALL about CD reduction. Because the enemy will know that when your
Judgment is on CD, most of your damage is gone.
Black Cleaver is my first item because it provides
Garen with everythign it needs, and plus
Judgment is basically made to synergize with the passive on it. This should be the core item of every
Garen build.
-
: // This item helps fill the gap between your armor and magic resistance, by giving you more magic resistance. It also gives some much needed AD to finish off your build, and gives not 1, but 2 amazing passives. First, your get 1 attack damage for every 2.5% hp you are missing. Pretty self explanatory, its just some more bonus AD when your low on health. It's second one, gives a 400 magic damage shield if magic damage would leave you at less than 30% health. This is an amazing passive because it means that AP caster's cannot nuke you down.












Sometimes, it is best to change your original build to make it work better in your certain game. This is okay, and this is normal. Generally, the build I use above will work, but their are circumstances that might lead you to change it, in order to do better.
For example: You notice that they have 4 ap casters, and 1 ad. You should change the build to include a
Force of Nature or a
Banshee's Veil. Same goes for if they only have 1 AP.
This is a guide. Something to guide your playing, It is not set in stone.
Another example with changing the build to fit the game would be if you are facing a heavy auto-attacker solo top. For instance:
Tryndamere. In this case, you might want to switch out
Mercury's Treads for
Ninja Tabi, because
Ninja Tabi give a 10% damage reduction to ALL basic attacks, as well as some extra armor.
Even though I explained why I didn't pick
Infinity Edge in the items section, it is still a very viable pick for any game. I would pick up an
Infinity Edge late game instead of
Maw of Malmortius, if I wasn't having any problems with AP carries.
If you think that a
Sunfire Aegis would work better than a
Guardian Angel for many reasons due to the game, then by all means take it instead.
Guardian Angel is included in the Core build, but that does not mean you should get it every game.
ITEM BUILDS ARE FLEXIBLE
If you click on the second
Garen face at the top of the screen, it displays ANOTHER cheat sheet for if you are facing an AD Heavy team. Use this if you happen to be facing 4 AD's :D.
For example: You notice that they have 4 ap casters, and 1 ad. You should change the build to include a


This is a guide. Something to guide your playing, It is not set in stone.
Another example with changing the build to fit the game would be if you are facing a heavy auto-attacker solo top. For instance:




Even though I explained why I didn't pick



If you think that a



ITEM BUILDS ARE FLEXIBLE
If you click on the second




To start off, buy a




If nothing happens top, (Generally nothing does), last hit minions by only hitting them when they are low hitpoints, so you will kill them in 1 hit. Do this because otherwise you will push your lane to the other tower. And while this is not really bad, it means the enemy jungler can come in and gank you very easily. Especially because you haven't bought wards yet!
Pick up






At level 6, you should put a point into

The first time you go back should be around level 6, unless you have been forced out of lane, or you forced the other person out of lane. If you force the other person out of lane without killing them, push the minion wave and then head back with a blue pill.
Hopefully you will have enough money for




ALWAYS BUY Sight Ward's. WARDS WIN GAMES
Hopefully you now have an idea of how to play




If neccessary follow up with


In general, the only combo you want to be doing as






Another combo that might be useful would be to run up and auto attack the enemy champ ONCE, and then use




Not much to say here. When your top, you want to last hit with basic attacks, and when the enemy champ tries to last hit as well, engage them with the




If you are at low health, simply wait the brush until you regain enough to continue last hitting

In a teamfight, you should wait for your tank to iniate, and then use



I REPEAT, DO NOT KILL STEAL WITH


S4 has made


Thanks for reading my guide, I would appreciate it if you pointed out any mistakes so I can fix them, this is my first guide ever. I would ask you that you take the time to try out the build before you downvote. :D
Thanks,
SRSAirbag
Thanks to Jhoijhoi and her awesome Making a guide on mobafire Without reading this guide through many times and looking through her template I would never have finished this. Thanks! :D
Thanks to Icecreamyy for reviewing my guide and giving me some good feedback. His review a guide service can be found Here
Also thanks to all the people who commented on this build in the discussion area. You have helped me make the guide better, bit by bit. Thanks!
Thanks to Icecreamyy for reviewing my guide and giving me some good feedback. His review a guide service can be found Here
Also thanks to all the people who commented on this build in the discussion area. You have helped me make the guide better, bit by bit. Thanks!
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