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Runes: Spellbook (good vs everything)
+8 Ability Haste
+10% Tenacity/Slow Resist
+10% Tenacity/Slow Resist
Spells:
Flash
Ghost
Items
Threats & Synergies
Darius
Very tough early game, and still slightly favors him at level 6 if you choose to fight him even though your ult is better than his. You can't do much to avoid his pull, you can do short trades and slow him to disengage but you won't dodge his Q. Let him push, and farm under tower. If he freezes the lane, break it with E. You outscale him hard if you build HP and armor, but you won't do much if you can't farm since you can't go near the guy without getting into a fight. Call for early ganks, the best counter to Darius is to gank Darius. Going ignite is IMO the best way to win this lane, since it will shift the ulti vs ulti fight in your favor and it gives you a raw power advantage since he usually runs ghost. That, or just ban him.
Introduction


Nasus is a toplaner who is basically the ultimate juggernaut, in the sense that he has both massive damage and massive survivability. His

Have a nice read!
Pros :
- Massive damage output
- Sustain in lane
- Extremely tanky with ultimate, lifesteal and items
- Powerful level 6 powerspike, great 1v1 or even 1v2
- Great mid game
- Godlike late game
- Permaslow, Wither is busted
- Amazing pusher, potentially fastest pusher in the game
- Very few bad matchups, good first pick and good OTP champ
Cons :
- Weak early game (pre 6)
- Weak to kiting and adc's, even when fed
- Lacks an escape
- Lacks engage
- Mana issues









There are many good rune builds on Nasus but if you're just looking for one that works, run this one. It's good in literally any matchup.
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A great keystone overall, first because inspiration runes are the best on Nasus, second because it gives you a lot of 1v1 dueling power. Allows you to have both
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Sustain in lane is always good, and permanent mana is extremely valuable on Nasus making
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![]() Cosmic insight is strictly superior to ![]() When facing kiting matchups, run ![]() ![]() ![]() ![]() ![]() |
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![]() So grasp Nasus is good with two caveats : - Only run grasp against melee matchups. If you run it against a Teemo or Quinn, it does absolutely nothing and you have no keystone. - Only run grasp against champions you can trade with safely without feeding (for example, NOT Darius). |
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Obvious choice on this line, since the other two are not viable.
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Very strong scaling rune since Nasus naturally has tons of resistances with his items and the bonuses from his ultimate.
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Situational sustain rune against heavy poke lanes, e.g
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Basically the
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When
![]() But now, after massive nerfs, the current conqueror is but a shadow of its former self. Conqueror no longer gives much in terms of tank shredding, and takes a huge amount of time to stack on enemy champions since only ![]() So this is no longer a core keystone, just a situational keystone against heavy tanks. |
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You can run either
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All the previous runes are for a playstyle of going for 1v1 fights against your lane opponent, which in most matchups Nasus wins. However there are certain matchups where it's much safer to play ultra passive, sit back during laning stage, max
![]() ![]() Just to be clear, this is an early game poke build in which you build the exact same items as in other builds (except you start ![]() |
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Nasus needs mana in general, especially in a build about spamming E.
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A controversial rune on Nasus. Good thing is that it allows you to reach 40% CDR faster. Bad thing is that tank items already give you 40% CDR and the conversion is kind of worthless since Nasus needs neither AP nor AD. Also this rune does nothing early game. A much, much weaker version of
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Perfect for
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A very fun rune that gives you a way to engage. Perfect for cheesing people!
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Season 9 was a *massive* buff to Nasus because you can now get passive cooldown reduction from any runepage. Always go cooldown reduction for offense, it's insanely good since you reach 40% CDR very quickly.
For flex and defense, take the defensive stats you need most in this particular game.
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Duh.
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Solves Nasus' main weakness which is lack of engage and getting kited. Solid in lane and great in teamfights. Especially good against kiting/poke oriented matchups.
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Abuse this in lane to sustain when hitting creeps. The lifesteal works on the full bonus damage from
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Last hit anything with it to get stacks, for infinite damage and infinite memes.
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Arguably the strongest slow in the game. Also huge attack speed slow so extremely good dueling skill. Becomes a permaslow when maxed.
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Used for :
- Zoning your opponent off the minion wave so you can get Q stacks - Poking, especially guys who can kite you - Waveclear - Reducing armor |
Standard skill build is to max



Once you have Q maxed, you need a few points in


In matchups against heavy kiting champions, like typically


Adapt your starting items to the matchup, often you see Nasus players make the mistake of going

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Best all-around starting item, lots of sustain (especially mana, very valuable) as well as dueling power with the passive, generally the best option against bruisers.
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Cloth + potions against AD burst or AD poke. Nice thing about this start is the very early cooldown reduction with a
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Against easy matchups like tanks. Faster
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Against poke heavy lanes.
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Looks weird but actually the best build in lanes where you can't fight your lane opponent and the best thing to do is sit back and spam E (e.g Teemo).
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Laning items
In easy matchups, just stack cooldown reduction to farm more stacks. In hard matchups, itemize against your opponent.
Extensions
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- Freezing : keeps the minion waves in front of your tower so you can safely farm and all-in. The enemy wave should have 4 minions more than yours, kill minions if there are more. Don't let the wave under your tower, aggro it away and drop aggro in the bush.
- Slow pushing : do this when you want to take the tower. Kill all the ranged minions in a wave, then you get a double wave of your minions for a massive push.
Always push the wave hard before backing, especially if you don't run TP. Buy

If

Nasus pushes extremely fast so always try to take tower plates early, typically before you back. You can always afford to get one or two Q procs on the tower if the enemy toplaner is low. Securing first tower gold for your team is a pretty good advantage on top of the map control and access to the enemy jungle it gives you.
Invade the enemy jungle! With lifesteal, jungling is a cakewalk. Not only is blue buff amazing on Nasus, it's a very low risk strategy since you can easily 1v1/1v2 if spotted. You can also solo herald so go for it if you get the chance.
If you decide to split push, try to coordinate with your team so they go for dragon while you threaten a tower. When baron spawns, rotate to bot lane, and draw attention while your team takes baron. Keep wards in the enemy jungle to spot ganks, and farm the hell out of their jungle camps because you're really good at it.


Keep the memes alive.
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