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Runes: Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Threats & Synergies
Darius
Bleed counters you.Start Triple Rejuvs.
Lulu
Super good Ulti,Great for All-Ins.
Lulu
Super good Ulti,Great for All-Ins.
Champion Build Guide
+Great sustain paired with increasing tankiness!
+ Good base damage even after the update!
+ One of the best lategame carry-deleter thanks to his kit and the new "Villain" mechanic!
+ Overall good mobility and cc resistance
+ Good anti-tank thanks to the true damage he received from the update!
+ Only limited by his cooldowns!
+ Good team utility Garen's base statistics are very very good and will give you a great edge in Early-Mid Game against most toplaners and junglers, that in conjunction with your passive ability's unique sustain will make you a real bully in your lane, a strong individual who beats people, while being hard to takedown and almost impossible to force out of lane! But that's not it! Garen's damage and tankiness allow him to turn into a very big pain for enemy carries, only limited by cooldowns thanks to him being manaless!
Cons-
- Easy to kite
- His kit lacks crowd control (Silence is good but not enough!)
- Kill potential is not the same on all targets due to the new "Villain" mechanic
- Overall low mobility: speed boost is nice but the lack of a blink or jump forces us to use flash
- Manaless means many items are not gold efficient on him, which is sad
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