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Recommended Items
Spells:
Smite
Teleport
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Changes
2. Burnout Now grands Bonus damage for every auto attack equal to 25%
This guide is not meant for people still learning how to play league of legends, This is an intermediate guide meant for people who have a decent understanding of the game. Crawl before you walk. You will get there eventually! Just grind the game out. Also many players in lower elo are generally ignorant, they will dodge and give you a hard time for going top smite sometimes.

Also Shout outs to DomCena for the guide name idea
In this current meta, Jungle tanks reign supreme and Cinderhulk holds sole responsibility. But what if I told you that some top laners can get away with running the item as well? In fact Top laners running Cinderhulk get tanky faster due to the steady and consistent gold and experience from lane minions. Not only that but your smite will always deal more damage than the jungler's, allowing you to contest neutral objectives with great potency and actually having a decent advantage in that regard. But Cinderhulk isn't the only thing that should seduce and convince you to live the top smite life. Skirmishers Sabre also gives you an advantage over jungle tanks, because they need Trail blazer to clear efficiently and survive the early game. 20% damage reduction for 4 seconds on whoever you smite? That's huge, and you just went from a big tank, to a HUGE tank.
BUT WHO CAN GET AWAY WITH AND EXCEL WITH TOP SMITE?
Champions with great wave clear, strong scaling, and a reliable escape at least at level 6.

Pros
+ One of the best duelist in game
+ Great Split Pusher
+ Strong Wave clear
+ Scales incredibly well
+ Decent laning phase
+ Illusive and hard to gank at level 6
+ Can zone and dive the back line
+ Mixed damage dealer
+ % Damage dealer
+ AOE damage
+ Top tier counter Jungling
+ Incredibly powerful when ahead
Cons
- Melee champion
- No escape pre level 6
- easily kited without items
- Has a really hard time when behind due to her dueling nature
- Enemies can see when your ultimate is up

Simply gives you bonus Armor and MR starting at 5 and increasing by 5 every 5 levels. That's a lot of 5s, I got 5 on it.... The current bonus is doubled when in Dragon form. Pretty easy to understand and makes Shyvana one of the best tanks in the game.

is a great ability, it's an auto attack enhancer that register's two auto attacks when used, but at reduced damage 80% at level 1, which isn't a huge deal. The reason it's not a huge deal is because it procs on hit effects making items such as Blade of the Ruin King



This is your bread and butter ability, it allows you to push waves, clear camps, escape collapses and ganks, and do a pretty surprising amount of AOE DPS during duels and fights. The fact that it does magic damage makes tanking and dueling Shyvana pretty difficult because she does mixed damage. This ability also synergizes very well with Cinderhulk since it functions in a very similar matter. You also can get up too a 4 second duration increase by auto attacking, so once again attack speed > Raw AD. Max first

This ability is what makes Shyvana such a scary Duelist, the bonus % damage to the Enemies maximum health is huge, considering it procs with every auto attack and procs twice with twinbite



This ability is what makes Teleport


1. The Jungler shows himself on the bottom side of the map and there's no chance for a Teleport gank
2. You know where the mid laner is or recently re spawned.
3. You are confident that you can kill your lane opponent.
During team fights you want to use this To dive the back line and murder or zone out the enemy ADC, it does a ton of magic damage also. So if the enemy team ever bunches up in a tight corridor don't be afraid to initiate if your team can follow up.


1. The active makes it very hard for you to be kited out, because you STEAL movement speed
2. Attack speed is great because every auto attack gives you a .5 second cool down on your
Q (Twin Bite)


3. You get 10% flat damage from the enemies maximum health from the active, and 8% bonus damage to the enemies current health from auto attacks, which procs two times with Q (Twin Bite)

4. You split push well due to the attack speed bonus
5. You clear camps very fast.

Besides it's excellent stats it's passive and active ability really work well with your kit and your main objective in team fights which will vary depending on the situation. You can use it to peel, you can use it to disrupt a team during an initiation, or you can use it when dueling or zoning to avoid being kited. This works well with BORK




During patch 5.7 I felt like Banshees Veil



A significant amount of armor, and one of the best passive abilities in the game. Not only will the carries lose attack speed when attacking you due to Randuins


This item is very useful, and should be considered every game. There's times where it's just better to build this item. If you need to avoid nasty initiation AOE ultimate's from champions like Malphite



Only build this over Thornmail





As great as Bork is on Shyvana especially for killing the ADC. Trinity force





[*]
Analyze the Situation
The most important thing to do before the minions spawn to to analyze your opponent's team composition vs your own. Run down the list of questions (BELOW) to ask yourself, depending on how you answer many things should vary. Your build, runes, masteries, and goals should vary.. Do not copy the build item for item, rune for rune. Make sure you understand why and when to build those items. Use your better judgement to optimize your play before, and during the game. I will try to run down as many situations as possible in this guide but remember, sometimes you know best. After cementing this mental checklist into your brain, feel free to set up general goals and devise a game plan.
-
1. Do I have a favorable matchup?
-
2. When are my and the opponents power spikes?
-
3. What phase(s) of the game does my team composition excel over their's?
-
4. What area(s) do our compositions excel in? Picks? Siege? Team Fights? Objectives?

Goals in lane

How to win a 1v1 with Shyvana
Step 1: position yourself to hit Flame Breath

Auto attack's have cast times, so pay attention to the minions and predict when they will go for cs, this is when they are most vulnerable to skill shots.
Step 2: Activate Burn Out

Step 3:Smite

This is one of the main points of this build, you know why you are smiting them
Step 4: auto attack, Twin Bite

Twin Bite functions as an auto reset so enough said
Step 5: If available use your Cutlass


Step 6: Ult for the kill if possible
Make sure you have vision

levels 1-5
Your goal should be to SAFELY farm up as much as possible, no exceptions because you don't have an escape and chances are that you only have a basic trinket ward (unless you got forced out early). There's a blind-spot for trinket wards in the early game of 60 seconds where you will be left without vision this is where you are most likely to die. At that time, no matter what the match up is, I do not recommend you go too hard for farm, especially the back line caster minions. Use your smite and E (Flame Breath) to get farm you would otherwise miss. Under no circumstance should you be fighting anyone until you have your ultimate up to escape sticky situations.

Level 6 +

Bonus: Counter Jungling
1. Have Smite up
2. Have ultimate up
3. Mid lane is Pressured/Dead/Low/Roaming Bottom and can't collapse
4. You have a ward up

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