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Cho'Gath Build Guide by LeonAtreides

Jungle THE PASSIONATE GUIDE TO CHO'GATH JUNGLE

Jungle THE PASSIONATE GUIDE TO CHO'GATH JUNGLE

Updated on December 10, 2024
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League of Legends Build Guide Author LeonAtreides Build Guide By LeonAtreides 14 1 22,917 Views 6 Comments
14 1 22,917 Views 6 Comments League of Legends Build Guide Author LeonAtreides Cho'Gath Build Guide By LeonAtreides Updated on December 10, 2024
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Runes: Phase Rush (Experienced players)

1 2 3
Sorcery
Phase Rush
Nimbus Cloak
Transcendence
Waterwalking

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
PHASE RUSH SET UP (BEST)
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Gustwalker Smite

Gustwalker Smite

Items

Starter Items & Useful Info/Tips

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
ABOUT ME
Hi! i am Luis, better known in-game as BETTER PULL SAUL, a disaster plat-peaking jungler main with a passion for build theorycrafting and experimentation.

If i am not mistaken, i started playing league around the time Aurelion Sol came out, and despite maining some champs before him for a very long time (to be honest, with much higher winrates) i eventually fell in love with our Magic Godzilla.

I understand he is an outdated disaster champion with an identity crisis in dire need of a rework, and I'd be lying if I said I haven't had my moments of frustration with him; but time and time again, something in him fills me with happiness and love to endure all his defects. Cho'gath is the only champion that has brought me to tears, crying with laughter, just because i clicked a button and the enemy Zed exploded right there face-checking a bush.

He fills me with joy: everytime i am huge, everytime i one-shot the delusional enemy ADC, and everytime i watch his goofy *** walk animation and diabolical laugh as he goes into the jungle to murder some damned chickens.

Hope you enjoy it! i will update and expand it as soon as my studies let me :)
INTRODUCTION TO CHO'GATH

Pros

Great clear
Multiple forms of CC
Versatile
Infinite scaling meatshield
Single target nuke on ult
Hella fun

Cons

Outdated champion
Immobile & slow
Deceptively hard
Largest hitbox in the game
Stat-checker
No real combo

What type of champion is Cho'Gath?


Cho'Gath is a Specialist champion, the likes of Singed, Heimerdinger, and Azir; champions that do not fit neatly in one class.

Contrary to popular belief, despite loving, and to a certain degree, requiring itemizing tank stats, on top of having a ton of CC (both hard and soft), and scaling into a giant HP wall, Cho'Gath is not a Tank: he has no true bread-n-butter combo (like Ornn's Q > E > W > AA), no innate mobility option to gap-close (like Leona's Zenith Blade), and no inherent way of increase his natural durability (like Shen's Ki Barrier).

Instead, Cho'Gath plays more like a half-melee Burst Mage (such as Syndra or Veigar), trying to dominate teamfights through powerful AoE abilities, removing key threats with his R Feast, and hard-punishing enemy mistakes.


Kit Breakdown


PASSIVE
Carnivore
- Whenever Cho'Gath kills a unit, he recovers 20-71 (+2.83 each level) health and 4.7-9.5 mana (+0.25 each level).

- Carnivore is one of the most underrated passives in the game. The amount of sustain it provides is very overlooked, as it will keep you healthy throughout most of the clear (specially after farming multicamps, which normally restore you to full health earlygame), contributing to our tempo.


Q
Rupture
- Cho'Gath ruptures the ground, knocking up enemies for 1 second, dealing 80 / 145 / 210 / 275 / 340 (+100% of ability power) magic damage and slowing them by 60% for 1.5 seconds.

- While Rupture is a powerful spell in a vacuum, it is highly unreliable as it takes very long for it to go off, leaving plenty of time for the enemy to dash, Flash, or simply walk out of it before it hits. It's best used after another champion has CCed the target, from stealth (like a bush), or after silencing the target using Feral Scream, which will prevent them from dashing/flashing away. Nevertheless, a good Q alone can turn the tide of a teamfight.


W
Feral Scream
- Cho'Gath unleashes a terrible scream, silencing enemies in a cone for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds and dealing 80 / 135 / 190 / 245 / 300 (+70% of ability power) magic damage.

- Overall a great ability: An AoE silence with good damage. It can be used to pave the wave for a successful Rupture, or interrupt the chanellings of critical enemy spells like Vault Breaker, Absolute Zero, Crowstorm, Nether Grasp... Despite this, the value of Feral Scream kind of diminishes the bigger you get: since the cone doesn't grow with you and it comes from your center, it will have effectively less range as you scale.


E
Vorpal Spikes
- Cho'Gath's attacks release spikes, dealing 20 / 40 / 60 / 80 / 100 (+30% of ability power) (+3% (+0.5% per Feast stack) of target's max health) magic damage and slow by 30 / 35 / 40 / 45 / 50%, decaying over 1.5 seconds.

- Our main fighting tool. Very handy ability for clearing camps both big and small since it is both AoE and % hp dmg. The cooldown and mana cost are also low but, Cho'Gath's intrinsic lack of an attack speed steroid outside of Hail of Blades really cripples Vorpal Spikes' potential as a burst tool.


R
Feast
- Cho'Gath ravenously feeds on an enemy, dealing 300 / 475 / 650 (+50% of ability power) (+10% of bonus health) true damage to champions or 1200 (+50% of ability power) (+10% of bonus health) true damage to minions or jungle monsters. If this kills the target, Cho'Gath gains a stack, which causes him to grow in size and gain 80 / 120 / 160 max health. Only 6 stacks can be gained from minions and non-epic jungle monsters.

- Feast is one of the most reliable burst tools (if not the most) in the game. It should not be used blindly tho: keep it to remove a key threat of the enemy team (like the ADC or a mage); or stealing an objective like Elder Dragon (Tip: you can actually pair Feast with Smite when finishing off an objective, but you need to time it very well, with Feast going first). Don't be afraid of using it on camps if no ganking window or objective is available; and don't be afraid of using it on an enemy champion, even if its not going to give you an stack: feast is a tool for victory first and foremost.




What are our champion's necessities then?



AS A "TANK"

Cho'Gath likes Health, Health regeneration, Armor, Magic Resistance, Tenacity and Slow Resist

(As these stats give him time to spam multiple rotations of his slow abilities while in the thick of the fray, and make jungling safer)

AS A "MAGE"

Cho'Gath likes Ability Power, Ability Haste, Mana, Movement Speed and, to a very lesser degree, Magic Penetration.

(As these stats help him capitalize in already formidable abilities, both for fighting enemies, farming, and faster objective taking)
RUNE SETUPS

ADVANCED SETUP: SORCERY



PHASE RUSH
Phase Rush is probably the most underrated rune for Cho'Gath. After landing 3 sources of damage within a 4 seconds window, you'll be granted up to 50% movement speed (depending on level) and a 75% slow resist for 4 seconds! I cannot stress how much this rune has let me catch fleeing enemies and/or help me escape sticky situations. Important: again, we are a slow champion animation-wise, so to proc and use it properly you'll need to weave your abilities/autos while moving; smite can also be used.


NIMBUS CLOAK

Nimbus Cloak boosts our movement speed everytime we use a summoner spell, the longer the CD of the spell, the faster we will move. This rune improves our tempo (as we Smite camps and objectives), our kill potential (as we Flash towards or Smite enemy champions) and our escape chances (flashing away). More interestingly, it works in Hextech Flashtraption...


TRANSCENDENCE

Transcendence is my default choice when taking Precision secondaries. Having copious amounts of Ability Haste from very early on allows Cho'Gath to farm and Feast faster, which speeds up our scaling, and helps us dominate teamfights later-on by spamming our disruptive spells.

CELERITY

Celerity is my default choice when picking Inspiration secondaries. It will increase every source of movement speed by a 7%, be it from the other runes, like Phase Rush; or items, like Cosmic Drive. Additionally, we get 1% base movement speed on top.


WATERWALKING

Waterwalking enhances our damage and mobility while in the river, which help us fight and take scuttlecrab and objectives; as well as roaming the map.


TRIUMPH

Triumph is a great combat-oriented rune: even a single takedown on their team will inject a significant amount of health back to us (as it scales with % max and % missing health) helping us endure through the fray, or survive an otherwise lethal Ignite. On top of it, we will get an additional 20 gold per takedown.

HEXTECH FLASHTRAPTION

Our best ally in mitigating our crippling lack of mobility when compared to modern League of Dashes, specially in the jungle: Hextech Flashtraption allows us to cross walls on a low cooldown, saving us precious time while roaming the jungle (specially in and out of dragon/baron pit) and ganking (since using it procs Nimbus Cloak, we can enter lane at a very fast pace and by surprise from a inside a bush, or behind a wall).


LEGEND: ALACRITY

Legend: Alacrity is a very comfortable rune option. Granting us a nice chunk of Attack Speed, it is really useful for combat, farming and objective-taking with Vorpal Spikes, specially when in tamdem with Transcendence and the Attack Speed shard.

APPROACH VELOCITY

Approach Velocity is one of our greatest tools of gap-closing, as it will make every ability we land an instant speed boost towards that target. (Can be procced by allied CC, but the boost will be weaker)



BEGINNERS SETUP: DOMINATION



HAIL OF BLADES
Hail of Blades is the standard kaystone for Cho'Gath jungle. As it grants us up to 110% Attack Speed, it lets us shove our Vorpal Spikes as fast as possible, effectively converting them in a burst tool. The Keystone is usually taken while itemizing tank, and falls off lategame (as it can be wasted while our E is on cooldown, and provides NO utility whatsoever).


CHEAP SHOT

Best Rune in the Slot. Cheap Shot will grant us a deceptively good amount of true dmg every time we CC a target, which helps our burst potential and dueling from very early on. Although it falls-off lategame, it ends up dealing around 2k dmg!

EYEBALL COLLECTION

Eyeball Collection is kind of a filler rune: just a bit more of Ability power / Attack Damage every time we kill a champion, up to a cap.

ULTIMATE HUNTER

Ultimate Hunter is the best rune of the slot, as it will keep our ultimate off-cooldown more often. The faster we can get Feast stacks, the faster we will scale; it is just that simple. Important: The rune increasingly loses value as we get more and more ability haste...


MAGICAL FOOTWEAR

Magical Footwear is an amazing economy option, as it let us funnel all of our early gold into our first item. (Despite not being able to get boots until minute 12, the timer is reduced everytime we get a kill or assist, and the value of the boots is higher as it gives an additional 10 Movement Speed)

APPROACH VELOCITY

Approach Velocity is one of our greatest tools of gap-closing, as it will make every ability we land an instant speed boost towards that target. (Can be procced by allied CC, but the boost will be weaker)




RUNE SHARDS



ATTACK SPEED

Simply put, the best choice. In conjuction with Legend: Alacrity, our high base Attack Damage and Vorpal Spikes, it will help us clear and take objectives much faster, which is vital for our tempo; and greatly increases our dueling potential.

ADAPTIVE FORCE

No-brainer. On the same vein as Attack Speed shard, it will enhance our dueling potential, farming, and tempo; as it will make every ability hit harder.

TENACITY AND SLOW RESIST

My preferred choice, as it synergizes with Phase Rush and Boots of Swiftness, making Cho'Gath a very slippery target. (Could be swapped for Flat Health if you feel vulnerable, but i've never really needed it)
ITEMIZATION

MY CHOICE OF FOOTWEAR





BOOTS OF SWIFTNESS

My default choice of footwear. Boots of Swiftness grant the most amount of in-combat effective Movement Speed out of all boot options, both by sheer numbers (65 Movement Speed) and by its 25% slow resist passive; which helps Cho'Gath roam, gap-close and move around during ganks, duels and teamfights. They just feel that good, try them.


SYMBIOTIC SOLES

Despite granting 10 less movement speed than other boots, Symbiotic Soles's passive grants a permanent Empowered recall; which can be used as a Get Out of Jail Free card, and grants a massive tempo advantage over the enemy jungler (specially when combined with Hextech Flashtraption). When fully stacked they transform into Synchronized Souls, increasing their bonus ms to 45, plus another 45 extra ms when out-of-combat!


IONIAN BOOTS OF LUCIDITY

Ionian Boots of Lucidity are a simpler balanced option. 10 Ability Haste & 10 summoner spell haste can be used for peeling, fighting, fleeing... and, help you farm and Feast faster from early on.




BOOTLESS BUILD CORES



"POLARIS" CORE (TANK)





ICEBORN GAUNTLET

Iceborn Gauntlet is an often looked-down item on Cho'Gath and it baffles me. The AoE slow effect lingers way after the one in Vorpal Spikes decays, and can cripple entire teams by itself, aside of letting us land our abilities and chase targets much easier. The spellblade extra damage comes really in handy too for bursting squishies or cut down tankier targets, and the item' stats and cost are great. Hell, buy it!


HOLLOW RADIANCE

Hollow Radiance has become my go-to Bami's Cinder item after the gutting of Sunfire Aegis. The stats are good and pair nicely with Iceborn Gauntlet's ones, the price is reasonable, and the explosions that immolate procs after killing units annihilate multicamps and minion waves. It is beautiful to look at too!


FIMBULWINTER

Another criminally underrated item on Cho'Gath. Fimbulwinter provides copious amounts of health, Ability Haste and mana, all wrapped up nicely by a recurrent mana-based self-shielding procced by the wearer' slows (which btw, also get stronger the more targets there are close-by). Once the item is ready, your ability to take prolonged fights improves significantly, specially when paired with Unending Despair and Jak'Sho, The Protean.


"300 IQ SCHIZO-BUILD" CORE (AP-BRUISER)




HEXTECH ROCKETBELT

For a cheap price, Hextech Rocketbelt provides juicy stats and an active that grants us a short dash with AoE dmg. As an immobile and slow champion, i cannot stress enough how good this first purchase is. (Can also be used to pop the Spell Shield on Edge of Night and Banshee's Veil).


LIANDRY'S TORMENT

Liandry's Torment is a very underrated item on Cho'Gath. Granting increased damage and percentage max health damage over time on top of chunky stats, it is an excellent item for objective taking and raw fighting. The burn is simply superior to Sunfire Aegis and Hollow Radiance, and helps much more at dwindling our target in-between spell rotations for Feast.


AD CORE (AD-BRUISER)




TRINITY FORCE

The ultimate bruiser item. Trinity Force gives a metric ton of stats Cho'Gath can exploit, on top of a movement speed, and burst spellblade passives! The only drawback it's its expensive cost, which Magical Footwear helps aliviate.


SUNDERED SKY

Sundered Sky is a hidden gem. Aside from juicy stats, it makes our first autoattack on a champion crit and heal us for a percentage of our missing HP! The funny thing is that if the heal exceeds our maximum health, it turns into temporary extra maximum health, which we can capitalize on (in conjuction with the critical hit) for a quicker Feast!




STANDARD ITEMS BY GOLD COST



FROZEN HEART

Frozen Heart grants a significant amount of armor, Ability Haste, and mana; making it a great item for front-lining champions who rely on spells for fighting, and Cho'Gath is one of its most iconic users. Its AoE attack speed-slow passive (on top of its stats) also helps at countering those perky Blade of the Ruined King abusers and teamfighting in general.


WIT'S END

Not an item we usually see in Cho'Gath right? Wit's End provides 45 magic dmg on-hit, Attack Speed, magic resist and tenacity; which helps us shove our E-empowered autos surprisingly fast, mitigate most forms of CC to acceptable levels, and face AP threats more comfortably. Heck the item was actually recommended in early league for Cho'Gath, along with Frozen Heart!


UNENDING DESPAIR

Unending Despair is a great teamfighting item. Every 5 seconds it will damage enemies around, healing you based on your bonus health. This, along with its stats, simply outclasses Sunfire Aegis in every possible combat scenario. Furthermore, Unending Despair also has interesting interactions Sunfire Aegis lacks, as it procs Liandry's Torment and Rylai's Crystal Scepter!


COSMIC DRIVE

Cosmic Drive is a great all-arounder item for AP fighters that want to be agile in battle. It provides a ton of stats Cho'Gath loves: Ability power, Ability Haste, health points, % Movement Speed and an additional flat movement speed passive... for a reasonable price too!


JAK'SHO, THE PROTEAN

The defensive counterpart of Riftmaker. It is in spirit, the Rabadon's Deathcap of Tanks: Providing a ton of (defensive) stats, and gradually (then massively) amplifying those you already have! Once the passive fully kicks-in, you really notice how hardy Cho'Gath becomes.




SITUATIONAL ITEMS BY GOLD COST



LOCKET OF THE IRON SOLARI

92,44 gold efficiency on a 2200 gold item which provides both types of resistances, health, Ability Haste and a teamwide shield... not too shabby! I recommend it if your income is running low, or your team lacks a tank support to cover for your carry/s. (Synergy with Spirit Visage)


THORNMAIL

The standard buy against any heavy autoattacker or bruiser that might be healing a bit too much for your liking, like Warwick, Xin Zhao, Olaf, Viego, Kindred, Etc. (Synergy-ish with Frozen Heart)


ABYSSAL MASK

One of the best Magic Resist items in the game if you are going aggro: Somewhat cheap, juicy stats, and its passive makes you shred 30% magic resist of every enemy in close range! Pick it if both the enemy team and yours have a ton of magic dmg, or, if you yourself need to carry. (Great against Galio| synergy with Frozen Heart, Hextech Rocketbelt, Liandry's Torment, Riftmaker...)


RANDUIN'S OMEN

To be honest i almost never buy this item since Frozen Heart is usually sufficient. Purchase it if they have 2+ crit champions, its 30% crit DMG reduction and AoE slow can go a really long way!


SPIRIT VISAGE

All-around a good magic resist item, as it enhances all healing and shielding received. Specially recommended if you are in an Ocean Soul game, or you have a heavy healer like Soraka. (Insane synergy with Kaenic Rookern, Unending Despair, Riftmaker and Warmog's Armor)


FORCE OF NATURE

Your best choice if the enemy has tons of CC and sustained magic dmg ( Lillia, Brand, Cassiopeia, Teemo, Etc). The extra MR and MS in its passive will help you survive the onslaught of DPS and stick to them.


KAENIC ROOKERN

Anti-burst oriented magic resist item ( Syndra, Akali, Veigar, Fizz...). Aside from the huge chunk of Magic resist it provides straight away, if no DMG has been taken in 15 seconds you gain a whooping 15% Max Health Magic Shield! Taken in we are Cho'Gath, the enemy mage just dissappears lmfao. (Insane synergy with Spirit Visage)


DEAD MAN'S PLATE

A chase-oriented tank item: HP, Armor, Flat + % Movement speed, Slow Resist and burst all in one item GYATT DAMN. Specially useful in a meta where everyone has a million movement speed and dashes (and to run down those pesky ADC mosquitoes Jurassic Park Style)


RIFTMAKER

The offensive counterpart of Jak'Sho, The Protean, Riftmaker is basically Conqueror in an item: it provides everything an AP Bruiser might need to be a menace. Pick it up if you need to survive long fights or if you wanna amplify your Feast dmg as much as you can with its Bonus HP to AP conversion. (Great synergy with Spirit Visage)


ZHONYA’S HOURGLASS

Straight up one of the best items in the game. on top of giving really good raw stats, its active grants you a whopping 2.5 seconds of invulnerability. Despite preveting you from taking other actions, Stasis gives you time for your cooldowns to come back, for ignite to wear off, can be used to dodge incoming danger, to let Death's Dance passive bleed them out... It is a very expensive item which value scales with skill. (Great against Mordekaiser's Realm of Death, Trundle's Subjugate, Fiora's Grand Challenge, Etc.)


WARMOG’S ARMOR

Man did i miss this item! Long overshadowed by Jak'sho due to the creep in max health damage across the rooster, Warmog not only grants massive amounts of HP (great for Feast), regeneration and movement speed... after not taking damage for 6 seconds, it will grants us a massive regeneration boost, allowing us to perma roam the map and rejoin teamfights as much as possible without needing to back for health! (Great synergy with Spirit Visage)


RABADON'S DEATHCAP

The esential purchase to any late-game carry mage that prides itself. Rabadon's Deathcap mission is to provide you with as much raw ability power as possible. With it, all your ability damage scales dramatically (specially Rupture, which has a 100% AP scaling).
JUNGLING

JUNGLING DOCTRINE


My current jungle doctrine is very simple: Keep it safe.

Farming should ALWAYS come before ganking, as ganks are a fundamentally risky endeavor with no guaranty of success: By farming camps you build a gold advantage with which to pressure the enemy team later.

Blindly ganking leaves your jungle exposed to invades (or worse, you yourself, if you return low-health from lane) and effectively transfers tempo to your opponent!

On the other hand, you should ALWAYS be on the look-out to punish the enemy jungler at every turn: Every gank should be punished with an invade, or the taking of an objective.

FARMING


Farming with Cho'Gath is quite simple: you destroy multicamps like raptors rather easy with any of your basic abilities (as they have high base damage and are AoE); but struggle to take down big ones like gromp, or objectives like dragon without Vorpal Spikes. That's why (aside of ganking) we max it first.

The "perfect" farming combo is:

- > ( reset) > > > >

Finish it up with either Smite or Feast (if the moment is right).

This sequence allows you to waste as little time as possible between attack wind-ups and ability cooldowns.

(!) Remember to kyte the camps as much as possible.


GANKING


As Cho'Gath, there are three types of ganks you can practice:

A) The Standard gank, the one you can tell will most likely end up in the enemy's death. Under normal circurstances this one happens because the enemy laner is either overextended and/or has no summoners up, allowing you to get close.

- You engage the target with Feral Scream so they can't use any ability or summoner to dodge Rupture ( Feral Scream also allows your laner/s land any crowd control they may have), then follow up with Vorpal Spikes to chunk the target as much as possible while keeping them slowed. Wrap it up with a Feast if you have it up.


B) The Flash-popping gank, the one you can tell will most likely NOT end up in the enemy's death. This one happens almost always when you cannot reach the target with Feral Scream.

- Your objective will be to try to land a Rupture, which if it hits, will most likely make your target panic and pop Flash. Try to predict your enemy's pathing (this means aiming the Rupture to their current position or slightly before them, so they can't back-step it).


C) The countergank, which can play very similar to either A or B as the enemies will waste their abilities and/or summoners to different degrees. You'll need to decide your strategy for yourself.


You should always prioritize ganking Top or Bot before midlane, as they are way easier.


USE OF HEXFLASH?


Currently i am no longer running Inspiration second because Legend: Alacrity feels SO good on Cho'Gath,

Hexflash should be used either creatively, as a way of surprising our enemies from weird/unexpected angles; or as a way to bypass common obstacles.

If you are gonna take it, the staples uses are:

- To go in and out of both Dragon and Baron Nashor's Pit.

- To cross into the wolf camp while coming from base.

- To gank midlane from the Raptor camp.

- To gank botlane/toplane from river bush.

- To gank toplane from Gromp's tribush.
ACKNOWLEDGMENTS
Thanks to:

- Sovereign Kitten, for inspiration, thanks to her PASSIONATE GUIDE TO TEEMO!

- Kat***andra, for multiple wonderful guides at coding here!

- Sakuritou, Cho'gath OTP; for his warm and positive attitude towards me and his other viewers ^^

- You, the viewer, for gifting me with your time and attention <3
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THE PASSIONATE GUIDE TO CHO'GATH JUNGLE

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