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Choose Champion Build:
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Put the T in Teeminal Cancer
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Sustain Satan
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Dark Harvest Satan
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100 BLADE SATAN (FOR VETERANS)
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TANKMO UNKILLABLE
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PERMA BLIND SATAN
Recommended Items
Runes: Teemo Favoured Match-ups
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Skill Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Pantheon
Extremely Difficult laner for any Teemo to face. Start Doran Shield, and rush a Frozen Mallet then proceed with core build. Attempt to freeze the wave and ask jungle for help.
Cassiopeia
Teemo grants Cassiopeia poisoned targets which she is able to freely spam her spells upon for the duration of the Poison.
Cassiopeia
Teemo grants Cassiopeia poisoned targets which she is able to freely spam her spells upon for the duration of the Poison.
Champion Build Guide







Hey, thanks for clicking on my guide! I am SirDeRp, a ![]() ![]() ![]() ![]() |

For most people, the champion



ABOUT:If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds. TIP#1: Before minions spawn, hide in brush or stand still in lane, when your opponent appears, be sure to give em a few ![]() ![]() TIP#2: Consider lane opponent and opposing jungler. Champions such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ABOUT: Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. |
BLIND: Blind is a form of crowd control, targets under the influence of Blind will continue to miss all Basic Attacks until the duration of Blind ends. NOTE Targets under the effect of blind will still be able to cast Spells and Abilities TIP#1: To maximise the overall effect of ![]() TIP#2: The affects of ![]() ![]() ![]() ![]() ![]() TIP#3: ![]() ![]() ![]() |
ABOUT: ![]() ![]() Passive: ![]() Active: ![]() |
TIP#1: Use

ABOUT: ![]() ![]() ![]() ![]() TIP#1: Avoid carrying 3 ![]() ![]() ![]() TIP#2: ![]() TIP#3: Place ![]() ![]() ![]() TIP#4: Throw ![]() TIP#5: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A PERSONALLY MADE SHROOM PLACEMENT MAP IS UNDER CONSTRUCTION (sorry for the inconvenience)
SHROOMING TECHIQUES
#1 - Something I love doing that enemies NEVER Expect. Shroom Behind existing enemy turrets (right in between the two turrets top and bottom of the lane) That was you don't have to tower dive weak enemies. Simply just make them Think you are going to tower dive them. #2 - Take the lane with blue buff (if possible, sometimes you simply can't, due to team comp). Why? Because the enemy side (the side with golems) is a great place to shroom. It is narrow and restrictive movement, in addition it helps prevent ganking of your lane. #3 - If the enemy team is buying oracles, either to preventing allied stealth player or to kill your shrooms, place your shrooms in the grass at the edge so they walk into them before they get the chance to kill them. #4 - Don't place shrooms to close together, otherwise they just lose effectiveness. Though the same thing could possibly be said about being too far apart. If the "Shroom field" is at the right density an enemy could be enticed to continue walking through what they don't know to be their certain death till it is too late. #5 - if you find yourself getting pushed back a lot don't try to keep shrooms everywhere. If your fearful of being tower dived place shrooms in the area of the tower (not in front unless you wish to hit minions). Place in the jungle exits too encase an enemy does tower dive you, they will more than likely die trying to escape. #6 - [End Game Losing] if your losing, why not try and make the best of it and pick up a kill or two at the end. For those ones who like to Nexus Dive at the very end of the game place 2 shrooms ever so slightly at the edge of the nexus tower's range thus slowing them and picking up the kill in the process. |










Because



Your

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Godlike burst potential when ahead
Very annoying to deal with
Un-gankable after Lvl 6 because of
Easy to Play
Extreme Lane Bully
CONS
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Not great in team fights
Very squishy
Not very snowbally
Seen as a troll pick in ranked
Easily killed if Out of position
Usually Aimed by the enemy team
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