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Choose Champion Build:
-
Tank
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Bruiser
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Cell Division (PASSIVE)
Zac Passive Ability
Introduction

Hi my name is Dkgonas, im a Silver player of league of legends. Im a experiente jungler, just because im silver dont mean im a bad one, i just start too late rank games, and i play with friends so no much time to play ranks.
This guide its made with two diferents types of jungle, Aggresive jungler and a Full tank jungler.
I hope you enjoy.
You can watch me on my stream. www.twitch.tv/excimy
Note - Read Before Vote Please!

Sometimes people Vote our guides before read all explanationas. People joke with our items, say is not good for champion, but they forget we playins many games with the champ and we try some builds, and if the item is not good we dont use it! So Read all explanations, try the build, masteries and runes. When you do that you are ready to vote and give some tips.


Heres the list of Pros and Cons for Zac. They should help decide if you wanna buy him and play with him.
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Pros![]() ![]() ![]() ![]() |


Spotlight
Cell Division(passive)

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.
Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This effect cannot happen again for 300 seconds.
Blob absorption and squish radius reduced to 25 (from 100)
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-Ally champions are able to use

-Similarly with





1-
Chronoshift
2-
Guardian Angel Note: There is an (unconfirmed) bug that may cause Guardian Angel to proc concurrently with Cell Division, thus consuming both abilities.
3-
Cell Division
3-
Omen of Death

2-

3-

3-

Stretching Strike

Zac lashes out with an elastic punch, dealing magic damage to all enemies hit and slowing them for 2 seconds.
- Cost: 4% of current health
- Range: 550
Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.5 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
-Stretching Strike does not proc on-hit effects.
-Stretching Strike procs spell vamp and

-Stretching Strike pops Spell Shield.
-Stretching Strike will damage

Unstable Matter

Zac's body erupts, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max 200 damage against minions and monsters).
- Cost: 4% of current health
- Cooldown: 4 seconds
Max Health to Damage Ratio: 4 / 5 / 6 / 7 / 8 % (+2% per 100 ability power)
-Unstable Matter Strike procs spell vamp and

-Unstable Matter Strike pops Spell Shield.
-Unstable Matter Strike will damage

Elastic Slingshot

Zac faces the cursor and begins charging. After charging or after reactivating the ability, he launches himself towards the target location, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. This ability can be cancelled by moving, refunding 50% of the health cost and lowering the cooldown to half the base amount.
- Cost: 4% of current health
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Charge Time: 0.9 / 1 / 1.1 / 1.2 / 1.3 seconds
Range: 1150 / 1250 / 1350 / 1450 / 1550
- Elastic Slingshot procs spell vamp and

- Elastic Slingshot pops Spell Shield.
- Elastic Slingshot will damage

- Elastic Slingshot can be used to jump over walls.
- When using smart cast keybinds, Elastic Slingshot begins charging when the button is pressed and it will launch Zac when the button is released.
Let's Bounce
Let's Bounce
Zac leaps into the air and begins to bounce on the ground, up to a maximum of 4 bounces. Each bounce deals magic damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up.
Zac gains an accelerating movement speed buff (20-50%) and 50% crowd control reduction while active (does not reduce suppression). Zac can right-click to move while in the air. While active, Zac is unable to activate Stretching Strike or Elastic Slingshot.
No longer grants tenacity
Cooldown: 130 / 115 / 100 seconds
Magic Damage: 140 / 210 / 280 (+0.40 per ability power)
Maximum Magic Damage to the Same Target: 350 / 525 / 700 (+1.0 per ability power)
- Let's Bounce! procs spell vamp and

- Let's Bounce! pops Spell Shield.
- Let's Bounce! will damage


Normal Gank
This is your normal skill sequence, if you do blue(smiteless)>>red>>gank route or red(smiteless)>>blue>>gank route this is your sequence. You start with w because is your main damange spell to minions and monsters and have low cd, them q because is your high damange spell.
Level 2 Gank
This is the level 2 gank sequence, this is diferente because if you want start gank at level 2 you ill need e(jump) to effective and suprise gank.

Offensive :
I take cool down and offense AP masteries to compliment my magic pen runes. Butcher wouldn't really help, as auto's isn't what your damaging the creeps mostly with.Defensive:
Take all minion reduction masteries, as well as tower duction. Grabbing the Juggernaut mastery and defender because they are the best.
Bruiser
Runes




Tank
Runes





Main Summoner Spells
This are your 2 maind summoner spells!
Why this 2 and not others?
Well you can replace flash with other one but flash can be powerfull when you are taking damange by a dot. If you are being damanged by a dot use ur flash to put yourself in a better position to use

Other viable spells





Never Use








This map shows you, where the buff's and jungle minions are on both sides(blue and red).
Let's start with my main jungle route, i'll explain why i use that and not other one.
Main Route
Blue(Smiteless)>>Red>>Gank mid or top>>Wraiths>>Wolves>>Golems>>Base
Why i start blue and not red?
That's simple, you ill not need blue buff so, if you start first you can give your next blue buff to mid. Your mid laner will thanks you and no flames. Another reason to do this is to not get invaded.
Other Routes
Red(Smiteless)>>Blue>>Gank mid or top>>Wolves>>Wraiths>>Golems>>Base
This is probably the most used route from all players. Zac dont need blue, so they start red. I don't like start with this, for the reasons i say before.
Blue>>Wolves>>Wraiths>>Red>>Gank mid or top>>Golems>>Base
Red>>Wraiths>>Wolves>>Blue>>Gank mid or top>>Golems>>Base
Timers


Subtitles:
Gree=Easy
Yellow=Medium
Red=Hard

Green


Green


Green


Green


Green or Yellow


Green


Green or Yellow


Yellow


Red


Green


Yellow

Ok the other junglers are missing, i never match up vs they. When i matchup ill put here and let you know how to play vs they.
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