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Spells:
Flash
Ghost
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
I will not go through what the abilities do. It can easily be learned by reading the ability tooltips and simply using the spell.
Mouse-over any items or abilities to see their tooltip.
Legend
(for any abbreviations you don't understand)
i go with 1/21/8 masteries for mobility early game mana, cooldowns, damage reduction, and high mobility. the mobility masteries may seem to be pointless but on a champion like wukong after you use your clone you will have to be quick on your escape, these masteries will help you to get away and avoid getting poked when using wukong's burst damage combo.
Greater Mark of desolation Greater Mark of desolation
I get armor pen. because it works well with his Q and always goes great when put with the black cleaver.
Greater Seal of resilience
I get flat armor runes to help when fighting dps champs and to keep him from taking too much damage after using his E. health per level runes are also a good option if you want better base health early.
Greater Glyph of warding
MR is used for pretty much the same thing as my armor runes except for caster type champs.
Greater Quintessence of desolation Greater Quintessence of desolation
I go for more armor pen. with my quints for when i am vs. teams stacking armor, or when fighting a tankier type champs. health quints or movement speed runes are also a good option.
I get armor pen. because it works well with his Q and always goes great when put with the black cleaver.
Greater Seal of resilience
I get flat armor runes to help when fighting dps champs and to keep him from taking too much damage after using his E. health per level runes are also a good option if you want better base health early.
Greater Glyph of warding
MR is used for pretty much the same thing as my armor runes except for caster type champs.
Greater Quintessence of desolation Greater Quintessence of desolation
I go for more armor pen. with my quints for when i am vs. teams stacking armor, or when fighting a tankier type champs. health quints or movement speed runes are also a good option.
Q > W > Q > E > E > R > E > E > E > Q > R > Q > Q > W > W > R > W > W
i take points in before until lv. 4 because early game it can end up dealing more damage to you then your enemy. the combo you use is simply use to close the gap, to deal good quick damage and lower armor, if possible put in a couple auto attacks (but don't risk your safety over this), and then run out while distracts them. this entire combo takes about 2 seconds and normally is easy to do mid-late game without taking any or little damage. I max first because of its great attack speed boost, great damage, and a good way to farm easier. maxing out at around 20-30 minutes into the game which will deal alot of damage with trinity force(((full build) 337+150)X150%=990 damage(not including armor))) the best way to work your combo in a team fight is either to single out one enemy and use your combo to deal damage and (assuming you have a good team and communicate) finish off any weak enemies with . don't be afraid to use your ult you may think it leaves you vulnerable but if you initiate and disable the enemies your team will easily destroy them.
banshee's veil use this for games where you fight an AP heavy team and replace with this and buy catalyst instead of glacial shroud.
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Early Game
(one note you should not mid hopefully you didn't get that idea -.-). I like to stay kinda safe early game. i like to lane with champs such as , , and . basically I lane with any character who can slow or stun and its better if they're a tanky kind of character. any character with heal is also good I've done very well with and also, a great laning partner is . i normally stay in the brush in the lane unless the other team is more aggressive because normally until about lv. 4-5 you're gonna wanna be a little bit more defensive and play touch-n-go with your enemies hitting them with your E,Q,W combo then if possible you can get first blood by stunning the enemy with your partner once you've cut down their health with your combo and finish them while their stunned. if they're still alive after the stun ends use exhaust or ghost (kinda depends on their distance from the turret) to finish them. continue with similar teamwork patterns to get fed or just push the enemies away from the minions for easy gold. also, when available use your ult. to either get your laning partner kills or finish weakened enemies
Mid Game
by now, assuming your fed, you should be on your way to getting trinity force through sheen or zeal. be aware of MIAs and make sure to be aware of how hard you're pushing, i've played alot of games where the mid will gank you bot/top to shut you down(assuming you're doing well) so make sure to be very cautious when pushing turrets or when your laning partner goes back to base. make sure to unload your on the turrets when you can push it because like the Q of your damage vs. the turret is increased just like vs. champs. once you've broken the enemy's turret in your lane, you'll want to help mid or top depending on how the other lanes are doing. i'd say to go top/bot if they are getting pushed and pressured at their turret.
Late Game
late game you'll normally be ganking with your ult as a starting move to create chaos in the enemy team or using your ult to chase down and kill those weakened running champs. always make sure that when running you can use the s button to stop if an enemy is right behind you and the can run right by thinking you've just put it as a distraction. when you do this you have 2 options; 1. run in another way so you lose your enemy completely; 2. if you're both at around half health and feel you can win jump your enemy from the brush with your E and hit them with your hightened attack speed from your E, then once its over finish it with your Q, which should be dealing almost 1k damage assuming you've finished the build. i recommend the first option unless you know the enemy is completely alone and you'll be able to 1v.1 him easily. now to explain teamfights.
(one note you should not mid hopefully you didn't get that idea -.-). I like to stay kinda safe early game. i like to lane with champs such as , , and . basically I lane with any character who can slow or stun and its better if they're a tanky kind of character. any character with heal is also good I've done very well with and also, a great laning partner is . i normally stay in the brush in the lane unless the other team is more aggressive because normally until about lv. 4-5 you're gonna wanna be a little bit more defensive and play touch-n-go with your enemies hitting them with your E,Q,W combo then if possible you can get first blood by stunning the enemy with your partner once you've cut down their health with your combo and finish them while their stunned. if they're still alive after the stun ends use exhaust or ghost (kinda depends on their distance from the turret) to finish them. continue with similar teamwork patterns to get fed or just push the enemies away from the minions for easy gold. also, when available use your ult. to either get your laning partner kills or finish weakened enemies
Mid Game
by now, assuming your fed, you should be on your way to getting trinity force through sheen or zeal. be aware of MIAs and make sure to be aware of how hard you're pushing, i've played alot of games where the mid will gank you bot/top to shut you down(assuming you're doing well) so make sure to be very cautious when pushing turrets or when your laning partner goes back to base. make sure to unload your on the turrets when you can push it because like the Q of your damage vs. the turret is increased just like vs. champs. once you've broken the enemy's turret in your lane, you'll want to help mid or top depending on how the other lanes are doing. i'd say to go top/bot if they are getting pushed and pressured at their turret.
Late Game
late game you'll normally be ganking with your ult as a starting move to create chaos in the enemy team or using your ult to chase down and kill those weakened running champs. always make sure that when running you can use the s button to stop if an enemy is right behind you and the can run right by thinking you've just put it as a distraction. when you do this you have 2 options; 1. run in another way so you lose your enemy completely; 2. if you're both at around half health and feel you can win jump your enemy from the brush with your E and hit them with your hightened attack speed from your E, then once its over finish it with your Q, which should be dealing almost 1k damage assuming you've finished the build. i recommend the first option unless you know the enemy is completely alone and you'll be able to 1v.1 him easily. now to explain teamfights.
in teamfights you can choose to play as more of an assassin from the jungle to take on the weaker support/ap or ad champs who you can kill quickly to cripple the enemy team, or as said early initiate fights with your ultimate to deal serious damage, but be careful how and when you do it because your ult only hits them in the air for about 1 second of the 4 so you'll be focused on easily unless your team comes in after you initiate only do this strategy if your team knows what your doing never do this in a team fight without backup, or you'll probably end up dead. other then that i i recommend to always weaken tanks and other champs stacking armor with the combo for your team to easily kill them.
Wu Kong is best at out smarting the enemy but you have to react swiftly.
is a great way to face check bushes without worrying about coming face to face with the entire enemy team. you can also use decoy as a shield from painful ults like cait. as i mentioned above you can also use to get the jump on an enemy chasing you into your side of the field. also when ganked run for the brush if you can and use when they corner you, use ghost and run for your turret. decoy is possibly one of my favorite spells of any champ because of how fun it is, and when running you can spam your w onto the enemies running after you to deal damage, it doesn't seem like much but it can easily whittle the enemy health down by the time you make it to safety(i've gotten so many easy kills vs. weakened enemies with this its like a lesser version of singed's poison trail).
is a great nuking spell for a enemy who has become cocky enough to 1v.1 you(if he has alot of lifesteal and crits like then you might not want to 1v.1 him unless you can poke around him with your skills and then kill him. as i metioned earlier it can also do serious damage to turrets even if you just poke it once.
is a great spell but is pretty straight forward, the only trick is if a champ is by 1-2 minions you can just aim for the minion and hit the champ to and easily stay out of their range(if they're melee), also if you get ganked past the minions you can use your e to dash to the minions and get a head start on your enemy if you need to run.
is a great move and other then being used in teamfights as i mentioned earlier, and while it seems like a waste it can also be used as an escape tactic. if you get ganked and you are gonna get chased by an extremely quick champ or one that can slow you, you'll want to use it to bounce them into the air and then run like hell with ghost if you want or exhaust to slow them. either way it is a great escape and offensive move. well thats about it.
is a great way to face check bushes without worrying about coming face to face with the entire enemy team. you can also use decoy as a shield from painful ults like cait. as i mentioned above you can also use to get the jump on an enemy chasing you into your side of the field. also when ganked run for the brush if you can and use when they corner you, use ghost and run for your turret. decoy is possibly one of my favorite spells of any champ because of how fun it is, and when running you can spam your w onto the enemies running after you to deal damage, it doesn't seem like much but it can easily whittle the enemy health down by the time you make it to safety(i've gotten so many easy kills vs. weakened enemies with this its like a lesser version of singed's poison trail).
is a great nuking spell for a enemy who has become cocky enough to 1v.1 you(if he has alot of lifesteal and crits like then you might not want to 1v.1 him unless you can poke around him with your skills and then kill him. as i metioned earlier it can also do serious damage to turrets even if you just poke it once.
is a great spell but is pretty straight forward, the only trick is if a champ is by 1-2 minions you can just aim for the minion and hit the champ to and easily stay out of their range(if they're melee), also if you get ganked past the minions you can use your e to dash to the minions and get a head start on your enemy if you need to run.
is a great move and other then being used in teamfights as i mentioned earlier, and while it seems like a waste it can also be used as an escape tactic. if you get ganked and you are gonna get chased by an extremely quick champ or one that can slow you, you'll want to use it to bounce them into the air and then run like hell with ghost if you want or exhaust to slow them. either way it is a great escape and offensive move. well thats about it.
i thanks you for reading this guide, sorry that it took so long to finish but i'm not the greatest typist. anyway thanks for reading this gigantic amount of text and i hoped it helped and gave you some good ideas on the monkey king. please note any things you found in the build that may not make sense or any ideas you have i missed. well thanks again and have fun out there. :)
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