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Recommended Items
Runes: Grasp of the Undying
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Olaf
Dodge his axes at all costs. This pick isn't common, but when it's a good pick, he's very good. I'm just keeping it as Extreme Threat because whenever Olaf is picked it's because he's rly good.
Bard
Amazing ult to help you prepare an annihilating combo on your foes!
Bard
Amazing ult to help you prepare an annihilating combo on your foes!
Champion Build Guide
ALSO CALLED SOCCER BY SOME.
Masters(Peak)
Gangplank Main. I used to stream on Twitch; switched to Youtube on Nov. 19, 2020. Be sure to check my channel out, it helps a lot and it's tons of fun when people join the chat!
I'm not an OTP GP anymore, so you'll see me playing lots of champions and even different games!
Support me here:
YT channel:
Subscribe to me here!
I speak both English and Spanish!
About IRL stuff, I'm a musician and writer, more specifically a composer, producer, singer, screenwriter and lately learning the novel format.
My Music:
Listen to my music here, I mainly write orchestra, but I also do jazz, pop, covers and such
Here I upload smaller pieces, like improvisations, remixes and WIPS!
Social Media:
Facebook Page
Twitter
Legacy (Twitch):
I don't stream here anymore but there's clips and stuff
PROS:
- Strong level 1
- Amazing power spikes at levels 7 and 13
- Super good team-fighting
- Out-scales many champions
- Tons of extra gold
- AoE damage and crits
- Global pressure
- He's a lot of fun!
- Monster wave clear
- Melts towers down
- Anti-diver
- Hard to gank if you're good
- Cleanses everything with Blood Oranges (Except knockups)
- Many cool skins!
- You can show off your superior GP skills to other players
- You: "Hey, you know, I'm a Gangplank Main"
Her: "Do you have a Million Mastery Points on him?"
You: "Yes"
Her: [Wets Panties]
(My GF approves).
CONS:
- Needs items
- Relatively hard to master
- Lots of hard matchups
- No dashes SMH (Unless you get one of the Mythics with dashes... beta).
- One of the hardest champs to be good at consistently in the game
- Very easy to gank if you suck
- You have to play League to play Gangplank FeelsBad
- Your botlane feeds SMH again
- Super underpowered as of Pre-Season 2021, we'll have to wait for buffs
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You will want to abuse this ability as much as you can, as it will allow you to move insanely fast and it also deals tons of damage. During trades, always try to hit the enemy with ![]() ![]() |
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This ability (As of the latest nerf to ![]() ![]() Abuse ![]() Remember to prioritize CS'ing in case you're having a hard time in lane, use it to kill minions instead of poking. |
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Eat the oranges and you'll be OK. Don't be too precocious, time it right, use it to avoid death, heal up in lane if you can and if it's not a waste of mana. I would suggest not to use it when you get CC'd unless it's life threatening, since the long cooldown gives the opponent quite a big window. You can totally use it to cleanse a stun during lane phase though, specially in trades, this tip I just gave you applies mostly to ganks, or against champions with really low cooldowns on their CC, like, say, ![]() Also, in fights that you think will be long, it's better to use it only in THE LAST CC that the enemy applies to you, save the CD until that, otherwise you'll be caught with it on cooldown and with no way to escape. |
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The kegs, the most important part of ![]() ![]() ![]() Levels 1 to 6 At these levels you should put barrels on you and stay around them to zone the enemy and prevent dangerous trades, every time you place a barrel, hit it once so it decays faster. Placing barrels on bushes can be a good strategy too, depending on the situation. Levels 7 to 12 These are the good levels, you can pretty much trade safely here unless you're behind. You will not need to hit the barrels once you place them to make them tick faster. At this point you should memorize how fast they tick and how to time your AA's or your ![]() Levels 13+ This is the ultimate power spike, by now you should have decent items and damage. You should DEFINITELY know how to time your Q's and AA's at this point, I will explain how to get started with Ghost Barrel combos later in another section of this Guide. |
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![]() The order of the Upgrades can be found in the "Items" section. |
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Super basic and intuitive. After 4 seconds upon entering and continuing combat, your next basic attack becomes empowered and will deal more damage, heal you and grant you permanent bonus health. Your Q ![]() This rune has super good synergy with ![]() |
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Although ![]() This rune works specially well with AP Gangplank, specially with ![]() |
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Technically
![]() ![]() Specially good with ![]() |
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I have yet to try this. I'll add a description if I find it viable after a bit of testing. |
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Only good option here, also, it feels really nice to use it. |
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You'll be more resilient after a small amount of time, it's nice. |
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An option to ![]() |
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As another option, you can pick this instead if you feel like you're gonna get poked hard, but I've almost never used it on GP so I'm not entirely sure of it's effectiveness. |
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A bit of tenacity, if you want you can take this for clutch escapes. |
DOMINATION TREE
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Increases damage to champions with immobilizing effects. |
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Stacking AD per takedown. |
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Noticeably decreases your Ultimate's cooldown. |
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Another option instead of ![]() |
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Same as before, an option instead of ![]() |
PRECISION TREE
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Nothing to say here. 20+ Gold on kills and health regen to survive. Pair it with your ![]() ![]() |
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We got robbed from all the viable Attack Speed options. This will help us quite a bit! |
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The standard of the three. |
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As an option to ![]() |
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Don't care about Attack Speed? Get this instead. |
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Increases your mana regeneration on hit and restores mana on takedown. Pair it with ![]() ![]() |
SORCERY TREE
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More mana sustain in lane and increased mana regen later on. Pairing it with ![]() |
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5+ Haste at LV5 and 5+ Haste at LV8 (10 Total). In addition, takedowns will reduce the remaining cooldowns of your basic abilities by 20%. |
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If you fight a burst-heavy AP user. |
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Just a nice early-trading option. |
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Adaptive Force for late game. |
INSPIRATION TREE
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Free Cookies! Actually pretty strong early. |
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With almost all the Movement Speed items gone, this is a good choice. |
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Instant restorations for clutch saves. |
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Just for the 10+ Haste on abilities and spells. |
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CRITICAL STRIKE ITEMS
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AD ITEMS
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RESISTANCE ITEMS
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AP ITEMS
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GENERAL:
- Never use triple

- Always keep a

- Always stay close to your





- Be careful with your mana and use your

- Always have a


- Csing is very important at this point of the game, if you can't kill, don't try to force it!
- Watch lanes once you get

- Prioritize safety over kills.
TOPLANE SPECIFICS:
- Use your bushes.
- Abuse your

- At Level 1, when you reach the lane, instead of wasting your

This would be the order of events:





- During the early stages of the Laning Phase, there's this very powerful thing you can do where you build up your wave, and when you have tons of minions, you crash the wave into the enemy tower and harass the enemy under it, timing the turret shots to Q them without getting hit and creating an insane hp advantage, as well as making them lose creeps and also creating an opportunity to dive, in order to do this, you need to be very aware of the enemy Jungler's position!
MIDLANE SPECIFICS:
- Safety above anything else.
- Use Kegs as bait and blow them up on them but don't go in just after, this is not the same as the Toplane, they're not melee.
- Don't try to abuse your

- The midlane has the most ganking options, be mindful of this.
- The enemy will try to roam often, taking advantage of your early uselessness in this matter, call for mias all the time.
ITEMIZATION TIPS:
- Do not delay your Core Items if you're having a hard time, it will only give you an even harder time, just try to get


- Look at the Items tab above for options!
- Split
- Shove/Farm side lanes then group
- Steal enemy camps if ahead
- Secure objectives with your team
- Group up if you have a hard initiator
- Keep splitting and shoving side lanes then grouping
These depend on the situation you find yourself in.
It is very important to try reaching level 13 at this point
Remember to decide which lane to push according to your

This does not apply if you run


A single

A single ghost barrel on the enemy marksman/mage while sieging is cooler though.
The same works while defending, you are a pretty good anti-siege champion, the only way they could siege effectively against you is with

-Warding Totems are YELLOW
Overall these are good Warding Spots.
TOPLANE:
BLUE SIDE

Note: Always put the control ward as deep as possible into the river, in the corner of the bush, to maximize vision.
RED SIDE

Always put an "Anti-Invade Ward" at the start of the game before you go to lane to help out your Jungler.
MIDLANE:
BLUE SIDE

Note: The reason to put the Control Wards in that place is to keep it hidden more efficiently while also providing good strategic vision.
RED SIDE

Note: Just an inverted version of the Blue Side.
First off, enable the QuickCast option in the Hotkeys menu.

Note that you usually do not want to have EVERY single key on Quickcast, to only enable the desired keys into Quickcast, use this arrow below the specific key.
The easiest way to get started is, obviously at the Practice Tool, this is the way to learn and doing it:
- Place a
Powder Keg far from you, how far? Further than Q range, between Q range and E max range.
- Use
Parrrley on it from outside of Q range. This way
Gangplank will walk into range to activate the ability.
- As soon as the
Parrrley animation starts, you put the next
Powder Keg and that's it!
- Repeat until learned.
EXAMPLE WITHOUT QUICKCAST
EXAMPLE WITH QUICKCAST
WAYS TO USE THE GHOST BARREL
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TO THE SIDE, THE COMMON ONE This is effective when used in the early levels in the Toplane, just put the first in a lane bush and wait for the enemy to go for a CS. Although I just rather go the normal way and put a barrel on me and blow it up with an AA when the enemy comes near. |
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TO EXTEND THE RANGE, THE HARD ONE The enemy AD is escaping? He is close but just NOT QUITE close enough for you to do a normal combo? Do this. |
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WHEN YOU HAVE A BARREL CLOSE AND YOU NEED ONE ON YOU ASAP When Riven-Stuff happens and you need a barrel on you ASAP but you put the barrel away from you thinking that the enemy would not just engage (Or maybe just to surprise). |
MELTING TOWERS WITH TRIPLE PASSIVE COMBO
You are an amazing tower-melter, use your

To do this, you try resetting the CD by blowing up Kegs, ideally you want to combine this trick by clearing up the upcoming enemy wave.
You want to combine these things with


This is how to do the tripple passive combo:
- Use your first
Trial By Fire if it's already up, if it's not up, place a
Powder Keg and hit the turret with
Sheen.
- If no minion wave is coming, you can reset your passive and hit the turret with it, if a minion wave IS coming, place a second
Powder Keg.
- Blow the
Powder Keg and hit the turret IN BETWEEN the explosions, your
Trial By Fire will reset just after you hit the turret and you will now have it up again.
- Hit again with
Trial By Fire.
Only use your


EXAMPLE
EXAMPLE WITH WAVE
YOU CAN APPLY THIS TO FIGHTS AS WELL, AS SEEN IN THE FOLLOWING CLIP OF ME DESTROYING A MORDEKAISER WITH A DOUBLE-PASSIVE COMBO/color]
ESCAPING KNOCKUPS AND OTHER W THINGS
You cannot use


You can use



(MORE TO COME)
...
Have fun.
MATCHUP VIDS COMING SOON!

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