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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
Introduction
Welcome! RedSon here with my guide to playing the newest champion of the League ![]() ![]() ![]() ![]() |
Pros / Cons
Pros
+ First ever ranged tank + Scary as hell with ![]() + Highest slow in game with ![]() + Great CC in team fights + Kinda like Hellraiser! |
Cons
- ![]() - Relies on Souls for Armour and AP - Hard to Master - You have to sit through all the "Thresh can't top!" lines.... |
Masteries
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I tend to go 9/21/0 on ![]() ![]() ![]() |
Runes
Greater Quintessence of Ability Power: These give
Thresh the extra damage he will need against top lane opponents, as well as adding extra power to the shield of
Dark Passage
Greater Mark of Magic Penetration: At his core,
Thresh is an AP Caster. Therefore the Magic Penetration is useful for most of his skills.
Greater Glyph of Magic Resist: This will give
Thresh the extra MR he needs for survivability early game
Greater Seal of Armor:
Thresh scales armor with Souls he collects but this extra boost will improve your early game in case you find yourself unable to harvest.
Summoner Spells
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Ability Explanation
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DAMNATION: (Innate):
Thresh does not gain armor per level. Instead,
Thresh collects the souls of dead enemies by walking near. Souls permanently grant armor and ability power.
Champions and large minions always drop a harvestable soul. Small minions only sometimes drop a soul.
Thresh NEEDS these Souls. Early game he has lower armour then most champs and can only gain it from picking these up. But dont worry it's not that hard. Whenever you or a team mate kill a creep or enemy champ, it will drop a Soul and you can walk near it to pick it up. The first soul will grant 1 bonus ability power and armor. Subsequent souls will grant 0.005 less, down to a minimum of 0.5 per stack
-
DEATH SENTENCE (Q): (Passive):
Thresh's basic attacks deal bonus magic damage on each hit. The damage value is equal to the total number of souls collected plus a percentage of his attack damage, based on the amount of time since his last attack.
(Active):Thresh throws out his scythe, dealing magic damage to the first unit hit and pulling them toward him for 1.5 seconds.
Thresh can reactivate this ability to pull himself towards the bound enemy.
This isThresh's signature move. Great for starting fights and pulling enemies out of position. The passive cause bonus magic damage and goes well with items like
Wit's End. However it's hard to land, as
Thresh winds up the shot before taking it. This gives enemies time to see it coming and move, so try to judge where they will run to. You can also use it as an escape. When getting chased, look for enemy creeps in front of you. Then double tap
Death Sentence to jump to them
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DARK PASSAGE (W): (Active):
Thresh throws his lantern towards the target location for up to 6 seconds. If an ally right-clicks it, they pick up the lantern and
Thresh pulls them both back to him.
For the next 6 seconds, allies who come near the lantern (even whileThresh is holding it) gain a shield lasting 4 seconds that absorbs damage. Allies can only receive the shield once per cast. If
Thresh moves more than ~1500 units away, the lantern will return to him.
Thresh can pull his team mates out of any situation with
Dark Passage. It has a large range and can be cast over walls to pull your team to your location. The shield is most handy as well, to block incoming attacks for allies or even help you out in 1vs1 situations.
Dark Passage can be used to collect the souls from afar as well, so cast it when you dont want to risk walking into a creep wave. Can also handily be used to check bushes!
-
FLAY (E): (Active):
Thresh deals magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing and then slowed for 1.5 seconds.
Cast forward to push; cast backward to pull.
Another great ability to move your enemies out of position, as well as hit them with a slow. It also cancels out ults likeKatarina's. Good for escapes and initiates, depending on where you cast it. Another little trick is to disrupt people who jump to you, like
Jax. Hit flay when they are close to landing to push them away. Seriously messes with peoples combo's!
-
THE BOX (R): (Active):
Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall take magic damage and are slowed by 99% for 2 seconds, but break that wall.
Once one wall is broken, the remaining walls' damage and slow duration is halved. An enemy cannot be afflicted by multiple walls.
NO ONE ESCAPESThe Box! A horrible ability that applies the highest slow in game (99%). Charge in, hit R and laugh as they try to escape. Great for defence or attacks.
Ability Sequence Order
Build up ![]() ![]() ![]() ![]() |
Items
Item Sequence

Ionian Boots of Lucidity
900

Wit's End
2800

Sunfire Aegis
2700

Abyssal Mask
2650

Frozen Heart
2500

Warmog's Armor
3100
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Grab these as soon as to dramaticly decrease ![]() |
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Gives you some extra tankiness in lane. The AOE damage also sincs nicely with ![]() |
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Then grab an ![]() ![]() ![]() |
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Gives a big boost in your armor and slows the attack speed of enemies enemies. Handy for dealing with the bruisers up top |
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Seriously boosts your health and health regen for late game plays |
Other Items
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Great damage item for ![]() ![]() ![]() |
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Burns for a percentage of the enemies health as well as giving a big health boost.If you use ![]() |
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Gives a boost in MR and tenacity helps a lot. However, I much prefer the CD reduction on ![]() |
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More attack speed, tenacity, movement speed and CD reduction. A great item for late game fights. |
Early, Mid and Late Game
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Early Game: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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MID Game: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Late Game:Now the team fights come thick and fast. You should have quite a bit of health, armor and MR by now so keep trying to initiate with ![]() ![]() ![]() |
Making the most of Ganks
Below is an example of a successful gank early game.









Surviving a Gank
Here, both






Summary
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So now you have the basics of playing ![]() Thanks RedSon |
SPACESPACE |
![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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25/01/2013- Changed runes to Magic Resist
25/01/2013- Added Early, Mid and Late Game
26/01/2013- Edit to Early Game to cover Ap champs
26/01/2013- Sight change to the intro
26/01/2013- Results added and other items added
26/01/2013- Masteries Changed and Item Order Changed
27/01/2013- Wit's End replaces Malady
27/01/2013- Addition to the Ability descriptions on
Dark Passage and
Flay
27/01/2013- Video of gank added
28/01/2013- New section for Ganks
01/02/2012- Addition of Sunfire Cape and Warmog's
25/01/2013- Added Early, Mid and Late Game
26/01/2013- Edit to Early Game to cover Ap champs
26/01/2013- Sight change to the intro
26/01/2013- Results added and other items added
26/01/2013- Masteries Changed and Item Order Changed
27/01/2013- Wit's End replaces Malady
27/01/2013- Addition to the Ability descriptions on


27/01/2013- Video of gank added
28/01/2013- New section for Ganks
01/02/2012- Addition of Sunfire Cape and Warmog's
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