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Runes: Thresh Support Runes (Aftershock)
1
2
3
4
5
6
Resolve
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Basic Support Sums
Flash
Ignite
Items
Ability Order Abilities
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Stunned for 600 years
Ideal
Strong
Ok
Low
None
Champion Build Guide
PROS AND CONS
PROS:
-
CONS:
-
-
CONS:
-
PASSIVE

Thresh does not gain armor per level. Instead, Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Souls permanently grant 0.75 armor and ability power. Champions and large minions always drop a harvest-able soul. Small minions only sometimes drop a soul. Epic minions drop two souls.
A soul will only drop if the enemy unit dies within 1900 range of Thresh. Souls are visible to allies, and only become visible to enemies if the enemy team has vision of Thresh. Souls disappear if not picked up after 8 seconds.
DEATH SENTENCE (Q)

Thresh throws his scythe, dealing 80/120/160/200/240 (+50% of ability power) magic damage to the first unit hit and dragging them towards him for 1.5 seconds.
Additionally, he may reactivate the ability to leap to his chained enemy.
If Thresh hits a target, Death Sentence's cooldown is reduced by 3 seconds.
DARK PASSAGE (W)

Thresh throws out a lantern that shields the first ally from 60 / 90 / 120 / 150 / 180 (+1 per soul collected) damage for 6 seconds. The first ally to click the lantern with be pulled to Thresh. Allies can only receive the shield once per cast.
The lantern collects nearby souls while out.
FLAY (E)

Active: Thresh sweeps his chain in a line, dealing 65 / 95 / 125 / 155 / 185 (+40% of ability power) magic damage to all enemies hit and pushing them in the direction of the swing. Enemies are then slowed by 20/25/30/35/40% for 1 second.
Passive: Thresh deals bonus magic damage on each auto attack. The damage is equal to the number of souls he has collected plus 100 / 125 / 150 / 175 / 200% of attack damage, based on length of time since last attack.
THE BOX (R)

Creates a prison of walls around Thresh, dealing 250/400/550 (+100% AP) magic damage and slows any champion that collides with a wall by 99% for 2 seconds.
Once a champion collides with a wall, the wall is destroyed.
Any other walls struck by any other enemy champion slow for half the duration.
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