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Runes: Rammus Classic
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Chilling Smite
Ghost
Items
Threats & Synergies
Vayne
Vayne is potentially the worst thing you can meet mid to late, and she is hard to suppress early thanks to her E (Condemn) knockback that cancels powerball. If you face her, try to save power ball for when Condemn is on cooldown. Finally stacking a ton of armor on top of Thornmail is still the best way to deal with Vayne. Just don't solo her unless you are confident, and preferably ahead several items and levels!
Zilean
Both Rammus and Zilean have relatively weak early games, but if they can hit mid game without being too far behind their engage is potentially the most broken thing in the game.
Zilean
Both Rammus and Zilean have relatively weak early games, but if they can hit mid game without being too far behind their engage is potentially the most broken thing in the game.
Champion Build Guide
Beyond Rammus specifically, this guide also includes a lot of general tips for jungling and even advice on how to climb the ranked ladder, regardless of your role or champion. If you want to emulate the success of this Rammus player, definitely give this guide a read."
~ PsiGuard, Community Manager
Hang out with your fellow Rammus enthusiasts today in the Rammus Mains Discord.
I recently started recording my first piano album – Check out my latest single by clicking *here*!
Also, check out my music lessons and covers on my other channel:
Rammus is still strong season 12. Go play him!
At the ripe age of 30, I quit cigarettes, alcohol, toxic people, junkfood, bad sleeping habits and excesssive gaming. A few years later I went from 105kg to 85, while gaining strength, flexibility and a lot more peace of mind. Feels amazing! Handstands and backbends every day is fun. Try it!

About The Author
Hi, I am Frillen (EUW), aka Excalipurr (EUNE), and I peaked in Diamond II 90LP EUW top 0.33% and as rank 18 Rammus world in season 9. In season 10, I played five accounts to Diamond III including a fresh one on EUW. In season 11, I hit Diamond II EUW again with a 60% winrate spamming


I live in Denmark with my fiancée and our cat, I teach piano for a living (check out some lessons or request one here) and I loved League of Legend since 2009. I'm a proud owner of the King Rammus skin from closed beta. Check out some gameplay on my channel.
My main account, Frillen, hit Gold in Season 1. Back then, gold players would occasionally be matched with pros playing




Just before season 8, I sobered up, gave up on finishing an education after 17 years in school, started my own business as a freelance music teacher and – with more time and energy to play – my League-performance skyrocketed.

I one tricked classic tank Rammus and rolled more than 100.000 Powerballs in season 8 and peaked in Diamond V. In season 9, I discovered the joys and carry potential of On-hit Rammus and have played 1000+ On-hit Rammus ranked matches across several accounts in mostly Diamond+.
During season 10, I went back to a more tanky style, but on-hit is perfectly viable still - especially in elos all the way up to diamond.
Check out some music while reading? Maybe this. Or this. Or even this.
The biggest thing you can do to improve in elos below Diamond right now is to focus on improving your farm by cs'ing and pathing more efficiently. In this game my enemy Nautilus lost mainly because of random pathing leading to level-disadvantage and losing crucial mid game fights that should have been in his team favor. This was solely because of his lack of items and levels.
The next biggest thing to focus on is vision and tracking enemies to minimize risk. Enemy Kennen was a threat because he was outfarming Jax with 100 cs despite me camping top lane. He was easy to camp, since he was pushing without vision.
TL;DR – Top Quick Tips
Read the Strategy Chapter for more in-depth thoughts on these tips.
General
- Inspire greatness with persistance, positivity and by being a sportsman and a leader when your teams need one. Or just 1v9 for your boosted monkey team. Try to be nice, ok?
- League is a marathon, not a sprint. Have patience, discipline and fun.
- Limit champion pool to spend less time learning micro (champion specific mechanics) and more time learning macro (strategic priorities).
- Look up live game stats on op.gg and funnel/deny players that seem most likely to carry the most possible ressources.
- Learn from high level replays and from guides, mentors & pro play
- Shutdown gold is the best way to comeback.
- Never surrender (see Magifelix interview at the end of guide).
- Have multiple accounts so you can dodge more games, distribute loses more evenly & minimize tilt from fear of demotion.
- Read patch notes. Vigorously.
- Find reliable duo partners, mentor eachother and play champs with high statistical synergy.
- Exercise, eat well, sleep well and take many long breaks for mental restitution. You don't become good by overpracticing, especially not while tilting.
- Judge your own performance over 100s, not 10s, of games. If you start losing 2-3 games in a row, take a break. Mental reset is important. Even if you played perfectly and got ****ty teammates, most people will tilt and have lower performance after any kind of loosing spree.
Objectives
- Look for
Rift herald between 8-14 minutes into the game and go for plates + first turret for the most efficient gold/min. This is likely the most impactful habit you can implement as a jungler, and even as a laner you should prioritize setting up an early Herald.
- Do Outer Turrets before Inner Turrets, Inner before Inhibitor and prioritize turret pressure very highly.
- Don't pressure lanes with allied Super Minions unless 100% chance to end.
- If behind, farm under turrets and stall until you get item spikes or enemy makes mistakes.
- If ahead, force the next safest objective.
- After laning phase, shove all possible waves and don't let gold and experience go to noone.
- Never start a high risk Baron – fight for vision, but don't start if not free.
- Always start a free Baron – unless an Inhibitor is free.
- Contest drakes and ward them to make plays elsewhere if not possible to contest.
- Individual drakes are not very impactfull early to mid, and I would priotize first herald higher than first drake, but dragon souls are very strong and can be game deciding.
- Priotize Elder Dragon higher than Baron, as it gives much higher teamfighting potential.
- Think twice about splitpushing – don't let your team get all-in'ed 5v4. Especially late game, when one team fight will decide the outcome of the game.
Fighting
- Make an aggressive/defensive plan for early invade.
- As
Rammus, avoid fighting before you hit level 3.
- Identify the easiest gankable lanes, both for you and the enemy jungler.
- Look for fights when you have power spikes. See Itemization Chapter.
- Keep an eye on item/level advantages and track summoner spell cooldowns.
- Enemies with
Conqueror or
Void Staff should often be paid a fair amount of respect as a tank/off-tank.
- Don't take outnumbered fights unless considerably ahead.
- Target enemy carries during mid game. depends on team comps
- Peel for your own carries during late game. depends on team comps
- If facing only 1 AD or 1 AP champ consider focussing this player and itemize vs the other damage type.
- Recall with your team, and not when your team is rushing to a fight.
Farming
- From a PC download some recent master+ replays from lists like this to get inspiration for improving your first clears and ganks in particular
- Start at Red, so you can gank ASAP and avoid getting invaded at Red early.
- Do the Krugs as much as possible – as they are the most valuable camp both in terms of gold and experience.
- Track camp respawn timers – ideally you'd return to camps as they respawn.
- Don't priorize early Rift Scuttlers too much as they give the least gold. Scuttle gold scale form 70-140, so they start as low priority and end as highest priority of jungle camps.
- When no ganks available & your lanes have priority, steal multitarget camps & leave 1 small raptor or wolf alive to delay respawn. Works with the first medium Krug too, but very awkward to do with Rammus AoE.
- Wolves are the least valuable camp, so give it low priority.
- Shove waves to deny enemy gold and experience.
Vision
- Ward one entrance to your Red Buff and guard the other. If invaded, and you can't counter, because enemy team have better level 1 comp, start somewhere else.
- Buy Control Wards on every back.
- Get sweeper on your first or second back to deny as much vision as possible.
- Set up and clear vision around your next objective and your flanks.

- Best starter? (Ward entrance to your red buff, (invade/defend), recall and get sweeper before 01:00. With ravenous hunter, you don't need refillable and can afford a control ward, otherwise I prefer refillable.)

- Best boots?





- Most popular global items on


- iS e mAx bRiLlIaNt ? No.

Data is from global plat+ Rammus jungle games. Check this site, when I forget to update.
About The Guide
In this guide, I've compiled what I learned from a decade of playing League, especially during season 8 & 9 where I began watching more pro matches, streamers and top level replays.
With this effort, I improved enough to climb from Gold to Diamond in one season, and I believe you can do better, if you put your mind up to it. Getting some form of mentoring along the way helps a lot, and that's what this guide aims to do.
The guide is in three parts:
- The Climb – about a healthy mindset for improved performance and having fun.
- Armordillo Adventures – about Rammus micro, because I am a Rammus fanatic.
- Strategic Advice – about the big subject of macro play.

If you are a high Diamond+ player, I don't expect this guide to illuminate you, but I would love some expert feedback!
Here's a bit of gameplay with some questionable midgame decisions, but an awesome early botlane camp and one of the most hilarious Rift Heralds I ever dropped. Our Vladimir top is whining and spamming ff, because I am camping botlane and leaving him to rot top. When we finally come top enemy Irelia is in for a surprise.
My fellow danishman, FNC Broxah, unleashed the Rammus jungle on patch 9.19 and he made it look really good. Enjoy the game and go tell him to tryout the on-hit next time!
This guide seems to be working out for some people! I am getting good feedback from you guys but my favorite story so far must be this EUNE player, who climbed from Silver IV to Diamond II in less than 6 months and told me it was thanks to this guide. Thank you, Råmmus, and great job!

I wrote the first version of this guide in January 2019 and it hit a million views in October 2019. It has also been featured and ranked briefly as #1 highest rated guide on Mobafire.

How to improve at league?
Getting better at anything takes time, it takes practice on a regular basis and it takes the right kind of practice. It also takes the right attitude.
"I deserve a higher rank, but my team is holding me back..."
Game knowledge, experience and situational adoptation is your key to success in League. You can get some way with quick reflexes, but League is most of all a game about outwitting your opponents with superior strategy – that is, when you disregard the about 10-20% ranked games that are lost to quitters, whiners, feeders and flamers.
I say about 10-20%, because even the best duo boosters/smurfers extremely rarely have over 80% winrate over a substantial amount of games. So don't be that guy, who claims that matchmaking and trolls are keeping you below your desserved rank or MMR. Sure, some games are lost no matter how well you perform. Sure, you can have a few unlucky games in a row and feel it's unfair. But you don't play a 100 games with a 50% winrate or lower, and deserve a higher rank. Any true diamond player can get to mid plat blindfolded, and master players can get to mid Diamond faster than you can say tyler1.
"I played 1000s of games, but I am still hard stuck Iron IV..."
One thing is playing a lot, making mistakes and fixing them. Another is to keep doing the same mistakes – possibly without realizing them – and expecting new results.
I doubt any challenger players got their rank before having invested thousands of hours into playing the game. I doubt they got so far without making a habit of persistent self-evaluation and trying to identify mistakes and any suboptimal decision making. I doubt they did so alone, and without some sort of support; either from a mentor, an organisation, friends, family or a lover, who encourages learning from mistakes and provides intelligent counselling.
"The learning curve is steep..."
Yeah, about that... League is a highly competitive and very complex game. We have more than 150 champions and more than 100.000 top 2% players worldwide, who mostly specialize in one or a few champions or roles. If you try to learn more roles and many champions at the same time you will possibly get a more general game knowledge, but progress will be slower. New players are racing the veterans, who have years of head start, so you might wanna take a short cut. The fastest way to improve is to stick with one role and a few champions.
One of the best ways to master a new champion – next to playing the champion of course – is to watch challenger replays and imitate the best players playstyle. From here you can start adding your own creativity as you expand your knowledge and experience. Learning from others will save us countless hours.

Balancing Farming, Fighting, Objectives and Vision
This one takes a lot of experience, and it's what will get you flamed no matter how good you git or whatever you do, because you are the jungler, and the fourth law of Newton is that the jungler takes the blame.
Players will often expect you to gank and provide pressure in all three lanes simultaneously, whilst controlling neutral objectives, warding & sweeping intelligently and of course clearing efficiently. Whenever someone dies, naturally it's the junglers fault for not being there.
So what can you do?
Mute people trying to educate you aggressively in-game. Don't just ignore them. If they are tilted, they will spam ping you and distract you from making rational decisions. Mute them, mute their pings and focus on your own gameplay. Be part of the solution, not the problem.
Generally speaking, lower elos tend to fight way too much. They get offended if you ask them to buy a control ward. They leave wave after wave crashing into allied turrets for tons of wasted gold and experience. They would rather chase a worthless kill across half the map, than take an inhibitor or a free baron. They wouldn't dream of coordinating recalls.
You must learn to stop fighting when it's not favorable and minimize your teams risky decision. This is generally done by
- more and better vision control
- more focus on Rift Heralds, Dragons and Turrets
- only deviating from clearing/cs'ing when more profitable plays can be made.
Finding the best replays to learn from
Google your "champion name" + "rank" and hit Leagueofgraphs' list of best players on that champion. Then change region to KR, NA or EUW, so you filter out the low population servers. Browse the list for the highest tier players with the most games and download and watch their replays for the most recent high quality expert gameplay.
You might also wanna study the gameplay of low diamond players with over 65% winrate, since there is often a big difference in what is the most effective playstyle in lower elo vs high elo.
When not near my PC, I look on Youtube for recent no commentary challenger replays. For commentary gameplay, I enjoy watching Valkrin, Pants are Dragon and IWillDominate.
You should also watch & analyze important bits of your own replays. But it's so boring! Yeah, but try singing in the shower – It sounds great, right? Now record it and play it back to yourself and suddenly even the tiniest flaws or cracks in your vocal performance becomes impossible to unhear for most people (unless they are competing in national talent shows it seems). Same goes for reviewing gameplay.

I enjoyed playing duo botlane with my girlfriend. Mostly, I would play Ashe and she played Nami, otherwise I would play Sona and she played Miss Fortune. We got to mid Gold together and had so much fun. Regrettably, she stopped because of all the toxicity. I did not enjoy playing with random ADC's or Supports, so botlane kinda died to me.
Mid lane was fun to me once upon a time. I would spam Kassadin back in season 2, and before going to sleep every night, I would think excitedly about how to play him better the following day.
Then, in season 3, my interest in

Rammus was buffed hard then nerfed hard during season 9, but he can still have a high impact despite these changes.
Why play Rammus?
- Beginner-friendly, yet potent in any elo or matchup.
- Consistent high winrate below Diamond since forever
- Can achieve up to 685 armor without items – or 2012 armor with 6x
Frozen Heart – and turn 15% into on-hit magic damage. That's why Rammus scales well with attack speed.
- One of the highest damage potential tanks
- Amazing mobility, engage potential and gap close
- Top duellist – can 1v1 nearly anyone after 1st or 2nd buy, when equal or ahead
- Unexpectedly high AoE magic damage
- High sustain potential (if
Ravenous Hunter), does rarely get forced to back
- Few are used to facing Rammus & wont expect him to solo objectives, deal tons of dmg + still be tanky af
Rammus' weaknesses?
- Rammus is very team reliant if not snowballing with on-hit items
- Bad level 2, which is probably why he is not in the LCS
- Vulnerable to early invades – especially just before hitting level 3 and 6
- AP heavy comps – especially in longer games
- Kite. I counter this with Ghost, Blue smite & Cloud Drakes.
- Point and click crowd control. Stuff like
Condemn,
Terrify,
Reap,
Crystallize,
Equinox and
Whimsy can all interupt
Powerball and are really hard counters.
Counters & Synergies
This varies a lot from one patch to another and from tier to tier. Go here to check the latest statistics on matchups and be sure to check stats from the different tiers+. I can highly recommend that you look for duo partners that main the statistical top synergies of your favourite champion!
Max Q or E first?
Many Rammus players thinks E max is genious, when this is rarely the case. E max might be good for spamming ganks with mobility boots and dragging enemies back into your territory, out from their own turret range or into your turrets range. But delaying Q hurts your clearing, your fighting and gap close a lot.
Q max is so much more consistent and better over-all. The cooldown reduction from 16-6 seconds is absolutely huge. It's better for damage, better for fighting, better for clearing, rotating – you name it.
I tested and compared clearing speeds by doing a full clear at level 9 with only


Red or Blue Smite?
I used to think that one day I would realize that




Viable Keystone – There Can Be Only One
For keystone







This can become thousands of extra points of damage, that does not show up in the rune stats after games. Here it only shows the

You might be tempted to go with






Primary Runes
Since Aftershock is the only serious choice for


- First off, you have to decide between
Demolish and
Font of Life.
Shield Bash might be a niche thing in rare team comps with 2-3 shield casters. But since you don't have a reliable way to get shielded it's not that relevant.
Font of Life is mostly good for late game team fighting, because your teammates get small heals from attacking targets that are slowed by
Soaring Slam,
Powerball impact or
Frenzying Taunt.
Demolish is the most consistent choice for snowballing mid game leads with turret plate tactics.
Conditioning for more late game scaling. Don't be tempted by
Second Wind unless you play
ARAM. It might be good for top laners when trading in lanes, but not for jungling, as you don't take frequent damage from pokes or trades.
Bone Plating is of course better before 10 minutes, then much worse after that point.
Overgrowth is great with Cinderhulk, when they have low cc or if you take Legend: Tenacity, but I most often take
Unflinching - especially when running domination secondary - because cc is the Bane of our existence.
Revitalize can be combined with
Ravenous Hunter and possibly
Spirit Visage and even
Hextech Gunblade if madly snowballing or playing 3v3.
Most Common Secondary Runes






My Favourite Secondary Runes
After nerfs to



Stat Shards
For stat shards attack speed should be obvious, since it scales with

Early Game
The most consistent early game items for




For boots, I prefer


If you need to be extra tanky and peel 24/7 for carries and not be engaging as often, you can consider


If you have 300 spare gold, go for



Mid and late game
You might be tempted to finish





There are suddenly at lot of viable items on

Go to League of Graphs to see what items works best currently in your elo.
Updates on 11.2 makes




Before the game starts
In champion select and during the loading screen you should think about a plan for every phase of the game while considering the different matchups, player statistics and the win conditions for both teams.
This is the time to look up player statístics on op.gg to get an idea about what lanes you wanna play around. Ideally you would want to play around the lanes depending on the favor of their matchups, but the lower the elo, the less this matters compared to player stats.
Does someone have a remarkably high winrate or KDA over a substantial amount of games? You maybe wanna help a specific teammate snowball, or suppress a specific opponent to prevent this guy from taking over the game.
How many games does everybody have on their champion? Most often I find, that players with hundreds of games on a specific champion play way more consistently, than someone with only a few or no games this season. Even less mechanically demanding champions require a certain amount of experience before your gameplay becomes intuitive, and you can focus your mental resources on the important stategic management of the game.
Of course players may surprise you, but generally speaking – people on losing streaks or with bad winrates/KDA over a substantial amount of games should not be expected to carry a game. So prioritize playing around teammates that have the most reliable stats and are most likely to carry.
If one of the teams has mid game monsters like




You should not ignore, nor highly prioritize tank laners like






Preparing for Early Invades
Now, as the champions arrive to the Summoner's Rift you should by now have made an agressive or defensive gameplan for early invades. Should your team invade, or is the enemy likely to invade? Who has the best level 1 champions? This takes a lot of knowledge to determine. What makes a champion or team strong at level one is usually hard and chained cc, heals, shields, poke and spamable damaging abilities.
The most powerful level 1 champions include




























The team with the weakest level 1 composition should always rush to draw a line of skirmish by moving fast to cover all 4 entrances to their jungle directly from fountain at 0:15 seconds into the game. Ping your sleeping, eating, video clip-watching team mates to wake up and do this every game.
If your team gets early invaded and the enemy jungler stays at your redbuff, go ward the brush by their


This path can get pretty messy if enemy laners see you and try to stop you, but if you know the other jungler is doing your red, it should mostly be safe, since the laners would not usually want to miss the whole first wave of minions and risk losing lane off of that, just to delay you a little.
Farming
Your autopilot in the jungle should always be defaulted to: Efficient pathing. Always farm, when you don't have available ganks that are very likely to blow important summoners spells or ult-cooldowns, lead to an objective, or put an important opponent severely behind. And most importantly, track camp respawn timers and be at your next camp as it respawns, not 20 seconds later.
When it comes to efficiency clearing the jungle it seems, that most players have no idea that the different jungle camps vary highly in value. One of my all time favorite tips for Rammus comes from the Team Liquid streamer IWillDominate: Do the

Take a look at the gold and experience values and keep them in mind, when you pick your next camps.

I recommend always starting at the

Usually you should not priorize the first






As


If you see the enemy jungler invading, dead or on the opposite site of the map, look for a gank. If no gank is available, look to steal his









Fighting
As





While doing your first 3 or 4 camps to level 3, you must identify the easiest gankable lanes – both for you and your enemy jungler. Prioritize counter ganks if possible, otherwise look to gank another lane, while you know you can't be counter ganked.
If you can gank the nearby lane now, but not in 5 seconds, don't finish the camp. Unless your laner didn't leash of course. Lol. Just kidding. Not... No, I am kidding. Never grief or troll or give up.
Look for fights when you have your power spikes. You just finished Bami’s cinder? Look for a crash dive! You just finished Skirmishers Sabre? Now you can perhaps invade the other jungler or gank? You just finished Ninja Tabi? Go solo a Rift Herald!
Keep an eye on level/item advantages. Think twice before duelling someone, who has a level/item advantage on you. In this case you would prefer backup. However, if you have such an advantage on your opponents go flex your muscle. Levels mean more in terms of stats than most people realize. Be especially careful with enemies with the


Minimize allied deaths – especially shutdowns. Taking too many unfavorable fights, leads to unnecessary risk, loads of wasted time and often catastrofic deaths that throw the game. If you teammates has big bounties on their heads, ping them and tell them to back away from overextending and taking bad fights. Protect them when possible, sometimes it's even good to sacrifice yourself to save a teammate, who is worth 1000 gold, when you are worth considerably less. If they overextend hard and get collapsed on in a highly outnumbered fight, don't sacrifice yourself for nothing though. Learn

Pick the "right" fights. Of course it takes a lot of knowledge to judge when to pick a fight, and – more importantly – when to not. Many factors come into play. Always ask yourself these questions before engaging or backing off from a fight:
Which team has the better 1) numbers, 2) levels, 3) items and 4) team composition?
If you are behind you need to farm as safely as possible and stall fighting until you get your core items, can outnumber the opponent or fight in another highly favorable situation. This could be if they get collapsed on in a tight spot or are low on health and mana, for instance while taking damage and having limited escape paths while fighting a Baron or Dragon.
When behind, shutdowns bonuses are the best way to comeback, so look to punish the fed opponents if they make plays that are too bold! On the other hand, be extra carefull not to give 1k shutdown bonus to an enemy carry, as it will often throw away a substantial part of your lead.
When to teamfight?
Generally speaking, most scaling champs, tanks, healers and shielders likes to teamfight, while most assasins and bruisers likes to force people to split and catch them out of position.
You have to look at team comps. Let's say we're against a





In this case you probably want to avoid head-on team fights the longer the game gets, but likely you need to force the enemy to split and trade objectives until you can get clear number advantage.
What frustrates me the most is people forcing losing fights, while 2-3 lanes are pushing in the enemy teams favor. This is a loss-loss scenario, where even if you win an unlikely fight you lose farm in multiple lanes.
You can only try to communicate this to your team, but often it will be ignored, since people tend to play high risk/low reward and this is a very chaotic environment to make decisions in. Welcome to League of Legends!
In my oppinion, you should only group for 5v5 when you have a clear advantage in terms of levels, items and/or composition – and only if you can likely take an objective without big risk. However, if the enemy outscales, you might be forced to take some extra risky plays early because you are on a timer.
Whenever possible, I prefer that lanes are pushing in our favor, before we force a fight, so that even if the fight goes even or bad, at least the enemy loses gold and experience in lanes. Or even better, they send someone to regain control over a lane, while we force a fight with greater numbers.
If you are against globals like





Objectives
Look for early sneaky rift heralds. Ignored by many, even though it's often worth to trade it for a drake. The Rift Herald is easy to solo between 10-13 min if you attack the weak spot on its back. If you use the blast cone from behind the pit, you can get there unnoticed, even if the enemy team has taken the Rift Scuttler. Don't drop The Eye before you get some picks, or see the enemies far away on the map and ideally noone is their to defend.
You should always get 1-2 towers with the Rift Herald and sometimes even 3 – or in case of an ACE or sleeping enemy team – even the Inhibitor.
My favorite Rift Herald tactic is to get a ton of plates of a turret before they fall of at 14 minutes into the game. With good timing,



After the early game, and after your team has hopefully knocked off a lot of turret plates (3 times 800 gold is like 6 first bloods and that's a darn lot of plate gold that people tend to underestimate), you need to start applying systematic pressure on the map. This is genereally done by prioritizing all the Outer Towers, before you move on to Inner Towers. Then by taking all Inner Towers before pressuring for the Inhibitor Towers. Of course this is not a catagorical method, but a guideline. Finally, when you get an inhib, do not go to the same lane. You have a 5 minutes window, where the enemy is periodically forced to split to clear super minions, and in the meantime it's typically best for your team to apply as much pressure as possible in the other lanes. When you get 2 inhibitors, group and get the last one for the love of god. Unless you have a 100% safe opportunity for ending the game, go for the last inhibitor.
And by the way, turrets are almost always worth more than a kill. It's is the clearest sign of very low elo and games of 30+ minutes average length, where noone is pressuring the map, because they are too busy chasing someone who is 0/9 and worth 58g.
If ahead, force the next safest objective. If you can seige down a turret easily, do so. If it takes forever because the enemy team has great waveclear, then don't waste your time in a lane where 5-10 players are sharing the farm for several minutes, while noone collects the gold and experience from the sidelanes. In low elo this meaningless activity can go on for 10+ minutes, while some smurf player hits level 18 and 6 items and everybody else is level 13-14 with 4 items. Then this guy wins solo and people lose their minds; "OMG RITO PLX nerf this braindead champion!" No,

Instead of pointless sieging with the wrong comp, ping your team to back, tell them to always 1) shove all possible waves, 2) set up and clear vision around your next objectives and ideally 3) send just enough team members to secure the next objective safely – be it a turret, drake or baron.
Don't abandon your team to die 4v5 as I did trolling in this game:
Follow your team if you can't convince them to make a safer play. Better to follow a suboptimal play than let your team down.
Don't do Barons unless they are 100% free. If teams are equal and have time to react, fighting for

Vision
You want to buy

As the jungler, it is also one of your main responsibilties to deny vision. Get

Vision control is ignored by many, but absolutely crucial if you want less chaotic games and more consistency. I will not write my own big vision guide, because Mobalytics already made a really great one here. Spend an hour reading that article and I promise you will climb a few division for free.
Final Thoughts
Be patient, be smart. It takes thousands of hours of quality practice in a stressfree environment to even start being great at League. It's a highly complex and competetive game, so don't join in on the chorus of demented devaluation of players below a certain tier. Be proud of even your smallest improvements, and expect that even under ideal conditions it takes years to become a Legend.
Depending on your level of ambition play to have fun, play to better than yesterday or play to become the best! Just try to avoid playing only to get that win. Have faith in your own judgement and willpower, and do not desperately attempt to break that losing spree. Take a break, watch or read some replays or some guides if you absolutely can't stop thinking about League. It can be hard to give yourself a much needed break, but if the game makes you too emotional, it's a clear sign that you need to do something else for some hours, days or even weeks.
Never surrender. Finally, I invite you to watch this inspirering interview with rank 1 player MagiFelix. At 6:57 he talks about, why you should never give up a game.
Oh, yeah - and #BanVayne
Gl & hf!
Happy birthday Rammus!

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