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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Introduction
Hello! I am Khazem, a platinum Elo top lane player. In this guide I will be talking about top lane ![]() |
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Now I'm sure most of you will have already seen this build from a top lane Katarina player somewhere, or maybe you've watched Voyboy do it and you just can't figure out why the hell you'd build her so tanky, so let's just go over what's in her kit and why she's such a good top laner and fits so well with a tanky build. |
So why play her in the top lane?
- Low cooldowns. Because of these low cooldowns,
Katarina can constantly harass the enemy top laner.
- No resources.
Katarina's abilities cost nothing to cast, meaning she only has to keep her health up to stay in lane.
- Good waveclear. Strong, low cooldown waveclear enables her to push
- the lane hard and fast if needed.
- High mobility. Has a speed buff and a blink in her kit, allowing her to escape from ganks/bad situations.
- High base damages. This is what allows
Katarina to build so tanky. Because of her high base damages, she'll do damage regardless of what you build.
What are the downsides?
- No health sustain. One of the bigger downsides.
Katarina cannot stay in lane without either health potions or spell vamp.
- Can't snowball as hard. Because you're all the way in the top lane, you can't roam as effectively as mid lane
Katarina can.
- Low burst late game. Again, compared to what you may be used to from mid lane
Katarina, your burst will be really low in the late game.
So why do you build her so tanky? Don't you lack damage?
While it may seem you will lack in damage, the only think you'll be lacking is burst. Because of the added survivability, you'll be staying in fights much longer than you would if you would build full AP. This means that in the long run, you'll be able to get a lot more spells off and you're almost guaranteed to live long enough to get resets to do even more damage.
You trade off your high burst and assassination abilities to survive much longer and do more damage in fights over a longer period of time.

I personally use 4 different runepages on Katarina.

The most standard


More offensive runepage that replaces the movement speed quintessences with flat ability power. This is generally used in an easy matchup where you want to go for a more offensive item build.

This is the runepage I use and would recommend for more advanced


This rune page gets rid of the magic resistance entirely and gets cooldown reduction instead. I use this when I'm against a physical damage heavy teamcomp where I'm not really worried about any magic damage. Cooldown reduction increases your DPS in teamfights by a decent amount.
Quick note: Armor seals can be replaced with


In my opinion the best possible mastery setup for top lane


The only thing you could change here would be to switch around the points in


Now if you really want to go for a more offensive approach (though this is not adviced), you could go 21/9/0 and it would look something like this.

Starting Items
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My preferred starting items on ![]() ![]() |
Item Core (vs AD)
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When laning against any champion that deals mainly physical damage, the health and armor from ![]() ![]() ![]() |
Item Core (vs AP)
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The idea behind this item core is to counter the AP damage with a bunch of health while also getting a good amount of damage. ![]() |
IMPORTANT NOTE: If you're losing the lane and can't really trade with your opponent, there is no point in buying a

Finishing your build - Defensive items






Finishing your build - Offensive items
Important note: Because you're a top laner, keep in mind that damage isn't always your #1 priority. Unless your team needs AP damage badly, try and minimize the amount of offensive items you get. Staying in fights longer to get more abilities off and get more resets is usually more worth it than attempting to burst someone down and dying for it.







Chosing your item build/Build order
So now that I listed all the items you could possibly want, it's time to determine which ones you'll want to build and in what order. Let's look at the item cores first.
Scenario 1: You're laning against a physical damage dealing melee champion (e.g.

1. Regardless of how the lane goes, when laning against a champion like this the first item you want to get is a

2. Are you winning the lane?



Scenario 2: You're laning against a magic damage dealing champion. (e.g.

1. How is the early game going?









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Voracity
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Scoring a kill or assist will reduce the cooldowns of Katarina's abilities by 15 seconds.
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Bouncing Blades
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Katarina throws a dagger that bounces quickly from enemy to enemy, dealing 60 / 90 / 120 / 150 / 180 (+0.45 per ability power) magic damage and marking them. Each subsequent hit deals 10% less damage. Bouncing Blades hits a total of 5 unique targets (4 bounces), each striking the closest next target.
Striking a marked target with an ability or basic attack will consume the mark to deal an additional 15 / 30 / 45 / 60 / 75 (+0.15 per ability power) magic damage. ![]() Useful Tips:
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Sinister Steel
Sinister Steel
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Katarina whirls her daggers around her, dealing 40 / 75 / 110 / 145 / 180 (+0.25 per ability power) (+0.6 per bonus attack damage) magic damage to all enemies in the area. If she hits an enemy champion, Katarina gains 15 / 20 / 25 / 30 / 35 % Movement Speed for a short duration.
![]() Useful Tips:
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Shunpo
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Katarina instantly moves to her target's location and takes 15% reduced damage from enemies for 3 seconds. If the target is an enemy, she deals 60 / 85 / 110 / 135 / 160 (+0.4 per ability power) magic damage.
![]() Useful Tips:
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Death Lotus
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Katarina becomes a flurry of blades, channeling for 2 seconds throw up to 30 blades to nearby enemy champions. Katarina throws up to 10 blades at 0.2 second intervals, dealing 40 / 50 / 60 (+0.3 per bonus attack damage) (+0.175 per ability power) magic damage and applying Grievous Wounds to the closest 3 enemy champions. Grievous Wounds lasts for 3 seconds and reduces incoming healing by 50%. An enemy champion can be hit by a maximum of 10 daggers over the 2 seconds.
![]() Useful Tips:
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Ability Sequence




You max sinister steel first because of its low cooldown and utility. This ability is your bread and butter and your highest DPS ability.
Against melee you want to start off with a point in sinister steel so you can start harassing right away, against ranged you want to start with

Always get

By level 3, you want to have a point in all 3 of your abilities so you have your full combo to start harassing your lane opponent.
Always skill up your ultimate whenever possible (levels 6, 11 and 16)

The standard combo used for harass is


If possible, you want to avoid using

When your opponent is playing defensively and is staying behind his creepwave to stay out of range of your


As shown in this screenshot,




When you're going for a kill with your ultimate, make sure to use your movement speed bonus of sinister steel to move ahead of him so that he needs to move through your ultimate to escape. Here's an example of good ultimate positioning.

Ward Jumping
As explained in the ability section,





This also works on friendly minions, neutral jungle creeps, enemy minions, friendly champions and units places by champions.
Challenging Matchups
Laning as


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Darius
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![]() Abuse his 2 big weaknesses: he has no gap closers and he has no sustain. Harass him down by throwing ![]() ![]() ![]() ![]() Besides that, just stack armor and health and you should be able to survive and maybe even outlane him. |
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Elise
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Probably the hardest matchup for ![]() ![]() Get an early ![]() |
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olaf
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Pretty similar to the ![]() ![]() ![]() |
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Riven
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What makes this matchup so hard is the fact that ![]() ![]() ![]() ![]() |
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Because you're so tanky, you're almost guaranteed to stay in fights long enough to get resets and to do more damage than if you were full AP in the long run.
There's a few different possible approaches to how you can teamfight here. Either you help out your backline by focusing down the tanks/assassins/bruisers jumping your carry. This will almost always guarantee resets and in many cases this will be your best option. Simply focus down what's closest.
The second option (and this is an option that should mainly be considered when you're really far ahead) is to just jump the enemy backline. If you're tanky enough, you should be able to force them out of the fight and maybe even kill them. Because of your high mobility, low cooldowns and huge health pool, a mid game AD carry isn't going to be able to do a whole lot against you.
Note: Jumping the enemy backline should never be done if there is noone else on your team who is going to. When you do go full man mode on the enemy backline, make sure you have someone (preferably someone with CC) joining you.
Once you start getting resets, you jump to whatever is lowest health near you and try to get the next one. After you get the first reset you really don't care about who you're focusing, as long as it's the person with the lowest health so that you can just keep resetting your abilities and deal as much damage as possible. If this means having to kill the support second, then so be it.

One last thing I'd like to say. If you have any questions, please ask me in the comment section of this guide rather than adding me in game. I get a lot of friend requests of people I don't know and I don't really like adding random people. I will always respond to questions in the comment section here so if there's anything you want to know, just ask me here.
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