This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: classic
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Exhaust
Items
Ability Order ability order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Olaf
counters your entire kit
Yuumi
does not deactivate hullbreaker, gives you insane stats. Just be careful when you ult.
Yuumi
does not deactivate hullbreaker, gives you insane stats. Just be careful when you ult.
Champion Build Guide
Tilt smurfs of the planet.
"I don't care that you are 8/0 and have an item more I refuse to take damage."
"Thats a nice






Strat: steal the scuttle(preferably the one your jungler is not doing). Abuse that lane exp, what is a level 3 jungler going to do? Fake back, then rotate to scuttle. the enemy laner will be busy pushing.




Always full clear, exception if an immobile champ overextends, then you can gank. Just remember Morde ganks pre 6 are SAD TO WATCH. Once you hit 6 the real fun begins, Morde is strong at turning fights as you can almost always save your laner with

Lane Only: Save smites from minute 16, back at minute 19 buy


Once you have

what this means is you can not reach 100% damage reduction :(
True damageis not effected by damage reduction. Making this build worthless against certain champions. Refer to matchups for more info.
VS





Target selection: While picking the most fed enemy is almost always a good choice. I know you are playing this to avoid this exact thing but you have to think for once.
Will I actually fight this enemy in the next few minutes? no point in in picking bot lane while you are still laning.
Can I actually kill the target? Tanks and high mobility champs like



Do they have abilities like


Playstyle:You actually enter raidboss mode:

You can easily 1v3 with this, 1v1 the largest threat (should cost you at most 20% hp.)
Them apply damage reduction as needed. You have enough sustain to ignore low damage champions.
Splitting:easily take turrets, they can not stop you with less than 2 carries. Pull large amounts of pressure on the map and tilt carries.
Teamfighting:should be avoided as you just want to vacuum the map for resources and force "heavily unfavored" 1v1s. If find yourself in a scenario with no other choice you are left with 2 options:
You must be logged in to comment. Please login or register.