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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Threats & Synergies
Evelynn
Incredible, she can literally 100-0 you all game long. I go through phases where I tend to ban Evelyn every game I play Twitch Jungle, depending if she is being played a lot or not. It is so easy for her to camp your jungle and one shot you over and over. After 6 when she becomes invisible :( QQ
Champion Build Guide


Hey guys, my in-game name is FalleN3. I'm from Ireland and have been playing League of Legends for some years now. I enjoy to play champions such as Twitch, Fizz, Akali, Annie & Orianna among others too. I stream Monday to Thursdays at 6pm GMT+1 until 9pm GMT+1. I am a pretty chilled and relaxed streamer and try my utmost best to offer a chilled place to hang out and watch some league. |

He is a hypercarry an can single-handedly carry a game and teamfights if the person playing him is skilfull enough. He has a stealth ability

He scales really well into late game and his damage becomes insane once he gets a few items.
He excels after level 6 when he acquires


In the jungle, I would consider

His greatest weaknesses are that he is very squishy and struggles a lot in the Jungle early game. If you fall behind or get invaded and die you will find it extremely hard to get back into the game. He also has low mobility and no 'real' escape. You cannot rely on power-farming as

I hope you find this guide to be an interesting read and that you may learn a little bit of something from it.
+ Hypercarry + Ranged Champion + Invisibility + Ability to snowball + Poison + Scales really well into games + Brings Great preasure to lanes + Excellent ganker + You're a cute rat |
- High Skill Cap - Early invades usually end poorly - Need lots of practice to jungle - Extremely Squishy - Control Wards - Hard to come back if behind - Struggles a bit as a jungler - Has no real escape - Need perfect positioning in fights - If you fall behind early, you're in big trouble |
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Press The Attack: Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8% - 12% by champion level from all sources for 6 seconds. Having this extra 8%-12% damage from all sources will help a jungling ![]() ![]() ![]() ![]() ![]() |
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Triumph: Takedowns restore 12% of your missing health and grant an additional 20 gold. ![]() ![]() |
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LEGEND: ALACRITY: Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Again, more Attack Speed which works really well on ![]() ![]() ![]() |
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Coup de Grace: Deal 8% more damage to champions who have less than 40% health. It offers you a good deal of extra damage. The other option here is to take ![]() ![]() |
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Relentless Hunter: Gain 10 out-of-combat movement speed plus 9 per Bounty Hunter stack. Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion. Movement speed is really useful on ![]() |
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Sudden Impact: After exiting stealth or using a dash, blink or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5 seconds. This is quiet a useful rune for ![]() |
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What I find works best is to put your first point into (E)

Once you have cleared your Red Buff, put your next point into (Q)




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![]() Ambush's cooldown is reset when an enemy champion affected by ![]() If Twitch takes damage while casting ![]() Twitch gains 30% Movement Speed when near an enemy that can't see him This is your bread and butter abilitiy and is what makes ![]() Your camouflage can be revealed by the following:
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![]() ![]() Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for 3 seconds. Enemies that remain within the cloud have 25/30/35/40/45% reduced Movement Speed and receive an additional stack of ![]() A useful ability as it not only applies a slow to your enemy but also applies stacks of ![]() ![]() ![]() ![]() ![]() ![]() ![]() When you are coming out of ![]() ![]() |

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![]() Deals 20/30/40/50/60 physical damage plus 15/20/25/30/35 (+33% Ability Power) (+0.35 per bonus attack damage) ) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. ![]() ![]() |

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![]() For 5 seconds Twitch gains 300 Attack Range and 20/30/40 Bonus Attack Damage. Stealth - Camouflage: Activating Spray and Pray does not end Camouflage. ![]() ![]() ![]() ![]() ![]() |
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Spawn Timers:
It is useful but not necessary to know the spawn timers so that you can remember from muscle memory roughly when the camps are about to respawn.
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Wolves, Raptors Spawn At: 1:30 Respawn Time: 2:00 Gromp, Krugs Spawn At: 1:42 Respawn Time: 2:00 Buffs (Blue Sentinel, Red Brambleback) Spawn At: 1:30 Respawn Time: 5:00 Rift Scuttlers (in river) Spawn At: 3:15 Respawn Time: 2:30 Rift Herald (in Baron pit) • Initial Spawn: 8:00 • Respawn: 6:00 • Despawns At: 19:45 (19:55 if in combat) |
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Dragon (Elementals & Elder) Spawns At: 5:00 Respawn Time: 5:00 Elder Dragon: Spawns 6:00 after one team kills their 4th Elemental Drake Elder Dragon: Respawn 6:00 |
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Baron Nashor Spawns At: 20:00 Respawn Time: 6:00 |
ELEMENTAL DRAGONS

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Cloud Drake: • 10/20/30/40% ultimate CDR, ignoring the CDR cap Cloud Dragon Soul: • Passively gain 10% increased movement speed. • After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second cooldown). |
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Infernal Drake: • +5/10/15/20% Attack damage and Ability power Infernal Dragon Soul: • Every 3 seconds, your next attack or damaging spell creates a small AoE explosion, dealing adaptive damage that scales with bonus attack damage, ability power, and bonus health. |
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Mountain Drake: • +8/16/24/32% Armor and Magic resist Mountain Dragon Soul: • After not taking damage for 5 seconds, gain a shield that lasts until destroyed. The shield’s magnitude scales with bonus attack damage, ability power, and bonus health. |
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Ocean Drake: • Restores 5/10/15/20% missing health regen per 5 seconds Ocean Dragon Soul: • Dealing any damage triggers strong health and resource regeneration for 3 seconds. In addition, Damage to minions provides less regeneration. |
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Elder Dragon: • Spawns 6:00 after one team kills their fourth Elemental Drake; 6:00 respawn • Buff duration is 180 seconds; • Each champion that has the buff loses it upon on death • Damaging an enemy at less than 20% health causes them to die in an Elder Immolation after 0.5 seconds (no cooldown). However, you cannot execute enemies through invulnerability effects like ![]() ![]() |
BARON NASHER

Baron Nashor is the most powerful neutral monster on Summoner's Rift. Killing Baron Nashor grants Hand of Baron to all living teammates for 180 seconds. The buff gives each champion on your team up to 48 attack damage and 80 ability power (scales with game time). Empowered Recall (Recall channel time is reduced to 4 seconds (down from 8), and an aura that greatly increases the power of nearby minions. Respawn Time: 6:00
RIFT HERALD

Rift Herald is a melee attacker that that is resilient to ranged attacks (She takes 35% reduced damage from ranged basic attacks), but is vulnerable to attacks to the eye on it's back from behind, dealing 12% of it's Maximum Health as bonus true damage.
Once the Eye of the Herald is dropped but not picked by the slaying team, it will disappear after 20 seconds. Once picked up, Eye of the Herald will replace the trinket in your trinket slot. The Eye lasts for 4 Minutes after which time, if not used it will be lost. It also grants Empowered Recall and the ability to summon this monster to push a lane. You can break it (activate it) to summon the


The summoned Rift Herald will head to the closest lane and start pushing it.
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You will want to start at your red buff it at all possible and look for a cheese gank at level 2, preferably mid lane but you can look at Top or Bottom if the opportunity presents itself. It helps a lot but is not crucial if your allied champion has high early damage and some crowd control a few example are: ![]() ![]() ![]() ![]() |
In an attempt to throw enemy laners off the scent of your cheese gank you can farm



All in all you will want to farm your jungle camps whenever they are up but for sure you will want to prioritize ganking lanes and getting kills to snowball out of control into a monster hyper-carry. Be sure to keep placing vision on the map, buy ![]() |
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As the game progresses and you begin to grow, grouping with your team is where your real strength is. Remember games are won by destroying enemy Towers/ Inhibitors and eventually the Nexus, they are not won by your KDA.

You will want to continue to pressure objectives hard now. At this point in the game, players will begin to roam and group up for ambushes, ganks or to secure an objective ( Towers, Dragon, Rift Herald etc..) Large scale Team-fights and smaller skirmishes will begin to occur. Victory or Loss of these fights at this stage can sway the outcome of the game.
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Vision control is a crucial part of mid-game and this can definitely turn games to your advantage or destroy a well earned lead. A well placed ward can help you to get picks on the enemy team. You will want to try to keep wards in key areas on the map and at key objectives, keep farming all the time and try to capitalize every kill into pressure on an objective. Do your best to never get 'caught' alone in your jungle or a lane, particularly by multiple enemies. In the skirmishes and team-fights you will want to focus the 'HIGHEST' priority on the enemy squishes: AP Carry - AD Carry etc.. but be careful and do not go all-in ham as the team can easily CC you to death. Instead look for the ideal opportunity for when to go in, it is usually 'after' most of the enemy team have used their big CC abilities. |

Teamfighting can be tricky for a newcomer to


It's absolutely 'crucial' when you are playing




In an ideal world you would focus the enemy Mid Laner or AD Carry, but quiet often in order to do this you would have to over-extend way too much. Therefore, it is important to attack what is pretty much in front of you whilst keeping target priority in mind.
ADC / Mid Laner -> Support -> Jungle -> Tank
Sometimes it is just not possible to focus high priority targets as you will have to keep yourself alive and out of harms way while constantly dealing DPS (Damage per second) to the enemy team. You can't simply ignore an enemy

A common mistake made by




If your team has won - Assuming you haven't died in the teamfight (which you shouldn't have) because of your awesome positioning :), you should now look for an objective to take in order to push your advantage. How low health are you, do you have life steal in order to gain back what HP you have lost? Is it possible to take an enemy tower, inhibitor, dragon, baron, rift herald etc.. ? Are your teammates healthy enough to help you to take an objective or do you need to do it alone?. Perhaps there is nothing to take and you simply need to return to base and reset/buy. |
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If your team has lost - Assuming you are not dead, back off to safety as quickly as possible and begin to assess what the enemies next move will be. What objectives are they going to look to take, your tower, inhibitor, baron, dragon etc... ? Now you need to either plan a way to try to stop them from taking the objective or recall and reset back to the game at hand.

After a successful gank, generally when your wave is pushing into the enemy tower you can take a minion tax. Generally your teammates will not like when you tax their lane but sadly it's a must-do with

I'm not talking about taking an entire wave here, just a couple of minions.
If you gank a lane and you get the kill: 1 - 2 Minions (Not the Cannon Minion)
If you gank a lane and your teammate gets the kill: 2 - 3 Minions (Not the Cannon Minion)
Try not to tax a losing lane at all and try not to tax bot lane heavily, especially if you get the kill!
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What I have found to work very well for me when playing

NOTE: Red Buff and Blue Buff are 'easy'ish' to kite effectively and it's possible to take very little damage from them. However, you will likely need

I always try to get a Level 2 Gank on a lane (Mid/Top/Bot) whichever is most viable:
Red Buff -> Gank (Mid/Top) -> Blue Buff -> Gank Again (If possible) -> Gromp -> Rift Scuttler -> Recall
For most games, you are going to start at your Red Buff. There are a couple of options here but generally you will want to try to gank either Mid Lane or Top Lane at level 2. You will fall behind very quickly if you do not make sensible choices.

In an attempt to throw enemy laners off the scent of your cheese gank you can farm



Sometimes it's just not possible to get Level 2 Gank:
Red Buff -> Blue Buff -> Gromp -> Rift Scuttler -> Gank/Wolves/Recall ?
As you can see in the following clip, Galio is too far pushed in order for me to Gank Mid at level 2, therefore I headed straight for Blue Buff -> Ganked Top instead.
Red Side Level 2 Top Gank:
Red Buff -> Gank Top/Mid -> Blue Buff -> Gromp -> Rift Scuttler -> Gank/Wolves/Recall ?
We didn't manage to get the kill on



Blue Side Level 2 Bot Gank:
Red Buff -> Gank Bot -> Gank Mid ? -> Blue Buff -> Gromp -> Gank/Rift Scuttler/Recall ?
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Well that's it for my guide to

Twitch is one of my favourite champions and I hope you enjoy playing him as much as I do.
It's not all about winning/losing guys, at least we get to play the game!
Thanks for stopping by the guide,
FalleN3
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