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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Intro

League of Legends - Stream [NORWEGIAN STREAM]

What masteries do i use?
I often run 21/9/0 because it gives maximum damage potential while still being able to survive better than taking 21/0/9 masteries. Honestly I believe you can be efficient with mana and flash so that the little benefit by touching the utility tree is outweighed by being able to survive fights.
Feel free to take
Havoc
instead of the lifesteal for the increased damage, personally I like the lifesteal to rejuvenate between trades. Outsmarting and positioning can win trades in damage but can't prevent you from taking damage.
In defense masteries I get 1 in mr and 3 in armor because usually physical harass is the majority, Varus doesn't need to get the reduction in minion damage usually because his pokes can be long ranged, or even if it's up close and personal, it's short and sweet.
I often run 21/9/0 because it gives maximum damage potential while still being able to survive better than taking 21/0/9 masteries. Honestly I believe you can be efficient with mana and flash so that the little benefit by touching the utility tree is outweighed by being able to survive fights.
Feel free to take

In defense masteries I get 1 in mr and 3 in armor because usually physical harass is the majority, Varus doesn't need to get the reduction in minion damage usually because his pokes can be long ranged, or even if it's up close and personal, it's short and sweet.

[Passive]:Living Vengeance
On kill or assist,

Explanation:
Pretty neat skill that allows you to take advantage of CSing and allows you to dominate/snowball. If you play


[Q]:Piercing Arrow

First Cast:

Second Cast:

While preparing to shoot

Mana Cost: 70/75/80/85/90
Range: 925
Explanation:
A decent poking tool and kind of an auto attack reset as well as proc'ing your w passive. I prefer maxing it last or at the same time with e.
AA + AA + AA + e is when you can harass if you have the advantage.
AA + AA + AA + q is when you want to leave the trade fairly quickly, e requires you to stay in semi close range while you can back off after the auto attacks then hit q at far range (assuming that you can hit it of course lol).
Before teamfights, it is a great poking tool at a very safe range(unless they have



During teamfights, use it so you can maximum dmg, but remember that it can be a quick proc for your w so often you should not charge it up.

[W]:Blighted Quiver

Passive:


Explanation:
Max this first because it gives your AA(auto attacks) an edge early game, similar to MF. During trades, make sure to proc this every 3 stacks, so to maximize damage. E is for aggressive engage while q is a better far range poking ability to proc it. Your ulti can also proc it but sometimes it's better for e to be used first so your ult wont miss and to have their adc under the healing defect.
Note that this skill does quite a lot of damage to tanks who stack armor since it deals magical damage.

[E]: Hail of Arrows


Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%.
Mana Cost: 80
Range: 925
Explanation:
Such an awesome skill.
It is an aoe slow with damage and healing reduction, enough said. Casted quickly and can proc your w, sets up for you ulti and just makes the opponent team miserable. Imagine their mundo charging at you with this under them and you dealing percentage to him. A reason why






[R]:Chain of Corruption


The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Mana Cost: 120
Range: 1200
Explanation:
A hard cc that can affect multiple people in teamfights. This skill can assure someone to stay on the healing reduction area or even several people. The spreading aoe is not too large so make sure to land this skill and e in a way to make sure you can get more than one person in teamfights.
This skill also makes a great tool for your team to focus such as other stuns, but it can last on more than one person. It basically gives your team a step by step procedure in a teamfight if you land this nicely.
In laning phase you can surprise people with this skill to guarantee a kill such as for a gank and just to burst someone down.
Note that the initial casting range is quite large.











Late Game:
Apart from the standard





If you team is decent and/or enemy doesnt have many strong cc's, you can get

I like to be conservative and run a mix of armor pen and atk dmg runes for marks because I feel like it. Feel free to change it up depending how you play. Fact is that dmg runes give slightly better early game and pen works better late (thats why I mix it).
Greater mark of armor penetration
Greater mark of armor penetration you can easier take down enemies like
Malphite,
Blitzcrank,
Alistar and every tanky champion in-game.
Armor yellows a must because bot lane (which I assume you go, if you decide to go mid which is possible, switch to mr I guess....is mostly physical damage. so if you want to can go a mix between
Greater mark of armor penetration and Greater mark of armor penetration
Greater Seal of Armor is needed in the bot-lane, because of the consant poking. as you may know ADCarriers, is mostly ranged champions with good burst and sustainable dmg, so when your fighting against one you will only need armor :)
Greater Glyph of Armor this is the best glyphs for avoiding harras in the bottom lane, you can now be less afraid of ganks early game, this is a game changing rune.
Quintessence of Life Steal is one of my favorite quints, it give me a huge advantage early and late game. now you dont need to be afraid that the support has moved over to another lane and you get poked on, just keep farming gold and hp!
Quintessence of Attack Damage are the best for the buck, but if you are new or feel like to be safe,
Quintessence of Life Steal and
Quintessence of Movement Speed Other optional atk quints such armor penetration, attack speed are not bad as well, but a combination of lifesteal and AD gives the best early game advantage such as easier CSing and single auto attack trades/harasses.
Greater mark of armor penetration
Greater mark of armor penetration you can easier take down enemies like




Armor yellows a must because bot lane (which I assume you go, if you decide to go mid which is possible, switch to mr I guess....is mostly physical damage. so if you want to can go a mix between
Greater mark of armor penetration and Greater mark of armor penetration










tip: Rotation means in what order you cast spells on the enemy.
When using your ultimate in teamfights
Rotation:
Hail of Arrows[E] -
Chain of Corruption[R] -
Piercing Arrow[Q]
note: you will simply cast hail of arrows at the enemy in a teamfight so you stack the enemies togheter and cast your Chain of Corruption, it will now be more than one CCed player with your CoC and casting a Piercing shot will do the job for a good advantage of damage. this will CC more than one enemy in a teamfight and a secure kill/kills for your team.
When the enemy is running from you
Rotation:
Hail of Arrows[E] -
Piercing Arrow[Q]
note: When you start of with hail of arrows you slow the enemy down, when you get an opportunity to cast you Piercing arrows do it.
When poking
Rotation:
Piercing Arrow[Q] -
Hail of Arrows[E]
note: This will destroy the enemy over time and will either get you a kill or a enemy backing to base.

When using your ultimate in teamfights
Rotation:



note: you will simply cast hail of arrows at the enemy in a teamfight so you stack the enemies togheter and cast your Chain of Corruption, it will now be more than one CCed player with your CoC and casting a Piercing shot will do the job for a good advantage of damage. this will CC more than one enemy in a teamfight and a secure kill/kills for your team.
When the enemy is running from you
Rotation:


note: When you start of with hail of arrows you slow the enemy down, when you get an opportunity to cast you Piercing arrows do it.
When poking
Rotation:


note: This will destroy the enemy over time and will either get you a kill or a enemy backing to base.
This is the section of what champion is Weak/Strong against
Varus on the Bottom lane, this may help you find out what you need to do or simply choose another champion.
Champions
Varus is strong/weak against
Champion=
Draven
Counter=Very Easy
This is one of the most easiest champions to counter early game, because of his short range you shouldnt have any problem harrasing him with your (Q) and afterwards go for the kill. the only this you should be a bit careful about is his ult, it will strike you from large distance!
Champion=
Caitlyn
Counter=[color=Easy
Just wait for her (Q) and then poke her to stack up your
Blighted Quiver, just do this a couple of times then you engage when she is low.
Champion=
Tristana
Counter=Normal
stay of her leaps and just poke all the time. if you try to sustain her you will probably end up dead, this is a pure skill-fight, the best wins.
Champion=
Vayne
Counter=Moderate
She will always try to sustain you, just wait for the right time. when the opponents jungler is away and no SS is said, you will engage with the rotation ive made.
Champion=
Blitzcrank
Counter=Hard
Pretty easy to counter early game, but late game he is a huge problem because he will use his
Rocket Grab you into a bush and then the ADC/Teammates will nuke you, always avoid his
Rocket Grab or you will face death itself, in ranked you will most likely do not meet this champion because he is always banned.
Champion=
Graves
Counter=Very hard
Pick another champion if you play against him at ranked, if normal it might go well, but i suggest you to pick another champ that counters
Graves or you could always have a babysitter on your lane, a babysitter is when a champ from another lane uses hit time and effort on your lane.

Champions


Champion=

Counter=Very Easy
This is one of the most easiest champions to counter early game, because of his short range you shouldnt have any problem harrasing him with your (Q) and afterwards go for the kill. the only this you should be a bit careful about is his ult, it will strike you from large distance!

Champion=

Counter=[color=Easy
Just wait for her (Q) and then poke her to stack up your


Champion=

Counter=Normal
stay of her leaps and just poke all the time. if you try to sustain her you will probably end up dead, this is a pure skill-fight, the best wins.

Champion=

Counter=Moderate
She will always try to sustain you, just wait for the right time. when the opponents jungler is away and no SS is said, you will engage with the rotation ive made.

Champion=

Counter=Hard
Pretty easy to counter early game, but late game he is a huge problem because he will use his



Champion=

Counter=Very hard
Pick another champion if you play against him at ranked, if normal it might go well, but i suggest you to pick another champ that counters

Tip: When i play
Varus or any other champion i like to try imagine how teamfights/lanefights will happen. Lets say you meet
Ezreal and
Taric botlane, then you immediately want to develop a tactic against theyre usual positioning. as you may know
Taric is a Support and will always hide in bushes trying to get a
Dazzle (Stun) on you while Ezreal will get a clear
Mystic Shot on you while you are stunned. then try to avoid the bushes and stay behind minions, then theyre tactics will be dead. when i meet
Taric and
Ezreal i always get first blood on
Ezreal because i engage early-game before taric gets his
Shatter (Increases nearby units including himself armor when the spell is not on CD) if i cannot manage to get a gank early-game i wait until he uses his shatter to farm minions, then i engage.










Farming is a very important action
Varus can manage pretty easly, one of his most important farming spells is
Blighted Quiver it deals additionally magic damage to the target, when upgraded it deals more. if you want to have a successfully game you need to have around 150+ Minion kills, if you do not have this as
Varus you will have a lack of expirience and gold.
i`ve seen players using theyre
Piercing Arrow on minions but you should highly consider this because it drains your mana, so if you do this you need to make sure your not in danger for a gank. then you will probably die because you dont have enough mana to use
Hail of Arrows to slow the opponents gankers so you could run away.



i`ve seen players using theyre


02.06.2013 - Updated Skill sequence and it is now how it supposed to be, in addition im working on the current "Countering section" shows which champion that is weak/strong against. fixed my rotation section to be more understandable.
06.06.2013 - Updated build to request comment when voting (C2V), still working on the champion counters section!
07.06.2013 - Working on a
Varus Supporters section, where im going to explain who is the worst/best supporters for
Varus
06.06.2013 - Updated build to request comment when voting (C2V), still working on the champion counters section!
07.06.2013 - Working on a


Thanks for reading my Build Guide!
i wish you the best luck out there on the battlefield with
Varus
and hope you get some advantage with this build.
Thanks to:
Deadlydave: for correcting runes
Whale: Made me change the guide title
Laggermeister: for correcting skill sequence
Liked the Build and Guide?
Then help me with a few things if you dont mind :)
*Vote
*Comment
*Follow me on Twitch.tv/kruzified
i wish you the best luck out there on the battlefield with

and hope you get some advantage with this build.
Thanks to:
Deadlydave: for correcting runes
Whale: Made me change the guide title
Laggermeister: for correcting skill sequence
Liked the Build and Guide?
Then help me with a few things if you dont mind :)
*Vote
*Comment
*Follow me on Twitch.tv/kruzified
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