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Recommended Items
Runes: Bruiser Sion
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Teleport
Items
Ability Order Standard Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Darius
As a Darius main, there is zero way for a competent Darius to lose this lane. Go the tank rune setup designed for ranged matchups, since you don't even want to get into AA range of him. Or, take Arcane Comet and purchase a Doran's Ring if you want to poke at him more, and consider maxing your E first. Once you begin stacking armor, you can CONSIDER stepping up to melee range to CS more appropriately, but I would still just give up anything past the halfway point towards his tower, even if you're playing from range. Check the "high threat matchups" section for greater detail!
Yasuo
You may not be Malphite, but you have two forms of hard CC in comparison to Malphite's one. Even if yours are much easier to react to, a cheesy bush Q is just as effective AND it's on a much shorter cooldown than Malphite's ultimate. Sion has the initiation, and Yasuo has the follow-up. I find it hard to imagine there being a better synergy for Sion. If you manage to do well in the laning phase and he manages to get fed, you can literally 2v9 the entire game. Don't flame him (Yasuo mains are players, too), and chances are he will become what your team needs him to be.
Yasuo
You may not be Malphite, but you have two forms of hard CC in comparison to Malphite's one. Even if yours are much easier to react to, a cheesy bush Q is just as effective AND it's on a much shorter cooldown than Malphite's ultimate. Sion has the initiation, and Yasuo has the follow-up. I find it hard to imagine there being a better synergy for Sion. If you manage to do well in the laning phase and he manages to get fed, you can literally 2v9 the entire game. Don't flame him (Yasuo mains are players, too), and chances are he will become what your team needs him to be.
Champion Build Guide
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Hey, guys! I go by NickColaTesla, and I wanted to introduce you to my first guide I have uploaded to Mobafire! I've always wanted to post a guide online for other players to read and become inspired to try a certain champion, which is why I took the time to create this one. The general format of the guide is complete. There's a section dedicated to the most common threats I face in the top lane, rune setups, item descriptions, and detailed explanations on Sion's toughest matchups! I plan on updating each section as I find new builds to run on Sion, develop more rune pages over time, and have more time on my hand to give further item descriptions on situational purchases! Yes, I understand I will get hate because of my rank, and I was even told I could just leave it out of the guide, but quite frankly, I really do not care. There's a reason I want to display it. I'm not trying to hide who I am, and I don't mind my rank at all. I was ecstatic to finally win my Silver 1 promos, and improving on myself is all I envision myself doing. If I can help others in the process, then all the power to us! I currently have a lot of experience on Sion, and he's helped me win ranked games in the elo I was able to eventually rise from. I wanted to thank every single one of you for taking the time to read this guide, and I hope to continue updating it in the future! |

One factor I've always admired about Sion, and the reason I continue to play him as my rank increases, is that he's one of the few melee champions in the game who is a counter to ranged poke (as long as that champion isn't Vayne). His poke and harass, thanks to his
![]() ![]() Furthermore, he's a champions who can adapt his playstyle, even when behind. The massive hitbox on his Q is extremely forgiving, allowing him to achieve massive enemy knockups throughout teamfights. His ultimate, ![]() |
While Sion is an incredibly fun and versatile champion to have in your champion pool, he has some major drawbacks preventing him from being a staple in this meta. Most notably, he loses A LOT of meta, early lane matchups (
![]() ![]() ![]() ![]() Sion doesn't necessarily hold his own until he's made a back or two. Even then, his early game isn't comparable to these types of champions. Furthermore, because of the nature of his abilities, his kit is quite linear and predictable. They tend to have massive sound effects and visuals accompanying them, warning the enemy of a trade or engage. |
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This is the most well rounded keystone we will be taking with us into lane! The poke from the extra magic damage helps Sion excel at taking short trades, since taking extended trades against most meta top lane champions is ill-advised. The healing we receive from it also helps mitigate a portion of our enemies damage, and the extra five health from each activation helps us scale well into the mid game. So, whenever we happen to be in melee range of our opponent, we will be trying to proc it as much as possible! The downside of taking Grasp of the Undying is actually the method used to activate it: being in melee range. If you're up against ranged poke ( ![]() ![]() ![]() ![]() | ||
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If you're looking to have stronger scaling into the mid-late game, but have to sacrifice the poke granted by ![]() ![]() ![]() ![]() Another major downside to the rune is that it's on a 20 second CD. Even though you have two forms of hard CC, one used as an engage, the other used for peel, this means you can only really proc the rune once in a teamfight. However, since using ![]() | ||
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These are the two runes you'll be looking to take in the first tree. They are entirely up to preference! If you are new to Sion, or plan on split pushing to draw map pressure, I would undoubtedly recommend to take ![]() If you're looking to play more aggressive in lane, and want a rune which you can play around ![]() ![]() | ||
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Any one of these runes are viable in their own ways! If you're looking to scale into the late game, ![]() ![]() ![]() ![]() | ||
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I would say for general Sion play, ![]() ![]() ![]() ![]() |

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If you have interest in playing Sion, regardless of build, you honestly can't go wrong with taking the ![]() ![]() ![]() ![]() | ||
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This is the minor rune you will be taking from the first tree in ![]() ![]() ![]() | ||
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This is the minor rune we will be taking from the second branch of Inpiration. ![]() ![]() If you're up against ranged poke, you may consider taking ![]() |

My personal favorite item to pick up on my first back, when facing an AD threat in lane, is the ![]() |
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If you're playing against an AA reliant champion who relies slightly on healing, such as Renekton,
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This is a really fun item to build on Sion because of how big his champion model will get towards the late game, but realistically, it's only viable when the enemy team is mostly AD.
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Because
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This is a decent item to rush against an AD champion in lane, but is still overshadowed by how powerful
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This item is pretty self-explanatory for the most part, however, the most important thing to keep in mind is when to build it! Remember, since Sion's passive gives him bonus health from actively killing creeps, he can unlock the Warmog's Heart passive relatively quickly! This passive gives Sion an insane amount of health regeneration outside of combat, if he has a minimum of 3000 health. This passive is strong enough to the point where the only factor determining how long you can stay outside of base is your mana. Purchasing
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As late game begins to approach, you might notice your relevance in terms of damage output begin to fall off. Sion is in no means a bad late game champion, however, it will become increasingly difficult to outduel late game carries with a full damage or bruiser build. When this point in the game arrives, purchasing
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If you're looking to play Bruiser Sion who is also capable of split pushing,
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If you're interested in stacking a lot of armor against an all AD team,
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Among the other two MR items mentioned for tanks,
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If you're looking for the biggest troll item in this game for Sion which is 100% not troll, this is the item for him. I honestly don't know what Riot was thinking when reworking the build path to include the
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I would definitely consider
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As a ![]() EVERYTHING about Darius is designed to counter Sion. Your Q is a two second channel; Darius' is able to cancel it with his E ( ![]() ![]() Even if he is SOMEHOW behind, he will find a way to make it happen, and it will absolutely depress you how fast he can turn unfavorable situations into his favor. He can take over the game and snowball SO damn hard that it will seriously depress when you every time you come back to lane, just to get put down again and sent to spawn. As for what you can do to play the lane out, if you are absolutely sure you arrived to lane first, you can TRY to bush cheese him with a charged up Q. However, I wouldn't recommend it, especially if the player might be aggressive. If you ended up leashing your Jungler, and you have no idea where he is in lane: just give up level one. Don't even step into lane. It's not risk him level 1 bush cheesing you. Starting level three, nothing much changes. Darius hits his largest early game power spike, and this is the point in the lane where even overstepping the smallest amount will kill you. If, for some reason, he wastes his E and misses the pull on you, or he doesn't manage to chunk you out with it, you have a massive 24 second window to go in for a solid trade. Your best chance of surviving laning phase is to go the tank rune setup designed for ranged matchups, since you don't want to even get into AA range of him. If you want to play even more passive, take Arcane Comet and purchase a Doran's Ring. This will allow you to poke at him more, so I recommend maxing your E first. Once you begin stacking armor, you can CONSIDER stepping up to melee range to CS more appropriately, but I would still just give up anything past the halfway point towards his tower, even if you're playing from range. In teamfights, the biggest tip I can give you is to keep an eye out on your ![]() ![]() If Darius is not focused in a respectable amount of time that this happens, you risk completely losing the team fight! Believe me when I say that your team will have a much easier time bursting down an 0/2 Darius than a 2/0 Darius! Just survive the laning phase, and hope your backline can shred him with the adequate peel you provide! |

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Even though I don't have NEARLY as many games on ![]() ![]() Similar to Darius, she counters you from minute one until the end of the game. And unlike Darius, she scales to be absolutely frightening in the late game. Something you can look forward to when playing against a Vayne in the toplane is possibly the lack of a frontline champion on the enemy team. While, yes, Vayne does scale to be a late game hypercarry, having that potential means nothing if her team is unable to appropriately peel for her. This is why I typically scoff at players who claim "Our team is late game oriented," when it consists of zero champions with engage or appropriate peel. As for your performance in lane, Vayne's aggressive poke comes from her ![]() ![]() ![]() ![]() ![]() I digress, there is a small bit of counterplay you have against her. Vayne is one of the squishiest ADCs in the game, and a quite immobile one at that (without her ultimate). You want to be playing around vision in this lane. Try to use bushes to fire your skillshots at her. Since she is not able to AA you from outside a bush without vision in it, she will be forced to ward to avoid taking damage from you. By getting her to waste her vision, she is highly susceptible to ganks. This is the most straightforward way to play against her. If your Jungle ganks, and she burns flash, make sure you get a repeat gank while it is on cooldown. The two most important tips to remember are to not get greedy for minions, and to care for her all in if you find yourself overextended in lane. Your goal against a competent Vayne is to primarily soak up lane XP. The gold from a canon minion is not worth being run down back to tower with 200 health remaining. And if you are extended in lane, make sure you do not approach a wall. Being condemned into a wall spells your death. Rushing ![]() |

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For the most part in lane, ![]() Since Sion will be stacking a ridiculous amount of health (due to his passive), you will be Sett's prime target in a teamfight. Sett's ultimate does AoE damage scaling off how much bonus HP his target has. That's a Big yikes for your team! If he's gotten ahead in lane, and has finished his core items, I kid you not when I say his ultimate will one shot your backline. Try to prevent him from free farming. I would also recommend purchasing Bami's Cinder in this lane, which will allow you to take favorable trades to push him out of lane. try not to fight him early, as his base damage on his ![]() The biggest tip I could recommend to you is to use your ultimate EFFECTIVELY and WISELY. Remember, when you activate your ultimate, Sion becomes unstoppable for the full duration. This means he is not affected by any CC debuffs, which INCLUDES Sett's Ultimate. It takes a good amount of prediction skills, but there have been times where I have used my ultimate at the EXACT moment Sett uses his, preventing ![]() |

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Even with everything previously said in the threats section above, this lane is a skill matchup heavily in her favor, and it's mostly because of how fast she out scales us. In order to prevent her from snowballing, I recommend rushing Bramble Vest and ![]() Fiora is REALLY bad when you manage to freeze the wave, and if she rushes ![]() ![]() If you're caught overextended, and she has her ult up, you'll be in a position where you're going to lose a TON of health. With that being said, as long as you don't die in this lane and try poking her with your abilities, she might even be further down this list! You can try to counteract her split push by building Titanic Hydra and Sanguine Blade, but you need to understand that her true damage in the late game will completely overwhelm you. And as much as I hate to recommend this, but if you absolutely despise the champion and think she's the bane of playing top lane (and assuming you enjoy engage tanks), just counterpick her with Malphite! |

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Olaf is yet another unwinnable matchup for Sion, unfortunately. There really isn't a point in the game where you can match him in duel. He has a better early game, mid game, and even a better late game (despite the champion being near to useless at this point). First off, give up level 1. Don't even step up to lane. Olaf's level 1 is among the strongest in the game, even rivaling that of Darius. He will constantly throw axes at you (![]() Some advice I can give for playing against one is that no matter what stage of the lane you're in, do no get hit by an axe. If you get hit by an axe of his, you are legit screwed, as you'll be perma-slowed, and he'll be able to pick it back up off cooldown until you're dead. To circumvent this, go the tank rune setup designed for ranged matchups, since you don't even want to be in the range of where he can throw his axes. You could also take ![]() ![]() When level 6 comes around, the lane becomes even more in his favor. You will have no way to stop his ![]() |

With that being said, I want to thank everyone who took the time to read any portion of my guide: whether it was the matchups section, or wanted to see what items and runes tot take on him!
I also want to thank jhoijhoi for creating the guide which provided me with the format I used for my item descriptions, and Katasandra for creating the guide which provided me with the format I used for my rune descriptions.
I also plan on updating this guide whenever I get the chance, and will try to find time to make a dedicated section for Bruiser Sion, which is actually my preferred playstyle as of the preseason changes for season 2021. Thank you all for taking the time to read the portions of the guide that you did, and please don't hesitate to comment on any portion of it if you have any concerns!
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